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118 lines
2.7 KiB
HTML
118 lines
2.7 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test for windowless plugin invalidation and expose events in clips</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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<style>
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div#container {
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position: relative;
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height: 30px;
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background: blue;
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}
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div#clip {
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overflow:hidden;
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position:absolute;
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left: 10.3px;
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top: 9.7px;
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width: 10px;
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height: 0px;
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background: red;
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}
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embed {
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position:absolute;
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}
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embed#paint-waiter {
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top: 0px;
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left: 0px;
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width: 1px;
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height: 0px;
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}
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embed#clipped {
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left: -5.3px;
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top: -4.7px;
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width: 20px;
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height: 20px;
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}
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</style>
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</head>
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<body onload="initialize()">
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<p id="display"></p>
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<div id="container">
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<embed id="paint-waiter" type="application/x-test"/>
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<div id="clip">
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<embed id="clipped" type="application/x-test"
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drawmode="solid" color="FF808080"/>
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</div>
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</div>
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<div id="content" style="display: none">
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</div>
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<pre id="test">
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</pre>
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<script type="application/javascript" src="utils.js"></script>
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<script type="application/javascript">
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SimpleTest.waitForExplicitFinish();
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var paint_waiter;
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var clip;
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var clipped;
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function initialize() {
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paint_waiter = document.getElementById("paint-waiter");
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clip = document.getElementById("clip");
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clipped = document.getElementById("clipped");
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waitForPaint(show);
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}
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function show() {
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paintCountIs(clipped, 0, "fully clipped plugin not painted");
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clip.style.height = "10px";
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// Capturing an image (as in a reftest) would force a repaint and use
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// different paths for the image surface, so instead check the plugin's
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// paint count.
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waitForPaint(invalidate);
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}
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function invalidate() {
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paintCountIs(clipped, 1, "partially clipped plugin painted once");
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clipped.setColor("FF00FF00"); // plugin invalidates
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waitForPaint(done);
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}
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function done() {
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paintCountIs(clipped, 2, "painted after invalidate");
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SimpleTest.finish();
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}
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function waitForPaint(func) {
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paint_waiter.last_paint_count = paint_waiter.getPaintCount();
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// Ensure the waiter has been reflowed with zero height, so that this will
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// change its size and cause a paint.
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var flush = paint_waiter.offsetHeight;
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paint_waiter.style.height = "1px";
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waitForPaintHelper(func);
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}
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function waitForPaintHelper(func) {
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if (paint_waiter.getPaintCount() != paint_waiter.last_paint_count) {
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// hide the paint waiter
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paint_waiter.style.height = "0px";
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setTimeout(func, 0);
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return;
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}
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setTimeout(function() { waitForPaintHelper(func); }, 100);
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}
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</script>
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</body>
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</html>
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