gecko/modules/plugin/test/reftest/pluginproblemui-direction-2-ref.html
L. David Baron 1771274bc6 Add workaround for bad pixel in pluginproblem reftest. (Bug 459144) a2.0=blocking2.0:beta6
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rename : modules/plugin/test/reftest/pluginproblemui-direction-ref.html => modules/plugin/test/reftest/pluginproblemui-direction-1-ref.html
rename : modules/plugin/test/reftest/pluginproblemui-direction-ref.html => modules/plugin/test/reftest/pluginproblemui-direction-2-ref.html
rename : modules/plugin/test/reftest/pluginproblemui-direction-1.html => modules/plugin/test/reftest/pluginproblemui-direction-2.html
2010-09-09 08:21:47 -07:00

26 lines
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HTML

<!DOCTYPE html>
<html class="reftest-wait">
<head>
<title>Plugin Problem UI directionality test</title>
</head>
<body dir="ltr" style="text-align: left;">
<!-- a variant of pluginproblemui-direction-1.html that covers up
the spot where we get random variation with d2d, so that we
can still test it with d2d -->
<div style="position: absolute; width: 1px; height: 1px; background: red; z-index: 1; left: 401px; top: 19px;"></div>
<embed type="application/x-test" width="400" height="400" id="crashme"></embed>
<script type="text/javascript">
var plugin = document.getElementById("crashme");
function checkForCrashUI() {
if (getComputedStyle(plugin, null).MozBinding != "none") {
document.documentElement.removeAttribute("class");
clearInterval(interval);
}
}
var interval = setInterval(checkForCrashUI, 100);
setTimeout(function() { plugin.crash(); }, 0);
</script>
</body>
</html>