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https://gitlab.winehq.org/wine/wine-gecko.git
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85 lines
3.1 KiB
JavaScript
85 lines
3.1 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests target navigations are handled correctly in the UI.
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*/
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function ifWebGLSupported() {
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let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
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reload(target);
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yield promise.all([
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once(gFront, "program-linked"),
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once(panel.panelWin, EVENTS.SOURCES_SHOWN)
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]);
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is($("#reload-notice").hidden, true,
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"The 'reload this page' notice should be hidden after linking.");
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is($("#waiting-notice").hidden, true,
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"The 'waiting for a WebGL context' notice should be visible after linking.");
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is($("#content").hidden, false,
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"The tool's content should not be hidden anymore.");
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is(ShadersListView.itemCount, 1,
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"The shaders list contains one entry.");
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is(ShadersListView.selectedItem, ShadersListView.items[0],
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"The shaders list has a correct item selected.");
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is(ShadersListView.selectedIndex, 0,
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"The shaders list has a correct index selected.");
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let vsEditor = yield ShadersEditorsView._getEditor("vs");
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let fsEditor = yield ShadersEditorsView._getEditor("fs");
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is(vsEditor.getText().indexOf("gl_Position"), 170,
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"The vertex shader editor contains the correct text.");
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is(fsEditor.getText().indexOf("gl_FragColor"), 97,
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"The fragment shader editor contains the correct text.");
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let navigating = once(target, "will-navigate");
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let navigated = once(target, "will-navigate");
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navigate(target, "about:blank");
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yield navigating;
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yield once(panel.panelWin, EVENTS.UI_RESET);
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is($("#reload-notice").hidden, true,
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"The 'reload this page' notice should be hidden while navigating.");
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is($("#waiting-notice").hidden, false,
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"The 'waiting for a WebGL context' notice should be visible while navigating.");
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is($("#content").hidden, true,
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"The tool's content should be hidden now that there's no WebGL content.");
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is(ShadersListView.itemCount, 0,
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"The shaders list should be empty.");
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is(ShadersListView.selectedItem, null,
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"The shaders list has no correct item.");
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is(ShadersListView.selectedIndex, -1,
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"The shaders list has a negative index.");
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yield ShadersEditorsView._getEditor("vs").then(() => {
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ok(false, "The promise for a vertex shader editor should be rejected.");
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}, () => {
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ok(true, "The vertex shader editors wasn't initialized.");
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});
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yield ShadersEditorsView._getEditor("fs").then(() => {
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ok(false, "The promise for a fragment shader editor should be rejected.");
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}, () => {
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ok(true, "The fragment shader editors wasn't initialized.");
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});
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yield navigated;
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is($("#reload-notice").hidden, true,
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"The 'reload this page' notice should still be hidden after navigating.");
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is($("#waiting-notice").hidden, false,
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"The 'waiting for a WebGL context' notice should still be visible after navigating.");
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is($("#content").hidden, true,
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"The tool's content should be still hidden since there's no WebGL content.");
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yield teardown(panel);
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finish();
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}
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