gecko/browser/devtools/webconsole/gcli.jsm

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JavaScript
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/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
/*
*
*
*
*
*
*
*
*********************************** WARNING ***********************************
*
* Do not edit this file without understanding where it comes from,
* Your changes are likely to be overwritten without warning.
*
* For more information on GCLI see:
* - https://github.com/mozilla/gcli/blob/master/docs/index.md
* - https://wiki.mozilla.org/DevTools/Features/GCLI
*
* The original source for this file is:
* https://github.com/mozilla/gcli/
*
* This build of GCLI for Firefox comes from 4 bits of code:
* - prefix-gcli.jsm: Initial commentary and EXPORTED_SYMBOLS
* - console.js: Support code common to web content that is not part of the
* default firefox chrome environment and is easy to shim.
* - mini_require: A very basic commonjs AMD (Asynchronous Modules Definition)
* 'require' implementation (which is just good enough to load GCLI). For
* more, see http://wiki.commonjs.org/wiki/Modules/AsynchronousDefinition.
* This alleviates the need for requirejs (http://requirejs.org/) which is
* used when running in the browser. This code is provided by dryice.
* - A build of GCLI itself, packaged using dryice
* - suffix-gcli.jsm - code to require the gcli object for EXPORTED_SYMBOLS.
*
* See gcli.js for more details of this build.
* For more details on dryice, see the https://github.com/mozilla/dryice
*
*******************************************************************************
*
*
*
*
*
*
*
*
*
*/
///////////////////////////////////////////////////////////////////////////////
var EXPORTED_SYMBOLS = [ "gcli" ];
/**
* Expose Node/HTMLElement objects. This allows us to use the Node constants
* without resorting to hardcoded numbers
*/
var Node = Components.interfaces.nsIDOMNode;
var HTMLElement = Components.interfaces.nsIDOMHTMLElement;
Components.utils.import("resource://gre/modules/XPCOMUtils.jsm");
/**
* Define setTimeout and clearTimeout to match the browser functions
*/
var setTimeout;
var clearTimeout;
(function() {
/**
* The next value to be returned by setTimeout
*/
var nextID = 1;
/**
* The map of outstanding timeouts
*/
var timers = {};
/**
* Object to be passed to Timer.initWithCallback()
*/
function TimerCallback(callback) {
this._callback = callback;
var interfaces = [ Components.interfaces.nsITimerCallback ];
this.QueryInterface = XPCOMUtils.generateQI(interfaces);
}
TimerCallback.prototype.notify = function(timer) {
try {
for (var timerID in timers) {
if (timers[timerID] === timer) {
delete timers[timerID];
break;
}
}
this._callback.apply(null, []);
}
catch (ex) {
console.error(ex);
}
};
/**
* Executes a code snippet or a function after specified delay.
* This is designed to have the same interface contract as the browser
* function.
* @param callback is the function you want to execute after the delay.
* @param delay is the number of milliseconds that the function call should
* be delayed by. Note that the actual delay may be longer, see Notes below.
* @return the ID of the timeout, which can be used later with
* window.clearTimeout.
*/
setTimeout = function setTimeout(callback, delay) {
var timer = Components.classes["@mozilla.org/timer;1"]
.createInstance(Components.interfaces.nsITimer);
var timerID = nextID++;
timers[timerID] = timer;
timer.initWithCallback(new TimerCallback(callback), delay, timer.TYPE_ONE_SHOT);
return timerID;
};
/**
* Clears the delay set by window.setTimeout() and prevents the callback from
* being executed (if it hasn't been executed already)
* @param timerID the ID of the timeout you wish to clear, as returned by
* window.setTimeout().
*/
clearTimeout = function clearTimeout(timerID) {
var timer = timers[timerID];
if (timer) {
timer.cancel();
delete timers[timerID];
}
};
})();
/**
* This creates a console object that somewhat replicates Firebug's console
* object. It currently writes to dump(), but should write to the web
* console's chrome error section (when it has one)
*/
var console = {};
(function() {
/**
* String utility to ensure that strings are a specified length. Strings
* that are too long are truncated to the max length and the last char is
* set to "_". Strings that are too short are left padded with spaces.
*
* @param {string} aStr
* The string to format to the correct length
* @param {number} aMaxLen
* The maximum allowed length of the returned string
* @param {number} aMinLen (optional)
* The minimum allowed length of the returned string. If undefined,
* then aMaxLen will be used
* @param {object} aOptions (optional)
* An object allowing format customization. The only customization
* allowed currently is 'truncate' which can take the value "start" to
* truncate strings from the start as opposed to the end.
* @return {string}
* The original string formatted to fit the specified lengths
*/
function fmt(aStr, aMaxLen, aMinLen, aOptions) {
if (aMinLen == null) {
aMinLen = aMaxLen;
}
if (aStr == null) {
aStr = "";
}
if (aStr.length > aMaxLen) {
if (aOptions && aOptions.truncate == "start") {
return "_" + aStr.substring(aStr.length - aMaxLen + 1);
}
else {
return aStr.substring(0, aMaxLen - 1) + "_";
}
}
if (aStr.length < aMinLen) {
return Array(aMinLen - aStr.length + 1).join(" ") + aStr;
}
return aStr;
}
/**
* Utility to extract the constructor name of an object.
* Object.toString gives: "[object ?????]"; we want the "?????".
*
* @param {object} aObj
* The object from which to extract the constructor name
* @return {string}
* The constructor name
*/
function getCtorName(aObj) {
if (aObj.constructor && aObj.constructor.name) {
return aObj.constructor.name;
}
// If that fails, use Objects toString which sometimes gives something
// better than 'Object', and at least defaults to Object if nothing better
return Object.prototype.toString.call(aObj).slice(8, -1);
}
/**
* A single line stringification of an object designed for use by humans
*
* @param {any} aThing
* The object to be stringified
* @return {string}
* A single line representation of aThing, which will generally be at
* most 80 chars long
*/
function stringify(aThing) {
if (aThing === undefined) {
return "undefined";
}
if (aThing === null) {
return "null";
}
if (typeof aThing == "object") {
var type = getCtorName(aThing);
if (aThing instanceof Node && aThing.tagName) {
return debugElement(aThing);
}
type = (type == "Object" ? "" : type + " ");
var json;
try {
json = JSON.stringify(aThing);
}
catch (ex) {
// Can't use a real ellipsis here, because cmd.exe isn't unicode-enabled
json = "{" + Object.keys(aThing).join(":..,") + ":.., " + "}";
}
return type + fmt(json, 50, 0);
}
if (typeof aThing == "function") {
return fmt(aThing.toString().replace(/\s+/g, " "), 80, 0);
}
var str = aThing.toString().replace(/\n/g, "|");
return fmt(str, 80, 0);
}
/**
* Create a simple debug representation of a given element.
*
* @param {nsIDOMElement} aElement
* The element to debug
* @return {string}
* A simple single line representation of aElement
*/
function debugElement(aElement) {
return "<" + aElement.tagName +
(aElement.id ? "#" + aElement.id : "") +
(aElement.className ?
"." + aElement.className.split(" ").join(" .") :
"") +
">";
}
/**
* A multi line stringification of an object, designed for use by humans
*
* @param {any} aThing
* The object to be stringified
* @return {string}
* A multi line representation of aThing
*/
function log(aThing) {
if (aThing === null) {
return "null\n";
}
if (aThing === undefined) {
return "undefined\n";
}
if (typeof aThing == "object") {
var reply = "";
var type = getCtorName(aThing);
if (type == "Error") {
reply += " " + aThing.message + "\n";
reply += logProperty("stack", aThing.stack);
}
else if (aThing instanceof Node && aThing.tagName) {
reply += " " + debugElement(aThing) + "\n";
}
else {
var keys = Object.getOwnPropertyNames(aThing);
if (keys.length > 0) {
reply += type + "\n";
keys.forEach(function(aProp) {
reply += logProperty(aProp, aThing[aProp]);
}, this);
}
else {
reply += type + "\n";
var root = aThing;
var logged = [];
while (root != null) {
var properties = Object.keys(root);
properties.sort();
properties.forEach(function(property) {
if (!(property in logged)) {
logged[property] = property;
reply += logProperty(property, aThing[property]);
}
});
root = Object.getPrototypeOf(root);
if (root != null) {
reply += ' - prototype ' + getCtorName(root) + '\n';
}
}
}
}
return reply;
}
return " " + aThing.toString() + "\n";
}
/**
* Helper for log() which converts a property/value pair into an output
* string
*
* @param {string} aProp
* The name of the property to include in the output string
* @param {object} aValue
* Value assigned to aProp to be converted to a single line string
* @return {string}
* Multi line output string describing the property/value pair
*/
function logProperty(aProp, aValue) {
var reply = "";
if (aProp == "stack" && typeof value == "string") {
var trace = parseStack(aValue);
reply += formatTrace(trace);
}
else {
reply += " - " + aProp + " = " + stringify(aValue) + "\n";
}
return reply;
}
/**
* Parse a stack trace, returning an array of stack frame objects, where
* each has file/line/call members
*
* @param {string} aStack
* The serialized stack trace
* @return {object[]}
* Array of { file: "...", line: NNN, call: "..." } objects
*/
function parseStack(aStack) {
var trace = [];
aStack.split("\n").forEach(function(line) {
if (!line) {
return;
}
var at = line.lastIndexOf("@");
var posn = line.substring(at + 1);
trace.push({
file: posn.split(":")[0],
line: posn.split(":")[1],
call: line.substring(0, at)
});
}, this);
return trace;
}
/**
* parseStack() takes output from an exception from which it creates the an
* array of stack frame objects, this has the same output but using data from
* Components.stack
*
* @param {string} aFrame
* The stack frame from which to begin the walk
* @return {object[]}
* Array of { file: "...", line: NNN, call: "..." } objects
*/
function getStack(aFrame) {
if (!aFrame) {
aFrame = Components.stack.caller;
}
var trace = [];
while (aFrame) {
trace.push({
file: aFrame.filename,
line: aFrame.lineNumber,
call: aFrame.name
});
aFrame = aFrame.caller;
}
return trace;
}
/**
* Take the output from parseStack() and convert it to nice readable
* output
*
* @param {object[]} aTrace
* Array of trace objects as created by parseStack()
* @return {string} Multi line report of the stack trace
*/
function formatTrace(aTrace) {
var reply = "";
aTrace.forEach(function(frame) {
reply += fmt(frame.file, 20, 20, { truncate: "start" }) + " " +
fmt(frame.line, 5, 5) + " " +
fmt(frame.call, 75, 75) + "\n";
});
return reply;
}
/**
* Create a function which will output a concise level of output when used
* as a logging function
*
* @param {string} aLevel
* A prefix to all output generated from this function detailing the
* level at which output occurred
* @return {function}
* A logging function
* @see createMultiLineDumper()
*/
function createDumper(aLevel) {
return function() {
var args = Array.prototype.slice.call(arguments, 0);
var data = args.map(function(arg) {
return stringify(arg);
});
dump(aLevel + ": " + data.join(", ") + "\n");
};
}
/**
* Create a function which will output more detailed level of output when
* used as a logging function
*
* @param {string} aLevel
* A prefix to all output generated from this function detailing the
* level at which output occurred
* @return {function}
* A logging function
* @see createDumper()
*/
function createMultiLineDumper(aLevel) {
return function() {
dump(aLevel + "\n");
var args = Array.prototype.slice.call(arguments, 0);
args.forEach(function(arg) {
dump(log(arg));
});
};
}
/**
* Build out the console object
*/
console.debug = createMultiLineDumper("debug");
console.log = createDumper("log");
console.info = createDumper("info");
console.warn = createDumper("warn");
console.error = createMultiLineDumper("error");
console.trace = function Console_trace() {
var trace = getStack(Components.stack.caller);
dump(formatTrace(trace) + "\n");
},
console.clear = function Console_clear() {};
console.dir = createMultiLineDumper("dir");
console.dirxml = createMultiLineDumper("dirxml");
console.group = createDumper("group");
console.groupEnd = createDumper("groupEnd");
})();
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
/**
* Define a module along with a payload.
* @param moduleName Name for the payload
* @param deps Ignored. For compatibility with CommonJS AMD Spec
* @param payload Function with (require, exports, module) params
*/
function define(moduleName, deps, payload) {
if (typeof moduleName != "string") {
console.error(this.depth + " Error: Module name is not a string.");
console.trace();
return;
}
if (arguments.length == 2) {
payload = deps;
}
if (define.debugDependencies) {
console.log("define: " + moduleName + " -> " + payload.toString()
.slice(0, 40).replace(/\n/, '\\n').replace(/\r/, '\\r') + "...");
}
if (moduleName in define.modules) {
console.error(this.depth + " Error: Redefining module: " + moduleName);
}
define.modules[moduleName] = payload;
}
/**
* The global store of un-instantiated modules
*/
define.modules = {};
/**
* Should we console.log on module definition/instantiation/requirement?
*/
define.debugDependencies = false;
/**
* Self executing function in which Domain is defined, and attached to define
*/
(function() {
/**
* We invoke require() in the context of a Domain so we can have multiple
* sets of modules running separate from each other.
* This contrasts with JSMs which are singletons, Domains allows us to
* optionally load a CommonJS module twice with separate data each time.
* Perhaps you want 2 command lines with a different set of commands in each,
* for example.
*/
function Domain() {
this.modules = {};
if (define.debugDependencies) {
this.depth = "";
}
}
/**
* Lookup module names and resolve them by calling the definition function if
* needed.
* There are 2 ways to call this, either with an array of dependencies and a
* callback to call when the dependencies are found (which can happen
* asynchronously in an in-page context) or with a single string an no
* callback where the dependency is resolved synchronously and returned.
* The API is designed to be compatible with the CommonJS AMD spec and
* RequireJS.
* @param deps A name, or array of names for the payload
* @param callback Function to call when the dependencies are resolved
* @return The module required or undefined for array/callback method
*/
Domain.prototype.require = function(deps, callback) {
if (Array.isArray(deps)) {
var params = deps.map(function(dep) {
return this.lookup(dep);
}, this);
if (callback) {
callback.apply(null, params);
}
return undefined;
}
else {
return this.lookup(deps);
}
};
/**
* Lookup module names and resolve them by calling the definition function if
* needed.
* @param moduleName A name for the payload to lookup
* @return The module specified by aModuleName or null if not found
*/
Domain.prototype.lookup = function(moduleName) {
if (moduleName in this.modules) {
var module = this.modules[moduleName];
if (define.debugDependencies) {
console.log(this.depth + " Using module: " + moduleName);
}
return module;
}
if (!(moduleName in define.modules)) {
console.error(this.depth + " Missing module: " + moduleName);
return null;
}
var module = define.modules[moduleName];
if (define.debugDependencies) {
console.log(this.depth + " Compiling module: " + moduleName);
}
if (typeof module == "function") {
if (define.debugDependencies) {
this.depth += ".";
}
var exports = {};
try {
module(this.require.bind(this), exports, { id: moduleName, uri: "" });
}
catch (ex) {
console.error("Error using module: " + moduleName, ex);
throw ex;
}
module = exports;
if (define.debugDependencies) {
this.depth = this.depth.slice(0, -1);
}
}
// cache the resulting module object for next time
this.modules[moduleName] = module;
return module;
};
/**
* Expose the Domain constructor and a global domain (on the define function
* to avoid exporting more than we need. This is a common pattern with
* require systems)
*/
define.Domain = Domain;
define.globalDomain = new Domain();
})();
/**
* Expose a default require function which is the require of the global
* sandbox to make it easy to use.
*/
var require = define.globalDomain.require.bind(define.globalDomain);
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
var mozl10n = {};
(function(aMozl10n) {
var temp = {};
Components.utils.import("resource://gre/modules/Services.jsm", temp);
var stringBundle = temp.Services.strings.createBundle(
"chrome://browser/locale/devtools/gclicommands.properties");
/**
* Lookup a string in the GCLI string bundle
* @param name The name to lookup
* @return The looked up name
*/
aMozl10n.lookup = function(name) {
try {
return stringBundle.GetStringFromName(name);
}
catch (ex) {
throw new Error("Failure in lookup('" + name + "')");
}
};
/**
* Lookup a string in the GCLI string bundle
* @param name The name to lookup
* @param swaps An array of swaps. See stringBundle.formatStringFromName
* @return The looked up name
*/
aMozl10n.lookupFormat = function(name, swaps) {
try {
return stringBundle.formatStringFromName(name, swaps, swaps.length);
}
catch (ex) {
throw new Error("Failure in lookupFormat('" + name + "')");
}
};
})(mozl10n);
define('gcli/index', ['require', 'exports', 'module' , 'gcli/canon', 'gcli/types/basic', 'gcli/types/command', 'gcli/types/javascript', 'gcli/types/node', 'gcli/types/resource', 'gcli/types/setting', 'gcli/types/selection', 'gcli/settings', 'gcli/ui/intro', 'gcli/ui/focus', 'gcli/ui/fields/basic', 'gcli/ui/fields/javascript', 'gcli/ui/fields/selection', 'gcli/commands/help', 'gcli/ui/ffdisplay'], function(require, exports, module) {
// The API for use by command authors
exports.addCommand = require('gcli/canon').addCommand;
exports.removeCommand = require('gcli/canon').removeCommand;
exports.lookup = mozl10n.lookup;
exports.lookupFormat = mozl10n.lookupFormat;
// Internal startup process. Not exported
require('gcli/types/basic').startup();
require('gcli/types/command').startup();
require('gcli/types/javascript').startup();
require('gcli/types/node').startup();
require('gcli/types/resource').startup();
require('gcli/types/setting').startup();
require('gcli/types/selection').startup();
require('gcli/settings').startup();
require('gcli/ui/intro').startup();
require('gcli/ui/focus').startup();
require('gcli/ui/fields/basic').startup();
require('gcli/ui/fields/javascript').startup();
require('gcli/ui/fields/selection').startup();
require('gcli/commands/help').startup();
// Some commands require customizing for Firefox before we include them
// require('gcli/cli').startup();
// require('gcli/commands/pref').startup();
var FFDisplay = require('gcli/ui/ffdisplay').FFDisplay;
/**
* API for use by HUDService only.
* This code is internal and subject to change without notice.
*/
exports._internal = {
require: require,
define: define,
console: console,
/**
* createView() for Firefox requires an options object with the following
* members:
* - contentDocument: From the window of the attached tab
* - chromeDocument: GCLITerm.document
* - environment.hudId: GCLITerm.hudId
* - jsEnvironment.globalObject: 'window'
* - jsEnvironment.evalFunction: 'eval' in a sandbox
* - inputElement: GCLITerm.inputNode
* - completeElement: GCLITerm.completeNode
* - hintElement: GCLITerm.hintNode
* - inputBackgroundElement: GCLITerm.inputStack
*/
createDisplay: function(opts) {
return new FFDisplay(opts);
}
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/canon', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/types', 'gcli/types/basic'], function(require, exports, module) {
var canon = exports;
var util = require('gcli/util');
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Status = require('gcli/types').Status;
var BooleanType = require('gcli/types/basic').BooleanType;
/**
* A lookup hash of our registered commands
*/
var commands = {};
/**
* A sorted list of command names, we regularly want them in order, so pre-sort
*/
var commandNames = [];
/**
* Implement the localization algorithm for any documentation objects (i.e.
* description and manual) in a command.
* @param data The data assigned to a description or manual property
* @param onUndefined If data == null, should we return the data untouched or
* lookup a 'we don't know' key in it's place.
*/
function lookup(data, onUndefined) {
if (data == null) {
if (onUndefined) {
return l10n.lookup(onUndefined);
}
return data;
}
if (typeof data === 'string') {
return data;
}
if (typeof data === 'object') {
if (data.key) {
return l10n.lookup(data.key);
}
var locales = l10n.getPreferredLocales();
var translated;
locales.some(function(locale) {
translated = data[locale];
return translated != null;
});
if (translated != null) {
return translated;
}
console.error('Can\'t find locale in descriptions: ' +
'locales=' + JSON.stringify(locales) + ', ' +
'description=' + JSON.stringify(data));
return '(No description)';
}
return l10n.lookup(onUndefined);
}
/**
* The command object is mostly just setup around a commandSpec (as passed to
* #addCommand()).
*/
function Command(commandSpec) {
Object.keys(commandSpec).forEach(function(key) {
this[key] = commandSpec[key];
}, this);
if (!this.name) {
throw new Error('All registered commands must have a name');
}
if (this.params == null) {
this.params = [];
}
if (!Array.isArray(this.params)) {
throw new Error('command.params must be an array in ' + this.name);
}
this.description = 'description' in this ? this.description : undefined;
this.description = lookup(this.description, 'canonDescNone');
this.manual = 'manual' in this ? this.manual : undefined;
this.manual = lookup(this.manual);
// At this point this.params has nested param groups. We want to flatten it
// out and replace the param object literals with Parameter objects
var paramSpecs = this.params;
this.params = [];
// Track if the user is trying to mix default params and param groups.
// All the non-grouped parameters must come before all the param groups
// because non-grouped parameters can be assigned positionally, so their
// index is important. We don't want 'holes' in the order caused by
// parameter groups.
var usingGroups = false;
if (this.returnType == null) {
this.returnType = 'string';
}
// In theory this could easily be made recursive, so param groups could
// contain nested param groups. Current thinking is that the added
// complexity for the UI probably isn't worth it, so this implementation
// prevents nesting.
paramSpecs.forEach(function(spec) {
if (!spec.group) {
if (usingGroups) {
console.error('Parameters can\'t come after param groups.' +
' Ignoring ' + this.name + '/' + spec.name);
}
else {
var param = new Parameter(spec, this, null);
this.params.push(param);
}
}
else {
spec.params.forEach(function(ispec) {
var param = new Parameter(ispec, this, spec.group);
this.params.push(param);
}, this);
usingGroups = true;
}
}, this);
}
canon.Command = Command;
/**
* A wrapper for a paramSpec so we can sort out shortened versions names for
* option switches
*/
function Parameter(paramSpec, command, groupName) {
this.command = command || { name: 'unnamed' };
this.paramSpec = paramSpec;
this.name = this.paramSpec.name;
this.type = this.paramSpec.type;
this.groupName = groupName;
this.defaultValue = this.paramSpec.defaultValue;
if (!this.name) {
throw new Error('In ' + this.command.name +
': all params must have a name');
}
var typeSpec = this.type;
this.type = types.getType(typeSpec);
if (this.type == null) {
console.error('Known types: ' + types.getTypeNames().join(', '));
throw new Error('In ' + this.command.name + '/' + this.name +
': can\'t find type for: ' + JSON.stringify(typeSpec));
}
// boolean parameters have an implicit defaultValue:false, which should
// not be changed. See the docs.
if (this.type instanceof BooleanType) {
if (this.defaultValue !== undefined) {
console.error('In ' + this.command.name + '/' + this.name +
': boolean parameters can not have a defaultValue.' +
' Ignoring');
}
this.defaultValue = false;
}
// Check the defaultValue for validity.
// Both undefined and null get a pass on this test. undefined is used when
// there is no defaultValue, and null is used when the parameter is
// optional, neither are required to parse and stringify.
if (this.defaultValue != null) {
try {
var defaultText = this.type.stringify(this.defaultValue);
var defaultConversion = this.type.parseString(defaultText);
if (defaultConversion.getStatus() !== Status.VALID) {
console.error('In ' + this.command.name + '/' + this.name +
': Error round tripping defaultValue. status = ' +
defaultConversion.getStatus());
}
}
catch (ex) {
console.error('In ' + this.command.name + '/' + this.name +
': ' + ex);
}
}
// Some typed (boolean, array) have a non 'undefined' blank value. Give the
// type a chance to override the default defaultValue of undefined
if (this.defaultValue === undefined) {
this.defaultValue = this.type.getBlank().value;
}
}
/**
* Does the given name uniquely identify this param (among the other params
* in this command)
* @param name The name to check
*/
Parameter.prototype.isKnownAs = function(name) {
if (name === '--' + this.name) {
return true;
}
return false;
};
/**
* Read the default value for this parameter either from the parameter itself
* (if this function has been over-ridden) or from the type, or from calling
* parseString on an empty string
*/
Parameter.prototype.getBlank = function() {
var conversion;
if (this.type.getBlank) {
return this.type.getBlank();
}
return this.type.parseString('');
};
/**
* Resolve the manual for this parameter, by looking in the paramSpec
* and doing a l10n lookup
*/
Object.defineProperty(Parameter.prototype, 'manual', {
get: function() {
return lookup(this.paramSpec.manual || undefined);
},
enumerable: true
});
/**
* Resolve the description for this parameter, by looking in the paramSpec
* and doing a l10n lookup
*/
Object.defineProperty(Parameter.prototype, 'description', {
get: function() {
return lookup(this.paramSpec.description || undefined, 'canonDescNone');
},
enumerable: true
});
/**
* Is the user required to enter data for this parameter? (i.e. has
* defaultValue been set to something other than undefined)
*/
Object.defineProperty(Parameter.prototype, 'isDataRequired', {
get: function() {
return this.defaultValue === undefined;
},
enumerable: true
});
/**
* Are we allowed to assign data to this parameter using positional
* parameters?
*/
Object.defineProperty(Parameter.prototype, 'isPositionalAllowed', {
get: function() {
return this.groupName == null;
},
enumerable: true
});
canon.Parameter = Parameter;
/**
* Add a command to the canon of known commands.
* This function is exposed to the outside world (via gcli/index). It is
* documented in docs/index.md for all the world to see.
* @param commandSpec The command and its metadata.
* @return The new command
*/
canon.addCommand = function addCommand(commandSpec) {
var command = new Command(commandSpec);
commands[commandSpec.name] = command;
commandNames.push(commandSpec.name);
commandNames.sort();
canon.onCanonChange();
return command;
};
/**
* Remove an individual command. The opposite of #addCommand().
* @param commandOrName Either a command name or the command itself.
*/
canon.removeCommand = function removeCommand(commandOrName) {
var name = typeof commandOrName === 'string' ?
commandOrName :
commandOrName.name;
delete commands[name];
commandNames = commandNames.filter(function(test) {
return test !== name;
});
canon.onCanonChange();
};
/**
* Retrieve a command by name
* @param name The name of the command to retrieve
*/
canon.getCommand = function getCommand(name) {
// '|| undefined' is to silence 'reference to undefined property' warnings
return commands[name] || undefined;
};
/**
* Get an array of all the registered commands.
*/
canon.getCommands = function getCommands() {
// return Object.values(commands);
return Object.keys(commands).map(function(name) {
return commands[name];
}, this);
};
/**
* Get an array containing the names of the registered commands.
*/
canon.getCommandNames = function getCommandNames() {
return commandNames.slice(0);
};
/**
* Enable people to be notified of changes to the list of commands
*/
canon.onCanonChange = util.createEvent('canon.onCanonChange');
/**
* CommandOutputManager stores the output objects generated by executed
* commands.
*
* CommandOutputManager is exposed (via canon.commandOutputManager) to the the
* outside world and could (but shouldn't) be used before gcli.startup() has
* been called. This could should be defensive to that where possible, and we
* should certainly document if the use of it or similar will fail if used too
* soon.
*/
function CommandOutputManager() {
this.onOutput = util.createEvent('CommandOutputManager.onOutput');
}
canon.CommandOutputManager = CommandOutputManager;
/**
* We maintain a global command output manager for the majority case where
* there is only one important set of outputs.
*/
canon.commandOutputManager = new CommandOutputManager();
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/util', ['require', 'exports', 'module' ], function(require, exports, module) {
/*
* A number of DOM manipulation and event handling utilities.
*/
//------------------------------------------------------------------------------
var eventDebug = false;
/**
* Useful way to create a name for a handler, used in createEvent()
*/
function nameFunction(handler) {
var scope = handler.scope ? handler.scope.constructor.name + '.' : '';
var name = handler.func.name;
if (name) {
return scope + name;
}
for (var prop in handler.scope) {
if (handler.scope[prop] === handler.func) {
return scope + prop;
}
}
return scope + handler.func;
}
/**
* Create an event.
* For use as follows:
*
* function Hat() {
* this.putOn = createEvent('Hat.putOn');
* ...
* }
* Hat.prototype.adorn = function(person) {
* this.putOn({ hat: hat, person: person });
* ...
* }
*
* var hat = new Hat();
* hat.putOn.add(function(ev) {
* console.log('The hat ', ev.hat, ' has is worn by ', ev.person);
* }, scope);
*
* @param name Optional name to help with debugging
*/
exports.createEvent = function(name) {
var handlers = [];
var holdFire = false;
var heldEvents = [];
var eventCombiner = undefined;
/**
* This is how the event is triggered.
* @param ev The event object to be passed to the event listeners
*/
var event = function(ev) {
if (holdFire) {
heldEvents.push(ev);
if (eventDebug) {
console.log('Held fire: ' + name, ev);
}
return;
}
if (eventDebug) {
console.group('Fire: ' + name + ' to ' + handlers.length + ' listeners', ev);
}
// Use for rather than forEach because it step debugs better, which is
// important for debugging events
for (var i = 0; i < handlers.length; i++) {
var handler = handlers[i];
if (eventDebug) {
console.log(nameFunction(handler));
}
handler.func.call(handler.scope, ev);
}
if (eventDebug) {
console.groupEnd();
}
};
/**
* Add a new handler function
* @param func The function to call when this event is triggered
* @param scope Optional 'this' object for the function call
*/
event.add = function(func, scope) {
handlers.push({ func: func, scope: scope });
};
/**
* Remove a handler function added through add(). Both func and scope must
* be strict equals (===) the values used in the call to add()
* @param func The function to call when this event is triggered
* @param scope Optional 'this' object for the function call
*/
event.remove = function(func, scope) {
var found = false;
handlers = handlers.filter(function(test) {
var noMatch = (test.func !== func && test.scope !== scope);
if (!noMatch) {
found = true;
}
return noMatch;
});
if (!found) {
console.warn('Failed to remove handler from ' + name);
}
};
/**
* Remove all handlers.
* Reset the state of this event back to it's post create state
*/
event.removeAll = function() {
handlers = [];
};
/**
* Temporarily prevent this event from firing.
* @see resumeFire(ev)
*/
event.holdFire = function() {
if (eventDebug) {
console.group('Holding fire: ' + name);
}
holdFire = true;
};
/**
* Resume firing events.
* If there are heldEvents, then we fire one event to cover them all. If an
* event combining function has been provided then we use that to combine the
* events. Otherwise the last held event is used.
* @see holdFire()
*/
event.resumeFire = function() {
if (eventDebug) {
console.groupEnd('Resume fire: ' + name);
}
if (holdFire !== true) {
throw new Error('Event not held: ' + name);
}
holdFire = false;
if (heldEvents.length === 0) {
return;
}
if (heldEvents.length === 1) {
event(heldEvents[0]);
}
else {
var first = heldEvents[0];
var last = heldEvents[heldEvents.length - 1];
if (eventCombiner) {
event(eventCombiner(first, last, heldEvents));
}
else {
event(last);
}
}
heldEvents = [];
};
/**
* When resumeFire has a number of events to combine, by default it just
* picks the last, however you can provide an eventCombiner which returns a
* combined event.
* eventCombiners will be passed 3 parameters:
* - first The first event to be held
* - last The last event to be held
* - all An array containing all the held events
* The return value from an eventCombiner is expected to be an event object
*/
Object.defineProperty(event, 'eventCombiner', {
set: function(newEventCombiner) {
if (typeof newEventCombiner !== 'function') {
throw new Error('eventCombiner is not a function');
}
eventCombiner = newEventCombiner;
},
enumerable: true
});
return event;
};
//------------------------------------------------------------------------------
/**
* XHTML namespace
*/
exports.NS_XHTML = 'http://www.w3.org/1999/xhtml';
/**
* XUL namespace
*/
exports.NS_XUL = 'http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul';
/**
* Create an HTML or XHTML element depending on whether the document is HTML
* or XML based. Where HTML/XHTML elements are distinguished by whether they
* are created using doc.createElementNS('http://www.w3.org/1999/xhtml', tag)
* or doc.createElement(tag)
* If you want to create a XUL element then you don't have a problem knowing
* what namespace you want.
* @param doc The document in which to create the element
* @param tag The name of the tag to create
* @returns The created element
*/
exports.createElement = function(doc, tag) {
if (exports.isXmlDocument(doc)) {
return doc.createElementNS(exports.NS_XHTML, tag);
}
else {
return doc.createElement(tag);
}
};
/**
* Remove all the child nodes from this node
* @param elem The element that should have it's children removed
*/
exports.clearElement = function(elem) {
while (elem.hasChildNodes()) {
elem.removeChild(elem.firstChild);
}
};
var isAllWhitespace = /^\s*$/;
/**
* Iterate over the children of a node looking for TextNodes that have only
* whitespace content and remove them.
* This utility is helpful when you have a template which contains whitespace
* so it looks nice, but where the whitespace interferes with the rendering of
* the page
* @param elem The element which should have blank whitespace trimmed
* @param deep Should this node removal include child elements
*/
exports.removeWhitespace = function(elem, deep) {
var i = 0;
while (i < elem.childNodes.length) {
var child = elem.childNodes.item(i);
if (child.nodeType === 3 /*Node.TEXT_NODE*/ &&
isAllWhitespace.test(child.textContent)) {
elem.removeChild(child);
}
else {
if (deep && child.nodeType === 1 /*Node.ELEMENT_NODE*/) {
exports.removeWhitespace(child, deep);
}
i++;
}
}
};
/**
* Create a style element in the document head, and add the given CSS text to
* it.
* @param cssText The CSS declarations to append
* @param doc The document element to work from
* @param id Optional id to assign to the created style tag. If the id already
* exists on the document, we do not add the CSS again.
*/
exports.importCss = function(cssText, doc, id) {
if (!cssText) {
return undefined;
}
doc = doc || document;
if (!id) {
id = 'hash-' + hash(cssText);
}
var found = doc.getElementById(id);
if (found) {
if (found.tagName.toLowerCase() !== 'style') {
console.error('Warning: importCss passed id=' + id +
', but that pre-exists (and isn\'t a style tag)');
}
return found;
}
var style = exports.createElement(doc, 'style');
style.id = id;
style.appendChild(doc.createTextNode(cssText));
var head = doc.getElementsByTagName('head')[0] || doc.documentElement;
head.appendChild(style);
return style;
};
/**
* Simple hash function which happens to match Java's |String.hashCode()|
* Done like this because I we don't need crypto-security, but do need speed,
* and I don't want to spend a long time working on it.
* @see http://werxltd.com/wp/2010/05/13/javascript-implementation-of-javas-string-hashcode-method/
*/
function hash(str) {
var hash = 0;
if (str.length == 0) {
return hash;
}
for (var i = 0; i < str.length; i++) {
var char = str.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash; // Convert to 32bit integer
}
return hash;
}
/**
* There are problems with innerHTML on XML documents, so we need to do a dance
* using document.createRange().createContextualFragment() when in XML mode
*/
exports.setContents = function(elem, contents) {
if (typeof HTMLElement !== 'undefined' && contents instanceof HTMLElement) {
exports.clearElement(elem);
elem.appendChild(contents);
return;
}
if (exports.isXmlDocument(elem.ownerDocument)) {
try {
var ns = elem.ownerDocument.documentElement.namespaceURI;
if (!ns) {
ns = exports.NS_XHTML;
}
exports.clearElement(elem);
contents = '<div xmlns="' + ns + '">' + contents + '</div>';
var range = elem.ownerDocument.createRange();
var child = range.createContextualFragment(contents).firstChild;
while (child.hasChildNodes()) {
elem.appendChild(child.firstChild);
}
}
catch (ex) {
console.error('Bad XHTML', ex);
console.trace();
throw ex;
}
}
else {
elem.innerHTML = contents;
}
};
/**
* Load some HTML into the given document and return a DOM element.
* This utility assumes that the html has a single root (other than whitespace)
*/
exports.toDom = function(document, html) {
var div = exports.createElement(document, 'div');
exports.setContents(div, html);
return div.children[0];
};
/**
* How to detect if we're in an XML document.
* In a Mozilla we check that document.xmlVersion = null, however in Chrome
* we use document.contentType = undefined.
* @param doc The document element to work from (defaulted to the global
* 'document' if missing
*/
exports.isXmlDocument = function(doc) {
doc = doc || document;
// Best test for Firefox
if (doc.contentType && doc.contentType != 'text/html') {
return true;
}
// Best test for Chrome
if (doc.xmlVersion != null) {
return true;
}
return false;
};
/**
* Find the position of [element] in [nodeList].
* @returns an index of the match, or -1 if there is no match
*/
function positionInNodeList(element, nodeList) {
for (var i = 0; i < nodeList.length; i++) {
if (element === nodeList[i]) {
return i;
}
}
return -1;
}
/**
* Find a unique CSS selector for a given element
* @returns a string such that ele.ownerDocument.querySelector(reply) === ele
* and ele.ownerDocument.querySelectorAll(reply).length === 1
*/
exports.findCssSelector = function(ele) {
var document = ele.ownerDocument;
if (ele.id && document.getElementById(ele.id) === ele) {
return '#' + ele.id;
}
// Inherently unique by tag name
var tagName = ele.tagName.toLowerCase();
if (tagName === 'html') {
return 'html';
}
if (tagName === 'head') {
return 'head';
}
if (tagName === 'body') {
return 'body';
}
if (ele.parentNode == null) {
console.log('danger: ' + tagName);
}
// We might be able to find a unique class name
var selector, index, matches;
if (ele.classList.length > 0) {
for (var i = 0; i < ele.classList.length; i++) {
// Is this className unique by itself?
selector = '.' + ele.classList.item(i);
matches = document.querySelectorAll(selector);
if (matches.length === 1) {
return selector;
}
// Maybe it's unique with a tag name?
selector = tagName + selector;
matches = document.querySelectorAll(selector);
if (matches.length === 1) {
return selector;
}
// Maybe it's unique using a tag name and nth-child
index = positionInNodeList(ele, ele.parentNode.children) + 1;
selector = selector + ':nth-child(' + index + ')';
matches = document.querySelectorAll(selector);
if (matches.length === 1) {
return selector;
}
}
}
// So we can be unique w.r.t. our parent, and use recursion
index = positionInNodeList(ele, ele.parentNode.children) + 1;
selector = exports.findCssSelector(ele.parentNode) + ' > ' +
tagName + ':nth-child(' + index + ')';
return selector;
};
/**
* Work out the path for images.
*/
exports.createUrlLookup = function(callingModule) {
return function imageUrl(path) {
try {
return require('text!gcli/ui/' + path);
}
catch (ex) {
// Under node/unamd callingModule is provided by node. This code isn't
// the right answer but it's enough to pass all the unit tests and get
// test coverage information, which is all we actually care about here.
if (callingModule.filename) {
return callingModule.filename + path;
}
var filename = callingModule.id.split('/').pop() + '.js';
if (callingModule.uri.substr(-filename.length) !== filename) {
console.error('Can\'t work out path from module.uri/module.id');
return path;
}
if (callingModule.uri) {
var end = callingModule.uri.length - filename.length - 1;
return callingModule.uri.substr(0, end) + '/' + path;
}
return filename + '/' + path;
}
};
};
//------------------------------------------------------------------------------
/**
* Keyboard handling is a mess. http://unixpapa.com/js/key.html
* It would be good to use DOM L3 Keyboard events,
* http://www.w3.org/TR/2010/WD-DOM-Level-3-Events-20100907/#events-keyboardevents
* however only Webkit supports them, and there isn't a shim on Monernizr:
* https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-browser-Polyfills
* and when the code that uses this KeyEvent was written, nothing was clear,
* so instead, we're using this unmodern shim:
* http://stackoverflow.com/questions/5681146/chrome-10-keyevent-or-something-similar-to-firefoxs-keyevent
* See BUG 664991: GCLI's keyboard handling should be updated to use DOM-L3
* https://bugzilla.mozilla.org/show_bug.cgi?id=664991
*/
if ('KeyEvent' in this) {
exports.KeyEvent = this.KeyEvent;
}
else {
exports.KeyEvent = {
DOM_VK_CANCEL: 3,
DOM_VK_HELP: 6,
DOM_VK_BACK_SPACE: 8,
DOM_VK_TAB: 9,
DOM_VK_CLEAR: 12,
DOM_VK_RETURN: 13,
DOM_VK_ENTER: 14,
DOM_VK_SHIFT: 16,
DOM_VK_CONTROL: 17,
DOM_VK_ALT: 18,
DOM_VK_PAUSE: 19,
DOM_VK_CAPS_LOCK: 20,
DOM_VK_ESCAPE: 27,
DOM_VK_SPACE: 32,
DOM_VK_PAGE_UP: 33,
DOM_VK_PAGE_DOWN: 34,
DOM_VK_END: 35,
DOM_VK_HOME: 36,
DOM_VK_LEFT: 37,
DOM_VK_UP: 38,
DOM_VK_RIGHT: 39,
DOM_VK_DOWN: 40,
DOM_VK_PRINTSCREEN: 44,
DOM_VK_INSERT: 45,
DOM_VK_DELETE: 46,
DOM_VK_0: 48,
DOM_VK_1: 49,
DOM_VK_2: 50,
DOM_VK_3: 51,
DOM_VK_4: 52,
DOM_VK_5: 53,
DOM_VK_6: 54,
DOM_VK_7: 55,
DOM_VK_8: 56,
DOM_VK_9: 57,
DOM_VK_SEMICOLON: 59,
DOM_VK_EQUALS: 61,
DOM_VK_A: 65,
DOM_VK_B: 66,
DOM_VK_C: 67,
DOM_VK_D: 68,
DOM_VK_E: 69,
DOM_VK_F: 70,
DOM_VK_G: 71,
DOM_VK_H: 72,
DOM_VK_I: 73,
DOM_VK_J: 74,
DOM_VK_K: 75,
DOM_VK_L: 76,
DOM_VK_M: 77,
DOM_VK_N: 78,
DOM_VK_O: 79,
DOM_VK_P: 80,
DOM_VK_Q: 81,
DOM_VK_R: 82,
DOM_VK_S: 83,
DOM_VK_T: 84,
DOM_VK_U: 85,
DOM_VK_V: 86,
DOM_VK_W: 87,
DOM_VK_X: 88,
DOM_VK_Y: 89,
DOM_VK_Z: 90,
DOM_VK_CONTEXT_MENU: 93,
DOM_VK_NUMPAD0: 96,
DOM_VK_NUMPAD1: 97,
DOM_VK_NUMPAD2: 98,
DOM_VK_NUMPAD3: 99,
DOM_VK_NUMPAD4: 100,
DOM_VK_NUMPAD5: 101,
DOM_VK_NUMPAD6: 102,
DOM_VK_NUMPAD7: 103,
DOM_VK_NUMPAD8: 104,
DOM_VK_NUMPAD9: 105,
DOM_VK_MULTIPLY: 106,
DOM_VK_ADD: 107,
DOM_VK_SEPARATOR: 108,
DOM_VK_SUBTRACT: 109,
DOM_VK_DECIMAL: 110,
DOM_VK_DIVIDE: 111,
DOM_VK_F1: 112,
DOM_VK_F2: 113,
DOM_VK_F3: 114,
DOM_VK_F4: 115,
DOM_VK_F5: 116,
DOM_VK_F6: 117,
DOM_VK_F7: 118,
DOM_VK_F8: 119,
DOM_VK_F9: 120,
DOM_VK_F10: 121,
DOM_VK_F11: 122,
DOM_VK_F12: 123,
DOM_VK_F13: 124,
DOM_VK_F14: 125,
DOM_VK_F15: 126,
DOM_VK_F16: 127,
DOM_VK_F17: 128,
DOM_VK_F18: 129,
DOM_VK_F19: 130,
DOM_VK_F20: 131,
DOM_VK_F21: 132,
DOM_VK_F22: 133,
DOM_VK_F23: 134,
DOM_VK_F24: 135,
DOM_VK_NUM_LOCK: 144,
DOM_VK_SCROLL_LOCK: 145,
DOM_VK_COMMA: 188,
DOM_VK_PERIOD: 190,
DOM_VK_SLASH: 191,
DOM_VK_BACK_QUOTE: 192,
DOM_VK_OPEN_BRACKET: 219,
DOM_VK_BACK_SLASH: 220,
DOM_VK_CLOSE_BRACKET: 221,
DOM_VK_QUOTE: 222,
DOM_VK_META: 224
};
}
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/l10n', ['require', 'exports', 'module' ], function(require, exports, module) {
Components.utils.import('resource://gre/modules/XPCOMUtils.jsm');
Components.utils.import('resource://gre/modules/Services.jsm');
XPCOMUtils.defineLazyGetter(this, 'stringBundle', function () {
return Services.strings.createBundle('chrome://browser/locale/devtools/gcli.properties');
});
/*
* Not supported when embedded - we're doing things the Mozilla way not the
* require.js way.
*/
exports.registerStringsSource = function(modulePath) {
throw new Error('registerStringsSource is not available in mozilla');
};
exports.unregisterStringsSource = function(modulePath) {
throw new Error('unregisterStringsSource is not available in mozilla');
};
exports.lookupSwap = function(key, swaps) {
throw new Error('lookupSwap is not available in mozilla');
};
exports.lookupPlural = function(key, ord, swaps) {
throw new Error('lookupPlural is not available in mozilla');
};
exports.getPreferredLocales = function() {
return [ 'root' ];
};
/** @see lookup() in lib/gcli/l10n.js */
exports.lookup = function(key) {
try {
// Our memory leak hunter walks reachable objects trying to work out what
// type of thing they are using object.constructor.name. If that causes
// problems then we can avoid the unknown-key-exception with the following:
/*
if (key === 'constructor') {
return { name: 'l10n-mem-leak-defeat' };
}
*/
return stringBundle.GetStringFromName(key);
}
catch (ex) {
console.error('Failed to lookup ', key, ex);
return key;
}
};
/** @see propertyLookup in lib/gcli/l10n.js */
exports.propertyLookup = Proxy.create({
get: function(rcvr, name) {
return exports.lookup(name);
}
});
/** @see lookupFormat in lib/gcli/l10n.js */
exports.lookupFormat = function(key, swaps) {
try {
return stringBundle.formatStringFromName(key, swaps, swaps.length);
}
catch (ex) {
console.error('Failed to format ', key, ex);
return key;
}
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types', ['require', 'exports', 'module' , 'gcli/argument'], function(require, exports, module) {
var types = exports;
var Argument = require('gcli/argument').Argument;
/**
* Some types can detect validity, that is to say they can distinguish between
* valid and invalid values.
* We might want to change these constants to be numbers for better performance
*/
var Status = {
/**
* The conversion process worked without any problem, and the value is
* valid. There are a number of failure states, so the best way to check
* for failure is (x !== Status.VALID)
*/
VALID: {
toString: function() { return 'VALID'; },
valueOf: function() { return 0; }
},
/**
* A conversion process failed, however it was noted that the string
* provided to 'parse()' could be VALID by the addition of more characters,
* so the typing may not be actually incorrect yet, just unfinished.
* @see Status.ERROR
*/
INCOMPLETE: {
toString: function() { return 'INCOMPLETE'; },
valueOf: function() { return 1; }
},
/**
* The conversion process did not work, the value should be null and a
* reason for failure should have been provided. In addition some
* completion values may be available.
* @see Status.INCOMPLETE
*/
ERROR: {
toString: function() { return 'ERROR'; },
valueOf: function() { return 2; }
},
/**
* A combined status is the worser of the provided statuses. The statuses
* can be provided either as a set of arguments or a single array
*/
combine: function() {
var combined = Status.VALID;
for (var i = 0; i < arguments.length; i++) {
var status = arguments[i];
if (Array.isArray(status)) {
status = Status.combine.apply(null, status);
}
if (status > combined) {
combined = status;
}
}
return combined;
}
};
types.Status = Status;
/**
* The type.parse() method converts an Argument into a value, Conversion is
* a wrapper to that value.
* Conversion is needed to collect a number of properties related to that
* conversion in one place, i.e. to handle errors and provide traceability.
* @param value The result of the conversion
* @param arg The data from which the conversion was made
* @param status See the Status values [VALID|INCOMPLETE|ERROR] defined above.
* The default status is Status.VALID.
* @param message If status=ERROR, there should be a message to describe the
* error. A message is not needed unless for other statuses, but could be
* present for any status including VALID (in the case where we want to note a
* warning, for example).
* See BUG 664676: GCLI conversion error messages should be localized
* @param predictions If status=INCOMPLETE, there could be predictions as to
* the options available to complete the input.
* We generally expect there to be about 7 predictions (to match human list
* comprehension ability) however it is valid to provide up to about 20,
* or less. It is the job of the predictor to decide a smart cut-off.
* For example if there are 4 very good matches and 4 very poor ones,
* probably only the 4 very good matches should be presented.
* The predictions are presented either as an array of prediction objects or as
* a function which returns this array when called with no parameters.
* Each prediction object has the following shape:
* {
* name: '...', // textual completion. i.e. what the cli uses
* value: { ... }, // value behind the textual completion
* incomplete: true // this completion is only partial (optional)
* }
* The 'incomplete' property could be used to denote a valid completion which
* could have sub-values (e.g. for tree navigation).
*/
function Conversion(value, arg, status, message, predictions) {
// The result of the conversion process. Will be null if status != VALID
this.value = value;
// Allow us to trace where this Conversion came from
this.arg = arg;
if (arg == null) {
throw new Error('Missing arg');
}
this._status = status || Status.VALID;
this.message = message;
this.predictions = predictions;
}
types.Conversion = Conversion;
/**
* Ensure that all arguments that are part of this conversion know what they
* are assigned to.
* @param assignment The Assignment (param/conversion link) to inform the
* argument about.
*/
Conversion.prototype.assign = function(assignment) {
this.arg.assign(assignment);
};
/**
* Work out if there is information provided in the contained argument.
*/
Conversion.prototype.isDataProvided = function() {
return !this.arg.isBlank();
};
/**
* 2 conversions are equal if and only if their args are equal (argEquals) and
* their values are equal (valueEquals).
* @param that The conversion object to compare against.
*/
Conversion.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null) {
return false;
}
return this.valueEquals(that) && this.argEquals(that);
};
/**
* Check that the value in this conversion is strict equal to the value in the
* provided conversion.
* @param that The conversion to compare values with
*/
Conversion.prototype.valueEquals = function(that) {
return this.value === that.value;
};
/**
* Check that the argument in this conversion is equal to the value in the
* provided conversion as defined by the argument (i.e. arg.equals).
* @param that The conversion to compare arguments with
*/
Conversion.prototype.argEquals = function(that) {
return that == null ? false : this.arg.equals(that.arg);
};
/**
* Accessor for the status of this conversion
*/
Conversion.prototype.getStatus = function(arg) {
return this._status;
};
/**
* Defined by the toString() value provided by the argument
*/
Conversion.prototype.toString = function() {
return this.arg.toString();
};
/**
* If status === INCOMPLETE, then we may be able to provide predictions as to
* how the argument can be completed.
* @return An array of items, where each item is an object with the following
* properties:
* - name (mandatory): Displayed to the user, and typed in. No whitespace
* - description (optional): Short string for display in a tool-tip
* - manual (optional): Longer description which details usage
* - incomplete (optional): Indicates that the prediction if used should not
* be considered necessarily sufficient, which typically will mean that the
* UI should not append a space to the completion
* - value (optional): If a value property is present, this will be used as the
* value of the conversion, otherwise the item itself will be used.
*/
Conversion.prototype.getPredictions = function() {
if (typeof this.predictions === 'function') {
return this.predictions();
}
return this.predictions || [];
};
/**
* Accessor for a prediction by index.
* This is useful above <tt>getPredictions()[index]</tt> because it normalizes
* index to be within the bounds of the predictions, which means that the UI
* can maintain an index of which prediction to choose without caring how many
* predictions there are.
* @param index The index of the prediction to choose
*/
Conversion.prototype.getPredictionAt = function(index) {
if (index == null) {
return undefined;
}
var predictions = this.getPredictions();
if (predictions.length === 0) {
return undefined;
}
index = index % predictions.length;
if (index < 0) {
index = predictions.length + index;
}
return predictions[index];
};
/**
* Accessor for a prediction by index.
* This is useful above <tt>getPredictions()[index]</tt> because it normalizes
* index to be within the bounds of the predictions, which means that the UI
* can maintain an index of which prediction to choose without caring how many
* predictions there are.
* @param index The index of the prediction to choose
*/
Conversion.prototype.constrainPredictionIndex = function(index) {
if (index == null) {
return undefined;
}
var predictions = this.getPredictions();
if (predictions.length === 0) {
return undefined;
}
index = index % predictions.length;
if (index < 0) {
index = predictions.length + index;
}
return index;
};
/**
* ArrayConversion is a special Conversion, needed because arrays are converted
* member by member rather then as a whole, which means we can track the
* conversion if individual array elements. So an ArrayConversion acts like a
* normal Conversion (which is needed as Assignment requires a Conversion) but
* it can also be devolved into a set of Conversions for each array member.
*/
function ArrayConversion(conversions, arg) {
this.arg = arg;
this.conversions = conversions;
this.value = conversions.map(function(conversion) {
return conversion.value;
}, this);
this._status = Status.combine(conversions.map(function(conversion) {
return conversion.getStatus();
}));
// This message is just for reporting errors like "not enough values"
// rather that for problems with individual values.
this.message = '';
// Predictions are generally provided by individual values
this.predictions = [];
}
ArrayConversion.prototype = Object.create(Conversion.prototype);
ArrayConversion.prototype.assign = function(assignment) {
this.conversions.forEach(function(conversion) {
conversion.assign(assignment);
}, this);
this.assignment = assignment;
};
ArrayConversion.prototype.getStatus = function(arg) {
if (arg && arg.conversion) {
return arg.conversion.getStatus();
}
return this._status;
};
ArrayConversion.prototype.isDataProvided = function() {
return this.conversions.length > 0;
};
ArrayConversion.prototype.valueEquals = function(that) {
if (!(that instanceof ArrayConversion)) {
throw new Error('Can\'t compare values with non ArrayConversion');
}
if (this.value === that.value) {
return true;
}
if (this.value.length !== that.value.length) {
return false;
}
for (var i = 0; i < this.conversions.length; i++) {
if (!this.conversions[i].valueEquals(that.conversions[i])) {
return false;
}
}
return true;
};
ArrayConversion.prototype.toString = function() {
return '[ ' + this.conversions.map(function(conversion) {
return conversion.toString();
}, this).join(', ') + ' ]';
};
types.ArrayConversion = ArrayConversion;
/**
* Most of our types are 'static' e.g. there is only one type of 'string',
* however some types like 'selection' and 'deferred' are customizable.
* The basic Type type isn't useful, but does provide documentation about what
* types do.
*/
function Type() {
}
/**
* Convert the given <tt>value</tt> to a string representation.
* Where possible, there should be round-tripping between values and their
* string representations.
*/
Type.prototype.stringify = function(value) {
throw new Error('Not implemented');
};
/**
* Convert the given <tt>arg</tt> to an instance of this type.
* Where possible, there should be round-tripping between values and their
* string representations.
* @param arg An instance of <tt>Argument</tt> to convert.
* @return Conversion
*/
Type.prototype.parse = function(arg) {
throw new Error('Not implemented');
};
/**
* A convenience method for times when you don't have an argument to parse
* but instead have a string.
* @see #parse(arg)
*/
Type.prototype.parseString = function(str) {
return this.parse(new Argument(str));
},
/**
* The plug-in system, and other things need to know what this type is
* called. The name alone is not enough to fully specify a type. Types like
* 'selection' and 'deferred' need extra data, however this function returns
* only the name, not the extra data.
*/
Type.prototype.name = undefined;
/**
* If there is some concept of a higher value, return it,
* otherwise return undefined.
*/
Type.prototype.increment = function(value) {
return undefined;
};
/**
* If there is some concept of a lower value, return it,
* otherwise return undefined.
*/
Type.prototype.decrement = function(value) {
return undefined;
};
/**
* The 'blank value' of most types is 'undefined', but there are exceptions;
* This allows types to specify a better conversion from empty string than
* 'undefined'.
* 2 known examples of this are boolean -> false and array -> []
*/
Type.prototype.getBlank = function() {
return this.parse(new Argument());
};
/**
* This is something of a hack for the benefit of DeferredType which needs to
* be able to lie about it's type for fields to accept it as one of their own.
* Sub-types can ignore this unless they're DeferredType.
*/
Type.prototype.getType = function() {
return this;
};
types.Type = Type;
/**
* Private registry of types
* Invariant: types[name] = type.name
*/
var registeredTypes = {};
types.getTypeNames = function() {
return Object.keys(registeredTypes);
};
/**
* Add a new type to the list available to the system.
* You can pass 2 things to this function - either an instance of Type, in
* which case we return this instance when #getType() is called with a 'name'
* that matches type.name.
* Also you can pass in a constructor (i.e. function) in which case when
* #getType() is called with a 'name' that matches Type.prototype.name we will
* pass the typeSpec into this constructor.
*/
types.registerType = function(type) {
if (typeof type === 'object') {
if (type instanceof Type) {
if (!type.name) {
throw new Error('All registered types must have a name');
}
registeredTypes[type.name] = type;
}
else {
throw new Error('Can\'t registerType using: ' + type);
}
}
else if (typeof type === 'function') {
if (!type.prototype.name) {
throw new Error('All registered types must have a name');
}
registeredTypes[type.prototype.name] = type;
}
else {
throw new Error('Unknown type: ' + type);
}
};
types.registerTypes = function registerTypes(newTypes) {
Object.keys(newTypes).forEach(function(name) {
var type = newTypes[name];
type.name = name;
newTypes.registerType(type);
});
};
/**
* Remove a type from the list available to the system
*/
types.deregisterType = function(type) {
delete registeredTypes[type.name];
};
/**
* Find a type, previously registered using #registerType()
*/
types.getType = function(typeSpec) {
var type;
if (typeof typeSpec === 'string') {
type = registeredTypes[typeSpec];
if (typeof type === 'function') {
type = new type({});
}
return type;
}
if (typeof typeSpec === 'object') {
if (!typeSpec.name) {
throw new Error('Missing \'name\' member to typeSpec');
}
type = registeredTypes[typeSpec.name];
if (typeof type === 'function') {
type = new type(typeSpec);
}
return type;
}
throw new Error('Can\'t extract type from ' + typeSpec);
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/argument', ['require', 'exports', 'module' ], function(require, exports, module) {
var argument = exports;
/**
* We record where in the input string an argument comes so we can report
* errors against those string positions.
* @param text The string (trimmed) that contains the argument
* @param prefix Knowledge of quotation marks and whitespace used prior to the
* text in the input string allows us to re-generate the original input from
* the arguments.
* @param suffix Any quotation marks and whitespace used after the text.
* Whitespace is normally placed in the prefix to the succeeding argument, but
* can be used here when this is the last argument.
* @constructor
*/
function Argument(text, prefix, suffix) {
if (text === undefined) {
this.text = '';
this.prefix = '';
this.suffix = '';
}
else {
this.text = text;
this.prefix = prefix !== undefined ? prefix : '';
this.suffix = suffix !== undefined ? suffix : '';
}
}
/**
* Return the result of merging these arguments.
* case and some of the arguments are in quotation marks?
*/
Argument.prototype.merge = function(following) {
// Is it possible that this gets called when we're merging arguments
// for the single string?
return new Argument(
this.text + this.suffix + following.prefix + following.text,
this.prefix, following.suffix);
};
/**
* Returns a new Argument like this one but with the text set to
* <tt>replText</tt> and the end adjusted to fit.
* @param replText Text to replace the old text value
*/
Argument.prototype.beget = function(replText, options) {
var prefix = this.prefix;
var suffix = this.suffix;
// We need to add quotes when the replacement string has spaces or is empty
var quote = (replText.indexOf(' ') >= 0 || replText.length == 0) ?
'\'' : '';
if (options) {
prefix = (options.prefixSpace ? ' ' : '') + quote;
suffix = quote;
}
return new Argument(replText, prefix, suffix);
};
/**
* Is there any visible content to this argument?
*/
Argument.prototype.isBlank = function() {
return this.text === '' &&
this.prefix.trim() === '' &&
this.suffix.trim() === '';
};
/**
* We need to keep track of which assignment we've been assigned to
*/
Argument.prototype.assign = function(assignment) {
this.assignment = assignment;
};
/**
* Sub-classes of Argument are collections of arguments, getArgs() gets access
* to the members of the collection in order to do things like re-create input
* command lines. For the simple Argument case it's just an array containing
* only this.
*/
Argument.prototype.getArgs = function() {
return [ this ];
};
/**
* We define equals to mean all arg properties are strict equals.
* Used by Conversion.argEquals and Conversion.equals and ultimately
* Assignment.equals to avoid reporting a change event when a new conversion
* is assigned.
*/
Argument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null || !(that instanceof Argument)) {
return false;
}
return this.text === that.text &&
this.prefix === that.prefix && this.suffix === that.suffix;
};
/**
* Helper when we're putting arguments back together
*/
Argument.prototype.toString = function() {
// BUG 664207: We should re-escape escaped characters
// But can we do that reliably?
return this.prefix + this.text + this.suffix;
};
/**
* Merge an array of arguments into a single argument.
* All Arguments in the array are expected to have the same emitter
*/
Argument.merge = function(argArray, start, end) {
start = (start === undefined) ? 0 : start;
end = (end === undefined) ? argArray.length : end;
var joined;
for (var i = start; i < end; i++) {
var arg = argArray[i];
if (!joined) {
joined = arg;
}
else {
joined = joined.merge(arg);
}
}
return joined;
};
argument.Argument = Argument;
/**
* ScriptArgument is a marker that the argument is designed to be Javascript.
* It also implements the special rules that spaces after the { or before the
* } are part of the pre/suffix rather than the content, and that they are
* never 'blank' so they can be used by Requisition._split() and not raise an
* ERROR status due to being blank.
*/
function ScriptArgument(text, prefix, suffix) {
this.text = text !== undefined ? text : '';
this.prefix = prefix !== undefined ? prefix : '';
this.suffix = suffix !== undefined ? suffix : '';
while (this.text.charAt(0) === ' ') {
this.prefix = this.prefix + ' ';
this.text = this.text.substring(1);
}
while (this.text.charAt(this.text.length - 1) === ' ') {
this.suffix = ' ' + this.suffix;
this.text = this.text.slice(0, -1);
}
}
ScriptArgument.prototype = Object.create(Argument.prototype);
/**
* Returns a new Argument like this one but with the text set to
* <tt>replText</tt> and the end adjusted to fit.
* @param replText Text to replace the old text value
*/
ScriptArgument.prototype.beget = function(replText, options) {
var prefix = this.prefix;
var suffix = this.suffix;
if (options && options.normalize) {
prefix = '{ ';
suffix = ' }';
}
return new ScriptArgument(replText, prefix, suffix);
};
/**
* ScriptArguments are never blank due to the '{' and '}' and their special use
* for the command argument requires them not to be blank even when there is
* no text.
*/
ScriptArgument.prototype.isBlank = function() {
return false;
};
argument.ScriptArgument = ScriptArgument;
/**
* Commands like 'echo' with a single string argument, and used with the
* special format like: 'echo a b c' effectively have a number of arguments
* merged together.
*/
function MergedArgument(args, start, end) {
if (!Array.isArray(args)) {
throw new Error('args is not an array of Arguments');
}
if (start === undefined) {
this.args = args;
}
else {
this.args = args.slice(start, end);
}
var arg = Argument.merge(this.args);
this.text = arg.text;
this.prefix = arg.prefix;
this.suffix = arg.suffix;
}
MergedArgument.prototype = Object.create(Argument.prototype);
/**
* Keep track of which assignment we've been assigned to, and allow the
* original args to do the same.
*/
MergedArgument.prototype.assign = function(assignment) {
this.args.forEach(function(arg) {
arg.assign(assignment);
}, this);
this.assignment = assignment;
};
MergedArgument.prototype.getArgs = function() {
return this.args;
};
MergedArgument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null || !(that instanceof MergedArgument)) {
return false;
}
// We might need to add a check that args is the same here
return this.text === that.text &&
this.prefix === that.prefix && this.suffix === that.suffix;
};
argument.MergedArgument = MergedArgument;
/**
* TrueNamedArguments are for when we have an argument like --verbose which
* has a boolean value, and thus the opposite of '--verbose' is ''.
*/
function TrueNamedArgument(name, arg) {
this.arg = arg;
this.text = arg ? arg.text : '--' + name;
this.prefix = arg ? arg.prefix : ' ';
this.suffix = arg ? arg.suffix : '';
}
TrueNamedArgument.prototype = Object.create(Argument.prototype);
TrueNamedArgument.prototype.assign = function(assignment) {
if (this.arg) {
this.arg.assign(assignment);
}
this.assignment = assignment;
};
TrueNamedArgument.prototype.getArgs = function() {
// NASTY! getArgs has a fairly specific use: in removing used arguments
// from a command line. Unlike other arguments which are EITHER used
// in assignments directly OR grouped in things like MergedArguments,
// TrueNamedArgument is used raw from the UI, or composed of another arg
// from the CLI, so we return both here so they can both be removed.
return this.arg ? [ this, this.arg ] : [ this ];
};
TrueNamedArgument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null || !(that instanceof TrueNamedArgument)) {
return false;
}
return this.text === that.text &&
this.prefix === that.prefix && this.suffix === that.suffix;
};
argument.TrueNamedArgument = TrueNamedArgument;
/**
* FalseNamedArguments are for when we don't have an argument like --verbose
* which has a boolean value, and thus the opposite of '' is '--verbose'.
*/
function FalseNamedArgument() {
this.text = '';
this.prefix = '';
this.suffix = '';
}
FalseNamedArgument.prototype = Object.create(Argument.prototype);
FalseNamedArgument.prototype.getArgs = function() {
return [ ];
};
FalseNamedArgument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null || !(that instanceof FalseNamedArgument)) {
return false;
}
return this.text === that.text &&
this.prefix === that.prefix && this.suffix === that.suffix;
};
argument.FalseNamedArgument = FalseNamedArgument;
/**
* A named argument is for cases where we have input in one of the following
* formats:
* <ul>
* <li>--param value
* <li>-p value
* <li>--pa value
* <li>-p:value
* <li>--param=value
* <li>etc
* </ul>
* The general format is:
* /--?{unique-param-name-prefix}[ :=]{value}/
* We model this as a normal argument but with a long prefix.
*/
function NamedArgument(nameArg, valueArg) {
this.nameArg = nameArg;
this.valueArg = valueArg;
this.text = valueArg.text;
this.prefix = nameArg.toString() + valueArg.prefix;
this.suffix = valueArg.suffix;
}
NamedArgument.prototype = Object.create(Argument.prototype);
NamedArgument.prototype.assign = function(assignment) {
this.nameArg.assign(assignment);
this.valueArg.assign(assignment);
this.assignment = assignment;
};
NamedArgument.prototype.getArgs = function() {
return [ this.nameArg, this.valueArg ];
};
NamedArgument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null) {
return false;
}
if (!(that instanceof NamedArgument)) {
return false;
}
// We might need to add a check that nameArg and valueArg are the same
return this.text === that.text &&
this.prefix === that.prefix && this.suffix === that.suffix;
};
argument.NamedArgument = NamedArgument;
/**
* An argument the groups together a number of plain arguments together so they
* can be jointly assigned to a single array parameter
*/
function ArrayArgument() {
this.args = [];
}
ArrayArgument.prototype = Object.create(Argument.prototype);
ArrayArgument.prototype.addArgument = function(arg) {
this.args.push(arg);
};
ArrayArgument.prototype.addArguments = function(args) {
Array.prototype.push.apply(this.args, args);
};
ArrayArgument.prototype.getArguments = function() {
return this.args;
};
ArrayArgument.prototype.assign = function(assignment) {
this.args.forEach(function(arg) {
arg.assign(assignment);
}, this);
this.assignment = assignment;
};
ArrayArgument.prototype.getArgs = function() {
return this.args;
};
ArrayArgument.prototype.equals = function(that) {
if (this === that) {
return true;
}
if (that == null) {
return false;
}
if (!(that instanceof ArrayArgument)) {
return false;
}
if (this.args.length !== that.args.length) {
return false;
}
for (var i = 0; i < this.args.length; i++) {
if (!this.args[i].equals(that.args[i])) {
return false;
}
}
return true;
};
/**
* Helper when we're putting arguments back together
*/
ArrayArgument.prototype.toString = function() {
return '{' + this.args.map(function(arg) {
return arg.toString();
}, this).join(',') + '}';
};
argument.ArrayArgument = ArrayArgument;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/basic', ['require', 'exports', 'module' , 'gcli/l10n', 'gcli/types', 'gcli/types/spell', 'gcli/types/selection', 'gcli/argument'], function(require, exports, module) {
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Type = require('gcli/types').Type;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var ArrayConversion = require('gcli/types').ArrayConversion;
var Speller = require('gcli/types/spell').Speller;
var SelectionType = require('gcli/types/selection').SelectionType;
var Argument = require('gcli/argument').Argument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var FalseNamedArgument = require('gcli/argument').FalseNamedArgument;
var ArrayArgument = require('gcli/argument').ArrayArgument;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(StringType);
types.registerType(NumberType);
types.registerType(BooleanType);
types.registerType(BlankType);
types.registerType(DeferredType);
types.registerType(ArrayType);
};
exports.shutdown = function() {
types.unregisterType(StringType);
types.unregisterType(NumberType);
types.unregisterType(BooleanType);
types.unregisterType(BlankType);
types.unregisterType(DeferredType);
types.unregisterType(ArrayType);
};
/**
* 'string' the most basic string type that doesn't need to convert
*/
function StringType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('StringType can not be customized');
}
}
StringType.prototype = Object.create(Type.prototype);
StringType.prototype.stringify = function(value) {
if (value == null) {
return '';
}
return value.toString();
};
StringType.prototype.parse = function(arg) {
if (arg.text == null || arg.text === '') {
return new Conversion(undefined, arg, Status.INCOMPLETE, '');
}
return new Conversion(arg.text, arg);
};
StringType.prototype.name = 'string';
exports.StringType = StringType;
/**
* We don't currently plan to distinguish between integers and floats
*/
function NumberType(typeSpec) {
if (typeSpec) {
this._min = typeSpec.min;
this._max = typeSpec.max;
this._step = typeSpec.step || 1;
}
else {
this._step = 1;
}
}
NumberType.prototype = Object.create(Type.prototype);
NumberType.prototype.stringify = function(value) {
if (value == null) {
return '';
}
return '' + value;
};
NumberType.prototype.getMin = function() {
if (this._min) {
if (typeof this._min === 'function') {
return this._min();
}
if (typeof this._min === 'number') {
return this._min;
}
}
return undefined;
};
NumberType.prototype.getMax = function() {
if (this._max) {
if (typeof this._max === 'function') {
return this._max();
}
if (typeof this._max === 'number') {
return this._max;
}
}
return undefined;
};
NumberType.prototype.parse = function(arg) {
if (arg.text.replace(/\s/g, '').length === 0) {
return new Conversion(undefined, arg, Status.INCOMPLETE, '');
}
var value = parseInt(arg.text, 10);
if (isNaN(value)) {
return new Conversion(undefined, arg, Status.ERROR,
l10n.lookupFormat('typesNumberNan', [ arg.text ]));
}
var max = this.getMax();
if (max != null && value > max) {
return new Conversion(undefined, arg, Status.ERROR,
l10n.lookupFormat('typesNumberMax', [ value, max ]));
}
var min = this.getMin();
if (min != null && value < min) {
return new Conversion(undefined, arg, Status.ERROR,
l10n.lookupFormat('typesNumberMin', [ value, min ]));
}
return new Conversion(value, arg);
};
NumberType.prototype.decrement = function(value) {
if (typeof value !== 'number' || isNaN(value)) {
return this.getMax() || 1;
}
var newValue = value - this._step;
// Snap to the nearest incremental of the step
newValue = Math.ceil(newValue / this._step) * this._step;
return this._boundsCheck(newValue);
};
NumberType.prototype.increment = function(value) {
if (typeof value !== 'number' || isNaN(value)) {
var min = this.getMin();
return min != null ? min : 0;
}
var newValue = value + this._step;
// Snap to the nearest incremental of the step
newValue = Math.floor(newValue / this._step) * this._step;
if (this.getMax() == null) {
return newValue;
}
return this._boundsCheck(newValue);
};
/**
* Return the input value so long as it is within the max/min bounds. If it is
* lower than the minimum, return the minimum. If it is bigger than the maximum
* then return the maximum.
*/
NumberType.prototype._boundsCheck = function(value) {
var min = this.getMin();
if (min != null && value < min) {
return min;
}
var max = this.getMax();
if (max != null && value > max) {
return max;
}
return value;
};
NumberType.prototype.name = 'number';
exports.NumberType = NumberType;
/**
* true/false values
*/
function BooleanType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('BooleanType can not be customized');
}
}
BooleanType.prototype = Object.create(SelectionType.prototype);
BooleanType.prototype.lookup = [
{ name: 'false', value: false },
{ name: 'true', value: true }
];
BooleanType.prototype.parse = function(arg) {
if (arg instanceof TrueNamedArgument) {
return new Conversion(true, arg);
}
if (arg instanceof FalseNamedArgument) {
return new Conversion(false, arg);
}
return SelectionType.prototype.parse.call(this, arg);
};
BooleanType.prototype.stringify = function(value) {
return '' + value;
};
BooleanType.prototype.getBlank = function() {
return new Conversion(false, new Argument(), Status.VALID, '', this.lookup);
};
BooleanType.prototype.name = 'boolean';
exports.BooleanType = BooleanType;
/**
* A type for "we don't know right now, but hope to soon".
*/
function DeferredType(typeSpec) {
if (typeof typeSpec.defer !== 'function') {
throw new Error('Instances of DeferredType need typeSpec.defer to be a function that returns a type');
}
Object.keys(typeSpec).forEach(function(key) {
this[key] = typeSpec[key];
}, this);
}
DeferredType.prototype = Object.create(Type.prototype);
DeferredType.prototype.stringify = function(value) {
return this.defer().stringify(value);
};
DeferredType.prototype.parse = function(arg) {
return this.defer().parse(arg);
};
DeferredType.prototype.decrement = function(value) {
var deferred = this.defer();
return (deferred.decrement ? deferred.decrement(value) : undefined);
};
DeferredType.prototype.increment = function(value) {
var deferred = this.defer();
return (deferred.increment ? deferred.increment(value) : undefined);
};
DeferredType.prototype.increment = function(value) {
var deferred = this.defer();
return (deferred.increment ? deferred.increment(value) : undefined);
};
DeferredType.prototype.getType = function() {
return this.defer();
};
Object.defineProperty(DeferredType.prototype, 'isImportant', {
get: function() {
return this.defer().isImportant;
},
enumerable: true
});
DeferredType.prototype.name = 'deferred';
exports.DeferredType = DeferredType;
/**
* 'blank' is a type for use with DeferredType when we don't know yet.
* It should not be used anywhere else.
*/
function BlankType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('BlankType can not be customized');
}
}
BlankType.prototype = Object.create(Type.prototype);
BlankType.prototype.stringify = function(value) {
return '';
};
BlankType.prototype.parse = function(arg) {
return new Conversion(undefined, arg);
};
BlankType.prototype.name = 'blank';
exports.BlankType = BlankType;
/**
* A set of objects of the same type
*/
function ArrayType(typeSpec) {
if (!typeSpec.subtype) {
console.error('Array.typeSpec is missing subtype. Assuming string.' +
JSON.stringify(typeSpec));
typeSpec.subtype = 'string';
}
Object.keys(typeSpec).forEach(function(key) {
this[key] = typeSpec[key];
}, this);
this.subtype = types.getType(this.subtype);
}
ArrayType.prototype = Object.create(Type.prototype);
ArrayType.prototype.stringify = function(values) {
// BUG 664204: Check for strings with spaces and add quotes
return values.join(' ');
};
ArrayType.prototype.parse = function(arg) {
if (arg instanceof ArrayArgument) {
var conversions = arg.getArguments().map(function(subArg) {
var conversion = this.subtype.parse(subArg);
// Hack alert. ArrayConversion needs to be able to answer questions
// about the status of individual conversions in addition to the
// overall state. This allows us to do that easily.
subArg.conversion = conversion;
return conversion;
}, this);
return new ArrayConversion(conversions, arg);
}
else {
console.error('non ArrayArgument to ArrayType.parse', arg);
throw new Error('non ArrayArgument to ArrayType.parse');
}
};
ArrayType.prototype.getBlank = function(values) {
return new ArrayConversion([], new ArrayArgument());
};
ArrayType.prototype.name = 'array';
exports.ArrayType = ArrayType;
});
/*
* Copyright (c) 2009 Panagiotis Astithas
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
define('gcli/types/spell', ['require', 'exports', 'module' ], function(require, exports, module) {
/**
* A spell-checker based on the statistical algorithm described by Peter Norvig
* in http://norvig.com/spell-correct.html, and converted to JavaScript by Past
* http://past.github.com/speller/
*
* Usage requires a two-step process:
* 1) call speller.train() one or more times with a large text to train the
* language model
* 2) call speller.correct(word) to retrieve the correction for the specified
* word
*/
function Speller() {
// A map of words to the count of times they were encountered during training.
this._nWords = {};
}
Speller.letters = "abcdefghijklmnopqrstuvwxyz".split("");
/**
* A function that trains the language model with the words in the supplied
* text. Multiple invocation of this function can extend the training of the
* model.
*/
Speller.prototype.train = function(words) {
words.forEach(function(word) {
word = word.toLowerCase();
this._nWords[word] = this._nWords.hasOwnProperty(word) ?
this._nWords[word] + 1 :
1;
}, this);
};
/**
* A function that returns the correction for the specified word.
*/
Speller.prototype.correct = function(word) {
if (this._nWords.hasOwnProperty(word)) {
return word;
}
var candidates = {};
var list = this._edits(word);
list.forEach(function(edit) {
if (this._nWords.hasOwnProperty(edit)) {
candidates[this._nWords[edit]] = edit;
}
}, this);
if (this._countKeys(candidates) > 0) {
return candidates[this._max(candidates)];
}
list.forEach(function(edit) {
this._edits(edit).forEach(function(w) {
if (this._nWords.hasOwnProperty(w)) {
candidates[this._nWords[w]] = w;
}
}, this);
}, this);
return this._countKeys(candidates) > 0 ?
candidates[this._max(candidates)] :
null;
};
/**
* A helper function that counts the keys in the supplied object.
*/
Speller.prototype._countKeys = function(object) {
// return Object.keys(object).length; ?
var count = 0;
for (var attr in object) {
if (object.hasOwnProperty(attr)) {
count++;
}
}
return count;
};
/**
* A helper function that returns the word with the most occurrences in the
* language model, among the supplied candidates.
* @param candidates
*/
Speller.prototype._max = function(candidates) {
var arr = [];
for (var candidate in candidates) {
if (candidates.hasOwnProperty(candidate)) {
arr.push(candidate);
}
}
return Math.max.apply(null, arr);
};
/**
* A function that returns the set of possible corrections of the specified
* word. The edits can be deletions, insertions, alterations or transpositions.
*/
Speller.prototype._edits = function(word) {
var results = [];
// Deletion
for (var i = 0; i < word.length; i++) {
results.push(word.slice(0, i) + word.slice(i + 1));
}
// Transposition
for (i = 0; i < word.length - 1; i++) {
results.push(word.slice(0, i) + word.slice(i + 1, i + 2)
+ word.slice(i, i + 1) + word.slice(i + 2));
}
// Alteration
for (i = 0; i < word.length; i++) {
Speller.letters.forEach(function(l) {
results.push(word.slice(0, i) + l + word.slice(i + 1));
}, this);
}
// Insertion
for (i = 0; i <= word.length; i++) {
Speller.letters.forEach(function(l) {
results.push(word.slice(0, i) + l + word.slice(i));
}, this);
}
return results;
};
exports.Speller = Speller;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/selection', ['require', 'exports', 'module' , 'gcli/l10n', 'gcli/types', 'gcli/types/spell', 'gcli/argument'], function(require, exports, module) {
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Type = require('gcli/types').Type;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var Speller = require('gcli/types/spell').Speller;
var Argument = require('gcli/argument').Argument;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(SelectionType);
};
exports.shutdown = function() {
types.unregisterType(SelectionType);
};
/**
* A selection allows the user to pick a value from known set of options.
* An option is made up of a name (which is what the user types) and a value
* (which is passed to exec)
* @param typeSpec Object containing properties that describe how this
* selection functions. Properties include:
* - lookup: An array of objects, one for each option, which contain name and
* value properties. lookup can be a function which returns this array
* - data: An array of strings - alternative to 'lookup' where the valid values
* are strings. i.e. there is no mapping between what is typed and the value
* that is used by the program
* - stringifyProperty: Conversion from value to string is generally a process
* of looking through all the valid options for a matching value, and using
* the associated name. However the name maybe available directly from the
* value using a property lookup. Setting 'stringifyProperty' allows
* SelectionType to take this shortcut.
*/
function SelectionType(typeSpec) {
if (typeSpec) {
Object.keys(typeSpec).forEach(function(key) {
this[key] = typeSpec[key];
}, this);
}
}
SelectionType.prototype = Object.create(Type.prototype);
SelectionType.prototype.maxPredictions = 10;
SelectionType.prototype.stringify = function(value) {
if (this.stringifyProperty != null) {
return value[this.stringifyProperty];
}
var name = null;
var lookup = this.getLookup();
lookup.some(function(item) {
if (item.value === value) {
name = item.name;
return true;
}
return false;
}, this);
return name;
};
/**
* There are several ways to get selection data. This unifies them into one
* single function.
* @return An array of objects with name and value properties.
*/
SelectionType.prototype.getLookup = function() {
if (this.lookup) {
if (typeof this.lookup === 'function') {
return this.lookup();
}
return this.lookup;
}
if (Array.isArray(this.data)) {
this.lookup = this._dataToLookup(this.data);
return this.lookup;
}
if (typeof(this.data) === 'function') {
return this._dataToLookup(this.data());
}
throw new Error('SelectionType has no data');
};
/**
* Selection can be provided with either a lookup object (in the 'lookup'
* property) or an array of strings (in the 'data' property). Internally we
* always use lookup, so we need a way to convert a 'data' array to a lookup.
*/
SelectionType.prototype._dataToLookup = function(data) {
return data.map(function(option) {
return { name: option, value: option };
}, this);
};
/**
* Return a list of possible completions for the given arg.
* @param arg The initial input to match
* @return A trimmed array of string:value pairs
*/
SelectionType.prototype._findPredictions = function(arg) {
var predictions = [];
var lookup = this.getLookup();
var i, option;
// If the arg has a suffix then we're kind of 'done'. Only an exact match
// will do.
if (arg.suffix.length > 0) {
for (i = 0; i < lookup.length && predictions.length < this.maxPredictions; i++) {
option = lookup[i];
if (option.name === arg.text) {
this._addToPredictions(predictions, option, arg);
}
}
return predictions;
}
// Start with prefix matching
for (i = 0; i < lookup.length && predictions.length < this.maxPredictions; i++) {
option = lookup[i];
if (option.name.indexOf(arg.text) === 0) {
this._addToPredictions(predictions, option, arg);
}
}
// Try infix matching if we get less half max matched
if (predictions.length < (this.maxPredictions / 2)) {
for (i = 0; i < lookup.length && predictions.length < this.maxPredictions; i++) {
option = lookup[i];
if (option.name.indexOf(arg.text) !== -1) {
if (predictions.indexOf(option) === -1) {
this._addToPredictions(predictions, option, arg);
}
}
}
}
// Try fuzzy matching if we don't get a prefix match
if (false && predictions.length === 0) {
var speller = new Speller();
var names = lookup.map(function(opt) {
return opt.name;
});
speller.train(names);
var corrected = speller.correct(arg.text);
if (corrected) {
lookup.forEach(function(opt) {
if (opt.name === corrected) {
predictions.push(opt);
}
}, this);
}
}
return predictions;
};
/**
* Add an option to our list of predicted options.
* We abstract out this portion of _findPredictions() because CommandType needs
* to make an extra check before actually adding which SelectionType does not
* need to make.
*/
SelectionType.prototype._addToPredictions = function(predictions, option, arg) {
predictions.push(option);
};
SelectionType.prototype.parse = function(arg) {
var predictions = this._findPredictions(arg);
if (predictions.length === 0) {
var msg = l10n.lookupFormat('typesSelectionNomatch', [ arg.text ]);
return new Conversion(undefined, arg, Status.ERROR, msg, predictions);
}
// This is something of a hack it basically allows us to tell the
// setting type to forget its last setting hack.
if (this.noMatch) {
this.noMatch();
}
var value = predictions[0].value;
if (predictions[0].name === arg.text) {
return new Conversion(value, arg, Status.VALID, '', predictions);
}
return new Conversion(undefined, arg, Status.INCOMPLETE, '', predictions);
};
/**
* For selections, up is down and black is white. It's like this, given a list
* [ a, b, c, d ], it's natural to think that it starts at the top and that
* going up the list, moves towards 'a'. However 'a' has the lowest index, so
* for SelectionType, up is down and down is up.
* Sorry.
*/
SelectionType.prototype.decrement = function(value) {
var lookup = this.getLookup();
var index = this._findValue(lookup, value);
if (index === -1) {
index = 0;
}
index++;
if (index >= lookup.length) {
index = 0;
}
return lookup[index].value;
};
/**
* See note on SelectionType.decrement()
*/
SelectionType.prototype.increment = function(value) {
var lookup = this.getLookup();
var index = this._findValue(lookup, value);
if (index === -1) {
// For an increment operation when there is nothing to start from, we
// want to start from the top, i.e. index 0, so the value before we
// 'increment' (see note above) must be 1.
index = 1;
}
index--;
if (index < 0) {
index = lookup.length - 1;
}
return lookup[index].value;
};
/**
* Walk through an array of { name:.., value:... } objects looking for a
* matching value (using strict equality), returning the matched index (or -1
* if not found).
* @param lookup Array of objects with name/value properties to search through
* @param value The value to search for
* @return The index at which the match was found, or -1 if no match was found
*/
SelectionType.prototype._findValue = function(lookup, value) {
var index = -1;
for (var i = 0; i < lookup.length; i++) {
var pair = lookup[i];
if (pair.value === value) {
index = i;
break;
}
}
return index;
};
SelectionType.prototype.name = 'selection';
exports.SelectionType = SelectionType;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/command', ['require', 'exports', 'module' , 'gcli/canon', 'gcli/l10n', 'gcli/types', 'gcli/types/selection'], function(require, exports, module) {
var canon = require('gcli/canon');
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var SelectionType = require('gcli/types/selection').SelectionType;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(CommandType);
};
exports.shutdown = function() {
types.unregisterType(CommandType);
};
/**
* Select from the available commands.
* This is very similar to a SelectionType, however the level of hackery in
* SelectionType to make it handle Commands correctly was to high, so we
* simplified.
* If you are making changes to this code, you should check there too.
*/
function CommandType() {
this.stringifyProperty = 'name';
}
CommandType.prototype = Object.create(SelectionType.prototype);
CommandType.prototype.name = 'command';
CommandType.prototype.lookup = function() {
var commands = canon.getCommands();
commands.sort(function(c1, c2) {
return c1.name.localeCompare(c2.name);
});
return commands.map(function(command) {
return { name: command.name, value: command };
}, this);
};
/**
* Add an option to our list of predicted options
*/
CommandType.prototype._addToPredictions = function(predictions, option, arg) {
if (option.value.hidden) {
return;
}
// The command type needs to exclude sub-commands when the CLI
// is blank, but include them when we're filtering. This hack
// excludes matches when the filter text is '' and when the
// name includes a space.
if (arg.text.length !== 0 || option.name.indexOf(' ') === -1) {
predictions.push(option);
}
};
CommandType.prototype.parse = function(arg) {
// Especially at startup, predictions live over the time that things change
// so we provide a completion function rather than completion values
var predictFunc = function() {
return this._findPredictions(arg);
}.bind(this);
var predictions = this._findPredictions(arg);
if (predictions.length === 0) {
var msg = l10n.lookupFormat('typesSelectionNomatch', [ arg.text ]);
return new Conversion(undefined, arg, Status.ERROR, msg, predictFunc);
}
var command = predictions[0].value;
if (predictions.length === 1) {
// Is it an exact match of an executable command,
// or just the only possibility?
if (command.name === arg.text && typeof command.exec === 'function') {
return new Conversion(command, arg, Status.VALID, '');
}
return new Conversion(undefined, arg, Status.INCOMPLETE, '', predictFunc);
}
// It's valid if the text matches, even if there are several options
if (predictions[0].name === arg.text) {
return new Conversion(command, arg, Status.VALID, '', predictFunc);
}
return new Conversion(undefined, arg, Status.INCOMPLETE, '', predictFunc);
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/javascript', ['require', 'exports', 'module' , 'gcli/l10n', 'gcli/types'], function(require, exports, module) {
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Conversion = types.Conversion;
var Type = types.Type;
var Status = types.Status;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(JavascriptType);
};
exports.shutdown = function() {
types.unregisterType(JavascriptType);
};
/**
* The object against which we complete, which is usually 'window' if it exists
* but could be something else in non-web-content environments.
*/
var globalObject;
if (typeof window !== 'undefined') {
globalObject = window;
}
/**
* Setter for the object against which JavaScript completions happen
*/
exports.setGlobalObject = function(obj) {
globalObject = obj;
};
/**
* Getter for the object against which JavaScript completions happen, for use
* in testing
*/
exports.getGlobalObject = function() {
return globalObject;
};
/**
* Remove registration of object against which JavaScript completions happen
*/
exports.unsetGlobalObject = function() {
globalObject = undefined;
};
/**
* 'javascript' handles scripted input
*/
function JavascriptType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('JavascriptType can not be customized');
}
}
JavascriptType.prototype = Object.create(Type.prototype);
JavascriptType.prototype.stringify = function(value) {
if (value == null) {
return '';
}
return value;
};
/**
* When sorting out completions, there is no point in displaying millions of
* matches - this the number of matches that we aim for
*/
JavascriptType.MAX_COMPLETION_MATCHES = 10;
JavascriptType.prototype.parse = function(arg) {
var typed = arg.text;
var scope = globalObject;
// No input is undefined
if (typed === '') {
return new Conversion(undefined, arg, Status.INCOMPLETE);
}
// Just accept numbers
if (!isNaN(parseFloat(typed)) && isFinite(typed)) {
return new Conversion(typed, arg);
}
// Just accept constants like true/false/null/etc
if (typed.trim().match(/(null|undefined|NaN|Infinity|true|false)/)) {
return new Conversion(typed, arg);
}
// Analyze the input text and find the beginning of the last part that
// should be completed.
var beginning = this._findCompletionBeginning(typed);
// There was an error analyzing the string.
if (beginning.err) {
return new Conversion(typed, arg, Status.ERROR, beginning.err);
}
// If the current state is ParseState.COMPLEX, then we can't do completion.
// so bail out now
if (beginning.state === ParseState.COMPLEX) {
return new Conversion(typed, arg);
}
// If the current state is not ParseState.NORMAL, then we are inside of a
// string which means that no completion is possible.
if (beginning.state !== ParseState.NORMAL) {
return new Conversion(typed, arg, Status.INCOMPLETE, '');
}
var completionPart = typed.substring(beginning.startPos);
var properties = completionPart.split('.');
var matchProp;
var prop;
if (properties.length > 1) {
matchProp = properties.pop().trimLeft();
for (var i = 0; i < properties.length; i++) {
prop = properties[i].trim();
// We can't complete on null.foo, so bail out
if (scope == null) {
return new Conversion(typed, arg, Status.ERROR,
l10n.lookup('jstypeParseScope'));
}
if (prop === '') {
return new Conversion(typed, arg, Status.INCOMPLETE, '');
}
// Check if prop is a getter function on 'scope'. Functions can change
// other stuff so we can't execute them to get the next object. Stop here.
if (this._isSafeProperty(scope, prop)) {
return new Conversion(typed, arg);
}
try {
scope = scope[prop];
}
catch (ex) {
// It would be nice to be able to report this error in some way but
// as it can happen just when someone types '{sessionStorage.', it
// almost doesn't really count as an error, so we ignore it
return new Conversion(typed, arg, Status.VALID, '');
}
}
}
else {
matchProp = properties[0].trimLeft();
}
// If the reason we just stopped adjusting the scope was a non-simple string,
// then we're not sure if the input is valid or invalid, so accept it
if (prop && !prop.match(/^[0-9A-Za-z]*$/)) {
return new Conversion(typed, arg);
}
// However if the prop was a simple string, it is an error
if (scope == null) {
return new Conversion(typed, arg, Status.ERROR,
l10n.lookupFormat('jstypeParseMissing', [ prop ]));
}
// If the thing we're looking for isn't a simple string, then we're not going
// to find it, but we're not sure if it's valid or invalid, so accept it
if (!matchProp.match(/^[0-9A-Za-z]*$/)) {
return new Conversion(typed, arg);
}
// Skip Iterators and Generators.
if (this._isIteratorOrGenerator(scope)) {
return null;
}
var matchLen = matchProp.length;
var prefix = matchLen === 0 ? typed : typed.slice(0, -matchLen);
var status = Status.INCOMPLETE;
var message = '';
// We really want an array of matches (for sorting) but it's easier to
// detect existing members if we're using a map initially
var matches = {};
// We only display a maximum of MAX_COMPLETION_MATCHES, so there is no point
// in digging up the prototype chain for matches that we're never going to
// use. Initially look for matches directly on the object itself and then
// look up the chain to find more
var distUpPrototypeChain = 0;
var root = scope;
try {
while (root != null &&
Object.keys(matches).length < JavascriptType.MAX_COMPLETION_MATCHES) {
Object.keys(root).forEach(function(property) {
// Only add matching properties. Also, as we're walking up the
// prototype chain, properties on 'higher' prototypes don't override
// similarly named properties lower down
if (property.indexOf(matchProp) === 0 && !(property in matches)) {
matches[property] = {
prop: property,
distUpPrototypeChain: distUpPrototypeChain
};
}
});
distUpPrototypeChain++;
root = Object.getPrototypeOf(root);
}
}
catch (ex) {
return new Conversion(typed, arg, Status.INCOMPLETE, '');
}
// Convert to an array for sorting, and while we're at it, note if we got
// an exact match so we know that this input is valid
matches = Object.keys(matches).map(function(property) {
if (property === matchProp) {
status = Status.VALID;
}
return matches[property];
});
// The sort keys are:
// - Being on the object itself, not in the prototype chain
// - The lack of existence of a vendor prefix
// - The name
matches.sort(function(m1, m2) {
if (m1.distUpPrototypeChain !== m2.distUpPrototypeChain) {
return m1.distUpPrototypeChain - m2.distUpPrototypeChain;
}
// Push all vendor prefixes to the bottom of the list
return isVendorPrefixed(m1.prop) ?
(isVendorPrefixed(m2.prop) ? m1.prop.localeCompare(m2.prop) : 1) :
(isVendorPrefixed(m2.prop) ? -1 : m1.prop.localeCompare(m2.prop));
});
// Trim to size. There is a bug for doing a better job of finding matches
// (bug 682694), but in the mean time there is a performance problem
// associated with creating a large number of DOM nodes that few people will
// ever read, so trim ...
if (matches.length > JavascriptType.MAX_COMPLETION_MATCHES) {
matches = matches.slice(0, JavascriptType.MAX_COMPLETION_MATCHES - 1);
}
// Decorate the matches with:
// - a description
// - a value (for the menu) and,
// - an incomplete flag which reports if we should assume that the user isn't
// going to carry on the JS expression with this input so far
var predictions = matches.map(function(match) {
var description;
var incomplete = true;
if (this._isSafeProperty(scope, match.prop)) {
description = '(property getter)';
}
else {
try {
var value = scope[match.prop];
if (typeof value === 'function') {
description = '(function)';
}
else if (typeof value === 'boolean' || typeof value === 'number') {
description = '= ' + value;
incomplete = false;
}
else if (typeof value === 'string') {
if (value.length > 40) {
value = value.substring(0, 37) + '…';
}
description = '= \'' + value + '\'';
incomplete = false;
}
else {
description = '(' + typeof value + ')';
}
}
catch (ex) {
description = '(' + l10n.lookup('jstypeParseError') + ')';
}
}
return {
name: prefix + match.prop,
value: {
name: prefix + match.prop,
description: description
},
description: description,
incomplete: incomplete
};
}, this);
if (predictions.length === 0) {
status = Status.ERROR;
message = l10n.lookupFormat('jstypeParseMissing', [ matchProp ]);
}
// If the match is the only one possible, and its VALID, predict nothing
if (predictions.length === 1 && status === Status.VALID) {
predictions = undefined;
}
return new Conversion(typed, arg, status, message, predictions);
};
/**
* Does the given property have a prefix that indicates that it is vendor
* specific?
*/
function isVendorPrefixed(name) {
return name.indexOf('moz') === 0 ||
name.indexOf('webkit') === 0 ||
name.indexOf('ms') === 0;
}
/**
* Constants used in return value of _findCompletionBeginning()
*/
var ParseState = {
/**
* We have simple input like window.foo, without any punctuation that makes
* completion prediction be confusing or wrong
*/
NORMAL: 0,
/**
* The cursor is in some Javascript that makes completion hard to predict,
* like console.log(
*/
COMPLEX: 1,
/**
* The cursor is inside single quotes (')
*/
QUOTE: 2,
/**
* The cursor is inside single quotes (")
*/
DQUOTE: 3
};
var OPEN_BODY = '{[('.split('');
var CLOSE_BODY = '}])'.split('');
var OPEN_CLOSE_BODY = {
'{': '}',
'[': ']',
'(': ')'
};
/**
* How we distinguish between simple and complex JS input. We attempt
* completion against simple JS.
*/
var simpleChars = /[a-zA-Z0-9.]/;
/**
* Analyzes a given string to find the last statement that is interesting for
* later completion.
* @param text A string to analyze
* @return If there was an error in the string detected, then a object like
* { err: 'ErrorMesssage' }
* is returned, otherwise a object like
* {
* state: ParseState.NORMAL|ParseState.QUOTE|ParseState.DQUOTE,
* startPos: index of where the last statement begins
* }
*/
JavascriptType.prototype._findCompletionBeginning = function(text) {
var bodyStack = [];
var state = ParseState.NORMAL;
var start = 0;
var c;
var complex = false;
for (var i = 0; i < text.length; i++) {
c = text[i];
if (!simpleChars.test(c)) {
complex = true;
}
switch (state) {
// Normal JS state.
case ParseState.NORMAL:
if (c === '"') {
state = ParseState.DQUOTE;
}
else if (c === '\'') {
state = ParseState.QUOTE;
}
else if (c === ';') {
start = i + 1;
}
else if (c === ' ') {
start = i + 1;
}
else if (OPEN_BODY.indexOf(c) != -1) {
bodyStack.push({
token: c,
start: start
});
start = i + 1;
}
else if (CLOSE_BODY.indexOf(c) != -1) {
var last = bodyStack.pop();
if (!last || OPEN_CLOSE_BODY[last.token] != c) {
return { err: l10n.lookup('jstypeBeginSyntax') };
}
if (c === '}') {
start = i + 1;
}
else {
start = last.start;
}
}
break;
// Double quote state > " <
case ParseState.DQUOTE:
if (c === '\\') {
i ++;
}
else if (c === '\n') {
return { err: l10n.lookup('jstypeBeginUnterm') };
}
else if (c === '"') {
state = ParseState.NORMAL;
}
break;
// Single quote state > ' <
case ParseState.QUOTE:
if (c === '\\') {
i ++;
}
else if (c === '\n') {
return { err: l10n.lookup('jstypeBeginUnterm') };
}
else if (c === '\'') {
state = ParseState.NORMAL;
}
break;
}
}
if (state === ParseState.NORMAL && complex) {
state = ParseState.COMPLEX;
}
return {
state: state,
startPos: start
};
};
/**
* Return true if the passed object is either an iterator or a generator, and
* false otherwise
* @param obj The object to check
*/
JavascriptType.prototype._isIteratorOrGenerator = function(obj) {
if (obj === null) {
return false;
}
if (typeof aObject === 'object') {
if (typeof obj.__iterator__ === 'function' ||
obj.constructor && obj.constructor.name === 'Iterator') {
return true;
}
try {
var str = obj.toString();
if (typeof obj.next === 'function' &&
str.indexOf('[object Generator') === 0) {
return true;
}
}
catch (ex) {
// window.history.next throws in the typeof check above.
return false;
}
}
return false;
};
/**
* Would calling 'scope[prop]' cause the invocation of a non-native (i.e. user
* defined) function property?
* Since calling functions can have side effects, it's only safe to do that if
* explicitly requested, rather than because we're trying things out for the
* purposes of completion.
*/
JavascriptType.prototype._isSafeProperty = function(scope, prop) {
if (typeof scope !== 'object') {
return false;
}
// Walk up the prototype chain of 'scope' looking for a property descriptor
// for 'prop'
var propDesc;
while (scope) {
try {
propDesc = Object.getOwnPropertyDescriptor(scope, prop);
if (propDesc) {
break;
}
}
catch (ex) {
// Native getters throw here. See bug 520882.
if (ex.name === 'NS_ERROR_XPC_BAD_CONVERT_JS' ||
ex.name === 'NS_ERROR_XPC_BAD_OP_ON_WN_PROTO') {
return false;
}
return true;
}
scope = Object.getPrototypeOf(scope);
}
if (!propDesc) {
return false;
}
if (!propDesc.get) {
return false;
}
// The property is safe if 'get' isn't a function or if the function has a
// prototype (in which case it's native)
return typeof propDesc.get !== 'function' || 'prototype' in propDesc.get;
};
JavascriptType.prototype.name = 'javascript';
exports.JavascriptType = JavascriptType;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/node', ['require', 'exports', 'module' , 'gcli/host', 'gcli/l10n', 'gcli/types'], function(require, exports, module) {
var host = require('gcli/host');
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Type = require('gcli/types').Type;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(NodeType);
};
exports.shutdown = function() {
types.unregisterType(NodeType);
};
/**
* The object against which we complete, which is usually 'window' if it exists
* but could be something else in non-web-content environments.
*/
var doc;
if (typeof document !== 'undefined') {
doc = document;
}
/**
* Setter for the document that contains the nodes we're matching
*/
exports.setDocument = function(document) {
doc = document;
};
/**
* Undo the effects of setDocument()
*/
exports.unsetDocument = function() {
doc = undefined;
};
/**
* Getter for the document that contains the nodes we're matching
* Most for changing things back to how they were for unit testing
*/
exports.getDocument = function() {
return doc;
};
/**
* A CSS expression that refers to a single node
*/
function NodeType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('NodeType can not be customized');
}
}
NodeType.prototype = Object.create(Type.prototype);
NodeType.prototype.stringify = function(value) {
return value.__gcliQuery || 'Error';
};
NodeType.prototype.parse = function(arg) {
if (arg.text === '') {
return new Conversion(undefined, arg, Status.INCOMPLETE);
}
var nodes;
try {
nodes = doc.querySelectorAll(arg.text);
}
catch (ex) {
return new Conversion(undefined, arg, Status.ERROR,
l10n.lookup('nodeParseSyntax'));
}
if (nodes.length === 0) {
return new Conversion(undefined, arg, Status.INCOMPLETE,
l10n.lookup('nodeParseNone'));
}
if (nodes.length === 1) {
var node = nodes.item(0);
node.__gcliQuery = arg.text;
host.flashNodes(node, true);
return new Conversion(node, arg, Status.VALID, '');
}
host.flashNodes(nodes, false);
return new Conversion(undefined, arg, Status.ERROR,
l10n.lookupFormat('nodeParseMultiple', [ nodes.length ]));
};
NodeType.prototype.name = 'node';
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/host', ['require', 'exports', 'module' ], function(require, exports, module) {
XPCOMUtils.defineLazyGetter(this, "Highlighter", function() {
var tmp = {};
Components.utils.import("resource:///modules/highlighter.jsm", tmp);
return tmp.Highlighter;
});
/**
* The chromeWindow as as required by Highlighter, so it knows where to
* create temporary highlight nodes.
*/
exports.chromeWindow = undefined;
/**
* Helper to turn a set of nodes background another color for 0.5 seconds.
* There is likely a better way to do this, but this will do for now.
*/
exports.flashNodes = function(nodes, match) {
// Commented out until Bug 653545 is completed
/*
if (exports.chromeWindow == null) {
console.log('flashNodes has no chromeWindow. Skipping flash');
}
Highlighter.flashNodes(nodes, exports.chromeWindow, match);
*/
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/resource', ['require', 'exports', 'module' , 'gcli/types', 'gcli/types/selection'], function(require, exports, module) {
var types = require('gcli/types');
var SelectionType = require('gcli/types/selection').SelectionType;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(ResourceType);
};
exports.shutdown = function() {
types.unregisterType(ResourceType);
exports.clearResourceCache();
};
exports.clearResourceCache = function() {
ResourceCache.clear();
};
/**
* The object against which we complete, which is usually 'window' if it exists
* but could be something else in non-web-content environments.
*/
var doc;
if (typeof document !== 'undefined') {
doc = document;
}
/**
* Setter for the document that contains the nodes we're matching
*/
exports.setDocument = function(document) {
doc = document;
};
/**
* Undo the effects of setDocument()
*/
exports.unsetDocument = function() {
ResourceCache.clear();
doc = undefined;
};
/**
* Getter for the document that contains the nodes we're matching
* Most for changing things back to how they were for unit testing
*/
exports.getDocument = function() {
return doc;
};
/**
* Resources are bits of CSS and JavaScript that the page either includes
* directly or as a result of reading some remote resource.
* Resource should not be used directly, but instead through a sub-class like
* CssResource or ScriptResource.
*/
function Resource(name, type, inline, element) {
this.name = name;
this.type = type;
this.inline = inline;
this.element = element;
}
/**
* Get the contents of the given resource as a string.
* The base Resource leaves this unimplemented.
*/
Resource.prototype.getContents = function() {
throw new Error('not implemented');
};
Resource.TYPE_SCRIPT = 'text/javascript';
Resource.TYPE_CSS = 'text/css';
/**
* A CssResource provides an implementation of Resource that works for both
* [style] elements and [link type='text/css'] elements in the [head].
*/
function CssResource(domSheet) {
this.name = domSheet.href;
if (!this.name) {
this.name = domSheet.ownerNode.id ?
'css#' + domSheet.ownerNode.id :
'inline-css';
}
this.inline = (domSheet.href == null);
this.type = Resource.TYPE_CSS;
this.element = domSheet;
}
CssResource.prototype = Object.create(Resource.prototype);
CssResource.prototype.loadContents = function(callback) {
callback(this.element.ownerNode.innerHTML);
};
CssResource._getAllStyles = function() {
var resources = [];
if (doc == null) {
return resources;
}
Array.prototype.forEach.call(doc.styleSheets, function(domSheet) {
CssResource._getStyle(domSheet, resources);
});
dedupe(resources, function(clones) {
for (var i = 0; i < clones.length; i++) {
clones[i].name = clones[i].name + '-' + i;
}
});
return resources;
};
CssResource._getStyle = function(domSheet, resources) {
var resource = ResourceCache.get(domSheet);
if (!resource) {
resource = new CssResource(domSheet);
ResourceCache.add(domSheet, resource);
}
resources.push(resource);
// Look for imported stylesheets
try {
Array.prototype.forEach.call(domSheet.cssRules, function(domRule) {
if (domRule.type == CSSRule.IMPORT_RULE && domRule.styleSheet) {
CssResource._getStyle(domRule.styleSheet, resources);
}
}, this);
}
catch (ex) {
// For system stylesheets
}
};
/**
* A ScriptResource provides an implementation of Resource that works for
* [script] elements (both with a src attribute, and used directly).
*/
function ScriptResource(scriptNode) {
this.name = scriptNode.src;
if (!this.name) {
this.name = scriptNode.id ?
'script#' + scriptNode.id :
'inline-script';
}
this.inline = (scriptNode.src === '' || scriptNode.src == null);
this.type = Resource.TYPE_SCRIPT;
this.element = scriptNode;
}
ScriptResource.prototype = Object.create(Resource.prototype);
ScriptResource.prototype.loadContents = function(callback) {
if (this.inline) {
callback(this.element.innerHTML);
}
else {
// It would be good if there was a better way to get the script source
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function() {
if (xhr.readyState !== xhr.DONE) {
return;
}
callback(xhr.responseText);
};
xhr.open('GET', this.element.src, true);
xhr.send();
}
};
ScriptResource._getAllScripts = function() {
if (doc == null) {
return [];
}
var scriptNodes = doc.querySelectorAll('script');
var resources = Array.prototype.map.call(scriptNodes, function(scriptNode) {
var resource = ResourceCache.get(scriptNode);
if (!resource) {
resource = new ScriptResource(scriptNode);
ResourceCache.add(scriptNode, resource);
}
return resource;
});
dedupe(resources, function(clones) {
for (var i = 0; i < clones.length; i++) {
clones[i].name = clones[i].name + '-' + i;
}
});
return resources;
};
/**
* Find resources with the same name, and call onDupe to change the names
*/
function dedupe(resources, onDupe) {
// first create a map of name->[array of resources with same name]
var names = {};
resources.forEach(function(scriptResource) {
if (names[scriptResource.name] == null) {
names[scriptResource.name] = [];
}
names[scriptResource.name].push(scriptResource);
});
// Call the de-dupe function for each set of dupes
Object.keys(names).forEach(function(name) {
var clones = names[name];
if (clones.length > 1) {
onDupe(clones);
}
});
}
/**
* Use the Resource implementations to create a type based on SelectionType
*/
function ResourceType(typeSpec) {
this.include = typeSpec.include;
if (this.include !== Resource.TYPE_SCRIPT &&
this.include !== Resource.TYPE_CSS &&
this.include != null) {
throw new Error('invalid include property: ' + this.include);
}
}
ResourceType.prototype = Object.create(SelectionType.prototype);
/**
* There are several ways to get selection data. This unifies them into one
* single function.
* @return A map of names to values.
*/
ResourceType.prototype.getLookup = function() {
var resources = [];
if (this.include !== Resource.TYPE_SCRIPT) {
Array.prototype.push.apply(resources, CssResource._getAllStyles());
}
if (this.include !== Resource.TYPE_CSS) {
Array.prototype.push.apply(resources, ScriptResource._getAllScripts());
}
return resources.map(function(resource) {
return { name: resource.name, value: resource };
});
};
ResourceType.prototype.name = 'resource';
/**
* A quick cache of resources against nodes
* TODO: Potential memory leak when the target document has css or script
* resources repeatedly added and removed. Solution might be to use a weak
* hash map or some such.
*/
var ResourceCache = {
_cached: [],
/**
* Do we already have a resource that was created for the given node
*/
get: function(node) {
for (var i = 0; i < ResourceCache._cached.length; i++) {
if (ResourceCache._cached[i].node === node) {
return ResourceCache._cached[i].resource;
}
}
return null;
},
/**
* Add a resource for a given node
*/
add: function(node, resource) {
ResourceCache._cached.push({ node: node, resource: resource });
},
/**
* Drop all cache entries. Helpful to prevent memory leaks
*/
clear: function() {
ResourceCache._cached = {};
}
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/types/setting', ['require', 'exports', 'module' , 'gcli/settings', 'gcli/types', 'gcli/types/selection', 'gcli/types/basic'], function(require, exports, module) {
var settings = require('gcli/settings');
var types = require('gcli/types');
var SelectionType = require('gcli/types/selection').SelectionType;
var DeferredType = require('gcli/types/basic').DeferredType;
/**
* Registration and de-registration.
*/
exports.startup = function() {
types.registerType(SettingType);
types.registerType(SettingValueType);
};
exports.shutdown = function() {
types.unregisterType(SettingType);
types.unregisterType(SettingValueType);
};
/**
* This is a whole new level of nasty. 'setting' and 'settingValue' are a pair
* for obvious reasons. settingValue is a deferred type - it defers to the type
* of the setting, but how do we implement the defer function - how does it
* work out its paired setting?
* In another parallel universe we pass the requisition to all the parse
* methods so we can extract the args in SettingValueType.parse, however that
* seems like a lot of churn for a simple way to connect 2 things. So we're
* hacking. SettingType tries to keep 'lastSetting' up to date.
*/
var lastSetting = null;
/**
* A type for selecting a known setting
*/
function SettingType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('SettingType can not be customized');
}
}
SettingType.prototype = Object.create(SelectionType.prototype);
SettingType.prototype.lookup = function() {
return settings.getAll().map(function(setting) {
return { name: setting.name, value: setting };
});
};
SettingType.prototype.noMatch = function() {
lastSetting = null;
};
SettingType.prototype.stringify = function(option) {
lastSetting = option;
return SelectionType.prototype.stringify.call(this, option);
};
SettingType.prototype.parse = function(arg) {
var conversion = SelectionType.prototype.parse.call(this, arg);
lastSetting = conversion.value;
return conversion;
};
SettingType.prototype.name = 'setting';
/**
* A type for entering the value of a known setting
*/
function SettingValueType(typeSpec) {
if (Object.keys(typeSpec).length > 0) {
throw new Error('SettingType can not be customized');
}
}
SettingValueType.prototype = Object.create(DeferredType.prototype);
SettingValueType.prototype.defer = function() {
if (lastSetting != null) {
return lastSetting.type;
}
else {
return types.getType('blank');
}
};
SettingValueType.prototype.name = 'settingValue';
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/settings', ['require', 'exports', 'module' , 'gcli/util', 'gcli/types'], function(require, exports, module) {
var imports = {};
Components.utils.import('resource://gre/modules/XPCOMUtils.jsm', imports);
imports.XPCOMUtils.defineLazyGetter(imports, 'prefBranch', function() {
var prefService = Components.classes['@mozilla.org/preferences-service;1']
.getService(Components.interfaces.nsIPrefService);
return prefService.getBranch(null)
.QueryInterface(Components.interfaces.nsIPrefBranch2);
});
imports.XPCOMUtils.defineLazyGetter(imports, 'supportsString', function() {
return Components.classes["@mozilla.org/supports-string;1"]
.createInstance(Components.interfaces.nsISupportsString);
});
var util = require('gcli/util');
var types = require('gcli/types');
var allSettings = [];
/**
* No setup required because settings are pre-loaded with Mozilla,
* but match API with main settings.js
*/
exports.startup = function() {
imports.prefBranch.getChildList('').forEach(function(name) {
allSettings.push(new Setting(name));
}.bind(this));
allSettings.sort(function(s1, s2) {
return s1.name.localeCompare(s2.name);
}.bind(this));
};
exports.shutdown = function() {
allSettings = [];
};
/**
*
*/
var DEVTOOLS_PREFIX = 'devtools.gcli.';
/**
* A class to wrap up the properties of a preference.
* @see toolkit/components/viewconfig/content/config.js
*/
function Setting(prefSpec) {
if (typeof prefSpec === 'string') {
// We're coming from getAll() i.e. a full listing of prefs
this.name = prefSpec;
this.description = '';
}
else {
// A specific addition by GCLI
this.name = DEVTOOLS_PREFIX + prefSpec.name;
if (prefSpec.ignoreTypeDifference !== true && prefSpec.type) {
if (this.type.name !== prefSpec.type) {
throw new Error('Locally declared type (' + prefSpec.type + ') != ' +
'Mozilla declared type (' + this.type.name + ') for ' + this.name);
}
}
this.description = prefSpec.description;
}
this.onChange = util.createEvent('Setting.onChange');
}
/**
* What type is this property: boolean/integer/string?
*/
Object.defineProperty(Setting.prototype, 'type', {
get: function() {
switch (imports.prefBranch.getPrefType(this.name)) {
case imports.prefBranch.PREF_BOOL:
return types.getType('boolean');
case imports.prefBranch.PREF_INT:
return types.getType('number');
case imports.prefBranch.PREF_STRING:
return types.getType('string');
default:
throw new Error('Unknown type for ' + this.name);
}
},
enumerable: true
});
/**
* What type is this property: boolean/integer/string?
*/
Object.defineProperty(Setting.prototype, 'value', {
get: function() {
switch (imports.prefBranch.getPrefType(this.name)) {
case imports.prefBranch.PREF_BOOL:
return imports.prefBranch.getBoolPref(this.name);
case imports.prefBranch.PREF_INT:
return imports.prefBranch.getIntPref(this.name);
case imports.prefBranch.PREF_STRING:
var value = imports.prefBranch.getComplexValue(this.name,
Components.interfaces.nsISupportsString).data;
// Try in case it's a localized string (will throw an exception if not)
var isL10n = /^chrome:\/\/.+\/locale\/.+\.properties/.test(value);
if (!this.changed && isL10n) {
value = imports.prefBranch.getComplexValue(this.name,
Components.interfaces.nsIPrefLocalizedString).data;
}
return value;
default:
throw new Error('Invalid value for ' + this.name);
}
},
set: function(value) {
if (imports.prefBranch.prefIsLocked(this.name)) {
throw new Error('Locked preference ' + this.name);
}
switch (imports.prefBranch.getPrefType(this.name)) {
case imports.prefBranch.PREF_BOOL:
imports.prefBranch.setBoolPref(this.name, value);
break;
case imports.prefBranch.PREF_INT:
imports.prefBranch.setIntPref(this.name, value);
break;
case imports.prefBranch.PREF_STRING:
imports.supportsString.data = value;
imports.prefBranch.setComplexValue(this.name,
Components.interfaces.nsISupportsString,
imports.supportsString);
break;
default:
throw new Error('Invalid value for ' + this.name);
}
Services.prefs.savePrefFile(null);
},
enumerable: true
});
/**
* 'static' function to get an array containing all known Settings
*/
exports.getAll = function(filter) {
if (filter == null) {
return allSettings;
}
return allSettings.filter(function(setting) {
return setting.name.indexOf(filter) !== -1;
});
};
/**
* Add a new setting.
*/
exports.addSetting = function(prefSpec) {
var setting = new Setting(prefSpec);
for (var i = 0; i < allSettings.length; i++) {
if (allSettings[i].name === setting.name) {
allSettings[i] = setting;
}
}
return setting;
};
/**
* Remove a setting. A no-op in this case
*/
exports.removeSetting = function(nameOrSpec) {
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/intro', ['require', 'exports', 'module' , 'gcli/settings', 'gcli/l10n', 'gcli/ui/view', 'gcli/cli', 'text!gcli/ui/intro.html'], function(require, exports, module) {
var settings = require('gcli/settings');
var l10n = require('gcli/l10n');
var view = require('gcli/ui/view');
var Output = require('gcli/cli').Output;
/**
* Record if the user has clicked on 'Got It!'
*/
var hideIntroSettingSpec = {
name: 'hideIntro',
type: 'boolean',
description: l10n.lookup('hideIntroDesc'),
defaultValue: false
};
var hideIntro;
/**
* Register (and unregister) the hide-intro setting
*/
exports.startup = function() {
hideIntro = settings.addSetting(hideIntroSettingSpec);
};
exports.shutdown = function() {
settings.removeSetting(hideIntroSettingSpec);
hideIntro = undefined;
};
/**
* Called when the UI is ready to add a welcome message to the output
*/
exports.maybeShowIntro = function(commandOutputManager) {
if (hideIntro.value) {
return;
}
var output = new Output();
commandOutputManager.onOutput({ output: output });
var viewData = view.createView({
html: require('text!gcli/ui/intro.html'),
data: {
showHideButton: true,
onGotIt: function(ev) {
hideIntro.value = true;
output.onClose();
}
}
});
output.complete(viewData);
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/view', ['require', 'exports', 'module' , 'gcli/util', 'gcli/ui/domtemplate'], function(require, exports, module) {
var util = require('gcli/util');
var domtemplate = require('gcli/ui/domtemplate');
/**
* We want to avoid commands having to create DOM structures because that's
* messy and because we're going to need to have command output displayed in
* different documents. A View is a way to wrap an HTML template (for
* domtemplate) in with the data and options to render the template, so anyone
* can later run the template in the context of any document.
* View also cuts out a chunk of boiler place code.
* @param options The information needed to create the DOM from HTML. Includes:
* - html (required): The HTML source, probably from a call to require
* - options (default={}): The domtemplate options. See domtemplate for details
* - data (default={}): The data to domtemplate. See domtemplate for details.
* - css (default=none): Some CSS to be added to the final document. If 'css'
* is used, use of cssId is strongly recommended.
* - cssId (default=none): An ID to prevent multiple CSS additions. See
* util.importCss for more details.
* @return An object containing a single function 'appendTo()' which runs the
* template adding the result to the specified element. Takes 2 parameters:
* - element (required): the element to add to
* - clear (default=false): if clear===true then remove all pre-existing
* children of 'element' before appending the results of this template.
*/
exports.createView = function(options) {
if (options.html == null) {
throw new Error('options.html is missing');
}
return {
/**
* RTTI. Yeah.
*/
isView: true,
/**
* Run the template against the document to which element belongs.
* @param element The element to append the result to
* @param clear Set clear===true to remove all children of element
*/
appendTo: function(element, clear) {
// Strict check on the off-chance that we later think of other options
// and want to replace 'clear' with an 'options' parameter, but want to
// support backwards compat.
if (clear === true) {
util.clearElement(element);
}
element.appendChild(this.toDom(element.ownerDocument));
},
/**
* Actually convert the view data into a DOM suitable to be appended to
* an element
* @param document to use in realizing the template
*/
toDom: function(document) {
if (options.css) {
util.importCss(options.css, document, options.cssId);
}
var child = util.toDom(document, options.html);
domtemplate.template(child, options.data || {}, options.options || {});
return child;
}
};
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/domtemplate', ['require', 'exports', 'module' ], function(require, exports, module) {
var obj = {};
Components.utils.import('resource:///modules/devtools/Templater.jsm', obj);
exports.template = obj.template;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/cli', ['require', 'exports', 'module' , 'gcli/util', 'gcli/ui/view', 'gcli/canon', 'gcli/promise', 'gcli/types', 'gcli/types/basic', 'gcli/argument'], function(require, exports, module) {
var util = require('gcli/util');
var view = require('gcli/ui/view');
var canon = require('gcli/canon');
var Promise = require('gcli/promise').Promise;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var ArrayType = require('gcli/types/basic').ArrayType;
var StringType = require('gcli/types/basic').StringType;
var BooleanType = require('gcli/types/basic').BooleanType;
var Argument = require('gcli/argument').Argument;
var ArrayArgument = require('gcli/argument').ArrayArgument;
var NamedArgument = require('gcli/argument').NamedArgument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var MergedArgument = require('gcli/argument').MergedArgument;
var ScriptArgument = require('gcli/argument').ScriptArgument;
var evalCommand;
/**
* Registration and de-registration.
*/
exports.startup = function() {
evalCommand = canon.addCommand(evalCommandSpec);
};
exports.shutdown = function() {
canon.removeCommand(evalCommandSpec.name);
evalCommand = undefined;
};
/**
* Assignment is a link between a parameter and the data for that parameter.
* The data for the parameter is available as in the preferred type and as
* an Argument for the CLI.
* <p>We also record validity information where applicable.
* <p>For values, null and undefined have distinct definitions. null means
* that a value has been provided, undefined means that it has not.
* Thus, null is a valid default value, and common because it identifies an
* parameter that is optional. undefined means there is no value from
* the command line.
*
* <h2>Events<h2>
* Assignment publishes the following event:<ul>
* <li>onAssignmentChange: Either the value or the text has changed. It is
* likely that any UI component displaying this argument will need to be
* updated.
* The event object looks like:
* <tt>{ assignment: ..., conversion: ..., oldConversion: ... }</tt>
* @constructor
*/
function Assignment(param, paramIndex) {
this.param = param;
this.paramIndex = paramIndex;
this.onAssignmentChange = util.createEvent('Assignment.onAssignmentChange');
this.setBlank();
}
/**
* The parameter that we are assigning to
* @readonly
*/
Assignment.prototype.param = undefined;
Assignment.prototype.conversion = undefined;
/**
* The index of this parameter in the parent Requisition. paramIndex === -1
* is the command assignment although this should not be relied upon, it is
* better to test param instanceof CommandAssignment
*/
Assignment.prototype.paramIndex = undefined;
/**
* Easy accessor for conversion.arg.
* This is a read-only property because writes to arg should be done through
* the 'conversion' property.
*/
Object.defineProperty(Assignment.prototype, 'arg', {
get: function() {
return this.conversion.arg;
},
enumerable: true
});
/**
* Easy accessor for conversion.value.
* This is a read-only property because writes to value should be done through
* the 'conversion' property.
*/
Object.defineProperty(Assignment.prototype, 'value', {
get: function() {
return this.conversion.value;
},
enumerable: true
});
/**
* Easy (and safe) accessor for conversion.message
*/
Assignment.prototype.getMessage = function() {
return this.conversion.message ? this.conversion.message : '';
};
/**
* Easy (and safe) accessor for conversion.getPredictions()
* @return An array of objects with name and value elements. For example:
* [ { name:'bestmatch', value:foo1 }, { name:'next', value:foo2 }, ... ]
*/
Assignment.prototype.getPredictions = function() {
return this.conversion.getPredictions();
};
/**
* Report on the status of the last parse() conversion.
* We force mutations to happen through this method rather than have
* setValue and setArgument functions to help maintain integrity when we
* have ArrayArguments and don't want to get confused. This way assignments
* are just containers for a conversion rather than things that store
* a connection between an arg/value.
* @see types.Conversion
*/
Assignment.prototype.setConversion = function(conversion) {
var oldConversion = this.conversion;
this.conversion = conversion;
this.conversion.assign(this);
if (this.conversion.equals(oldConversion)) {
return;
}
this.onAssignmentChange({
assignment: this,
conversion: this.conversion,
oldConversion: oldConversion
});
};
/**
* Setup an empty value for the conversion by parsing an empty argument.
*/
Assignment.prototype.setBlank = function() {
this.setConversion(this.param.type.getBlank());
};
/**
* Make sure that there is some content for this argument by using an
* Argument of '' if needed.
*/
Assignment.prototype.ensureVisibleArgument = function() {
// It isn't clear if we should be sending events from this method.
// It should only be called when structural changes are happening in which
// case we're going to ignore the event anyway. But on the other hand
// perhaps this function shouldn't need to know how it is used, and should
// do the inefficient thing.
if (!this.conversion.arg.isBlank()) {
return false;
}
var arg = this.conversion.arg.beget('', {
prefixSpace: this.param instanceof CommandAssignment
});
this.conversion = this.param.type.parse(arg);
this.conversion.assign(this);
return true;
};
/**
* Work out what the status of the current conversion is which involves looking
* not only at the conversion, but also checking if data has been provided
* where it should.
* @param arg For assignments with multiple args (e.g. array assignments) we
* can narrow the search for status to a single argument.
*/
Assignment.prototype.getStatus = function(arg) {
if (this.param.isDataRequired && !this.conversion.isDataProvided()) {
return Status.ERROR;
}
// Selection/Boolean types with a defined range of values will say that
// '' is INCOMPLETE, but the parameter may be optional, so we don't ask
// if the user doesn't need to enter something and hasn't done so.
if (!this.param.isDataRequired && this.arg.isBlank()) {
return Status.VALID;
}
return this.conversion.getStatus(arg);
};
/**
* Replace the current value with the lower value if such a concept exists.
*/
Assignment.prototype.decrement = function() {
var replacement = this.param.type.decrement(this.conversion.value);
if (replacement != null) {
var str = this.param.type.stringify(replacement);
var arg = this.conversion.arg.beget(str);
var conversion = new Conversion(replacement, arg);
this.setConversion(conversion);
}
};
/**
* Replace the current value with the higher value if such a concept exists.
*/
Assignment.prototype.increment = function() {
var replacement = this.param.type.increment(this.conversion.value);
if (replacement != null) {
var str = this.param.type.stringify(replacement);
var arg = this.conversion.arg.beget(str);
var conversion = new Conversion(replacement, arg);
this.setConversion(conversion);
}
};
/**
* Helper when we're rebuilding command lines.
*/
Assignment.prototype.toString = function() {
return this.conversion.toString();
};
exports.Assignment = Assignment;
/**
* How to dynamically execute JavaScript code
*/
var customEval = eval;
/**
* Setup a function to be called in place of 'eval', generally for security
* reasons
*/
exports.setEvalFunction = function(newCustomEval) {
customEval = newCustomEval;
};
/**
* Remove the binding done by setEvalFunction().
* We purposely set customEval to undefined rather than to 'eval' because there
* is an implication of setEvalFunction that we're in a security sensitive
* situation. What if we can trick GCLI into calling unsetEvalFunction() at the
* wrong time?
* So to properly undo the effects of setEvalFunction(), you need to call
* setEvalFunction(eval) rather than unsetEvalFunction(), however the latter is
* preferred in most cases.
*/
exports.unsetEvalFunction = function() {
customEval = undefined;
};
/**
* 'eval' command
*/
var evalCommandSpec = {
name: '{',
params: [
{
name: 'javascript',
type: 'javascript',
description: ''
}
],
hidden: true,
returnType: 'object',
description: { key: 'cliEvalJavascript' },
exec: function(args, context) {
return customEval(args.javascript);
},
evalRegexp: /^\s*{\s*/
};
/**
* This is a special assignment to reflect the command itself.
*/
function CommandAssignment() {
var commandParamMetadata = { name: '__command', type: 'command' };
// This is a hack so that rather than reply with a generic description of the
// command assignment, we reply with the description of the assigned command,
// (using a generic term if there is no assigned command)
var self = this;
Object.defineProperty(commandParamMetadata, 'description', {
get: function() {
var value = self.value;
return value && value.description ?
value.description :
'The command to execute';
},
enumerable: true
});
this.param = new canon.Parameter(commandParamMetadata);
this.paramIndex = -1;
this.onAssignmentChange = util.createEvent('CommandAssignment.onAssignmentChange');
this.setBlank();
}
CommandAssignment.prototype = Object.create(Assignment.prototype);
CommandAssignment.prototype.getStatus = function(arg) {
return Status.combine(
Assignment.prototype.getStatus.call(this, arg),
this.conversion.value && this.conversion.value.exec ?
Status.VALID : Status.INCOMPLETE
);
};
exports.CommandAssignment = CommandAssignment;
/**
* Special assignment used when ignoring parameters that don't have a home
*/
function UnassignedAssignment() {
this.param = new canon.Parameter({
name: '__unassigned',
type: 'string'
});
this.paramIndex = -1;
this.onAssignmentChange = util.createEvent('UnassignedAssignment.onAssignmentChange');
this.setBlank();
}
UnassignedAssignment.prototype = Object.create(Assignment.prototype);
UnassignedAssignment.prototype.getStatus = function(arg) {
return Status.ERROR;
};
UnassignedAssignment.prototype.setUnassigned = function(args) {
if (!args || args.length === 0) {
this.setBlank();
}
else {
var conversion = this.param.type.parse(new MergedArgument(args));
this.setConversion(conversion);
}
};
/**
* A Requisition collects the information needed to execute a command.
*
* (For a definition of the term, see http://en.wikipedia.org/wiki/Requisition)
* This term is used because carries the notion of a work-flow, or process to
* getting the information to execute a command correct.
* There is little point in a requisition for parameter-less commands because
* there is no information to collect. A Requisition is a collection of
* assignments of values to parameters, each handled by an instance of
* Assignment.
*
* <h2>Events<h2>
* <p>Requisition publishes the following events:
* <ul>
* <li>onAssignmentChange: This is a forward of the onAssignmentChange event on
* Assignment. It is fired when any assignment (except the commandAssignment)
* changes.
* <li>onTextChange: The text to be mirrored in a command line has changed.
* </ul>
*
* @param environment An optional opaque object passed to commands in the
* Execution Context.
* @param doc A DOM Document passed to commands using the Execution Context in
* order to allow creation of DOM nodes. If missing Requisition will use the
* global 'document'.
* @constructor
*/
function Requisition(environment, doc) {
this.environment = environment;
this.document = doc;
if (this.document == null) {
try {
this.document = document;
}
catch (ex) {
// Ignore
}
}
// The command that we are about to execute.
// @see setCommandConversion()
this.commandAssignment = new CommandAssignment();
// The object that stores of Assignment objects that we are filling out.
// The Assignment objects are stored under their param.name for named
// lookup. Note: We make use of the property of Javascript objects that
// they are not just hashmaps, but linked-list hashmaps which iterate in
// insertion order.
// _assignments excludes the commandAssignment.
this._assignments = {};
// The count of assignments. Excludes the commandAssignment
this.assignmentCount = 0;
// Used to store cli arguments in the order entered on the cli
this._args = [];
// Used to store cli arguments that were not assigned to parameters
this._unassigned = new UnassignedAssignment();
// Temporarily set this to true to prevent _assignmentChanged resetting
// argument positions
this._structuralChangeInProgress = false;
this.commandAssignment.onAssignmentChange.add(this._commandAssignmentChanged, this);
this.commandAssignment.onAssignmentChange.add(this._assignmentChanged, this);
this.commandOutputManager = canon.commandOutputManager;
this.onAssignmentChange = util.createEvent('Requisition.onAssignmentChange');
this.onTextChange = util.createEvent('Requisition.onTextChange');
}
/**
* Some number that is higher than the most args we'll ever have. Would use
* MAX_INTEGER if that made sense
*/
var MORE_THAN_THE_MOST_ARGS_POSSIBLE = 1000000;
/**
* Avoid memory leaks
*/
Requisition.prototype.destroy = function() {
this.commandAssignment.onAssignmentChange.remove(this._commandAssignmentChanged, this);
this.commandAssignment.onAssignmentChange.remove(this._assignmentChanged, this);
delete this.document;
delete this.environment;
};
/**
* When any assignment changes, we might need to update the _args array to
* match and inform people of changes to the typed input text.
*/
Requisition.prototype._assignmentChanged = function(ev) {
// Don't report an event if the value is unchanged
if (ev.oldConversion != null &&
ev.conversion.valueEquals(ev.oldConversion)) {
return;
}
if (this._structuralChangeInProgress) {
return;
}
this.onAssignmentChange(ev);
// Both for argument position and the onTextChange event, we only care
// about changes to the argument.
if (ev.conversion.argEquals(ev.oldConversion)) {
return;
}
this._structuralChangeInProgress = true;
// Refactor? See bug 660765
// Do preceding arguments need to have dummy values applied so we don't
// get a hole in the command line?
var i;
if (ev.assignment.param.isPositionalAllowed) {
for (i = 0; i < ev.assignment.paramIndex; i++) {
var assignment = this.getAssignment(i);
if (assignment.param.isPositionalAllowed) {
if (assignment.ensureVisibleArgument()) {
this._args.push(assignment.arg);
}
}
}
}
// Remember where we found the first match
var index = MORE_THAN_THE_MOST_ARGS_POSSIBLE;
for (i = 0; i < this._args.length; i++) {
if (this._args[i].assignment === ev.assignment) {
if (i < index) {
index = i;
}
this._args.splice(i, 1);
i--;
}
}
if (index === MORE_THAN_THE_MOST_ARGS_POSSIBLE) {
this._args.push(ev.assignment.arg);
}
else {
// Is there a way to do this that doesn't involve a loop?
var newArgs = ev.conversion.arg.getArgs();
for (i = 0; i < newArgs.length; i++) {
this._args.splice(index + i, 0, newArgs[i]);
}
}
this._structuralChangeInProgress = false;
this.onTextChange();
};
/**
* When the command changes, we need to keep a bunch of stuff in sync
*/
Requisition.prototype._commandAssignmentChanged = function(ev) {
// Assignments fire AssignmentChange events on any change, including minor
// things like whitespace change in arg prefix, so we ignore anything but
// an actual value change
if (ev.conversion.valueEquals(ev.oldConversion)) {
return;
}
this._assignments = {};
var command = this.commandAssignment.value;
if (command) {
for (var i = 0; i < command.params.length; i++) {
var param = command.params[i];
var assignment = new Assignment(param, i);
assignment.onAssignmentChange.add(this._assignmentChanged, this);
this._assignments[param.name] = assignment;
}
}
this.assignmentCount = Object.keys(this._assignments).length;
};
/**
* Assignments have an order, so we need to store them in an array.
* But we also need named access ...
* @return The found assignment, or undefined, if no match was found
*/
Requisition.prototype.getAssignment = function(nameOrNumber) {
var name = (typeof nameOrNumber === 'string') ?
nameOrNumber :
Object.keys(this._assignments)[nameOrNumber];
return this._assignments[name] || undefined;
};
/**
* Where parameter name == assignment names - they are the same
*/
Requisition.prototype.getParameterNames = function() {
return Object.keys(this._assignments);
};
/**
* A *shallow* clone of the assignments.
* This is useful for systems that wish to go over all the assignments
* finding values one way or another and wish to trim an array as they go.
*/
Requisition.prototype.cloneAssignments = function() {
return Object.keys(this._assignments).map(function(name) {
return this._assignments[name];
}, this);
};
/**
* The overall status is the most severe status.
* There is no such thing as an INCOMPLETE overall status because the
* definition of INCOMPLETE takes into account the cursor position to say 'this
* isn't quite ERROR because the user can fix it by typing', however overall,
* this is still an error status.
*/
Requisition.prototype.getStatus = function() {
var status = Status.VALID;
if (!this._unassigned.arg.isBlank()) {
return Status.ERROR;
}
this.getAssignments(true).forEach(function(assignment) {
var assignStatus = assignment.getStatus();
if (assignStatus > status) {
status = assignStatus;
}
}, this);
if (status === Status.INCOMPLETE) {
status = Status.ERROR;
}
return status;
};
/**
* Extract the names and values of all the assignments, and return as
* an object.
*/
Requisition.prototype.getArgsObject = function() {
var args = {};
this.getAssignments().forEach(function(assignment) {
args[assignment.param.name] = assignment.conversion.isDataProvided() ?
assignment.value :
assignment.param.defaultValue;
}, this);
return args;
};
/**
* Access the arguments as an array.
* @param includeCommand By default only the parameter arguments are
* returned unless (includeCommand === true), in which case the list is
* prepended with commandAssignment.arg
*/
Requisition.prototype.getAssignments = function(includeCommand) {
var assignments = [];
if (includeCommand === true) {
assignments.push(this.commandAssignment);
}
Object.keys(this._assignments).forEach(function(name) {
assignments.push(this.getAssignment(name));
}, this);
return assignments;
};
/**
* Reset all the assignments to their default values
*/
Requisition.prototype.setBlankArguments = function() {
this.getAssignments().forEach(function(assignment) {
assignment.setBlank();
}, this);
};
/**
* Complete the argument at <tt>cursor</tt>.
* Basically the same as:
* assignment = getAssignmentAt(cursor);
* assignment.value = assignment.conversion.predictions[0];
* Except it's done safely, and with particular care to where we place the
* space, which is complex, and annoying if we get it wrong.
* @param cursor The cursor configuration. Should have start and end properties
* which should be set to start and end of the selection.
* @param predictionChoice The index of the prediction that we should choose.
* This number is not bounded by the size of the prediction array, we take the
* modulus to get it within bounds
*/
Requisition.prototype.complete = function(cursor, predictionChoice) {
var assignment = this.getAssignmentAt(cursor.start);
var predictions = assignment.conversion.getPredictions();
if (predictions.length > 0) {
this.onTextChange.holdFire();
var prediction = assignment.conversion.getPredictionAt(predictionChoice);
// Mutate this argument to hold the completion
var arg = assignment.arg.beget(prediction.name);
var conversion = assignment.param.type.parse(arg);
assignment.setConversion(conversion);
// If this argument isn't assigned to anything (i.e. it was created by
// assignment.setBlank) we need to add it into the _args array so
// requisition.toString can make sense
if (this._args.indexOf(arg) === -1) {
this._args.push(arg);
}
if (prediction.incomplete) {
// This is the easy case - the prediction is incomplete - no need to add
// any spaces
return;
}
// The prediction reported !incomplete, which means it's complete so we
// should add a space to delimit this argument and let the user move-on.
// The question is, where does the space go? The obvious thing to do is to
// add it to the suffix of the completed argument, but that's wrong because
// spaces are attached to the start of the next argument rather than the
// end of the previous one (and this matters to getCurrentAssignment).
// However there might not be a next argument (if we've at the end of the
// input), in which case we really do use this one.
// Also if there is already a space in those positions, don't add another
var nextIndex = assignment.paramIndex + 1;
var nextAssignment = this.getAssignment(nextIndex);
if (nextAssignment) {
// Add a space onto the next argument (if there isn't one there already)
var nextArg = nextAssignment.conversion.arg;
if (nextArg.prefix.charAt(0) !== ' ') {
nextArg.prefix = ' ' + nextArg.prefix;
var nextConversion = nextAssignment.param.type.parse(nextArg);
nextAssignment.setConversion(nextConversion);
// If this argument isn't assigned to anything (i.e. it was created by
// assignment.setBlank) we need to add it into the _args array so
// requisition.toString can make sense
if (this._args.indexOf(nextArg) === -1) {
this._args.push(nextArg);
}
}
}
else {
// There is no next argument, this must be the last assignment, so just
// add the space to the prefix of this argument
var conversion = assignment.conversion;
var arg = conversion.arg;
if (arg.suffix.charAt(arg.suffix.length - 1) !== ' ') {
arg.suffix = arg.suffix + ' ';
// It's tempting to think - "we're calling setConversion twice in one
// call to complete, the first time to complete the text, the second
// to add a space, why not save the event cascade and do it once"
// However if we're setting up the command, the number of parameters
// changes as a result, so our call to getAssignment(nextIndex) will
// produce the wrong answer
assignment.setConversion(conversion);
}
}
this.onTextChange();
this.onTextChange.resumeFire();
}
};
/**
* Extract a canonical version of the input
*/
Requisition.prototype.toCanonicalString = function() {
var line = [];
var cmd = this.commandAssignment.value ?
this.commandAssignment.value.name :
this.commandAssignment.arg.text;
line.push(cmd);
Object.keys(this._assignments).forEach(function(name) {
var assignment = this._assignments[name];
var type = assignment.param.type;
// Bug 664377: This will cause problems if there is a non-default value
// after a default value. Also we need to decide when to use
// named parameters in place of positional params. Both can wait.
if (assignment.value !== assignment.param.defaultValue) {
line.push(' ');
line.push(type.stringify(assignment.value));
}
}, this);
// Canonically, if we've opened with a { then we should have a } to close
if (cmd === '{') {
if (this.getAssignment(0).arg.suffix.indexOf('}') === -1) {
line.push(' }');
}
}
return line.join('');
};
/**
* Input trace gives us an array of Argument tracing objects, one for each
* character in the typed input, from which we can derive information about how
* to display this typed input. It's a bit like toString on steroids.
* <p>
* The returned object has the following members:<ul>
* <li>char: The character to which this arg trace refers.
* <li>arg: The Argument to which this character is assigned.
* <li>part: One of ['prefix'|'text'|suffix'] - how was this char understood
* </ul>
* <p>
* The Argument objects are as output from #_tokenize() rather than as applied
* to Assignments by #_assign() (i.e. they are not instances of NamedArgument,
* ArrayArgument, etc).
* <p>
* To get at the arguments applied to the assignments simply call
* <tt>arg.assignment.arg</tt>. If <tt>arg.assignment.arg !== arg</tt> then
* the arg applied to the assignment will contain the original arg.
* See #_assign() for details.
*/
Requisition.prototype.createInputArgTrace = function() {
if (!this._args) {
throw new Error('createInputMap requires a command line. See source.');
// If this is a problem then we can fake command line input using
// something like the code in #toCanonicalString().
}
var args = [];
var i;
this._args.forEach(function(arg) {
for (i = 0; i < arg.prefix.length; i++) {
args.push({ arg: arg, char: arg.prefix[i], part: 'prefix' });
}
for (i = 0; i < arg.text.length; i++) {
args.push({ arg: arg, char: arg.text[i], part: 'text' });
}
for (i = 0; i < arg.suffix.length; i++) {
args.push({ arg: arg, char: arg.suffix[i], part: 'suffix' });
}
});
return args;
};
/**
* Reconstitute the input from the args
*/
Requisition.prototype.toString = function() {
if (this._args) {
return this._args.map(function(arg) {
return arg.toString();
}).join('');
}
return this.toCanonicalString();
};
/**
* If the last character is whitespace then things that we suggest to add to
* the end don't need a space prefix.
* While this is quite a niche function, it has 2 benefits:
* - it's more correct because we can distinguish between final whitespace that
* is part of an unclosed string, and parameter separating whitespace.
* - also it's faster than toString() the whole thing and checking the end char
* @return true iff the last character is interpreted as parameter separating
* whitespace
*/
Requisition.prototype.typedEndsWithWhitespace = function() {
if (this._args) {
return this._args.slice(-1)[0].suffix.slice(-1) === ' ';
}
return this.toCanonicalString().slice(-1) === ' ';
};
/**
* Return an array of Status scores so we can create a marked up
* version of the command line input.
* @param cursor We only take a status of INCOMPLETE to be INCOMPLETE when the
* cursor is actually in the argument. Otherwise it's an error.
* @return Array of objects each containing <tt>status</tt> property and a
* <tt>string</tt> property containing the characters to which the status
* applies. Concatenating the strings in order gives the original input.
*/
Requisition.prototype.getInputStatusMarkup = function(cursor) {
var argTraces = this.createInputArgTrace();
// Generally the 'argument at the cursor' is the argument before the cursor
// unless it is before the first char, in which case we take the first.
cursor = cursor === 0 ? 0 : cursor - 1;
var cTrace = argTraces[cursor];
var markup = [];
for (var i = 0; i < argTraces.length; i++) {
var argTrace = argTraces[i];
var arg = argTrace.arg;
var status = Status.VALID;
if (argTrace.part === 'text') {
status = arg.assignment.getStatus(arg);
// Promote INCOMPLETE to ERROR ...
if (status === Status.INCOMPLETE) {
// If the cursor is not in a position to be able to complete it
if (arg !== cTrace.arg || cTrace.part !== 'text') {
// And if we're not in the command
if (!(arg.assignment instanceof CommandAssignment)) {
status = Status.ERROR;
}
}
}
}
markup.push({ status: status, string: argTrace.char });
}
// De-dupe: merge entries where 2 adjacent have same status
var i = 0;
while (i < markup.length - 1) {
if (markup[i].status === markup[i + 1].status) {
markup[i].string += markup[i + 1].string;
markup.splice(i + 1, 1);
}
else {
i++;
}
}
return markup;
};
/**
* Look through the arguments attached to our assignments for the assignment
* at the given position.
* @param {number} cursor The cursor position to query
*/
Requisition.prototype.getAssignmentAt = function(cursor) {
if (!this._args) {
console.trace();
throw new Error('Missing args');
}
// We short circuit this one because we may have no args, or no args with
// any size and the alg below only finds arguments with size.
if (cursor === 0) {
return this.commandAssignment;
}
var assignForPos = [];
var i, j;
for (i = 0; i < this._args.length; i++) {
var arg = this._args[i];
var assignment = arg.assignment;
// prefix and text are clearly part of the argument
for (j = 0; j < arg.prefix.length; j++) {
assignForPos.push(assignment);
}
for (j = 0; j < arg.text.length; j++) {
assignForPos.push(assignment);
}
// suffix looks forwards
if (this._args.length > i + 1) {
// first to the next argument
assignment = this._args[i + 1].assignment;
}
else if (assignment &&
assignment.paramIndex + 1 < this.assignmentCount) {
// then to the next assignment
assignment = this.getAssignment(assignment.paramIndex + 1);
}
for (j = 0; j < arg.suffix.length; j++) {
assignForPos.push(assignment);
}
}
// Possible shortcut, we don't really need to go through all the args
// to work out the solution to this
var reply = assignForPos[cursor - 1];
if (!reply) {
throw new Error('Missing assignment.' +
' cursor=' + cursor + ' text.length=' + this.toString().length);
}
return reply;
};
/**
* Entry point for keyboard accelerators or anything else that wants to execute
* a command. There are 3 ways to call <tt>exec()</tt>:
* 1. Without any parameters. This assumes that the command to be executed has
* already been parsed by the requisition using <tt>update()</tt>.
* 2. With a string parameter, or an object with a 'typed' property. This is
* effectively a shortcut for calling <tt>update(typed); exec();</tt>
* 3. With input having a 'command' property which is either a command object
* (i.e. from canon.getCommand) or a string which can be passed to
* canon.getCommand() plus and optional 'args' property which contains the
* argument values as passed to command.exec. This method is significantly
* faster, and designed for use from keyboard shortcuts.
* In addition to these properties, the input parameter can contain a 'hidden'
* property which can be set to true to hide the output from the
* CommandOutputManager.
* @param input (optional) The command to execute. See above.
*/
Requisition.prototype.exec = function(input) {
var command;
var args;
var hidden = false;
if (input && input.hidden) {
hidden = true;
}
if (input) {
if (typeof input === 'string') {
this.update(input);
}
else if (typeof input.typed === 'string') {
this.update(input.typed);
}
else if (input.command != null) {
// Fast track by looking up the command directly since passed args
// means there is no command line to parse.
command = canon.getCommand(input.command);
if (!command) {
console.error('Command not found: ' + input.command);
}
args = input.args;
}
}
if (!command) {
command = this.commandAssignment.value;
args = this.getArgsObject();
}
if (!command) {
throw new Error('Unknown command');
}
// Display JavaScript input without the initial { or closing }
var typed = this.toString();
if (evalCommandSpec.evalRegexp.test(typed)) {
typed = typed.replace(evalCommandSpec.evalRegexp, '');
// Bug 717763: What if the JavaScript naturally ends with a }?
typed = typed.replace(/\s*}\s*$/, '');
}
var output = new Output({
command: command,
args: args,
typed: typed,
canonical: this.toCanonicalString(),
hidden: hidden
});
this.commandOutputManager.onOutput({ output: output });
try {
var context = exports.createExecutionContext(this);
var reply = command.exec(args, context);
if (reply != null && reply.isPromise) {
reply.then(
function(data) { output.complete(data); },
function(error) { output.error = true; output.complete(error); });
output.promise = reply;
// Add progress to our promise and add a handler for it here
// See bug 659300
}
else {
output.complete(reply);
}
}
catch (ex) {
console.error(ex);
output.error = true;
output.complete(ex);
}
this.update('');
return output;
};
/**
* Called by the UI when ever the user interacts with a command line input
* @param typed The contents of the input field
* <p>The general sequence is:
* <ul>
* <li>_tokenize(): convert _typed into _parts
* <li>_split(): convert _parts into _command and _unparsedArgs
* <li>_assign(): convert _unparsedArgs into requisition
* </ul>
*/
Requisition.prototype.update = function(typed) {
this._structuralChangeInProgress = true;
this._args = this._tokenize(typed);
var args = this._args.slice(0); // i.e. clone
this._split(args);
this._assign(args);
this._structuralChangeInProgress = false;
this.onTextChange();
};
/**
* Requisition._tokenize() is a state machine. These are the states.
*/
var In = {
/**
* The last character was ' '.
* Typing a ' ' character will not change the mode
* Typing one of '"{ will change mode to SINGLE_Q, DOUBLE_Q or SCRIPT.
* Anything else goes into SIMPLE mode.
*/
WHITESPACE: 1,
/**
* The last character was part of a parameter.
* Typing ' ' returns to WHITESPACE mode. Any other character
* (including '"{} which are otherwise special) does not change the mode.
*/
SIMPLE: 2,
/**
* We're inside single quotes: '
* Typing ' returns to WHITESPACE mode. Other characters do not change mode.
*/
SINGLE_Q: 3,
/**
* We're inside double quotes: "
* Typing " returns to WHITESPACE mode. Other characters do not change mode.
*/
DOUBLE_Q: 4,
/**
* We're inside { and }
* Typing } returns to WHITESPACE mode. Other characters do not change mode.
* SCRIPT mode is slightly different from other modes in that spaces between
* the {/} delimiters and the actual input are not considered significant.
* e.g: " x " is a 3 character string, delimited by double quotes, however
* { x } is a 1 character JavaScript surrounded by whitespace and {}
* delimiters.
* In the short term we assume that the JS routines can make sense of the
* extra whitespace, however at some stage we may need to move the space into
* the Argument prefix/suffix.
* Also we don't attempt to handle nested {}. See bug 678961
*/
SCRIPT: 5
};
/**
* Split up the input taking into account ', " and {.
* We don't consider \t or other classical whitespace characters to split
* arguments apart. For one thing these characters are hard to type, but also
* if the user has gone to the trouble of pasting a TAB character into the
* input field (or whatever it takes), they probably mean it.
*/
Requisition.prototype._tokenize = function(typed) {
// For blank input, place a dummy empty argument into the list
if (typed == null || typed.length === 0) {
return [ new Argument('', '', '') ];
}
if (isSimple(typed)) {
return [ new Argument(typed, '', '') ];
}
var mode = In.WHITESPACE;
// First we un-escape. This list was taken from:
// https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Core_Language_Features#Unicode
// We are generally converting to their real values except for the strings
// '\'', '\"', '\ ', '{' and '}' which we are converting to unicode private
// characters so we can distinguish them from '"', ' ', '{', '}' and ''',
// which are special. They need swapping back post-split - see unescape2()
typed = typed
.replace(/\\\\/g, '\\')
.replace(/\\b/g, '\b')
.replace(/\\f/g, '\f')
.replace(/\\n/g, '\n')
.replace(/\\r/g, '\r')
.replace(/\\t/g, '\t')
.replace(/\\v/g, '\v')
.replace(/\\n/g, '\n')
.replace(/\\r/g, '\r')
.replace(/\\ /g, '\uF000')
.replace(/\\'/g, '\uF001')
.replace(/\\"/g, '\uF002')
.replace(/\\{/g, '\uF003')
.replace(/\\}/g, '\uF004');
function unescape2(escaped) {
return escaped
.replace(/\uF000/g, ' ')
.replace(/\uF001/g, '\'')
.replace(/\uF002/g, '"')
.replace(/\uF003/g, '{')
.replace(/\uF004/g, '}');
}
var i = 0; // The index of the current character
var start = 0; // Where did this section start?
var prefix = ''; // Stuff that comes before the current argument
var args = []; // The array that we're creating
var blockDepth = 0; // For JS with nested {}
// This is just a state machine. We're going through the string char by char
// The 'mode' is one of the 'In' states. As we go, we're adding Arguments
// to the 'args' array.
while (true) {
var c = typed[i];
var str;
switch (mode) {
case In.WHITESPACE:
if (c === '\'') {
prefix = typed.substring(start, i + 1);
mode = In.SINGLE_Q;
start = i + 1;
}
else if (c === '"') {
prefix = typed.substring(start, i + 1);
mode = In.DOUBLE_Q;
start = i + 1;
}
else if (c === '{') {
prefix = typed.substring(start, i + 1);
mode = In.SCRIPT;
blockDepth++;
start = i + 1;
}
else if (/ /.test(c)) {
// Still whitespace, do nothing
}
else {
prefix = typed.substring(start, i);
mode = In.SIMPLE;
start = i;
}
break;
case In.SIMPLE:
// There is an edge case of xx'xx which we are assuming to
// be a single parameter (and same with ")
if (c === ' ') {
str = unescape2(typed.substring(start, i));
args.push(new Argument(str, prefix, ''));
mode = In.WHITESPACE;
start = i;
prefix = '';
}
break;
case In.SINGLE_Q:
if (c === '\'') {
str = unescape2(typed.substring(start, i));
args.push(new Argument(str, prefix, c));
mode = In.WHITESPACE;
start = i + 1;
prefix = '';
}
break;
case In.DOUBLE_Q:
if (c === '"') {
str = unescape2(typed.substring(start, i));
args.push(new Argument(str, prefix, c));
mode = In.WHITESPACE;
start = i + 1;
prefix = '';
}
break;
case In.SCRIPT:
if (c === '{') {
blockDepth++;
}
else if (c === '}') {
blockDepth--;
if (blockDepth === 0) {
str = unescape2(typed.substring(start, i));
args.push(new ScriptArgument(str, prefix, c));
mode = In.WHITESPACE;
start = i + 1;
prefix = '';
}
}
break;
}
i++;
if (i >= typed.length) {
// There is nothing else to read - tidy up
if (mode === In.WHITESPACE) {
if (i !== start) {
// There's whitespace at the end of the typed string. Add it to the
// last argument's suffix, creating an empty argument if needed.
var extra = typed.substring(start, i);
var lastArg = args[args.length - 1];
if (!lastArg) {
args.push(new Argument('', extra, ''));
}
else {
lastArg.suffix += extra;
}
}
}
else if (mode === In.SCRIPT) {
str = unescape2(typed.substring(start, i + 1));
args.push(new ScriptArgument(str, prefix, ''));
}
else {
str = unescape2(typed.substring(start, i + 1));
args.push(new Argument(str, prefix, ''));
}
break;
}
}
return args;
};
/**
* If the input has no spaces, quotes, braces or escapes,
* we can take the fast track.
*/
function isSimple(typed) {
for (var i = 0; i < typed.length; i++) {
var c = typed.charAt(i);
if (c === ' ' || c === '"' || c === '\'' ||
c === '{' || c === '}' || c === '\\') {
return false;
}
}
return true;
}
/**
* Looks in the canon for a command extension that matches what has been
* typed at the command line.
*/
Requisition.prototype._split = function(args) {
// Handle the special case of the user typing { javascript(); }
// We use the hidden 'eval' command directly rather than shift()ing one of
// the parameters, and parse()ing it.
var conversion;
if (args[0] instanceof ScriptArgument) {
// Special case: if the user enters { console.log('foo'); } then we need to
// use the hidden 'eval' command
conversion = new Conversion(evalCommand, new ScriptArgument());
this.commandAssignment.setConversion(conversion);
return;
}
var argsUsed = 1;
while (argsUsed <= args.length) {
var arg = (argsUsed === 1) ?
args[0] :
new MergedArgument(args, 0, argsUsed);
conversion = this.commandAssignment.param.type.parse(arg);
// We only want to carry on if this command is a parent command,
// which means that there is a commandAssignment, but not one with
// an exec function.
if (!conversion.value || conversion.value.exec) {
break;
}
// Previously we needed a way to hide commands depending context.
// We have not resurrected that feature yet, but if we do we should
// insert code here to ignore certain commands depending on the
// context/environment
argsUsed++;
}
this.commandAssignment.setConversion(conversion);
for (var i = 0; i < argsUsed; i++) {
args.shift();
}
// This could probably be re-written to consume args as we go
};
/**
* Work out which arguments are applicable to which parameters.
*/
Requisition.prototype._assign = function(args) {
if (!this.commandAssignment.value) {
this._unassigned.setUnassigned(args);
return;
}
if (args.length === 0) {
this.setBlankArguments();
this._unassigned.setBlank();
return;
}
// Create an error if the command does not take parameters, but we have
// been given them ...
if (this.assignmentCount === 0) {
this._unassigned.setUnassigned(args);
return;
}
// Special case: if there is only 1 parameter, and that's of type
// text, then we put all the params into the first param
if (this.assignmentCount === 1) {
var assignment = this.getAssignment(0);
if (assignment.param.type instanceof StringType) {
var arg = (args.length === 1) ?
args[0] :
new MergedArgument(args);
var conversion = assignment.param.type.parse(arg);
assignment.setConversion(conversion);
this._unassigned.setBlank();
return;
}
}
// Positional arguments can still be specified by name, but if they are
// then we need to ignore them when working them out positionally
var names = this.getParameterNames();
// We collect the arguments used in arrays here before assigning
var arrayArgs = {};
// Extract all the named parameters
this.getAssignments(false).forEach(function(assignment) {
// Loop over the arguments
// Using while rather than loop because we remove args as we go
var i = 0;
while (i < args.length) {
if (assignment.param.isKnownAs(args[i].text)) {
var arg = args.splice(i, 1)[0];
names = names.filter(function(test) {
return test !== assignment.param.name;
});
// boolean parameters don't have values, default to false
if (assignment.param.type instanceof BooleanType) {
arg = new TrueNamedArgument(null, arg);
}
else {
var valueArg = null;
if (i + 1 >= args.length) {
valueArg = args.splice(i, 1)[0];
}
arg = new NamedArgument(arg, valueArg);
}
if (assignment.param.type instanceof ArrayType) {
var arrayArg = arrayArgs[assignment.param.name];
if (!arrayArg) {
arrayArg = new ArrayArgument();
arrayArgs[assignment.param.name] = arrayArg;
}
arrayArg.addArgument(arg);
}
else {
var conversion = assignment.param.type.parse(arg);
assignment.setConversion(conversion);
}
}
else {
// Skip this parameter and handle as a positional parameter
i++;
}
}
}, this);
// What's left are positional parameters assign in order
names.forEach(function(name) {
var assignment = this.getAssignment(name);
// If not set positionally, and we can't set it non-positionally,
// we have to default it to prevent previous values surviving
if (!assignment.param.isPositionalAllowed) {
assignment.setBlank();
return;
}
// If this is a positional array argument, then it swallows the
// rest of the arguments.
if (assignment.param.type instanceof ArrayType) {
var arrayArg = arrayArgs[assignment.param.name];
if (!arrayArg) {
arrayArg = new ArrayArgument();
arrayArgs[assignment.param.name] = arrayArg;
}
arrayArg.addArguments(args);
args = [];
}
else {
var arg = (args.length > 0) ?
args.splice(0, 1)[0] :
new Argument();
var conversion = assignment.param.type.parse(arg);
assignment.setConversion(conversion);
}
}, this);
// Now we need to assign the array argument (if any)
Object.keys(arrayArgs).forEach(function(name) {
var assignment = this.getAssignment(name);
var conversion = assignment.param.type.parse(arrayArgs[name]);
assignment.setConversion(conversion);
}, this);
this._unassigned.setUnassigned(args);
};
exports.Requisition = Requisition;
/**
* A simple object to hold information about the output of a command
*/
function Output(options) {
options = options || {};
this.command = options.command || '';
this.args = options.args || {};
this.typed = options.typed || '';
this.canonical = options.canonical || '';
this.hidden = options.hidden === true ? true : false;
this.data = undefined;
this.completed = false;
this.error = false;
this.start = new Date();
this.onClose = util.createEvent('Output.onClose');
this.onChange = util.createEvent('Output.onChange');
}
/**
* Called when there is data to display
* @param data
*/
Output.prototype.complete = function(data) {
this.data = data;
this.end = new Date();
this.duration = this.end.getTime() - this.start.getTime();
this.completed = true;
this.onChange({ output: this });
};
/**
* Convert to a DOM element for display.
* @param element The DOM node to which the data should be written. Existing
* content of 'element' will be removed before 'outputData' is added.
*/
Output.prototype.toDom = function(element) {
util.clearElement(element);
var document = element.ownerDocument;
var output = this.data;
if (output == null) {
return;
}
var node;
if (typeof HTMLElement !== 'undefined' && output instanceof HTMLElement) {
node = output;
}
else if (output.isView) {
node = output.toDom(document);
}
else {
if (this.command.returnType === 'terminal') {
node = util.createElement(document, 'textarea');
node.classList.add('gcli-row-terminal');
node.readOnly = true;
}
else {
node = util.createElement(document, 'p');
}
util.setContents(node, output.toString());
}
element.appendChild(node);
};
/**
* Convert this object to a string so GCLI can be used in traditional character
* based terminals.
*/
Output.prototype.toString = function(document) {
var output = this.data;
if (output == null) {
return '';
}
if (typeof HTMLElement !== 'undefined' && output instanceof HTMLElement) {
return output.textContent;
}
if (output.isView) {
return output.toDom(document).textContent;
}
return output.toString();
};
exports.Output = Output;
/**
* Functions and data related to the execution of a command
*/
exports.createExecutionContext = function(requisition) {
return {
exec: requisition.exec.bind(requisition),
update: requisition.update.bind(requisition),
document: requisition.document,
environment: requisition.environment,
createView: view.createView,
createPromise: function() {
return new Promise();
}
};
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/promise', ['require', 'exports', 'module' ], function(require, exports, module) {
Components.utils.import("resource:///modules/devtools/Promise.jsm");
exports.Promise = Promise;
});
define("text!gcli/ui/intro.html", [], "\n" +
"<div>\n" +
" <p>\n" +
" GCLI is an experiment to create a highly usable <strong>graphical command\n" +
" line</strong> for developers. It's not a JavaScript\n" +
" <a href=\"https://en.wikipedia.org/wiki/Read<61>eval<61>print_loop\">REPL</a>, so\n" +
" it focuses on speed of input over JavaScript syntax and a rich display over\n" +
" monospace output.</p>\n" +
"\n" +
" <p>Type <span class=\"gcli-out-shortcut\">help</span> for a list of commands,\n" +
" or press <code>F1/Escape</code> to show/hide command hints.</p>\n" +
"\n" +
" <button onclick=\"${onGotIt}\" if=\"${showHideButton}\">Got it!</button>\n" +
"</div>\n" +
"");
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/focus', ['require', 'exports', 'module' , 'gcli/util', 'gcli/settings', 'gcli/l10n', 'gcli/canon'], function(require, exports, module) {
var util = require('gcli/util');
var settings = require('gcli/settings');
var l10n = require('gcli/l10n');
var canon = require('gcli/canon');
/**
* Record how much help the user wants from the tooltip
*/
var Eagerness = {
NEVER: 1,
SOMETIMES: 2,
ALWAYS: 3
};
var eagerHelperSettingSpec = {
name: 'eagerHelper',
type: {
name: 'selection',
lookup: [
{ name: 'never', value: Eagerness.NEVER },
{ name: 'sometimes', value: Eagerness.SOMETIMES },
{ name: 'always', value: Eagerness.ALWAYS },
]
},
defaultValue: 1,
description: l10n.lookup('eagerHelperDesc'),
ignoreTypeDifference: true
};
var eagerHelper;
/**
* Register (and unregister) the hide-intro setting
*/
exports.startup = function() {
eagerHelper = settings.addSetting(eagerHelperSettingSpec);
};
exports.shutdown = function() {
settings.removeSetting(eagerHelperSettingSpec);
eagerHelper = undefined;
};
/**
* FocusManager solves the problem of tracking focus among a set of nodes.
* The specific problem we are solving is when the hint element must be visible
* if either the command line or any of the inputs in the hint element has the
* focus, and invisible at other times, without hiding and showing the hint
* element even briefly as the focus changes between them.
* It does this simply by postponing the hide events by 250ms to see if
* something else takes focus.
* @param options Object containing user customization properties, including:
* - blurDelay (default=150ms)
* - slowTypingDelay (default=3000ms)
* - debug (default=false)
* - commandOutputManager (default=canon.commandOutputManager)
* @param components Object that links to other UI components. GCLI provided:
* - document
*/
function FocusManager(options, components) {
options = options || {};
this._document = components.document || document;
this._debug = options.debug || false;
this._blurDelay = options.blurDelay || 150;
this._window = this._document.defaultView;
this._commandOutputManager = options.commandOutputManager ||
canon.commandOutputManager;
this._commandOutputManager.onOutput.add(this._outputted, this);
this._blurDelayTimeout = null; // Result of setTimeout in delaying a blur
this._monitoredElements = []; // See addMonitoredElement()
this._isError = false;
this._hasFocus = false;
this._helpRequested = false;
this._recentOutput = false;
// Be more helpful if the user pauses
// this._slowTyping = false;
// this._keyPressTimeout = null;
// this._onSlowTyping = this._onSlowTyping.bind(this);
// this._slowTypingDelay = options.slowTypingDelay || 3000;
this.onVisibilityChange = util.createEvent('FocusManager.onVisibilityChange');
this._focused = this._focused.bind(this);
this._document.addEventListener('focus', this._focused, true);
eagerHelper.onChange.add(this._eagerHelperChanged, this);
this.isTooltipVisible = undefined;
this.isOutputVisible = undefined;
this._checkShow();
}
/**
* Avoid memory leaks
*/
FocusManager.prototype.destroy = function() {
eagerHelper.onChange.remove(this._eagerHelperChanged, this);
this._document.removeEventListener('focus', this._focused, true);
this._commandOutputManager.onOutput.remove(this._outputted, this);
for (var i = 0; i < this._monitoredElements.length; i++) {
var monitor = this._monitoredElements[i];
console.error('Hanging monitored element: ', monitor.element);
monitor.element.removeEventListener('focus', monitor.onFocus, true);
monitor.element.removeEventListener('blur', monitor.onBlur, true);
}
if (this._blurDelayTimeout) {
this._window.clearTimeout(this._blurDelayTimeout);
this._blurDelayTimeout = null;
}
// delete this._onSlowTyping;
delete this._focused;
delete this._document;
delete this._window;
delete this._commandOutputManager;
};
/**
* The easy way to include an element in the set of things that are part of the
* aggregate focus. Using [add|remove]MonitoredElement() is a simpler way of
* option than calling report[Focus|Blur]()
* @param element The element on which to track focus|blur events
* @param where Optional source string for debugging only
*/
FocusManager.prototype.addMonitoredElement = function(element, where) {
if (this._debug) {
console.log('FocusManager.addMonitoredElement(' + (where || 'unknown') + ')');
}
var monitor = {
element: element,
where: where,
onFocus: function() { this._reportFocus(where); }.bind(this),
onBlur: function() { this._reportBlur(where); }.bind(this)
};
element.addEventListener('focus', monitor.onFocus, true);
element.addEventListener('blur', monitor.onBlur, true);
this._monitoredElements.push(monitor);
};
/**
* Undo the effects of addMonitoredElement()
* @param element The element to stop tracking
* @param where Optional source string for debugging only
*/
FocusManager.prototype.removeMonitoredElement = function(element, where) {
if (this._debug) {
console.log('FocusManager.removeMonitoredElement(' + (where || 'unknown') + ')');
}
var newMonitoredElements = this._monitoredElements.filter(function(monitor) {
if (monitor.element === element) {
element.removeEventListener('focus', monitor.onFocus, true);
element.removeEventListener('blur', monitor.onBlur, true);
return false;
}
return true;
});
this._monitoredElements = newMonitoredElements;
};
/**
* Monitor for new command executions
*/
FocusManager.prototype.updatePosition = function(dimensions) {
var ev = {
tooltipVisible: this.isTooltipVisible,
outputVisible: this.isOutputVisible
};
this.onVisibilityChange(ev);
};
/**
* Monitor for new command executions
*/
FocusManager.prototype._outputted = function(ev) {
this._recentOutput = true;
this._helpRequested = false;
this._checkShow();
};
/**
* We take a focus event anywhere to be an indication that we might be about
* to lose focus
*/
FocusManager.prototype._focused = function() {
this._reportBlur('document');
};
/**
* Some component has received a 'focus' event. This sets the internal status
* straight away and informs the listeners
* @param where Optional source string for debugging only
*/
FocusManager.prototype._reportFocus = function(where) {
if (this._debug) {
console.log('FocusManager._reportFocus(' + (where || 'unknown') + ')');
}
// this._resetSlowTypingAlarm();
if (this._blurDelayTimeout) {
if (this._debug) {
console.log('FocusManager.cancelBlur');
}
this._window.clearTimeout(this._blurDelayTimeout);
this._blurDelayTimeout = null;
}
if (!this._hasFocus) {
this._hasFocus = true;
}
this._checkShow();
};
/**
* Some component has received a 'blur' event. This waits for a while to see if
* we are going to get any subsequent 'focus' events and then sets the internal
* status and informs the listeners
* @param where Optional source string for debugging only
*/
FocusManager.prototype._reportBlur = function(where) {
if (this._debug) {
console.log('FocusManager._reportBlur(' + where + ')');
}
// this._cancelSlowTypingAlarm();
if (this._hasFocus) {
if (this._blurDelayTimeout) {
if (this._debug) {
console.log('FocusManager.blurPending');
}
return;
}
this._blurDelayTimeout = this._window.setTimeout(function() {
if (this._debug) {
console.log('FocusManager.blur');
}
this._hasFocus = false;
this._checkShow();
this._blurDelayTimeout = null;
}.bind(this), this._blurDelay);
}
};
/**
* Called on keypress or new focus. Sets off a timer to explode if the user
* stops typing.
*/
FocusManager.prototype._resetSlowTypingAlarm = function() {
// this._cancelSlowTypingAlarm();
// this._keyPressTimeout = this._window.setTimeout(this._onSlowTyping,
// this._slowTypingDelay);
};
/**
* Don't kick off a slow typing alarm
*/
FocusManager.prototype._cancelSlowTypingAlarm = function() {
// if (this._keyPressTimeout) {
// this._window.clearTimeout(this._keyPressTimeout);
// this._keyPressTimeout = null;
// }
// this._slowTyping = false;
};
/**
* Called from the key-press timeout
*/
FocusManager.prototype._onSlowTyping = function() {
// this._slowTyping = true;
// this._checkShow();
};
/**
* The setting has changed
*/
FocusManager.prototype._eagerHelperChanged = function() {
this._checkShow();
};
/**
* The inputter tells us about keyboard events so we can decide to delay
* showing the tooltip element, (or if the keypress is F1, show it now)
*/
FocusManager.prototype.onInputChange = function(ev) {
// this._resetSlowTypingAlarm();
// this._slowTyping = false;
this._recentOutput = false;
this._checkShow();
};
/**
* Generally called for something like a F1 key press, when the user explicitly
* wants help
*/
FocusManager.prototype.helpRequest = function() {
if (this._debug) {
console.log('FocusManager.helpRequest');
}
// this._cancelSlowTypingAlarm();
// this._slowTyping = true;
this._helpRequested = true;
this._recentOutput = false;
this._checkShow();
};
/**
* Generally called for something like a ESC key press, when the user explicitly
* wants to get rid of the help
*/
FocusManager.prototype.removeHelp = function() {
if (this._debug) {
console.log('FocusManager.removeHelp');
}
// this._cancelSlowTypingAlarm();
// this._slowTyping = false;
this._importantFieldFlag = false;
this._isError = false;
this._helpRequested = false;
this._recentOutput = false;
this._checkShow();
};
/**
* Set to true whenever a field thinks it's output is important
*/
FocusManager.prototype.setImportantFieldFlag = function(flag) {
if (this._debug) {
console.log('FocusManager.setImportantFieldFlag', flag);
}
this._importantFieldFlag = flag;
this._checkShow();
};
/**
* Set to true whenever a field thinks it's output is important
*/
FocusManager.prototype.setError = function(isError) {
if (this._debug) {
console.log('FocusManager._isError', isError);
}
this._isError = isError;
this._checkShow();
};
/**
* Helper to compare the current showing state with the value calculated by
* _shouldShow() and take appropriate action
*/
FocusManager.prototype._checkShow = function() {
var fire = false;
var ev = {
tooltipVisible: this.isTooltipVisible,
outputVisible: this.isOutputVisible
};
var showTooltip = this._shouldShowTooltip();
if (this.isTooltipVisible !== showTooltip.visible) {
ev.tooltipVisible = this.isTooltipVisible = showTooltip.visible;
fire = true;
}
var showOutput = this._shouldShowOutput();
if (this.isOutputVisible !== showOutput.visible) {
ev.outputVisible = this.isOutputVisible = showOutput.visible;
fire = true;
}
if (fire) {
if (this._debug) {
console.debug('FocusManager.onVisibilityChange', ev);
}
this.onVisibilityChange(ev);
}
};
/**
* Calculate if we should be showing or hidden taking into account all the
* available inputs
*/
FocusManager.prototype._shouldShowTooltip = function() {
if (eagerHelper.value === Eagerness.NEVER) {
return { visible: false, reason: 'eagerHelper !== NEVER' };
}
if (eagerHelper.value === Eagerness.ALWAYS) {
return { visible: true, reason: 'eagerHelper !== ALWAYS' };
}
if (this._isError) {
return { visible: true, reason: 'isError' };
}
if (this._helpRequested) {
return { visible: true, reason: 'helpRequested' };
}
if (this._importantFieldFlag) {
return { visible: true, reason: 'importantFieldFlag' };
}
// if (this._slowTyping) {
// return { visible: true, reason: 'slowTyping' };
// }
return { visible: false, reason: 'default' };
};
/**
* Calculate if we should be showing or hidden taking into account all the
* available inputs
*/
FocusManager.prototype._shouldShowOutput = function() {
if (this._recentOutput) {
return { visible: true, reason: 'recentOutput' };
}
return { visible: false, reason: 'default' };
};
exports.FocusManager = FocusManager;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/fields/basic', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/argument', 'gcli/types', 'gcli/types/basic', 'gcli/ui/fields'], function(require, exports, module) {
var util = require('gcli/util');
var l10n = require('gcli/l10n');
var Argument = require('gcli/argument').Argument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var FalseNamedArgument = require('gcli/argument').FalseNamedArgument;
var ArrayArgument = require('gcli/argument').ArrayArgument;
var Conversion = require('gcli/types').Conversion;
var ArrayConversion = require('gcli/types').ArrayConversion;
var StringType = require('gcli/types/basic').StringType;
var NumberType = require('gcli/types/basic').NumberType;
var BooleanType = require('gcli/types/basic').BooleanType;
var DeferredType = require('gcli/types/basic').DeferredType;
var ArrayType = require('gcli/types/basic').ArrayType;
var Field = require('gcli/ui/fields').Field;
var fields = require('gcli/ui/fields');
/**
* Registration and de-registration.
*/
exports.startup = function() {
fields.addField(StringField);
fields.addField(NumberField);
fields.addField(BooleanField);
fields.addField(DeferredField);
fields.addField(ArrayField);
};
exports.shutdown = function() {
fields.removeField(StringField);
fields.removeField(NumberField);
fields.removeField(BooleanField);
fields.removeField(DeferredField);
fields.removeField(ArrayField);
};
/**
* A field that allows editing of strings
*/
function StringField(type, options) {
Field.call(this, type, options);
this.arg = new Argument();
this.element = util.createElement(this.document, 'input');
this.element.type = 'text';
this.element.classList.add('gcli-field');
this.onInputChange = this.onInputChange.bind(this);
this.element.addEventListener('keyup', this.onInputChange, false);
this.onFieldChange = util.createEvent('StringField.onFieldChange');
}
StringField.prototype = Object.create(Field.prototype);
StringField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.element.removeEventListener('keyup', this.onInputChange, false);
delete this.element;
delete this.document;
delete this.onInputChange;
};
StringField.prototype.setConversion = function(conversion) {
this.arg = conversion.arg;
this.element.value = conversion.arg.text;
this.setMessage(conversion.message);
};
StringField.prototype.getConversion = function() {
// This tweaks the prefix/suffix of the argument to fit
this.arg = this.arg.beget(this.element.value, { prefixSpace: true });
return this.type.parse(this.arg);
};
StringField.claim = function(type) {
return type instanceof StringType ? Field.MATCH : Field.BASIC;
};
/**
* A field that allows editing of numbers using an [input type=number] field
*/
function NumberField(type, options) {
Field.call(this, type, options);
this.arg = new Argument();
this.element = util.createElement(this.document, 'input');
this.element.type = 'number';
if (this.type.max) {
this.element.max = this.type.max;
}
if (this.type.min) {
this.element.min = this.type.min;
}
if (this.type.step) {
this.element.step = this.type.step;
}
this.onInputChange = this.onInputChange.bind(this);
this.element.addEventListener('keyup', this.onInputChange, false);
this.onFieldChange = util.createEvent('NumberField.onFieldChange');
}
NumberField.prototype = Object.create(Field.prototype);
NumberField.claim = function(type) {
return type instanceof NumberType ? Field.MATCH : Field.NO_MATCH;
};
NumberField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.element.removeEventListener('keyup', this.onInputChange, false);
delete this.element;
delete this.document;
delete this.onInputChange;
};
NumberField.prototype.setConversion = function(conversion) {
this.arg = conversion.arg;
this.element.value = conversion.arg.text;
this.setMessage(conversion.message);
};
NumberField.prototype.getConversion = function() {
this.arg = this.arg.beget(this.element.value, { prefixSpace: true });
return this.type.parse(this.arg);
};
/**
* A field that uses a checkbox to toggle a boolean field
*/
function BooleanField(type, options) {
Field.call(this, type, options);
this.name = options.name;
this.named = options.named;
this.element = util.createElement(this.document, 'input');
this.element.type = 'checkbox';
this.element.id = 'gcliForm' + this.name;
this.onInputChange = this.onInputChange.bind(this);
this.element.addEventListener('change', this.onInputChange, false);
this.onFieldChange = util.createEvent('BooleanField.onFieldChange');
}
BooleanField.prototype = Object.create(Field.prototype);
BooleanField.claim = function(type) {
return type instanceof BooleanType ? Field.MATCH : Field.NO_MATCH;
};
BooleanField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.element.removeEventListener('change', this.onInputChange, false);
delete this.element;
delete this.document;
delete this.onInputChange;
};
BooleanField.prototype.setConversion = function(conversion) {
this.element.checked = conversion.value;
this.setMessage(conversion.message);
};
BooleanField.prototype.getConversion = function() {
var arg;
if (this.named) {
arg = this.element.checked ?
new TrueNamedArgument(this.name) :
new FalseNamedArgument();
}
else {
arg = new Argument(' ' + this.element.checked);
}
return this.type.parse(arg);
};
/**
* A field that works with deferred types by delaying resolution until that
* last possible time
*/
function DeferredField(type, options) {
Field.call(this, type, options);
this.options = options;
this.requisition.onAssignmentChange.add(this.update, this);
this.element = util.createElement(this.document, 'div');
this.update();
this.onFieldChange = util.createEvent('DeferredField.onFieldChange');
}
DeferredField.prototype = Object.create(Field.prototype);
DeferredField.prototype.update = function() {
var subtype = this.type.defer();
if (subtype === this.subtype) {
return;
}
if (this.field) {
this.field.onFieldChange.remove(this.fieldChanged, this);
this.field.destroy();
}
this.subtype = subtype;
this.field = fields.getField(subtype, this.options);
this.field.onFieldChange.add(this.fieldChanged, this);
util.clearElement(this.element);
this.element.appendChild(this.field.element);
};
DeferredField.claim = function(type) {
return type instanceof DeferredType ? Field.MATCH : Field.NO_MATCH;
};
DeferredField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.requisition.onAssignmentChange.remove(this.update, this);
delete this.element;
delete this.document;
delete this.onInputChange;
};
DeferredField.prototype.setConversion = function(conversion) {
this.field.setConversion(conversion);
};
DeferredField.prototype.getConversion = function() {
return this.field.getConversion();
};
Object.defineProperty(DeferredField.prototype, 'isImportant', {
get: function() {
return this.field.isImportant;
},
enumerable: true
});
/**
* Adds add/delete buttons to a normal field allowing there to be many values
* given for a parameter.
*/
function ArrayField(type, options) {
Field.call(this, type, options);
this.options = options;
this._onAdd = this._onAdd.bind(this);
this.members = [];
// <div class=gcliArrayParent save="${element}">
this.element = util.createElement(this.document, 'div');
this.element.classList.add('gcli-array-parent');
// <button class=gcliArrayMbrAdd onclick="${_onAdd}" save="${addButton}">Add
this.addButton = util.createElement(this.document, 'button');
this.addButton.classList.add('gcli-array-member-add');
this.addButton.addEventListener('click', this._onAdd, false);
this.addButton.innerHTML = l10n.lookup('fieldArrayAdd');
this.element.appendChild(this.addButton);
// <div class=gcliArrayMbrs save="${mbrElement}">
this.container = util.createElement(this.document, 'div');
this.container.classList.add('gcli-array-members');
this.element.appendChild(this.container);
this.onInputChange = this.onInputChange.bind(this);
this.onFieldChange = util.createEvent('ArrayField.onFieldChange');
}
ArrayField.prototype = Object.create(Field.prototype);
ArrayField.claim = function(type) {
return type instanceof ArrayType ? Field.MATCH : Field.NO_MATCH;
};
ArrayField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.addButton.removeEventListener('click', this._onAdd, false);
};
ArrayField.prototype.setConversion = function(conversion) {
// BUG 653568: this is too brutal - it removes focus from any the current field
util.clearElement(this.container);
this.members = [];
conversion.conversions.forEach(function(subConversion) {
this._onAdd(null, subConversion);
}, this);
};
ArrayField.prototype.getConversion = function() {
var conversions = [];
var arrayArg = new ArrayArgument();
for (var i = 0; i < this.members.length; i++) {
var conversion = this.members[i].field.getConversion();
conversions.push(conversion);
arrayArg.addArgument(conversion.arg);
}
return new ArrayConversion(conversions, arrayArg);
};
ArrayField.prototype._onAdd = function(ev, subConversion) {
// <div class=gcliArrayMbr save="${element}">
var element = util.createElement(this.document, 'div');
element.classList.add('gcli-array-member');
this.container.appendChild(element);
// ${field.element}
var field = fields.getField(this.type.subtype, this.options);
field.onFieldChange.add(function() {
var conversion = this.getConversion();
this.onFieldChange({ conversion: conversion });
this.setMessage(conversion.message);
}, this);
if (subConversion) {
field.setConversion(subConversion);
}
element.appendChild(field.element);
// <div class=gcliArrayMbrDel onclick="${_onDel}">
var delButton = util.createElement(this.document, 'button');
delButton.classList.add('gcli-array-member-del');
delButton.addEventListener('click', this._onDel, false);
delButton.innerHTML = l10n.lookup('fieldArrayDel');
element.appendChild(delButton);
var member = {
element: element,
field: field,
parent: this
};
member.onDelete = function() {
this.parent.container.removeChild(this.element);
this.parent.members = this.parent.members.filter(function(test) {
return test !== this;
});
this.parent.onInputChange();
}.bind(member);
delButton.addEventListener('click', member.onDelete, false);
this.members.push(member);
};
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/fields', ['require', 'exports', 'module' , 'gcli/util', 'gcli/types/basic'], function(require, exports, module) {
var util = require('gcli/util');
var KeyEvent = require('gcli/util').KeyEvent;
var BlankType = require('gcli/types/basic').BlankType;
/**
* A Field is a way to get input for a single parameter.
* This class is designed to be inherited from. It's important that all
* subclasses have a similar constructor signature because they are created
* via getField(...)
* @param type The type to use in conversions
* @param options A set of properties to help fields configure themselves:
* - document: The document we use in calling createElement
* - named: Is this parameter named? That is to say, are positional
* arguments disallowed, if true, then we need to provide updates to
* the command line that explicitly name the parameter in use
* (e.g. --verbose, or --name Fred rather than just true or Fred)
* - name: If this parameter is named, what name should we use
* - requisition: The requisition that we're attached to
* - required: Boolean to indicate if this is a mandatory field
*/
function Field(type, options) {
this.type = type;
this.document = options.document;
this.requisition = options.requisition;
}
/**
* Subclasses should assign their element with the DOM node that gets added
* to the 'form'. It doesn't have to be an input node, just something that
* contains it.
*/
Field.prototype.element = undefined;
/**
* Indicates that this field should drop any resources that it has created
*/
Field.prototype.destroy = function() {
delete this.messageElement;
};
/**
* Update this field display with the value from this conversion.
* Subclasses should provide an implementation of this function.
*/
Field.prototype.setConversion = function(conversion) {
throw new Error('Field should not be used directly');
};
/**
* Extract a conversion from the values in this field.
* Subclasses should provide an implementation of this function.
*/
Field.prototype.getConversion = function() {
throw new Error('Field should not be used directly');
};
/**
* Set the element where messages and validation errors will be displayed
* @see setMessage()
*/
Field.prototype.setMessageElement = function(element) {
this.messageElement = element;
};
/**
* Display a validation message in the UI
*/
Field.prototype.setMessage = function(message) {
if (this.messageElement) {
if (message == null) {
message = '';
}
util.setContents(this.messageElement, message);
}
};
/**
* Method to be called by subclasses when their input changes, which allows us
* to properly pass on the onFieldChange event.
*/
Field.prototype.onInputChange = function(ev) {
var conversion = this.getConversion();
this.onFieldChange({ conversion: conversion });
this.setMessage(conversion.message);
if (ev.keyCode === KeyEvent.DOM_VK_RETURN) {
this.requisition.exec();
}
};
/**
* Some fields contain information that is more important to the user, for
* example error messages and completion menus.
*/
Field.prototype.isImportant = false;
/**
* 'static/abstract' method to allow implementations of Field to lay a claim
* to a type. This allows claims of various strength to be weighted up.
* See the Field.*MATCH values.
*/
Field.claim = function() {
throw new Error('Field should not be used directly');
};
/**
* About minimalism - If we're producing a dialog, we want a field for every
* parameter. If we're providing a quick tooltip, we only want a field when
* it's really going to help.
* The getField() function takes an option of 'tooltip: true'. Fields are
* expected to reply with a TOOLTIP_* constant if they should be shown in the
* tooltip case.
*/
Field.TOOLTIP_MATCH = 5; // A best match, that works for a tooltip
Field.TOOLTIP_DEFAULT = 4; // A default match that should show in a tooltip
Field.MATCH = 3; // Match, but ignorable if we're being minimalist
Field.DEFAULT = 2; // This is a default (non-minimalist) match
Field.BASIC = 1; // OK in an emergency. i.e. assume Strings
Field.NO_MATCH = 0; // This field can't help with the given type
exports.Field = Field;
/**
* Internal array of known fields
*/
var fieldCtors = [];
/**
* Add a field definition by field constructor
* @param fieldCtor Constructor function of new Field
*/
exports.addField = function(fieldCtor) {
if (typeof fieldCtor !== 'function') {
console.error('addField erroring on ', fieldCtor);
throw new Error('addField requires a Field constructor');
}
fieldCtors.push(fieldCtor);
};
/**
* Remove a Field definition
* @param field A previously registered field, specified either with a field
* name or from the field name
*/
exports.removeField = function(field) {
if (typeof field !== 'string') {
fields = fields.filter(function(test) {
return test !== field;
});
delete fields[field];
}
else if (field instanceof Field) {
removeField(field.name);
}
else {
console.error('removeField erroring on ', field);
throw new Error('removeField requires an instance of Field');
}
};
/**
* Find the best possible matching field from the specification of the type
* of field required.
* @param type An instance of Type that we will represent
* @param options A set of properties that we should attempt to match, and use
* in the construction of the new field object:
* - document: The document to use in creating new elements
* - name: The parameter name, (i.e. assignment.param.name)
* - requisition: The requisition we're monitoring,
* - required: Is this a required parameter (i.e. param.isDataRequired)
* - named: Is this a named parameters (i.e. !param.isPositionalAllowed)
* @return A newly constructed field that best matches the input options
*/
exports.getField = function(type, options) {
var ctor;
var highestClaim = -1;
fieldCtors.forEach(function(fieldCtor) {
var claim = fieldCtor.claim(type);
if (claim > highestClaim) {
highestClaim = claim;
ctor = fieldCtor;
}
});
if (!ctor) {
console.error('Unknown field type ', type, ' in ', fieldCtors);
throw new Error('Can\'t find field for ' + type);
}
if (options.tooltip && highestClaim < Field.TOOLTIP_DEFAULT) {
return new BlankField(type, options);
}
return new ctor(type, options);
};
/**
* For use with deferred types that do not yet have anything to resolve to.
* BlankFields are not for general use.
*/
function BlankField(type, options) {
Field.call(this, type, options);
this.element = util.createElement(this.document, 'div');
this.onFieldChange = util.createEvent('BlankField.onFieldChange');
}
BlankField.prototype = Object.create(Field.prototype);
BlankField.claim = function(type) {
return type instanceof BlankType ? Field.MATCH : Field.NO_MATCH;
};
BlankField.prototype.setConversion = function(conversion) {
this.setMessage(conversion.message);
};
BlankField.prototype.getConversion = function() {
return this.type.parse(new Argument());
};
exports.addField(BlankField);
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/fields/javascript', ['require', 'exports', 'module' , 'gcli/util', 'gcli/argument', 'gcli/types/javascript', 'gcli/ui/fields/menu', 'gcli/ui/fields'], function(require, exports, module) {
var util = require('gcli/util');
var Argument = require('gcli/argument').Argument;
var JavascriptType = require('gcli/types/javascript').JavascriptType;
var Menu = require('gcli/ui/fields/menu').Menu;
var Field = require('gcli/ui/fields').Field;
var fields = require('gcli/ui/fields');
/**
* Registration and de-registration.
*/
exports.startup = function() {
fields.addField(JavascriptField);
};
exports.shutdown = function() {
fields.removeField(JavascriptField);
};
/**
* A field that allows editing of javascript
*/
function JavascriptField(type, options) {
Field.call(this, type, options);
this.onInputChange = this.onInputChange.bind(this);
this.arg = new Argument('', '{ ', ' }');
this.element = util.createElement(this.document, 'div');
this.input = util.createElement(this.document, 'input');
this.input.type = 'text';
this.input.addEventListener('keyup', this.onInputChange, false);
this.input.classList.add('gcli-field');
this.input.classList.add('gcli-field-javascript');
this.element.appendChild(this.input);
this.menu = new Menu({
document: this.document,
field: true,
type: type
});
this.element.appendChild(this.menu.element);
this.setConversion(this.type.parse(new Argument('')));
this.onFieldChange = util.createEvent('JavascriptField.onFieldChange');
// i.e. Register this.onItemClick as the default action for a menu click
this.menu.onItemClick.add(this.itemClicked, this);
}
JavascriptField.prototype = Object.create(Field.prototype);
JavascriptField.claim = function(type) {
return type instanceof JavascriptType ? Field.TOOLTIP_MATCH : Field.NO_MATCH;
};
JavascriptField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.input.removeEventListener('keyup', this.onInputChange, false);
this.menu.onItemClick.remove(this.itemClicked, this);
this.menu.destroy();
delete this.element;
delete this.input;
delete this.menu;
delete this.document;
delete this.onInputChange;
};
JavascriptField.prototype.setConversion = function(conversion) {
this.arg = conversion.arg;
this.input.value = conversion.arg.text;
var prefixLen = 0;
if (this.type instanceof JavascriptType) {
var typed = conversion.arg.text;
var lastDot = typed.lastIndexOf('.');
if (lastDot !== -1) {
prefixLen = lastDot;
}
}
var items = [];
var predictions = conversion.getPredictions();
predictions.forEach(function(item) {
// Commands can be hidden
if (!item.hidden) {
items.push({
name: item.name.substring(prefixLen),
complete: item.name,
description: item.description || ''
});
}
}, this);
this.menu.show(items);
this.setMessage(conversion.message);
};
JavascriptField.prototype.itemClicked = function(ev) {
this.onFieldChange(ev);
this.setMessage(ev.conversion.message);
};
JavascriptField.prototype.onInputChange = function(ev) {
this.item = ev.currentTarget.item;
var conversion = this.getConversion();
this.onFieldChange({ conversion: conversion });
this.setMessage(conversion.message);
};
JavascriptField.prototype.getConversion = function() {
// This tweaks the prefix/suffix of the argument to fit
this.arg = this.arg.beget(this.input.value, { normalize: true });
return this.type.parse(this.arg);
};
JavascriptField.DEFAULT_VALUE = '__JavascriptField.DEFAULT_VALUE';
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/fields/menu', ['require', 'exports', 'module' , 'gcli/util', 'gcli/argument', 'gcli/canon', 'gcli/ui/domtemplate', 'text!gcli/ui/fields/menu.css', 'text!gcli/ui/fields/menu.html'], function(require, exports, module) {
var util = require('gcli/util');
var Argument = require('gcli/argument').Argument;
var canon = require('gcli/canon');
var domtemplate = require('gcli/ui/domtemplate');
var menuCss = require('text!gcli/ui/fields/menu.css');
var menuHtml = require('text!gcli/ui/fields/menu.html');
/**
* Menu is a display of the commands that are possible given the state of a
* requisition.
* @param options A way to customize the menu display. Valid options are:
* - field: [boolean] Turns the menu display into a drop-down for use inside a
* JavascriptField.
* - document: The document to use in creating widgets
* - menuClass: Custom class name when generating the top level element
* which allows different layout systems
* - type: The version of SelectionType that we're picking an option from
*/
function Menu(options) {
options = options || {};
this.document = options.document || document;
this.type = options.type;
// FF can be really hard to debug if doc is null, so we check early on
if (!this.document) {
throw new Error('No document');
}
this.element = util.createElement(this.document, 'div');
this.element.classList.add(options.menuClass || 'gcli-menu');
if (options && options.field) {
this.element.classList.add(options.menuFieldClass || 'gcli-menu-field');
}
// Pull the HTML into the DOM, but don't add it to the document
if (menuCss != null) {
util.importCss(menuCss, this.document, 'gcli-menu');
}
this.template = util.toDom(this.document, menuHtml);
this.templateOptions = { blankNullUndefined: true, stack: 'menu.html' };
// Contains the items that should be displayed
this.items = null;
this.onItemClick = util.createEvent('Menu.onItemClick');
}
/**
* Avoid memory leaks
*/
Menu.prototype.destroy = function() {
delete this.element;
delete this.items;
delete this.template;
};
/**
* The default is to do nothing when someone clicks on the menu.
* This is called from template.html
* @param ev The click event from the browser
*/
Menu.prototype.onItemClickInternal = function(ev) {
var name = ev.currentTarget.querySelector('.gcli-menu-name').innerHTML;
var arg = new Argument(name);
arg.suffix = ' ';
var conversion = this.type.parse(arg);
this.onItemClick({ conversion: conversion });
};
/**
* Display a number of items in the menu (or hide the menu if there is nothing
* to display)
* @param items The items to show in the menu
* @param match Matching text to highlight in the output
*/
Menu.prototype.show = function(items, match) {
this.items = items.filter(function(item) {
return item.hidden === undefined || item.hidden !== true;
}.bind(this));
if (match) {
this.items = this.items.map(function(item) {
return gethighlightingProxy(item, match, this.template.ownerDocument);
}.bind(this));
}
if (this.items.length === 0) {
this.element.style.display = 'none';
return;
}
var options = this.template.cloneNode(true);
domtemplate.template(options, this, this.templateOptions);
util.clearElement(this.element);
this.element.appendChild(options);
this.element.style.display = 'block';
};
/**
* Create a proxy around an item that highlights matching text
*/
function gethighlightingProxy(item, match, document) {
if (typeof Proxy === 'undefined') {
return item;
}
return Proxy.create({
get: function(rcvr, name) {
var value = item[name];
if (name !== 'name') {
return value;
}
var startMatch = value.indexOf(match);
if (startMatch === -1) {
return value;
}
var before = value.substr(0, startMatch);
var after = value.substr(startMatch + match.length);
var parent = document.createElement('span');
parent.appendChild(document.createTextNode(before));
var highlight = document.createElement('span');
highlight.classList.add('gcli-menu-typed');
highlight.appendChild(document.createTextNode(match));
parent.appendChild(highlight);
parent.appendChild(document.createTextNode(after));
return parent;
}
});
}
/**
* Highlight a given option
*/
Menu.prototype.setChoiceIndex = function(choice) {
var nodes = this.element.querySelectorAll('.gcli-menu-option');
for (var i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('gcli-menu-highlight');
}
if (choice == null) {
return;
}
if (nodes.length <= choice) {
console.error('Cant highlight ' + choice + '. Only ' + nodes.length + ' options');
return;
}
nodes.item(choice).classList.add('gcli-menu-highlight');
};
/**
* Allow the inputter to use RETURN to chose the current menu item when
* it can't execute the command line
*/
Menu.prototype.selectChoice = function() {
var selected = this.element.querySelector('.gcli-menu-highlight .gcli-menu-name');
if (selected) {
var name = selected.innerHTML;
var arg = new Argument(name);
arg.suffix = ' ';
var conversion = this.type.parse(arg);
this.onItemClick({ conversion: conversion });
}
};
/**
* Hide the menu
*/
Menu.prototype.hide = function() {
this.element.style.display = 'none';
};
/**
* Change how much vertical space this menu can take up
*/
Menu.prototype.setMaxHeight = function(height) {
this.element.style.maxHeight = height + 'px';
};
exports.Menu = Menu;
});
define("text!gcli/ui/fields/menu.css", [], "");
define("text!gcli/ui/fields/menu.html", [], "\n" +
"<table class=\"gcli-menu-template\" aria-live=\"polite\">\n" +
" <tr class=\"gcli-menu-option\" foreach=\"item in ${items}\"\n" +
" onclick=\"${onItemClickInternal}\" title=\"${item.manual}\">\n" +
" <td class=\"gcli-menu-name\">${item.name}</td>\n" +
" <td class=\"gcli-menu-desc\">${item.description}</td>\n" +
" </tr>\n" +
"</table>\n" +
"");
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/fields/selection', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/argument', 'gcli/types', 'gcli/types/basic', 'gcli/types/selection', 'gcli/ui/fields/menu', 'gcli/ui/fields'], function(require, exports, module) {
var util = require('gcli/util');
var l10n = require('gcli/l10n');
var Argument = require('gcli/argument').Argument;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var BooleanType = require('gcli/types/basic').BooleanType;
var SelectionType = require('gcli/types/selection').SelectionType;
var Menu = require('gcli/ui/fields/menu').Menu;
var Field = require('gcli/ui/fields').Field;
var fields = require('gcli/ui/fields');
/**
* Registration and de-registration.
*/
exports.startup = function() {
fields.addField(SelectionField);
fields.addField(SelectionTooltipField);
};
exports.shutdown = function() {
fields.removeField(SelectionField);
fields.removeField(SelectionTooltipField);
};
/**
* Model an instanceof SelectionType as a select input box.
* <p>There are 3 slightly overlapping concepts to be aware of:
* <ul>
* <li>value: This is the (probably non-string) value, known as a value by the
* assignment
* <li>optValue: This is the text value as known by the DOM option element, as
* in &lt;option value=???%gt...
* <li>optText: This is the contents of the DOM option element.
* </ul>
*/
function SelectionField(type, options) {
Field.call(this, type, options);
this.items = [];
this.element = util.createElement(this.document, 'select');
this.element.classList.add('gcli-field');
this._addOption({
name: l10n.lookupFormat('fieldSelectionSelect', [ options.name ])
});
var lookup = this.type.getLookup();
lookup.forEach(this._addOption, this);
this.onInputChange = this.onInputChange.bind(this);
this.element.addEventListener('change', this.onInputChange, false);
this.onFieldChange = util.createEvent('SelectionField.onFieldChange');
}
SelectionField.prototype = Object.create(Field.prototype);
SelectionField.claim = function(type) {
if (type instanceof BooleanType) {
return Field.BASIC;
}
return type instanceof SelectionType ? Field.DEFAULT : Field.NO_MATCH;
};
SelectionField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.element.removeEventListener('change', this.onInputChange, false);
delete this.element;
delete this.document;
delete this.onInputChange;
};
SelectionField.prototype.setConversion = function(conversion) {
var index;
this.items.forEach(function(item) {
if (item.value && item.value === conversion.value) {
index = item.index;
}
}, this);
this.element.value = index;
this.setMessage(conversion.message);
};
SelectionField.prototype.getConversion = function() {
var item = this.items[this.element.value];
return this.type.parse(new Argument(item.name, ' '));
};
SelectionField.prototype._addOption = function(item) {
item.index = this.items.length;
this.items.push(item);
var option = util.createElement(this.document, 'option');
option.innerHTML = item.name;
option.value = item.index;
this.element.appendChild(option);
};
/**
* A field that allows editing of javascript
*/
function SelectionTooltipField(type, options) {
Field.call(this, type, options);
this.onInputChange = this.onInputChange.bind(this);
this.arg = new Argument();
this.menu = new Menu({ document: this.document, type: type });
this.element = this.menu.element;
this.onFieldChange = util.createEvent('SelectionTooltipField.onFieldChange');
// i.e. Register this.onItemClick as the default action for a menu click
this.menu.onItemClick.add(this.itemClicked, this);
}
SelectionTooltipField.prototype = Object.create(Field.prototype);
SelectionTooltipField.claim = function(type) {
return type.getType() instanceof SelectionType ? Field.TOOLTIP_MATCH : Field.NO_MATCH;
};
SelectionTooltipField.prototype.destroy = function() {
Field.prototype.destroy.call(this);
this.menu.onItemClick.remove(this.itemClicked, this);
this.menu.destroy();
delete this.element;
delete this.document;
delete this.onInputChange;
};
SelectionTooltipField.prototype.setConversion = function(conversion) {
this.arg = conversion.arg;
var items = conversion.getPredictions().map(function(prediction) {
// If the prediction value is an 'item' (that is an object with a name and
// description) then use that, otherwise use the prediction itself, because
// at least that has a name.
return prediction.value.description ? prediction.value : prediction;
}, this);
this.menu.show(items, conversion.arg.text);
this.setMessage(conversion.message);
};
SelectionTooltipField.prototype.itemClicked = function(ev) {
this.onFieldChange(ev);
this.setMessage(ev.conversion.message);
};
SelectionTooltipField.prototype.onInputChange = function(ev) {
this.item = ev.currentTarget.item;
var conversion = this.getConversion();
this.onFieldChange({ conversion: conversion });
this.setMessage(conversion.message);
};
SelectionTooltipField.prototype.getConversion = function() {
// This tweaks the prefix/suffix of the argument to fit
this.arg = this.arg.beget('typed', { normalize: true });
return this.type.parse(this.arg);
};
/**
* Allow the menu to highlight the correct prediction choice
*/
SelectionTooltipField.prototype.setChoiceIndex = function(choice) {
this.menu.setChoiceIndex(choice);
};
/**
* Allow the inputter to use RETURN to chose the current menu item when
* it can't execute the command line
*/
SelectionTooltipField.prototype.selectChoice = function() {
this.menu.selectChoice();
};
Object.defineProperty(SelectionTooltipField.prototype, 'isImportant', {
get: function() {
return this.type.name !== 'command';
},
enumerable: true
});
SelectionTooltipField.DEFAULT_VALUE = '__SelectionTooltipField.DEFAULT_VALUE';
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/commands/help', ['require', 'exports', 'module' , 'gcli/canon', 'gcli/l10n', 'gcli/ui/view', 'text!gcli/commands/help_man.html', 'text!gcli/commands/help_list.html', 'text!gcli/commands/help.css'], function(require, exports, module) {
var help = exports;
var canon = require('gcli/canon');
var l10n = require('gcli/l10n');
var view = require('gcli/ui/view');
// Storing the HTML on exports allows other builds to alter the help template
// but still allowing dryice to do it's dependency thing properly
exports.helpManHtml = require('text!gcli/commands/help_man.html');
exports.helpListHtml = require('text!gcli/commands/help_list.html');
exports.helpCss = require('text!gcli/commands/help.css');
/**
* 'help' command
*/
var helpCommandSpec = {
name: 'help',
description: l10n.lookup('helpDesc'),
manual: l10n.lookup('helpManual'),
params: [
{
name: 'search',
type: 'string',
description: l10n.lookup('helpSearchDesc'),
manual: l10n.lookup('helpSearchManual'),
defaultValue: null
}
],
returnType: 'html',
exec: function(args, context) {
var match = canon.getCommand(args.search || undefined);
if (match) {
return view.createView({
html: exports.helpManHtml,
options: { allowEval: true, stack: 'help_man.html' },
data: getManTemplateData(match, context),
css: exports.helpCss,
cssId: 'gcli-help'
});
}
return view.createView({
html: exports.helpListHtml,
options: { allowEval: true, stack: 'help_list.html' },
data: getListTemplateData(args, context),
css: exports.helpCss,
cssId: 'gcli-help'
});
}
};
/**
* Registration and de-registration.
*/
help.startup = function() {
canon.addCommand(helpCommandSpec);
};
help.shutdown = function() {
canon.removeCommand(helpCommandSpec);
};
/**
* Find an element within the passed element with the class gcli-help-command
* and update the requisition to contain this text.
*/
function updateCommand(element, context) {
var typed = element.querySelector('.gcli-help-command').textContent;
context.update(typed);
}
/**
* Find an element within the passed element with the class gcli-help-command
* and execute this text.
*/
function executeCommand(element, context) {
context.exec({
visible: true,
typed: element.querySelector('.gcli-help-command').textContent
});
}
/**
* Create a block of data suitable to be passed to the help_list.html template
*/
function getListTemplateData(args, context) {
return {
l10n: l10n.propertyLookup,
includeIntro: args.search == null,
onclick: function(ev) {
updateCommand(ev.currentTarget, context);
},
ondblclick: function(ev) {
executeCommand(ev.currentTarget, context);
},
getHeading: function() {
return args.search == null ?
'Available Commands:' :
'Commands starting with \'' + args.search + '\':';
},
getMatchingCommands: function() {
var matching = canon.getCommands().filter(function(command) {
if (command.hidden) {
return false;
}
if (args.search && command.name.indexOf(args.search) !== 0) {
// Filtered out because they don't match the search
return false;
}
if (!args.search && command.name.indexOf(' ') != -1) {
// We don't show sub commands with plain 'help'
return false;
}
return true;
});
matching.sort();
return matching;
}
};
}
/**
* Create a block of data suitable to be passed to the help_man.html template
*/
function getManTemplateData(command, context) {
var manTemplateData = {
l10n: l10n.propertyLookup,
command: command,
onclick: function(ev) {
updateCommand(ev.currentTarget, context);
},
ondblclick: function(ev) {
executeCommand(ev.currentTarget, context);
},
getTypeDescription: function(param) {
var input = '';
if (param.defaultValue === undefined) {
input = 'required';
}
else if (param.defaultValue === null) {
input = 'optional';
}
else {
input = param.defaultValue;
}
return '(' + param.type.name + ', ' + input + ')';
}
};
Object.defineProperty(manTemplateData, 'subcommands', {
get: function() {
var matching = canon.getCommands().filter(function(subcommand) {
return subcommand.name.indexOf(command.name) === 0 &&
subcommand.name !== command.name;
});
matching.sort();
return matching;
},
enumerable: true
});
return manTemplateData;
}
});
define("text!gcli/commands/help_man.html", [], "\n" +
"<div>\n" +
" <h3>${command.name}</h3>\n" +
"\n" +
" <h4 class=\"gcli-help-header\">\n" +
" ${l10n.helpManSynopsis}:\n" +
" <span class=\"gcli-help-synopsis\" onclick=\"${onclick}\">\n" +
" <span class=\"gcli-help-command\">${command.name}</span>\n" +
" <span foreach=\"param in ${command.params}\">\n" +
" ${param.defaultValue !== undefined ? '[' + param.name + ']' : param.name}\n" +
" </span>\n" +
" </span>\n" +
" </h4>\n" +
"\n" +
" <h4 class=\"gcli-help-header\">${l10n.helpManDescription}:</h4>\n" +
"\n" +
" <p class=\"gcli-help-description\">\n" +
" ${command.manual || command.description}\n" +
" </p>\n" +
"\n" +
" <div if=\"${command.exec}\">\n" +
" <h4 class=\"gcli-help-header\">${l10n.helpManParameters}:</h4>\n" +
"\n" +
" <ul class=\"gcli-help-parameter\">\n" +
" <li if=\"${command.params.length === 0}\">${l10n.helpManNone}</li>\n" +
" <li foreach=\"param in ${command.params}\">\n" +
" <tt>${param.name}</tt> ${getTypeDescription(param)}\n" +
" <br/>\n" +
" ${param.manual || param.description}\n" +
" </li>\n" +
" </ul>\n" +
" </div>\n" +
"\n" +
" <div if=\"${!command.exec}\">\n" +
" <h4 class=\"gcli-help-header\">${l10n.subCommands}:</h4>\n" +
"\n" +
" <ul class=\"gcli-help-${subcommands}\">\n" +
" <li if=\"${subcommands.length === 0}\">${l10n.subcommandsNone}</li>\n" +
" <li foreach=\"subcommand in ${subcommands}\">\n" +
" <strong>${subcommand.name}</strong>:\n" +
" ${subcommand.description}\n" +
" <span class=\"gcli-help-synopsis\" onclick=\"${onclick}\" ondblclick=\"${ondblclick}\">\n" +
" <span class=\"gcli-help-command\">help ${subcommand.name}</span>\n" +
" </span>\n" +
" </li>\n" +
" </ul>\n" +
" </div>\n" +
"\n" +
"</div>\n" +
"");
define("text!gcli/commands/help_list.html", [], "\n" +
"<div>\n" +
" <h3>${getHeading()}</h3>\n" +
"\n" +
" <table>\n" +
" <tr foreach=\"command in ${getMatchingCommands()}\"\n" +
" onclick=\"${onclick}\" ondblclick=\"${ondblclick}\">\n" +
" <th class=\"gcli-help-name\">${command.name}</th>\n" +
" <td class=\"gcli-help-arrow\">&#x2192;</td>\n" +
" <td>\n" +
" ${command.description}\n" +
" <span class=\"gcli-out-shortcut gcli-help-command\">help ${command.name}</span>\n" +
" </td>\n" +
" </tr>\n" +
" </table>\n" +
"</div>\n" +
"");
define("text!gcli/commands/help.css", [], "");
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/ffdisplay', ['require', 'exports', 'module' , 'gcli/ui/inputter', 'gcli/ui/completer', 'gcli/ui/tooltip', 'gcli/ui/focus', 'gcli/cli', 'gcli/types/javascript', 'gcli/types/node', 'gcli/types/resource', 'gcli/host', 'gcli/ui/intro', 'gcli/canon'], function(require, exports, module) {
var Inputter = require('gcli/ui/inputter').Inputter;
var Completer = require('gcli/ui/completer').Completer;
var Tooltip = require('gcli/ui/tooltip').Tooltip;
var FocusManager = require('gcli/ui/focus').FocusManager;
var Requisition = require('gcli/cli').Requisition;
var cli = require('gcli/cli');
var jstype = require('gcli/types/javascript');
var nodetype = require('gcli/types/node');
var resource = require('gcli/types/resource');
var host = require('gcli/host');
var intro = require('gcli/ui/intro');
var commandOutputManager = require('gcli/canon').commandOutputManager;
/**
* Handy utility to inject the content document (i.e. for the viewed page,
* not for chrome) into the various components.
*/
function setContentDocument(document) {
if (document) {
// TODO: this unwrapping smells
// jstype.setGlobalObject(unwrap(document.defaultView));
nodetype.setDocument(document);
resource.setDocument(document);
}
else {
resource.unsetDocument();
nodetype.unsetDocument();
jstype.unsetGlobalObject();
}
}
/**
* FFDisplay is responsible for generating the UI for GCLI, this implementation
* is a special case for use inside Firefox
* @param options A configuration object containing the following:
* - contentDocument (optional)
* - chromeDocument
* - hintElement
* - inputElement
* - completeElement
* - backgroundElement
* - outputDocument
* - consoleWrap (optional)
* - eval (optional)
* - environment
* - scratchpad (optional)
* - chromeWindow
*/
function FFDisplay(options) {
if (options.eval) {
cli.setEvalFunction(options.eval);
}
setContentDocument(options.contentDocument);
host.chromeWindow = options.chromeWindow;
this.onOutput = commandOutputManager.onOutput;
this.requisition = new Requisition(options.environment, options.outputDocument);
// Create a FocusManager for the various parts to register with
this.focusManager = new FocusManager(options, {
// TODO: can we kill chromeDocument here?
document: options.chromeDocument
});
this.onVisibilityChange = this.focusManager.onVisibilityChange;
this.inputter = new Inputter(options, {
requisition: this.requisition,
focusManager: this.focusManager,
element: options.inputElement
});
this.completer = new Completer(options, {
requisition: this.requisition,
inputter: this.inputter,
backgroundElement: options.backgroundElement,
element: options.completeElement
});
this.tooltip = new Tooltip(options, {
requisition: this.requisition,
focusManager: this.focusManager,
inputter: this.inputter,
element: options.hintElement
});
this.inputter.tooltip = this.tooltip;
if (options.consoleWrap) {
this.consoleWrap = options.consoleWrap;
var win = options.consoleWrap.ownerDocument.defaultView;
this.resizer = this.resizer.bind(this);
win.addEventListener('resize', this.resizer, false);
this.requisition.onTextChange.add(this.resizer, this);
}
this.options = options;
}
/**
* The main Display calls this as part of startup since it registers listeners
* for output first. The firefox display can't do this, so it has to be a
* separate method
*/
FFDisplay.prototype.maybeShowIntro = function() {
intro.maybeShowIntro(commandOutputManager);
};
/**
* Called when the page to which we're attached changes
* @params options Object with the following properties:
* - contentDocument: Points to the page that we should now work against
* - environment: A replacement environment for Requisition use
* - chromeWindow: Allow node type to create overlay
*/
FFDisplay.prototype.reattach = function(options) {
setContentDocument(options.contentDocument);
host.chromeWindow = options.chromeWindow;
this.requisition.environment = options.environment;
};
/**
* Avoid memory leaks
*/
FFDisplay.prototype.destroy = function() {
if (this.consoleWrap) {
var win = this.options.consoleWrap.ownerDocument.defaultView;
this.requisition.onTextChange.remove(this.resizer, this);
win.removeEventListener('resize', this.resizer, false);
}
this.tooltip.destroy();
this.completer.destroy();
this.inputter.destroy();
this.focusManager.destroy();
this.requisition.destroy();
host.chromeWindow = undefined;
setContentDocument(null);
cli.unsetEvalFunction();
delete this.options;
// We could also delete the following objects if we have hard-to-track-down
// memory leaks, as a belt-and-braces approach, however this prevents our
// DOM node hunter script from looking in all the nooks and crannies, so it's
// better if we can be leak-free without deleting them:
// - consoleWrap, resizer, tooltip, completer, inputter,
// - focusManager, onVisibilityChange, requisition
};
/**
* Called on chrome window resize, or on divider slide
*/
FFDisplay.prototype.resizer = function() {
// Bug 705109: There are several numbers hard-coded in this function.
// This is simpler than calculating them, but error-prone when the UI setup,
// the styling or display settings change.
var parentRect = this.options.consoleWrap.getBoundingClientRect();
// Magic number: 64 is the size of the toolbar above the output area
var parentHeight = parentRect.bottom - parentRect.top - 64;
// Magic number: 100 is the size at which we decide the hints are too small
// to be useful, so we hide them
if (parentHeight < 100) {
this.options.hintElement.classList.add('gcliterm-hint-nospace');
}
else {
this.options.hintElement.classList.remove('gcliterm-hint-nospace');
this.options.hintElement.style.overflowY = null;
this.options.hintElement.style.borderBottomColor = 'white';
}
// We also try to make the max-width of any GCLI elements so they don't
// extend outside the scroll area.
var doc = this.options.hintElement.ownerDocument;
var outputNode = this.options.hintElement.parentNode.parentNode.children[1];
var outputs = outputNode.getElementsByClassName('gcliterm-msg-body');
var listItems = outputNode.getElementsByClassName('hud-msg-node');
// This is an top-side estimate. We could try to calculate it, maybe using
// something along these lines http://www.alexandre-gomes.com/?p=115 However
// experience has shown this to be hard to get to work reliably
// Also we don't need to be precise. If we use a number that is too big then
// the only down-side is too great a right margin
var scrollbarWidth = 20;
if (listItems.length > 0) {
var parentWidth = outputNode.getBoundingClientRect().width - scrollbarWidth;
var otherWidth;
var body;
for (var i = 0; i < listItems.length; ++i) {
var listItem = listItems[i];
// a.k.a 'var otherWidth = 132'
otherWidth = 0;
body = null;
for (var j = 0; j < listItem.children.length; j++) {
var child = listItem.children[j];
if (child.classList.contains('gcliterm-msg-body')) {
body = child.children[0];
}
else {
otherWidth += child.getBoundingClientRect().width;
}
var styles = doc.defaultView.getComputedStyle(child, null);
otherWidth += parseInt(styles.borderLeftWidth, 10) +
parseInt(styles.borderRightWidth, 10) +
parseInt(styles.paddingLeft, 10) +
parseInt(styles.paddingRight, 10) +
parseInt(styles.marginLeft, 10) +
parseInt(styles.marginRight, 10);
}
if (body) {
body.style.width = (parentWidth - otherWidth) + 'px';
}
}
}
};
exports.FFDisplay = FFDisplay;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/inputter', ['require', 'exports', 'module' , 'gcli/util', 'gcli/types', 'gcli/history', 'text!gcli/ui/inputter.css'], function(require, exports, module) {
var util = require('gcli/util');
var KeyEvent = require('gcli/util').KeyEvent;
var Status = require('gcli/types').Status;
var History = require('gcli/history').History;
var inputterCss = require('text!gcli/ui/inputter.css');
/**
* A wrapper to take care of the functions concerning an input element
* @param options Object containing user customization properties, including:
* - scratchpad (default=none)
* - promptWidth (default=22px)
* @param components Object that links to other UI components. GCLI provided:
* - requisition
* - focusManager
* - element
*/
function Inputter(options, components) {
this.requisition = components.requisition;
this.focusManager = components.focusManager;
this.element = components.element;
this.element.classList.add('gcli-in-input');
this.element.spellcheck = false;
this.document = this.element.ownerDocument;
this.scratchpad = options.scratchpad;
if (inputterCss != null) {
this.style = util.importCss(inputterCss, this.document, 'gcli-inputter');
}
// Used to distinguish focus from TAB in CLI. See onKeyUp()
this.lastTabDownAt = 0;
// Used to effect caret changes. See _processCaretChange()
this._caretChange = null;
// Ensure that TAB/UP/DOWN isn't handled by the browser
this.onKeyDown = this.onKeyDown.bind(this);
this.onKeyUp = this.onKeyUp.bind(this);
this.element.addEventListener('keydown', this.onKeyDown, false);
this.element.addEventListener('keyup', this.onKeyUp, false);
// Setup History
this.history = new History();
this._scrollingThroughHistory = false;
// Used when we're selecting which prediction to complete with
this._choice = null;
this.onChoiceChange = util.createEvent('Inputter.onChoiceChange');
// Cursor position affects hint severity
this.onMouseUp = this.onMouseUp.bind(this);
this.element.addEventListener('mouseup', this.onMouseUp, false);
if (this.focusManager) {
this.focusManager.addMonitoredElement(this.element, 'input');
}
this.requisition.onTextChange.add(this.textChanged, this);
this.assignment = this.requisition.getAssignmentAt(0);
this.onAssignmentChange = util.createEvent('Inputter.onAssignmentChange');
this.onInputChange = util.createEvent('Inputter.onInputChange');
this.onResize = util.createEvent('Inputter.onResize');
this.onWindowResize = this.onWindowResize.bind(this);
this.document.defaultView.addEventListener('resize', this.onWindowResize, false);
this.requisition.update(this.element.value || '');
}
/**
* Avoid memory leaks
*/
Inputter.prototype.destroy = function() {
this.document.defaultView.removeEventListener('resize', this.onWindowResize, false);
this.requisition.onTextChange.remove(this.textChanged, this);
if (this.focusManager) {
this.focusManager.removeMonitoredElement(this.element, 'input');
}
this.element.removeEventListener('mouseup', this.onMouseUp, false);
this.element.removeEventListener('keydown', this.onKeyDown, false);
this.element.removeEventListener('keyup', this.onKeyUp, false);
this.history.destroy();
if (this.style) {
this.style.parentNode.removeChild(this.style);
delete this.style;
}
delete this.onMouseUp;
delete this.onKeyDown;
delete this.onKeyUp;
delete this.onWindowResize;
delete this.tooltip;
delete this.document;
delete this.element;
};
/**
* Make ourselves visually similar to the input element, and make the input
* element transparent so our background shines through
*/
Inputter.prototype.onWindowResize = function() {
// Mochitest sometimes causes resize after shutdown. See Bug 743190
if (!this.element) {
return;
}
// Simplify when jsdom does getBoundingClientRect(). See Bug 717269
var dimensions = this.getDimensions();
if (dimensions) {
this.onResize(dimensions);
}
};
/**
* Make ourselves visually similar to the input element, and make the input
* element transparent so our background shines through
*/
Inputter.prototype.getDimensions = function() {
// Remove this when jsdom does getBoundingClientRect(). See Bug 717269
if (!this.element.getBoundingClientRect) {
return undefined;
}
var rect = this.element.getBoundingClientRect();
return {
top: rect.top + 1,
height: rect.bottom - rect.top - 1,
left: rect.left + 2,
width: rect.right - rect.left
};
};
/**
* Handler for the input-element.onMouseUp event
*/
Inputter.prototype.onMouseUp = function(ev) {
this._checkAssignment();
};
/**
* Handler for the Requisition.textChanged event
*/
Inputter.prototype.textChanged = function() {
if (!this.document) {
return; // This can happen post-destroy()
}
if (this._caretChange == null) {
// We weren't expecting a change so this was requested by the hint system
// we should move the cursor to the end of the 'changed section', and the
// best we can do for that right now is the end of the current argument.
this._caretChange = Caret.TO_ARG_END;
}
var newStr = this.requisition.toString();
var input = this.getInputState();
input.typed = newStr;
this._processCaretChange(input);
this.element.value = newStr;
this.onInputChange({ inputState: input });
};
/**
* Various ways in which we need to manipulate the caret/selection position.
* A value of null means we're not expecting a change
*/
var Caret = {
/**
* We are expecting changes, but we don't need to move the cursor
*/
NO_CHANGE: 0,
/**
* We want the entire input area to be selected
*/
SELECT_ALL: 1,
/**
* The whole input has changed - push the cursor to the end
*/
TO_END: 2,
/**
* A part of the input has changed - push the cursor to the end of the
* changed section
*/
TO_ARG_END: 3
};
/**
* If this._caretChange === Caret.TO_ARG_END, we alter the input object to move
* the selection start to the end of the current argument.
* @param input An object shaped like { typed:'', cursor: { start:0, end:0 }}
*/
Inputter.prototype._processCaretChange = function(input) {
var start, end;
switch (this._caretChange) {
case Caret.SELECT_ALL:
start = 0;
end = input.typed.length;
break;
case Caret.TO_END:
start = input.typed.length;
end = input.typed.length;
break;
case Caret.TO_ARG_END:
// There could be a fancy way to do this involving assignment/arg math
// but it doesn't seem easy, so we cheat a move the cursor to just before
// the next space, or the end of the input
start = input.cursor.start;
do {
start++;
}
while (start < input.typed.length && input.typed[start - 1] !== ' ');
end = start;
break;
default:
start = input.cursor.start;
end = input.cursor.end;
break;
}
start = (start > input.typed.length) ? input.typed.length : start;
end = (end > input.typed.length) ? input.typed.length : end;
var newInput = {
typed: input.typed,
cursor: { start: start, end: end }
};
this.element.selectionStart = start;
this.element.selectionEnd = end;
this._checkAssignment(start);
this._caretChange = null;
return newInput;
};
/**
* To be called internally whenever we think that the current assignment might
* have changed, typically on mouse-clicks or key presses.
* @param start Optional - if specified, the cursor position to use in working
* out the current assignment. This is needed because setting the element
* selection start is only recognised when the event loop has finished
*/
Inputter.prototype._checkAssignment = function(start) {
if (start == null) {
start = this.element.selectionStart;
}
var newAssignment = this.requisition.getAssignmentAt(start);
if (this.assignment !== newAssignment) {
this.assignment = newAssignment;
this.onAssignmentChange({ assignment: this.assignment });
}
// This is slightly nasty - the focusManager generally relies on people
// telling it what it needs to know (which makes sense because the event
// system to do it with events would be unnecessarily complex). However
// requisition doesn't know about the focusManager either. So either one
// needs to know about the other, or a third-party needs to break the
// deadlock. These 2 lines are all we're quibbling about, so for now we hack
if (this.focusManager) {
var message = this.assignment.conversion.message;
this.focusManager.setError(message != null && message !== '');
}
};
/**
* Set the input field to a value, for external use.
* This function updates the data model. It sets the caret to the end of the
* input. It does not make any similarity checks so calling this function with
* it's current value resets the cursor position.
* It does not execute the input or affect the history.
* This function should not be called internally, by Inputter and never as a
* result of a keyboard event on this.element or bug 676520 could be triggered.
*/
Inputter.prototype.setInput = function(str) {
this.requisition.update(str);
};
/**
* Counterpart to |setInput| for moving the cursor.
* @param cursor An object shaped like { start: x, end: y }
*/
Inputter.prototype.setCursor = function(cursor) {
this._caretChange = Caret.NO_CHANGE;
this._processCaretChange({ typed: this.element.value, cursor: cursor });
};
/**
* Focus the input element
*/
Inputter.prototype.focus = function() {
this.element.focus();
this._checkAssignment();
};
/**
* Ensure certain keys (arrows, tab, etc) that we would like to handle
* are not handled by the browser
*/
Inputter.prototype.onKeyDown = function(ev) {
if (ev.keyCode === KeyEvent.DOM_VK_UP || ev.keyCode === KeyEvent.DOM_VK_DOWN) {
ev.preventDefault();
return;
}
// The following keys do not affect the state of the command line so we avoid
// informing the focusManager about keyboard events that involve these keys
if (ev.keyCode === KeyEvent.DOM_VK_F1 ||
ev.keyCode === KeyEvent.DOM_VK_ESCAPE ||
ev.keyCode === KeyEvent.DOM_VK_UP ||
ev.keyCode === KeyEvent.DOM_VK_DOWN) {
return;
}
if (this.focusManager) {
this.focusManager.onInputChange(ev);
}
if (ev.keyCode === KeyEvent.DOM_VK_TAB) {
this.lastTabDownAt = 0;
if (!ev.shiftKey) {
ev.preventDefault();
// Record the timestamp of this TAB down so onKeyUp can distinguish
// focus from TAB in the CLI.
this.lastTabDownAt = ev.timeStamp;
}
if (ev.metaKey || ev.altKey || ev.crtlKey) {
if (this.document.commandDispatcher) {
this.document.commandDispatcher.advanceFocus();
}
else {
this.element.blur();
}
}
}
};
/**
* The main keyboard processing loop
*/
Inputter.prototype.onKeyUp = function(ev) {
if (this.focusManager && ev.keyCode === KeyEvent.DOM_VK_F1) {
this.focusManager.helpRequest();
return;
}
if (this.focusManager && ev.keyCode === KeyEvent.DOM_VK_ESCAPE) {
this.focusManager.removeHelp();
return;
}
if (ev.keyCode === KeyEvent.DOM_VK_UP) {
if (this.tooltip && this.tooltip.isMenuShowing) {
this.changeChoice(-1);
}
else if (this.element.value === '' || this._scrollingThroughHistory) {
this._scrollingThroughHistory = true;
this.requisition.update(this.history.backward());
}
else {
// If the user is on a valid value, then we increment the value, but if
// they've typed something that's not right we page through predictions
if (this.assignment.getStatus() === Status.VALID) {
this.assignment.increment();
// See notes on focusManager.onInputChange in onKeyDown
if (this.focusManager) {
this.focusManager.onInputChange(ev);
}
}
else {
this.changeChoice(-1);
}
}
return;
}
if (ev.keyCode === KeyEvent.DOM_VK_DOWN) {
if (this.tooltip && this.tooltip.isMenuShowing) {
this.changeChoice(+1);
}
else if (this.element.value === '' || this._scrollingThroughHistory) {
this._scrollingThroughHistory = true;
this.requisition.update(this.history.forward());
}
else {
// See notes above for the UP key
if (this.assignment.getStatus() === Status.VALID) {
this.assignment.decrement();
// See notes on focusManager.onInputChange in onKeyDown
if (this.focusManager) {
this.focusManager.onInputChange(ev);
}
}
else {
this.changeChoice(+1);
}
}
return;
}
// RETURN checks status and might exec
if (ev.keyCode === KeyEvent.DOM_VK_RETURN) {
var worst = this.requisition.getStatus();
// Deny RETURN unless the command might work
if (worst === Status.VALID) {
this._scrollingThroughHistory = false;
this.history.add(this.element.value);
this.requisition.exec();
}
else {
// If we can't execute the command, but there is a menu choice to use
// then use it.
this.tooltip.selectChoice();
// See bug 664135 - On pressing return with an invalid input, GCLI
// should select the incorrect part of the input for an easy fix
}
this._choice = null;
return;
}
if (ev.keyCode === KeyEvent.DOM_VK_TAB && !ev.shiftKey) {
// If the TAB keypress took the cursor from another field to this one,
// then they get the keydown/keypress, and we get the keyup. In this
// case we don't want to do any completion.
// If the time of the keydown/keypress of TAB was close (i.e. within
// 1 second) to the time of the keyup then we assume that we got them
// both, and do the completion.
if (this.lastTabDownAt + 1000 > ev.timeStamp) {
// It's possible for TAB to not change the input, in which case the
// textChanged event will not fire, and the caret move will not be
// processed. So we check that this is done first
this._caretChange = Caret.TO_ARG_END;
var inputState = this.getInputState();
this._processCaretChange(inputState);
if (this._choice == null) {
this._choice = 0;
}
this.requisition.complete(inputState.cursor, this._choice);
}
this.lastTabDownAt = 0;
this._scrollingThroughHistory = false;
this._choice = null;
this.onChoiceChange({ choice: this._choice });
return;
}
// Give the scratchpad (if enabled) a chance to activate
if (this.scratchpad && this.scratchpad.shouldActivate(ev)) {
if (this.scratchpad.activate(this.element.value)) {
this.requisition.update('');
}
return;
}
this._scrollingThroughHistory = false;
this._caretChange = Caret.NO_CHANGE;
this.requisition.update(this.element.value);
this._choice = null;
this.onChoiceChange({ choice: this._choice });
};
/**
* Used by onKeyUp for UP/DOWN to change the current choice from an options
* menu.
*/
Inputter.prototype.changeChoice = function(amount) {
if (this._choice == null) {
this._choice = 0;
}
// There's an annoying up is down thing here, the menu is presented
// with the zeroth index at the top working down, so the UP arrow needs
// pick the choice below because we're working down
this._choice += amount;
this.onChoiceChange({ choice: this._choice });
};
/**
* Accessor for the assignment at the cursor.
* i.e Requisition.getAssignmentAt(cursorPos);
*/
Inputter.prototype.getCurrentAssignment = function() {
var start = this.element.selectionStart;
return this.requisition.getAssignmentAt(start);
};
/**
* Pull together an input object, which may include XUL hacks
*/
Inputter.prototype.getInputState = function() {
var input = {
typed: this.element.value,
cursor: {
start: this.element.selectionStart,
end: this.element.selectionEnd
}
};
// Workaround for potential XUL bug 676520 where textbox gives incorrect
// values for its content
if (input.typed == null) {
input = { typed: '', cursor: { start: 0, end: 0 } };
console.log('fixing input.typed=""', input);
}
// Workaround for a Bug 717268 (which is really a jsdom bug)
if (input.cursor.start == null) {
input.cursor.start = 0;
}
return input;
};
exports.Inputter = Inputter;
});
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/history', ['require', 'exports', 'module' ], function(require, exports, module) {
/**
* A History object remembers commands that have been entered in the past and
* provides an API for accessing them again.
* See Bug 681340: Search through history (like C-r in bash)?
*/
function History() {
// This is the actual buffer where previous commands are kept.
// 'this._buffer[0]' should always be equal the empty string. This is so
// that when you try to go in to the "future", you will just get an empty
// command.
this._buffer = [''];
// This is an index in to the history buffer which points to where we
// currently are in the history.
this._current = 0;
}
/**
* Avoid memory leaks
*/
History.prototype.destroy = function() {
delete this._buffer;
};
/**
* Record and save a new command in the history.
*/
History.prototype.add = function(command) {
this._buffer.splice(1, 0, command);
this._current = 0;
};
/**
* Get the next (newer) command from history.
*/
History.prototype.forward = function() {
if (this._current > 0 ) {
this._current--;
}
return this._buffer[this._current];
};
/**
* Get the previous (older) item from history.
*/
History.prototype.backward = function() {
if (this._current < this._buffer.length - 1) {
this._current++;
}
return this._buffer[this._current];
};
exports.History = History;
});
define("text!gcli/ui/inputter.css", [], "");
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/completer', ['require', 'exports', 'module' , 'gcli/util', 'gcli/ui/domtemplate', 'text!gcli/ui/completer.html'], function(require, exports, module) {
var util = require('gcli/util');
var domtemplate = require('gcli/ui/domtemplate');
var completerHtml = require('text!gcli/ui/completer.html');
/**
* Completer is an 'input-like' element that sits an input element annotating
* it with visual goodness.
* @param options Object containing user customization properties, including:
* - scratchpad (default=none) A way to move JS content to custom JS editor
* @param components Object that links to other UI components. GCLI provided:
* - requisition: A GCLI Requisition object whose state is monitored
* - element: Element to use as root
* - autoResize: (default=false): Should we attempt to sync the dimensions of
* the complete element with the input element.
*/
function Completer(options, components) {
this.requisition = components.requisition;
this.scratchpad = options.scratchpad;
this.input = { typed: '', cursor: { start: 0, end: 0 } };
this.choice = 0;
this.element = components.element;
this.element.classList.add('gcli-in-complete');
this.element.setAttribute('tabindex', '-1');
this.element.setAttribute('aria-live', 'polite');
this.document = this.element.ownerDocument;
this.inputter = components.inputter;
this.inputter.onInputChange.add(this.update, this);
this.inputter.onAssignmentChange.add(this.update, this);
this.inputter.onChoiceChange.add(this.update, this);
if (components.autoResize) {
this.inputter.onResize.add(this.resized, this);
var dimensions = this.inputter.getDimensions();
if (dimensions) {
this.resized(dimensions);
}
}
this.template = util.toDom(this.document, completerHtml);
// We want the spans to line up without the spaces in the template
util.removeWhitespace(this.template, true);
this.update();
}
/**
* Avoid memory leaks
*/
Completer.prototype.destroy = function() {
this.inputter.onInputChange.remove(this.update, this);
this.inputter.onAssignmentChange.remove(this.update, this);
this.inputter.onChoiceChange.remove(this.update, this);
this.inputter.onResize.remove(this.resized, this);
delete this.document;
delete this.element;
delete this.template;
delete this.inputter;
};
/**
* Ensure that the completion element is the same size and the inputter element
*/
Completer.prototype.resized = function(ev) {
this.element.style.top = ev.top + 'px';
this.element.style.height = ev.height + 'px';
this.element.style.lineHeight = ev.height + 'px';
this.element.style.left = ev.left + 'px';
this.element.style.width = ev.width + 'px';
};
/**
* Is the completion given, a "strict" completion of the user inputted value?
* A completion is considered "strict" only if it the user inputted value is an
* exact prefix of the completion (ignoring leading whitespace)
*/
function isStrictCompletion(inputValue, completion) {
// Strip any leading whitespace from the user inputted value because the
// completion will never have leading whitespace.
inputValue = inputValue.replace(/^\s*/, '');
// Strict: "ec" -> "echo"
// Non-Strict: "ls *" -> "ls foo bar baz"
return completion.indexOf(inputValue) === 0;
}
/**
* Bring the completion element up to date with what the requisition says
*/
Completer.prototype.update = function(ev) {
if (ev && ev.choice != null) {
this.choice = ev.choice;
}
this._preTemplateUpdate();
var template = this.template.cloneNode(true);
domtemplate.template(template, this, { stack: 'completer.html' });
util.clearElement(this.element);
while (template.hasChildNodes()) {
this.element.appendChild(template.firstChild);
}
};
/**
* Update the state of a number of internal variables in preparation for
* templating. Some of these properties are interdependent, so it makes sense
* to do them in one go.
*/
Completer.prototype._preTemplateUpdate = function() {
this.input = this.inputter.getInputState();
this.directTabText = '';
this.arrowTabText = '';
// What text should we display as the tab text, and should it be given as a
// '-> full' or as 'suffix' (which depends on if the completion is a strict
// completion or not)
if (this.input.typed.trim().length === 0) {
return;
}
var current = this.inputter.assignment;
var prediction = current.conversion.getPredictionAt(this.choice);
if (!prediction) {
return;
}
var tabText = prediction.name;
var existing = current.arg.text;
if (existing === tabText) {
return;
}
if (isStrictCompletion(existing, tabText) &&
this.input.cursor.start === this.input.typed.length) {
// Display the suffix of the prediction as the completion
var numLeadingSpaces = existing.match(/^(\s*)/)[0].length;
this.directTabText = tabText.slice(existing.length - numLeadingSpaces);
}
else {
// Display the '-> prediction' at the end of the completer element
// These JS escapes are aka &nbsp;&rarr; the right arrow
this.arrowTabText = ' \u00a0\u21E5 ' + tabText;
}
};
/**
* A proxy to requisition.getInputStatusMarkup which converts space to &nbsp;
* in the string member (for HTML display) and converts status to an
* appropriate class name (i.e. lower cased, prefixed with gcli-in-)
*/
Object.defineProperty(Completer.prototype, 'statusMarkup', {
get: function() {
var markup = this.requisition.getInputStatusMarkup(this.input.cursor.start);
markup.forEach(function(member) {
member.string = member.string.replace(/ /g, '\u00a0'); // i.e. &nbsp;
member.className = 'gcli-in-' + member.status.toString().toLowerCase();
}, this);
return markup;
},
enumerable: true
});
/**
* The text for the 'jump to scratchpad' feature, or null if it is disabled
*/
Object.defineProperty(Completer.prototype, 'scratchLink', {
get: function() {
if (!this.scratchpad) {
return null;
}
var command = this.requisition.commandAssignment.value;
return command && command.name === '{' ? this.scratchpad.linkText : null;
},
enumerable: true
});
/**
* Is the entered command a JS command with no closing '}'?
* TWEAK: This code should be considered for promotion to Requisition
*/
Object.defineProperty(Completer.prototype, 'unclosedJs', {
get: function() {
var command = this.requisition.commandAssignment.value;
var jsCommand = command && command.name === '{';
var unclosedJs = jsCommand &&
this.requisition.getAssignment(0).arg.suffix.indexOf('}') === -1;
return unclosedJs;
},
enumerable: true
});
/**
* Accessor for the list of parameters to be filled in
*/
Object.defineProperty(Completer.prototype, 'emptyParameters', {
get: function() {
var typedEndSpace = this.requisition.typedEndsWithWhitespace();
// Cache computed property
var directTabText = this.directTabText;
// If this is the first blank assignment we might not need a space prefix
// also we skip [param] text if we have directTabText, but only for the
// first blank param.
var firstBlankParam = true;
var params = [];
this.requisition.getAssignments().forEach(function(assignment) {
if (!assignment.param.isPositionalAllowed) {
return;
}
if (!assignment.arg.isBlank()) {
if (directTabText !== '') {
firstBlankParam = false;
}
return;
}
if (directTabText !== '' && firstBlankParam) {
firstBlankParam = false;
return;
}
var text = (assignment.param.isDataRequired) ?
'<' + assignment.param.name + '>' :
'[' + assignment.param.name + ']';
// Add a space if we don't have one at the end of the input or if
// this isn't the first param we've mentioned
if (!typedEndSpace || !firstBlankParam) {
text = '\u00a0' + text; // i.e. &nbsp;
}
firstBlankParam = false;
params.push(text);
}.bind(this));
return params;
},
enumerable: true
});
exports.Completer = Completer;
});
define("text!gcli/ui/completer.html", [], "\n" +
"<description>\n" +
" <loop foreach=\"member in ${statusMarkup}\">\n" +
" <label class=\"${member.className}\">${member.string}</label>\n" +
" </loop>\n" +
" <label class=\"gcli-in-ontab\">${directTabText}</label>\n" +
" <label class=\"gcli-in-todo\" foreach=\"param in ${emptyParameters}\">${param}</label>\n" +
" <label class=\"gcli-in-ontab\">${arrowTabText}</label>\n" +
" <label class=\"gcli-in-closebrace\" if=\"${unclosedJs}\">}</label>\n" +
"</description>\n" +
"");
/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
define('gcli/ui/tooltip', ['require', 'exports', 'module' , 'gcli/util', 'gcli/cli', 'gcli/ui/fields', 'gcli/ui/domtemplate', 'text!gcli/ui/tooltip.css', 'text!gcli/ui/tooltip.html'], function(require, exports, module) {
var util = require('gcli/util');
var CommandAssignment = require('gcli/cli').CommandAssignment;
var fields = require('gcli/ui/fields');
var domtemplate = require('gcli/ui/domtemplate');
var tooltipCss = require('text!gcli/ui/tooltip.css');
var tooltipHtml = require('text!gcli/ui/tooltip.html');
/**
* A widget to display an inline dialog which allows the user to fill out
* the arguments to a command.
* @param options Object containing user customization properties, including:
* - tooltipClass (default='gcli-tooltip'): Custom class name when generating
* the top level element which allows different layout systems
* @param components Object that links to other UI components. GCLI provided:
* - requisition: The Requisition to fill out
* - inputter: An instance of Inputter
* - focusManager: Component to manage hiding/showing this element
* - panelElement (optional): The element to show/hide on visibility events
* - element: The root element to populate
*/
function Tooltip(options, components) {
this.inputter = components.inputter;
this.requisition = components.requisition;
this.focusManager = components.focusManager;
this.element = components.element;
this.element.classList.add(options.tooltipClass || 'gcli-tooltip');
this.document = this.element.ownerDocument;
this.panelElement = components.panelElement;
if (this.panelElement) {
this.panelElement.classList.add('gcli-panel-hide');
this.focusManager.onVisibilityChange.add(this.visibilityChanged, this);
}
this.focusManager.addMonitoredElement(this.element, 'tooltip');
// We cache the fields we create so we can destroy them later
this.fields = [];
// Pull the HTML into the DOM, but don't add it to the document
if (tooltipCss != null) {
this.style = util.importCss(tooltipCss, this.document, 'gcli-tooltip');
}
this.template = util.toDom(this.document, tooltipHtml);
this.templateOptions = { blankNullUndefined: true, stack: 'tooltip.html' };
this.inputter.onChoiceChange.add(this.choiceChanged, this);
this.inputter.onAssignmentChange.add(this.assignmentChanged, this);
// We keep a track of which assignment the cursor is in
this.assignment = undefined;
this.assignmentChanged({ assignment: this.inputter.assignment });
}
/**
* Avoid memory leaks
*/
Tooltip.prototype.destroy = function() {
this.inputter.onAssignmentChange.remove(this.assignmentChanged, this);
this.inputter.onChoiceChange.remove(this.choiceChanged, this);
if (this.panelElement) {
this.focusManager.onVisibilityChange.remove(this.visibilityChanged, this);
}
this.focusManager.removeMonitoredElement(this.element, 'tooltip');
if (this.style) {
this.style.parentNode.removeChild(this.style);
delete this.style;
}
this.field.onFieldChange.remove(this.fieldChanged, this);
this.field.destroy();
delete this.errorEle;
delete this.descriptionEle;
delete this.highlightEle;
delete this.field;
delete this.focusManager;
delete this.document;
delete this.element;
delete this.panelElement;
delete this.template;
};
/**
* The inputter acts on UP/DOWN if there is a menu showing
*/
Object.defineProperty(Tooltip.prototype, 'isMenuShowing', {
get: function() {
return this.focusManager.isTooltipVisible &&
this.field != null &&
this.field.menu != null;
},
enumerable: true
});
/**
* Called whenever the assignment that we're providing help with changes
*/
Tooltip.prototype.assignmentChanged = function(ev) {
// This can be kicked off either by requisition doing an assign or by
// inputter noticing a cursor movement out of a command, so we should check
// that this really is a new assignment
if (this.assignment === ev.assignment) {
return;
}
if (this.assignment) {
this.assignment.onAssignmentChange.remove(this.assignmentContentsChanged, this);
}
this.assignment = ev.assignment;
if (this.field) {
this.field.onFieldChange.remove(this.fieldChanged, this);
this.field.destroy();
}
this.field = fields.getField(this.assignment.param.type, {
document: this.document,
name: this.assignment.param.name,
requisition: this.requisition,
required: this.assignment.param.isDataRequired,
named: !this.assignment.param.isPositionalAllowed,
tooltip: true
});
this.focusManager.setImportantFieldFlag(this.field.isImportant);
this.field.onFieldChange.add(this.fieldChanged, this);
this.assignment.onAssignmentChange.add(this.assignmentContentsChanged, this);
this.field.setConversion(this.assignment.conversion);
// Filled in by the template process
this.errorEle = undefined;
this.descriptionEle = undefined;
this.highlightEle = undefined;
var contents = this.template.cloneNode(true);
domtemplate.template(contents, this, this.templateOptions);
util.clearElement(this.element);
this.element.appendChild(contents);
this.element.style.display = 'block';
this.field.setMessageElement(this.errorEle);
this._updatePosition();
};
/**
* Forward the event to the current field
*/
Tooltip.prototype.choiceChanged = function(ev) {
if (this.field && this.field.setChoiceIndex) {
var choice = this.assignment.conversion.constrainPredictionIndex(ev.choice);
this.field.setChoiceIndex(choice);
}
};
/**
* Allow the inputter to use RETURN to chose the current menu item when
* it can't execute the command line
*/
Tooltip.prototype.selectChoice = function(ev) {
if (this.field && this.field.selectChoice) {
this.field.selectChoice();
}
};
/**
* Called by the onFieldChange event on the current Field
*/
Tooltip.prototype.fieldChanged = function(ev) {
this.assignment.setConversion(ev.conversion);
var isError = ev.conversion.message != null && ev.conversion.message !== '';
this.focusManager.setError(isError);
// Nasty hack, the inputter won't know about the text change yet, so it will
// get it's calculations wrong. We need to wait until the current set of
// changes has had a chance to propagate
this.document.defaultView.setTimeout(function() {
this.inputter.focus();
}.bind(this), 10);
};
/**
* Called by the onAssignmentChange event on the current Assignment
*/
Tooltip.prototype.assignmentContentsChanged = function(ev) {
// Assignments fire AssignmentChange events on any change, including minor
// things like whitespace change in arg prefix, so we ignore anything but
// an actual value change.
if (ev.conversion.arg.text === ev.oldConversion.arg.text) {
return;
}
this.field.setConversion(ev.conversion);
util.setContents(this.descriptionEle, this.description);
this._updatePosition();
};
/**
* Called to move the tooltip to the correct horizontal position
*/
Tooltip.prototype._updatePosition = function() {
var dimensions = this.getDimensionsOfAssignment();
// 10 is roughly the width of a char
if (this.panelElement) {
this.panelElement.style.left = (dimensions.start * 10) + 'px';
}
this.focusManager.updatePosition(dimensions);
};
/**
* Returns a object containing 'start' and 'end' properties which identify the
* number of pixels from the left hand edge of the input element that represent
* the text portion of the current assignment.
*/
Tooltip.prototype.getDimensionsOfAssignment = function() {
var before = '';
var assignments = this.requisition.getAssignments(true);
for (var i = 0; i < assignments.length; i++) {
if (assignments[i] === this.assignment) {
break;
}
before += assignments[i].toString();
}
before += this.assignment.arg.prefix;
var startChar = before.length;
before += this.assignment.arg.text;
var endChar = before.length;
return { start: startChar, end: endChar };
};
/**
* The description (displayed at the top of the hint area) should be blank if
* we're entering the CommandAssignment (because it's obvious) otherwise it's
* the parameter description.
*/
Object.defineProperty(Tooltip.prototype, 'description', {
get: function() {
if (this.assignment instanceof CommandAssignment &&
this.assignment.value == null) {
return '';
}
var output = this.assignment.param.manual;
if (output) {
var wrapper = this.document.createElement('span');
util.setContents(wrapper, output);
if (!this.assignment.param.isDataRequired) {
var optional = this.document.createElement('span');
optional.appendChild(this.document.createTextNode(' (Optional)'));
wrapper.appendChild(optional);
}
return wrapper;
}
return this.assignment.param.description;
},
enumerable: true
});
/**
* Tweak CSS to show/hide the output
*/
Tooltip.prototype.visibilityChanged = function(ev) {
if (!this.panelElement) {
return;
}
if (ev.tooltipVisible) {
this.panelElement.classList.remove('gcli-panel-hide');
}
else {
this.panelElement.classList.add('gcli-panel-hide');
}
};
exports.Tooltip = Tooltip;
});
define("text!gcli/ui/tooltip.css", [], "");
define("text!gcli/ui/tooltip.html", [], "\n" +
"<div class=\"gcli-tt\" aria-live=\"polite\">\n" +
" <div class=\"gcli-tt-description\" save=\"${descriptionEle}\">${description}</div>\n" +
" ${field.element}\n" +
" <div class=\"gcli-tt-error\" save=\"${errorEle}\">${assignment.conversion.message}</div>\n" +
" <div class=\"gcli-tt-highlight\" save=\"${highlightEle}\"></div>\n" +
"</div>\n" +
"");
/*
* require GCLI so it can be exported as declared in EXPORTED_SYMBOLS
* The dependencies specified here should be the same as in gcli.js
*/
var gcli = require("gcli/index");