gecko/browser/devtools/shadereditor/test/browser_se_navigation.js

85 lines
3.1 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests target navigations are handled correctly in the UI.
*/
function ifWebGLSupported() {
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
reload(target);
yield promise.all([
once(gFront, "program-linked"),
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
]);
is($("#reload-notice").hidden, true,
"The 'reload this page' notice should be hidden after linking.");
is($("#waiting-notice").hidden, true,
"The 'waiting for a WebGL context' notice should be visible after linking.");
is($("#content").hidden, false,
"The tool's content should not be hidden anymore.");
is(ShadersListView.itemCount, 1,
"The shaders list contains one entry.");
is(ShadersListView.selectedItem, ShadersListView.items[0],
"The shaders list has a correct item selected.");
is(ShadersListView.selectedIndex, 0,
"The shaders list has a correct index selected.");
let vsEditor = yield ShadersEditorsView._getEditor("vs");
let fsEditor = yield ShadersEditorsView._getEditor("fs");
is(vsEditor.getText().indexOf("gl_Position"), 170,
"The vertex shader editor contains the correct text.");
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
"The fragment shader editor contains the correct text.");
let navigating = once(target, "will-navigate");
let navigated = once(target, "will-navigate");
navigate(target, "about:blank");
yield navigating;
yield once(panel.panelWin, EVENTS.UI_RESET);
is($("#reload-notice").hidden, true,
"The 'reload this page' notice should be hidden while navigating.");
is($("#waiting-notice").hidden, false,
"The 'waiting for a WebGL context' notice should be visible while navigating.");
is($("#content").hidden, true,
"The tool's content should be hidden now that there's no WebGL content.");
is(ShadersListView.itemCount, 0,
"The shaders list should be empty.");
is(ShadersListView.selectedItem, null,
"The shaders list has no correct item.");
is(ShadersListView.selectedIndex, -1,
"The shaders list has a negative index.");
yield ShadersEditorsView._getEditor("vs").then(() => {
ok(false, "The promise for a vertex shader editor should be rejected.");
}, () => {
ok(true, "The vertex shader editors wasn't initialized.");
});
yield ShadersEditorsView._getEditor("fs").then(() => {
ok(false, "The promise for a fragment shader editor should be rejected.");
}, () => {
ok(true, "The fragment shader editors wasn't initialized.");
});
yield navigated;
is($("#reload-notice").hidden, true,
"The 'reload this page' notice should still be hidden after navigating.");
is($("#waiting-notice").hidden, false,
"The 'waiting for a WebGL context' notice should still be visible after navigating.");
is($("#content").hidden, true,
"The tool's content should be still hidden since there's no WebGL content.");
yield teardown(panel);
finish();
}