gecko/gfx/thebes/gfxD2DSurface.h

45 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_D2DSURFACE_H
#define GFX_D2DSURFACE_H
#include "gfxASurface.h"
#include "nsPoint.h"
#include <windows.h>
struct ID3D10Texture2D;
class gfxD2DSurface : public gfxASurface {
public:
gfxD2DSurface(HWND wnd,
gfxContentType aContent);
gfxD2DSurface(const gfxIntSize& size,
gfxImageFormat imageFormat = gfxImageFormat::RGB24);
gfxD2DSurface(HANDLE handle, gfxContentType aContent);
gfxD2DSurface(ID3D10Texture2D *texture, gfxContentType aContent);
gfxD2DSurface(cairo_surface_t *csurf);
virtual ~gfxD2DSurface();
void Present();
void Scroll(const nsIntPoint &aDelta, const mozilla::gfx::IntRect &aClip);
virtual const mozilla::gfx::IntSize GetSize() const;
ID3D10Texture2D *GetTexture();
HDC GetDC(bool aRetainContents);
void ReleaseDC(const mozilla::gfx::IntRect *aUpdatedRect);
};
#endif /* GFX_D2DSURFACE_H */