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140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERS_ISURFACEDEALLOCATOR
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#define GFX_LAYERS_ISURFACEDEALLOCATOR
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint32_t
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#include "gfxASurface.h" // for gfxASurface, etc
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#include "gfxPoint.h" // for gfxIntSize
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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/*
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* FIXME [bjacob] *** PURE CRAZYNESS WARNING ***
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*
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* This #define is actually needed here, because subclasses of ISurfaceAllocator,
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* namely ShadowLayerForwarder, will or will not override AllocGrallocBuffer
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* depending on whether MOZ_HAVE_SURFACEDESCRIPTORGRALLOC is defined.
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*/
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#ifdef MOZ_WIDGET_GONK
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#define MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
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#endif
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class gfxASurface;
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class gfxSharedImageSurface;
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namespace base {
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class Thread;
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}
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namespace mozilla {
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namespace ipc {
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class Shmem;
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}
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namespace layers {
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class PGrallocBufferChild;
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class MaybeMagicGrallocBufferHandle;
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enum BufferCapabilities {
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DEFAULT_BUFFER_CAPS = 0,
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/**
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* The allocated buffer must be efficiently mappable as a
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* gfxImageSurface.
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*/
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MAP_AS_IMAGE_SURFACE = 1 << 0,
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/**
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* The allocated buffer will be used for GL rendering only
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*/
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USING_GL_RENDERING_ONLY = 1 << 1
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};
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class SurfaceDescriptor;
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ipc::SharedMemory::SharedMemoryType OptimalShmemType();
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bool IsSurfaceDescriptorValid(const SurfaceDescriptor& aSurface);
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bool IsSurfaceDescriptorOwned(const SurfaceDescriptor& aDescriptor);
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bool ReleaseOwnedSurfaceDescriptor(const SurfaceDescriptor& aDescriptor);
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/**
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* An interface used to create and destroy surfaces that are shared with the
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* Compositor process (using shmem, or gralloc, or other platform specific memory)
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*
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* Most of the methods here correspond to methods that are implemented by IPDL
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* actors without a common polymorphic interface.
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* These methods should be only called in the ipdl implementor's thread, unless
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* specified otherwise in the implementing class.
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*/
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class ISurfaceAllocator
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{
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public:
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ISurfaceAllocator() {}
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/**
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* Allocate shared memory that can be accessed by only one process at a time.
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* Ownership of this memory is passed when the memory is sent in an IPDL
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* message.
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*/
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virtual bool AllocShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) = 0;
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/**
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* Allocate shared memory that can be accessed by both processes at the
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* same time. Safety is left for the user of the memory to care about.
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*/
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virtual bool AllocUnsafeShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) = 0;
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/**
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* Deallocate memory allocated by either AllocShmem or AllocUnsafeShmem.
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*/
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virtual void DeallocShmem(ipc::Shmem& aShmem) = 0;
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// was AllocBuffer
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virtual bool AllocSharedImageSurface(const gfxIntSize& aSize,
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gfxASurface::gfxContentType aContent,
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gfxSharedImageSurface** aBuffer);
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virtual bool AllocSurfaceDescriptor(const gfxIntSize& aSize,
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gfxASurface::gfxContentType aContent,
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SurfaceDescriptor* aBuffer);
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// was AllocBufferWithCaps
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virtual bool AllocSurfaceDescriptorWithCaps(const gfxIntSize& aSize,
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gfxASurface::gfxContentType aContent,
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uint32_t aCaps,
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SurfaceDescriptor* aBuffer);
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virtual void DestroySharedSurface(SurfaceDescriptor* aSurface);
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// method that does the actual allocation work
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virtual PGrallocBufferChild* AllocGrallocBuffer(const gfxIntSize& aSize,
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uint32_t aFormat,
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uint32_t aUsage,
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MaybeMagicGrallocBufferHandle* aHandle)
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{
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return nullptr;
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}
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protected:
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// this method is needed for a temporary fix, will be removed after
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// DeprecatedTextureClient/Host rework.
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virtual bool IsOnCompositorSide() const = 0;
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static bool PlatformDestroySharedSurface(SurfaceDescriptor* aSurface);
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virtual bool PlatformAllocSurfaceDescriptor(const gfxIntSize& aSize,
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gfxASurface::gfxContentType aContent,
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uint32_t aCaps,
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SurfaceDescriptor* aBuffer);
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~ISurfaceAllocator() {}
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};
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} // namespace
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} // namespace
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#endif
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