gecko/layout/forms/nsButtonFrameRenderer.cpp
Robert O'Callahan 833e8a244f Bug 733607. Restructure logic to compute snapped bounds of display items in layer coordinates. Moves responsibility for computing snapped bounds from within the display items to callers of GetBounds/GetOpaqueRegion. r=tnikkel
Previously we snapped the results of nsDisplayItem::GetBounds and
nsDisplayItem::GetOpaqueRegion internally. By tracking which display items were
inside transforms, we disabled snapping quite conservatively whenever an ancestor
had a transform, which is undesirable.

With this patch, we don't snap inside GetBounds or GetOpaqueRegion, but just return
a boolean flag indicating whether the item will draw with snapping or not. This flag
is conservative so that "true" means we will snap (if the graphics context has a transform
that allows snapping), but "false" means we might or might not snap (so it's always safe
to return false).

FrameLayerBuilder takes over responsibility for snapping item bounds. When it converts
display item bounds to layer pixel coordinates, it checks the snap flag returned from
the display item and checks whether the transform when we draw into the layer will be
a known scale (the ContainerParameters scale factors) plus integer translation. If both
are true, we snap the item bounds when converting to layer pixel coordinates. With
this approach, we can snap item bounds even when the items have ancestors with active
transforms.
2012-04-10 23:24:18 +12:00

411 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
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#include "nsButtonFrameRenderer.h"
#include "nsCSSRendering.h"
#include "nsPresContext.h"
#include "nsGkAtoms.h"
#include "nsCSSPseudoElements.h"
#include "nsINameSpaceManager.h"
#include "nsStyleSet.h"
#include "nsDisplayList.h"
#include "nsITheme.h"
#include "nsThemeConstants.h"
#include "nsEventStates.h"
#include "mozilla/dom/Element.h"
#define ACTIVE "active"
#define HOVER "hover"
#define FOCUS "focus"
nsButtonFrameRenderer::nsButtonFrameRenderer()
{
MOZ_COUNT_CTOR(nsButtonFrameRenderer);
}
nsButtonFrameRenderer::~nsButtonFrameRenderer()
{
MOZ_COUNT_DTOR(nsButtonFrameRenderer);
}
void
nsButtonFrameRenderer::SetFrame(nsFrame* aFrame, nsPresContext* aPresContext)
{
mFrame = aFrame;
ReResolveStyles(aPresContext);
}
nsIFrame*
nsButtonFrameRenderer::GetFrame()
{
return mFrame;
}
void
nsButtonFrameRenderer::SetDisabled(bool aDisabled, bool notify)
{
if (aDisabled)
mFrame->GetContent()->SetAttr(kNameSpaceID_None, nsGkAtoms::disabled, EmptyString(),
notify);
else
mFrame->GetContent()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::disabled, notify);
}
bool
nsButtonFrameRenderer::isDisabled()
{
return mFrame->GetContent()->AsElement()->
State().HasState(NS_EVENT_STATE_DISABLED);
}
class nsDisplayButtonBoxShadowOuter : public nsDisplayItem {
public:
nsDisplayButtonBoxShadowOuter(nsDisplayListBuilder* aBuilder,
nsButtonFrameRenderer* aRenderer)
: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
MOZ_COUNT_CTOR(nsDisplayButtonBoxShadowOuter);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayButtonBoxShadowOuter() {
MOZ_COUNT_DTOR(nsDisplayButtonBoxShadowOuter);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap);
NS_DISPLAY_DECL_NAME("ButtonBoxShadowOuter", TYPE_BUTTON_BOX_SHADOW_OUTER)
private:
nsButtonFrameRenderer* mBFR;
};
nsRect
nsDisplayButtonBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
*aSnap = false;
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
void
nsDisplayButtonBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) {
nsRect frameRect = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsRect buttonRect;
mBFR->GetButtonRect(frameRect, buttonRect);
nsCSSRendering::PaintBoxShadowOuter(mFrame->PresContext(), *aCtx, mFrame,
buttonRect, mVisibleRect);
}
class nsDisplayButtonBorderBackground : public nsDisplayItem {
public:
nsDisplayButtonBorderBackground(nsDisplayListBuilder* aBuilder,
nsButtonFrameRenderer* aRenderer)
: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
MOZ_COUNT_CTOR(nsDisplayButtonBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayButtonBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayButtonBorderBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
aOutFrames->AppendElement(mFrame);
}
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
NS_DISPLAY_DECL_NAME("ButtonBorderBackground", TYPE_BUTTON_BORDER_BACKGROUND)
private:
nsButtonFrameRenderer* mBFR;
};
class nsDisplayButtonForeground : public nsDisplayItem {
public:
nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
nsButtonFrameRenderer* aRenderer)
: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
MOZ_COUNT_CTOR(nsDisplayButtonForeground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayButtonForeground() {
MOZ_COUNT_DTOR(nsDisplayButtonForeground);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
private:
nsButtonFrameRenderer* mBFR;
};
void nsDisplayButtonBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
NS_ASSERTION(mFrame, "No frame?");
nsPresContext* pc = mFrame->PresContext();
nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
// draw the border and background inside the focus and outline borders
mBFR->PaintBorderAndBackground(pc, *aCtx, mVisibleRect, r,
aBuilder->GetBackgroundPaintFlags());
}
void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsPresContext *presContext = mFrame->PresContext();
const nsStyleDisplay *disp = mFrame->GetStyleDisplay();
if (!mFrame->IsThemed(disp) ||
!presContext->GetTheme()->ThemeDrawsFocusForWidget(presContext, mFrame, disp->mAppearance)) {
// draw the focus and outline borders
nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
mBFR->PaintOutlineAndFocusBorders(presContext, *aCtx, mVisibleRect, r);
}
}
nsresult
nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder,
nsDisplayList* aBackground,
nsDisplayList* aForeground)
{
if (mFrame->GetStyleBorder()->mBoxShadow) {
nsresult rv = aBackground->AppendNewToTop(new (aBuilder)
nsDisplayButtonBoxShadowOuter(aBuilder, this));
NS_ENSURE_SUCCESS(rv, rv);
}
nsresult rv = aBackground->AppendNewToTop(new (aBuilder)
nsDisplayButtonBorderBackground(aBuilder, this));
NS_ENSURE_SUCCESS(rv, rv);
return aForeground->AppendNewToTop(new (aBuilder)
nsDisplayButtonForeground(aBuilder, this));
}
void
nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect)
{
// once we have all that we'll draw the focus if we have it. We will
// need to draw 2 focuses, the inner and the outer. This is so we
// can do any kind of look and feel. Some buttons have focus on the
// outside like mac and motif. While others like windows have it
// inside (dotted line). Usually only one will be specifed. But I
// guess you could have both if you wanted to.
nsRect rect;
if (mOuterFocusStyle) {
// ---------- paint the outer focus border -------------
GetButtonOuterFocusRect(aRect, rect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mOuterFocusStyle);
}
if (mInnerFocusStyle) {
// ---------- paint the inner focus border -------------
GetButtonInnerFocusRect(aRect, rect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mInnerFocusStyle);
}
}
void
nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect,
PRUint32 aBGFlags)
{
// get the button rect this is inside the focus and outline rects
nsRect buttonRect;
GetButtonRect(aRect, buttonRect);
nsStyleContext* context = mFrame->GetStyleContext();
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, aBGFlags);
nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext,
mFrame, buttonRect, aDirtyRect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, context);
}
void
nsButtonFrameRenderer::GetButtonOuterFocusRect(const nsRect& aRect, nsRect& focusRect)
{
focusRect = aRect;
}
void
nsButtonFrameRenderer::GetButtonRect(const nsRect& aRect, nsRect& r)
{
r = aRect;
r.Deflate(GetButtonOuterFocusBorderAndPadding());
}
void
nsButtonFrameRenderer::GetButtonInnerFocusRect(const nsRect& aRect, nsRect& focusRect)
{
GetButtonRect(aRect, focusRect);
focusRect.Deflate(GetButtonBorderAndPadding());
focusRect.Deflate(GetButtonInnerFocusMargin());
}
nsMargin
nsButtonFrameRenderer::GetButtonOuterFocusBorderAndPadding()
{
nsMargin result(0,0,0,0);
if (mOuterFocusStyle) {
if (!mOuterFocusStyle->GetStylePadding()->GetPadding(result)) {
NS_NOTYETIMPLEMENTED("percentage padding");
}
result += mOuterFocusStyle->GetStyleBorder()->GetActualBorder();
}
return result;
}
nsMargin
nsButtonFrameRenderer::GetButtonBorderAndPadding()
{
return mFrame->GetUsedBorderAndPadding();
}
/**
* Gets the size of the buttons border this is the union of the normal and disabled borders.
*/
nsMargin
nsButtonFrameRenderer::GetButtonInnerFocusMargin()
{
nsMargin innerFocusMargin(0,0,0,0);
if (mInnerFocusStyle) {
const nsStyleMargin* margin = mInnerFocusStyle->GetStyleMargin();
if (!margin->GetMargin(innerFocusMargin)) {
NS_NOTYETIMPLEMENTED("percentage margin");
}
}
return innerFocusMargin;
}
nsMargin
nsButtonFrameRenderer::GetButtonInnerFocusBorderAndPadding()
{
nsMargin result(0,0,0,0);
if (mInnerFocusStyle) {
if (!mInnerFocusStyle->GetStylePadding()->GetPadding(result)) {
NS_NOTYETIMPLEMENTED("percentage padding");
}
result += mInnerFocusStyle->GetStyleBorder()->GetActualBorder();
}
return result;
}
// gets all the focus borders and padding that will be added to the regular border
nsMargin
nsButtonFrameRenderer::GetAddedButtonBorderAndPadding()
{
return GetButtonOuterFocusBorderAndPadding() + GetButtonInnerFocusMargin() + GetButtonInnerFocusBorderAndPadding();
}
/**
* Call this when styles change
*/
void
nsButtonFrameRenderer::ReResolveStyles(nsPresContext* aPresContext)
{
// get all the styles
nsStyleContext* context = mFrame->GetStyleContext();
nsStyleSet *styleSet = aPresContext->StyleSet();
// style for the inner such as a dotted line (Windows)
mInnerFocusStyle =
styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(),
nsCSSPseudoElements::ePseudo_mozFocusInner,
context);
// style for outer focus like a ridged border (MAC).
mOuterFocusStyle =
styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(),
nsCSSPseudoElements::ePseudo_mozFocusOuter,
context);
}
nsStyleContext*
nsButtonFrameRenderer::GetStyleContext(PRInt32 aIndex) const
{
switch (aIndex) {
case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX:
return mInnerFocusStyle;
case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX:
return mOuterFocusStyle;
default:
return nsnull;
}
}
void
nsButtonFrameRenderer::SetStyleContext(PRInt32 aIndex, nsStyleContext* aStyleContext)
{
switch (aIndex) {
case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX:
mInnerFocusStyle = aStyleContext;
break;
case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX:
mOuterFocusStyle = aStyleContext;
break;
}
}