gecko/services/sync/modules/policies.js
Gregory Szorc 45d3f90cf3 Bug 785225 - Part 9: Refactor engines to not use singletons; r=rnewman
Engines now maintain a reference to the service they belong to. This
allows them to obtain references to other engine instances belonging to
that service and that service only.

Stores and trackers now maintain a reference to the engine they belong
to.

Engine managers now maintain a reference back to a service.

The clients singleton has been removed. It now exists as an instance
variable on Service. Parts of ClientsEngine do behave as singletons
(e.g. commands). This will be addressed in future refactoring.
2012-08-29 14:43:41 -07:00

821 lines
28 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
const EXPORTED_SYMBOLS = [
"ErrorHandler",
"SyncScheduler",
];
const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
Cu.import("resource://services-common/log4moz.js");
Cu.import("resource://services-sync/constants.js");
Cu.import("resource://services-sync/engines.js");
Cu.import("resource://services-sync/status.js");
Cu.import("resource://services-sync/util.js");
function SyncScheduler(service) {
this.service = service;
this.init();
}
SyncScheduler.prototype = {
_log: Log4Moz.repository.getLogger("Sync.SyncScheduler"),
_fatalLoginStatus: [LOGIN_FAILED_NO_USERNAME,
LOGIN_FAILED_NO_PASSWORD,
LOGIN_FAILED_NO_PASSPHRASE,
LOGIN_FAILED_INVALID_PASSPHRASE,
LOGIN_FAILED_LOGIN_REJECTED],
/**
* The nsITimer object that schedules the next sync. See scheduleNextSync().
*/
syncTimer: null,
setDefaults: function setDefaults() {
this._log.trace("Setting SyncScheduler policy values to defaults.");
this.singleDeviceInterval = Svc.Prefs.get("scheduler.singleDeviceInterval") * 1000;
this.idleInterval = Svc.Prefs.get("scheduler.idleInterval") * 1000;
this.activeInterval = Svc.Prefs.get("scheduler.activeInterval") * 1000;
this.immediateInterval = Svc.Prefs.get("scheduler.immediateInterval") * 1000;
// A user is non-idle on startup by default.
this.idle = false;
this.hasIncomingItems = false;
this.clearSyncTriggers();
},
// nextSync is in milliseconds, but prefs can't hold that much
get nextSync() Svc.Prefs.get("nextSync", 0) * 1000,
set nextSync(value) Svc.Prefs.set("nextSync", Math.floor(value / 1000)),
get syncInterval() Svc.Prefs.get("syncInterval", this.singleDeviceInterval),
set syncInterval(value) Svc.Prefs.set("syncInterval", value),
get syncThreshold() Svc.Prefs.get("syncThreshold", SINGLE_USER_THRESHOLD),
set syncThreshold(value) Svc.Prefs.set("syncThreshold", value),
get globalScore() Svc.Prefs.get("globalScore", 0),
set globalScore(value) Svc.Prefs.set("globalScore", value),
get numClients() Svc.Prefs.get("numClients", 0),
set numClients(value) Svc.Prefs.set("numClients", value),
init: function init() {
this._log.level = Log4Moz.Level[Svc.Prefs.get("log.logger.service.main")];
this.setDefaults();
Svc.Obs.add("weave:engine:score:updated", this);
Svc.Obs.add("network:offline-status-changed", this);
Svc.Obs.add("weave:service:sync:start", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:engine:sync:finish", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:logout:finish", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:backoff:interval", this);
Svc.Obs.add("weave:service:ready", this);
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:service:setup-complete", this);
Svc.Obs.add("weave:service:start-over", this);
if (Status.checkSetup() == STATUS_OK) {
Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
}
},
observe: function observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch(topic) {
case "weave:engine:score:updated":
if (Status.login == LOGIN_SUCCEEDED) {
Utils.namedTimer(this.calculateScore, SCORE_UPDATE_DELAY, this,
"_scoreTimer");
}
break;
case "network:offline-status-changed":
// Whether online or offline, we'll reschedule syncs
this._log.trace("Network offline status change: " + data);
this.checkSyncStatus();
break;
case "weave:service:sync:start":
// Clear out any potentially pending syncs now that we're syncing
this.clearSyncTriggers();
// reset backoff info, if the server tells us to continue backing off,
// we'll handle that later
Status.resetBackoff();
this.globalScore = 0;
break;
case "weave:service:sync:finish":
this.nextSync = 0;
this.adjustSyncInterval();
if (Status.service == SYNC_FAILED_PARTIAL && this.requiresBackoff) {
this.requiresBackoff = false;
this.handleSyncError();
return;
}
let sync_interval;
this._syncErrors = 0;
if (Status.sync == NO_SYNC_NODE_FOUND) {
this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND.");
sync_interval = NO_SYNC_NODE_INTERVAL;
}
this.scheduleNextSync(sync_interval);
break;
case "weave:engine:sync:finish":
if (data == "clients") {
// Update the client mode because it might change what we sync.
this.updateClientMode();
}
break;
case "weave:engine:sync:error":
// `subject` is the exception thrown by an engine's sync() method.
let exception = subject;
if (exception.status >= 500 && exception.status <= 504) {
this.requiresBackoff = true;
}
break;
case "weave:service:login:error":
this.clearSyncTriggers();
if (Status.login == MASTER_PASSWORD_LOCKED) {
// Try again later, just as if we threw an error... only without the
// error count.
this._log.debug("Couldn't log in: master password is locked.");
this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
} else if (this._fatalLoginStatus.indexOf(Status.login) == -1) {
// Not a fatal login error, just an intermittent network or server
// issue. Keep on syncin'.
this.checkSyncStatus();
}
break;
case "weave:service:logout:finish":
// Start or cancel the sync timer depending on if
// logged in or logged out
this.checkSyncStatus();
break;
case "weave:service:sync:error":
// There may be multiple clients but if the sync fails, client mode
// should still be updated so that the next sync has a correct interval.
this.updateClientMode();
this.adjustSyncInterval();
this.nextSync = 0;
this.handleSyncError();
break;
case "weave:service:backoff:interval":
let requested_interval = subject * 1000;
// Leave up to 25% more time for the back off.
let interval = requested_interval * (1 + Math.random() * 0.25);
Status.backoffInterval = interval;
Status.minimumNextSync = Date.now() + requested_interval;
break;
case "weave:service:ready":
// Applications can specify this preference if they want autoconnect
// to happen after a fixed delay.
let delay = Svc.Prefs.get("autoconnectDelay");
if (delay) {
this.delayedAutoConnect(delay);
}
break;
case "weave:engine:sync:applied":
let numItems = subject.succeeded;
this._log.trace("Engine " + data + " successfully applied " + numItems +
" items.");
if (numItems) {
this.hasIncomingItems = true;
}
break;
case "weave:service:setup-complete":
Services.prefs.savePrefFile(null);
Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
break;
case "weave:service:start-over":
this.setDefaults();
try {
Svc.Idle.removeIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
} catch (ex if (ex.result == Cr.NS_ERROR_FAILURE)) {
// In all likelihood we didn't have an idle observer registered yet.
// It's all good.
}
break;
case "idle":
this._log.trace("We're idle.");
this.idle = true;
// Adjust the interval for future syncs. This won't actually have any
// effect until the next pending sync (which will happen soon since we
// were just active.)
this.adjustSyncInterval();
break;
case "back":
this._log.trace("Received notification that we're back from idle.");
this.idle = false;
Utils.namedTimer(function onBack() {
if (this.idle) {
this._log.trace("... and we're idle again. " +
"Ignoring spurious back notification.");
return;
}
this._log.trace("Genuine return from idle. Syncing.");
// Trigger a sync if we have multiple clients.
if (this.numClients > 1) {
this.scheduleNextSync(0);
}
}, IDLE_OBSERVER_BACK_DELAY, this, "idleDebouncerTimer");
break;
}
},
adjustSyncInterval: function adjustSyncInterval() {
if (this.numClients <= 1) {
this._log.trace("Adjusting syncInterval to singleDeviceInterval.");
this.syncInterval = this.singleDeviceInterval;
return;
}
// Only MULTI_DEVICE clients will enter this if statement
// since SINGLE_USER clients will be handled above.
if (this.idle) {
this._log.trace("Adjusting syncInterval to idleInterval.");
this.syncInterval = this.idleInterval;
return;
}
if (this.hasIncomingItems) {
this._log.trace("Adjusting syncInterval to immediateInterval.");
this.hasIncomingItems = false;
this.syncInterval = this.immediateInterval;
} else {
this._log.trace("Adjusting syncInterval to activeInterval.");
this.syncInterval = this.activeInterval;
}
},
calculateScore: function calculateScore() {
let engines = [this.service.clientsEngine].concat(this.service.engineManager.getEnabled());
for (let i = 0;i < engines.length;i++) {
this._log.trace(engines[i].name + ": score: " + engines[i].score);
this.globalScore += engines[i].score;
engines[i]._tracker.resetScore();
}
this._log.trace("Global score updated: " + this.globalScore);
this.checkSyncStatus();
},
/**
* Process the locally stored clients list to figure out what mode to be in
*/
updateClientMode: function updateClientMode() {
// Nothing to do if it's the same amount
let numClients = this.service.clientsEngine.stats.numClients;
if (this.numClients == numClients)
return;
this._log.debug("Client count: " + this.numClients + " -> " + numClients);
this.numClients = numClients;
if (numClients <= 1) {
this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD");
this.syncThreshold = SINGLE_USER_THRESHOLD;
} else {
this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD");
this.syncThreshold = MULTI_DEVICE_THRESHOLD;
}
this.adjustSyncInterval();
},
/**
* Check if we should be syncing and schedule the next sync, if it's not scheduled
*/
checkSyncStatus: function checkSyncStatus() {
// Should we be syncing now, if not, cancel any sync timers and return
// if we're in backoff, we'll schedule the next sync.
let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked];
let skip = this.service._checkSync(ignore);
this._log.trace("_checkSync returned \"" + skip + "\".");
if (skip) {
this.clearSyncTriggers();
return;
}
// Only set the wait time to 0 if we need to sync right away
let wait;
if (this.globalScore > this.syncThreshold) {
this._log.debug("Global Score threshold hit, triggering sync.");
wait = 0;
}
this.scheduleNextSync(wait);
},
/**
* Call sync() if Master Password is not locked.
*
* Otherwise, reschedule a sync for later.
*/
syncIfMPUnlocked: function syncIfMPUnlocked() {
// No point if we got kicked out by the master password dialog.
if (Status.login == MASTER_PASSWORD_LOCKED &&
Utils.mpLocked()) {
this._log.debug("Not initiating sync: Login status is " + Status.login);
// If we're not syncing now, we need to schedule the next one.
this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
return;
}
Utils.nextTick(this.service.sync, this.service);
},
/**
* Set a timer for the next sync
*/
scheduleNextSync: function scheduleNextSync(interval) {
// If no interval was specified, use the current sync interval.
if (interval == null) {
interval = this.syncInterval;
}
// Ensure the interval is set to no less than the backoff.
if (Status.backoffInterval && interval < Status.backoffInterval) {
this._log.trace("Requested interval " + interval +
" ms is smaller than the backoff interval. " +
"Using backoff interval " +
Status.backoffInterval + " ms instead.");
interval = Status.backoffInterval;
}
if (this.nextSync != 0) {
// There's already a sync scheduled. Don't reschedule if there's already
// a timer scheduled for sooner than requested.
let currentInterval = this.nextSync - Date.now();
this._log.trace("There's already a sync scheduled in " +
currentInterval + " ms.");
if (currentInterval < interval && this.syncTimer) {
this._log.trace("Ignoring scheduling request for next sync in " +
interval + " ms.");
return;
}
}
// Start the sync right away if we're already late.
if (interval <= 0) {
this._log.trace("Requested sync should happen right away.");
this.syncIfMPUnlocked();
return;
}
this._log.debug("Next sync in " + interval + " ms.");
Utils.namedTimer(this.syncIfMPUnlocked, interval, this, "syncTimer");
// Save the next sync time in-case sync is disabled (logout/offline/etc.)
this.nextSync = Date.now() + interval;
},
/**
* Incorporates the backoff/retry logic used in error handling and elective
* non-syncing.
*/
scheduleAtInterval: function scheduleAtInterval(minimumInterval) {
let interval = Utils.calculateBackoff(this._syncErrors,
MINIMUM_BACKOFF_INTERVAL,
Status.backoffInterval);
if (minimumInterval) {
interval = Math.max(minimumInterval, interval);
}
this._log.debug("Starting client-initiated backoff. Next sync in " +
interval + " ms.");
this.scheduleNextSync(interval);
},
/**
* Automatically start syncing after the given delay (in seconds).
*
* Applications can define the `services.sync.autoconnectDelay` preference
* to have this called automatically during start-up with the pref value as
* the argument. Alternatively, they can call it themselves to control when
* Sync should first start to sync.
*/
delayedAutoConnect: function delayedAutoConnect(delay) {
if (this.service._checkSetup() == STATUS_OK) {
Utils.namedTimer(this.autoConnect, delay * 1000, this, "_autoTimer");
}
},
autoConnect: function autoConnect() {
if (this.service._checkSetup() == STATUS_OK && !this.service._checkSync()) {
// Schedule a sync based on when a previous sync was scheduled.
// scheduleNextSync() will do the right thing if that time lies in
// the past.
this.scheduleNextSync(this.nextSync - Date.now());
}
// Once autoConnect is called we no longer need _autoTimer.
if (this._autoTimer) {
this._autoTimer.clear();
}
},
_syncErrors: 0,
/**
* Deal with sync errors appropriately
*/
handleSyncError: function handleSyncError() {
this._log.trace("In handleSyncError. Error count: " + this._syncErrors);
this._syncErrors++;
// Do nothing on the first couple of failures, if we're not in
// backoff due to 5xx errors.
if (!Status.enforceBackoff) {
if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) {
this.scheduleNextSync();
return;
}
this._log.debug("Sync error count has exceeded " +
MAX_ERROR_COUNT_BEFORE_BACKOFF + "; enforcing backoff.");
Status.enforceBackoff = true;
}
this.scheduleAtInterval();
},
/**
* Remove any timers/observers that might trigger a sync
*/
clearSyncTriggers: function clearSyncTriggers() {
this._log.debug("Clearing sync triggers and the global score.");
this.globalScore = this.nextSync = 0;
// Clear out any scheduled syncs
if (this.syncTimer)
this.syncTimer.clear();
},
};
const LOG_PREFIX_SUCCESS = "success-";
const LOG_PREFIX_ERROR = "error-";
function ErrorHandler(service) {
this.service = service;
this.init();
}
ErrorHandler.prototype = {
/**
* Flag that turns on error reporting for all errors, incl. network errors.
*/
dontIgnoreErrors: false,
init: function init() {
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:sync:finish", this);
this.initLogs();
},
initLogs: function initLogs() {
this._log = Log4Moz.repository.getLogger("Sync.ErrorHandler");
this._log.level = Log4Moz.Level[Svc.Prefs.get("log.logger.service.main")];
this._cleaningUpFileLogs = false;
let root = Log4Moz.repository.getLogger("Sync");
root.level = Log4Moz.Level[Svc.Prefs.get("log.rootLogger")];
let formatter = new Log4Moz.BasicFormatter();
let capp = new Log4Moz.ConsoleAppender(formatter);
capp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.console")];
root.addAppender(capp);
let dapp = new Log4Moz.DumpAppender(formatter);
dapp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.dump")];
root.addAppender(dapp);
let fapp = this._logAppender = new Log4Moz.StorageStreamAppender(formatter);
fapp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.file.level")];
root.addAppender(fapp);
},
observe: function observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch(topic) {
case "weave:engine:sync:applied":
if (subject.newFailed) {
// An engine isn't able to apply one or more incoming records.
// We don't fail hard on this, but it usually indicates a bug,
// so for now treat it as sync error (c.f. Service._syncEngine())
Status.engines = [data, ENGINE_APPLY_FAIL];
this._log.debug(data + " failed to apply some records.");
}
break;
case "weave:engine:sync:error":
let exception = subject; // exception thrown by engine's sync() method
let engine_name = data; // engine name that threw the exception
this.checkServerError(exception);
Status.engines = [engine_name, exception.failureCode || ENGINE_UNKNOWN_FAIL];
this._log.debug(engine_name + " failed: " + Utils.exceptionStr(exception));
break;
case "weave:service:login:error":
this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnError"),
LOG_PREFIX_ERROR);
if (this.shouldReportError()) {
this.notifyOnNextTick("weave:ui:login:error");
} else {
this.notifyOnNextTick("weave:ui:clear-error");
}
this.dontIgnoreErrors = false;
break;
case "weave:service:sync:error":
if (Status.sync == CREDENTIALS_CHANGED) {
this.service.logout();
}
this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnError"),
LOG_PREFIX_ERROR);
if (this.shouldReportError()) {
this.notifyOnNextTick("weave:ui:sync:error");
} else {
this.notifyOnNextTick("weave:ui:sync:finish");
}
this.dontIgnoreErrors = false;
break;
case "weave:service:sync:finish":
this._log.trace("Status.service is " + Status.service);
// Check both of these status codes: in the event of a failure in one
// engine, Status.service will be SYNC_FAILED_PARTIAL despite
// Status.sync being SYNC_SUCCEEDED.
// *facepalm*
if (Status.sync == SYNC_SUCCEEDED &&
Status.service == STATUS_OK) {
// Great. Let's clear our mid-sync 401 note.
this._log.trace("Clearing lastSyncReassigned.");
Svc.Prefs.reset("lastSyncReassigned");
}
if (Status.service == SYNC_FAILED_PARTIAL) {
this._log.debug("Some engines did not sync correctly.");
this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnError"),
LOG_PREFIX_ERROR);
if (this.shouldReportError()) {
this.dontIgnoreErrors = false;
this.notifyOnNextTick("weave:ui:sync:error");
break;
}
} else {
this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnSuccess"),
LOG_PREFIX_SUCCESS);
}
this.dontIgnoreErrors = false;
this.notifyOnNextTick("weave:ui:sync:finish");
break;
}
},
notifyOnNextTick: function notifyOnNextTick(topic) {
Utils.nextTick(function() {
this._log.trace("Notifying " + topic +
". Status.login is " + Status.login +
". Status.sync is " + Status.sync);
Svc.Obs.notify(topic);
}, this);
},
/**
* Trigger a sync and don't muffle any errors, particularly network errors.
*/
syncAndReportErrors: function syncAndReportErrors() {
this._log.debug("Beginning user-triggered sync.");
this.dontIgnoreErrors = true;
Utils.nextTick(this.service.sync, this.service);
},
/**
* Finds all logs older than maxErrorAge and deletes them without tying up I/O.
*/
cleanupLogs: function cleanupLogs() {
let direntries = FileUtils.getDir("ProfD", ["weave", "logs"]).directoryEntries;
let oldLogs = [];
let index = 0;
let threshold = Date.now() - 1000 * Svc.Prefs.get("log.appender.file.maxErrorAge");
while (direntries.hasMoreElements()) {
let logFile = direntries.getNext().QueryInterface(Ci.nsIFile);
if (logFile.lastModifiedTime < threshold) {
oldLogs.push(logFile);
}
}
// Deletes a file from oldLogs each tick until there are none left.
function deleteFile() {
if (index >= oldLogs.length) {
this._cleaningUpFileLogs = false;
Svc.Obs.notify("weave:service:cleanup-logs");
return;
}
try {
oldLogs[index].remove(false);
} catch (ex) {
this._log._debug("Encountered error trying to clean up old log file '"
+ oldLogs[index].leafName + "':"
+ Utils.exceptionStr(ex));
}
index++;
Utils.nextTick(deleteFile);
}
if (oldLogs.length > 0) {
this._cleaningUpFileLogs = true;
Utils.nextTick(deleteFile);
}
},
/**
* Generate a log file for the sync that just completed
* and refresh the input & output streams.
*
* @param flushToFile
* the log file to be flushed/reset
*
* @param filenamePrefix
* a value of either LOG_PREFIX_SUCCESS or LOG_PREFIX_ERROR
* to be used as the log filename prefix
*/
resetFileLog: function resetFileLog(flushToFile, filenamePrefix) {
let inStream = this._logAppender.getInputStream();
this._logAppender.reset();
if (flushToFile && inStream) {
try {
let filename = filenamePrefix + Date.now() + ".txt";
let file = FileUtils.getFile("ProfD", ["weave", "logs", filename]);
let outStream = FileUtils.openFileOutputStream(file);
NetUtil.asyncCopy(inStream, outStream, function onCopyComplete() {
Svc.Obs.notify("weave:service:reset-file-log");
if (filenamePrefix == LOG_PREFIX_ERROR &&
!this._cleaningUpFileLogs) {
Utils.nextTick(this.cleanupLogs, this);
}
}.bind(this));
} catch (ex) {
Svc.Obs.notify("weave:service:reset-file-log");
}
} else {
Svc.Obs.notify("weave:service:reset-file-log");
}
},
/**
* Translates server error codes to meaningful strings.
*
* @param code
* server error code as an integer
*/
errorStr: function errorStr(code) {
switch (code.toString()) {
case "1":
return "illegal-method";
case "2":
return "invalid-captcha";
case "3":
return "invalid-username";
case "4":
return "cannot-overwrite-resource";
case "5":
return "userid-mismatch";
case "6":
return "json-parse-failure";
case "7":
return "invalid-password";
case "8":
return "invalid-record";
case "9":
return "weak-password";
default:
return "generic-server-error";
}
},
shouldReportError: function shouldReportError() {
if (Status.login == MASTER_PASSWORD_LOCKED) {
this._log.trace("shouldReportError: false (master password locked).");
return false;
}
if (this.dontIgnoreErrors) {
return true;
}
let lastSync = Svc.Prefs.get("lastSync");
if (lastSync && ((Date.now() - Date.parse(lastSync)) >
Svc.Prefs.get("errorhandler.networkFailureReportTimeout") * 1000)) {
Status.sync = PROLONGED_SYNC_FAILURE;
this._log.trace("shouldReportError: true (prolonged sync failure).");
return true;
}
// We got a 401 mid-sync. Wait for the next sync before actually handling
// an error. This assumes that we'll get a 401 again on a login fetch in
// order to report the error.
if (!this.service.clusterURL) {
this._log.trace("shouldReportError: false (no cluster URL; " +
"possible node reassignment).");
return false;
}
return ([Status.login, Status.sync].indexOf(SERVER_MAINTENANCE) == -1 &&
[Status.login, Status.sync].indexOf(LOGIN_FAILED_NETWORK_ERROR) == -1);
},
/**
* Handle HTTP response results or exceptions and set the appropriate
* Status.* bits.
*/
checkServerError: function checkServerError(resp) {
switch (resp.status) {
case 400:
if (resp == RESPONSE_OVER_QUOTA) {
Status.sync = OVER_QUOTA;
}
break;
case 401:
this.service.logout();
this._log.info("Got 401 response; resetting clusterURL.");
Svc.Prefs.reset("clusterURL");
let delay = 0;
if (Svc.Prefs.get("lastSyncReassigned")) {
// We got a 401 in the middle of the previous sync, and we just got
// another. Login must have succeeded in order for us to get here, so
// the password should be correct.
// This is likely to be an intermittent server issue, so back off and
// give it time to recover.
this._log.warn("Last sync also failed for 401. Delaying next sync.");
delay = MINIMUM_BACKOFF_INTERVAL;
} else {
this._log.debug("New mid-sync 401 failure. Making a note.");
Svc.Prefs.set("lastSyncReassigned", true);
}
this._log.info("Attempting to schedule another sync.");
this.service.scheduler.scheduleNextSync(delay);
break;
case 500:
case 502:
case 503:
case 504:
Status.enforceBackoff = true;
if (resp.status == 503 && resp.headers["retry-after"]) {
if (this.service.isLoggedIn) {
Status.sync = SERVER_MAINTENANCE;
} else {
Status.login = SERVER_MAINTENANCE;
}
Svc.Obs.notify("weave:service:backoff:interval",
parseInt(resp.headers["retry-after"], 10));
}
break;
}
switch (resp.result) {
case Cr.NS_ERROR_UNKNOWN_HOST:
case Cr.NS_ERROR_CONNECTION_REFUSED:
case Cr.NS_ERROR_NET_TIMEOUT:
case Cr.NS_ERROR_NET_RESET:
case Cr.NS_ERROR_NET_INTERRUPT:
case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED:
// The constant says it's about login, but in fact it just
// indicates general network error.
if (this.service.isLoggedIn) {
Status.sync = LOGIN_FAILED_NETWORK_ERROR;
} else {
Status.login = LOGIN_FAILED_NETWORK_ERROR;
}
break;
}
},
};