gecko/gfx/layers/ipc/LayersMessages.ipdlh

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
include LayersSurfaces;
include protocol PCompositable;
include protocol PCompositor;
include protocol PGrallocBuffer;
include protocol PLayer;
include protocol PRenderFrame;
include protocol PTexture;
include "gfxipc/ShadowLayerUtils.h";
include "mozilla/GfxMessageUtils.h";
include "ImageLayers.h";
using mozilla::GraphicsFilterType from "mozilla/GfxMessageUtils.h";
using struct gfxRGBA from "gfxColor.h";
using struct gfxPoint3D from "gfxPoint3D.h";
using class mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
using class gfx3DMatrix from "gfx3DMatrix.h";
using nscoord from "nsCoord.h";
using struct nsIntPoint from "nsPoint.h";
using struct nsRect from "nsRect.h";
using struct nsPoint from "nsPoint.h";
using class mozilla::TimeDuration from "mozilla/TimeStamp.h";
using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
using nsCSSProperty from "nsCSSProperty.h";
using mozilla::dom::ScreenOrientation from "mozilla/dom/ScreenOrientation.h";
using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
using mozilla::LayerMargin from "Units.h";
using mozilla::LayerPoint from "Units.h";
using mozilla::LayerRect from "Units.h";
using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
using mozilla::layers::EventRegions from "mozilla/layers/LayersTypes.h";
using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
using struct mozilla::layers::FrameMetrics from "FrameMetrics.h";
namespace mozilla {
namespace layers {
struct TargetConfig {
nsIntRect naturalBounds;
ScreenRotation rotation;
nsIntRect clientBounds;
ScreenOrientation orientation;
};
// Create a shadow layer for |layer|
struct OpCreateThebesLayer { PLayer layer; };
struct OpCreateContainerLayer { PLayer layer; };
struct OpCreateImageLayer { PLayer layer; };
struct OpCreateColorLayer { PLayer layer; };
struct OpCreateCanvasLayer { PLayer layer; };
struct OpCreateRefLayer { PLayer layer; };
struct OpAttachCompositable {
PLayer layer;
PCompositable compositable;
};
struct OpAttachAsyncCompositable {
PLayer layer;
uint64_t containerID;
};
struct ThebesBufferData {
nsIntRect rect;
nsIntPoint rotation;
};
struct CubicBezierFunction {
float x1;
float y1;
float x2;
float y2;
};
struct StepFunction {
int steps;
// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
int type;
};
union TimingFunction {
CubicBezierFunction;
StepFunction;
};
struct LayerColor { gfxRGBA value; };
struct Perspective { float value; };
struct RotationX { float radians; };
struct RotationY { float radians; };
struct RotationZ { float radians; };
struct Rotation { float radians; };
struct Rotation3D {
float x;
float y;
float z;
float radians;
};
struct Scale {
float x;
float y;
float z;
};
struct Skew { float x; float y; };
struct SkewX { float x; };
struct SkewY { float y; };
struct TransformMatrix { Matrix4x4 value; };
struct Translation {
float x;
float y;
float z;
};
union TransformFunction {
Perspective;
RotationX;
RotationY;
RotationZ;
Rotation;
Rotation3D;
Scale;
Skew;
SkewX;
SkewY;
Translation;
TransformMatrix;
};
union Animatable {
float;
TransformFunction[];
};
struct AnimationSegment {
Animatable startState;
Animatable endState;
float startPortion;
float endPortion;
TimingFunction sampleFn;
};
// Transforms need extra information to correctly convert the list of transform
// functions to a gfx3DMatrix that can be applied directly to the layer.
struct TransformData {
// the origin of the frame being transformed in app units
nsPoint origin;
// the transform-origin property for the transform in css pixels
gfxPoint3D transformOrigin;
// the perspective-origin property for the transform in css pixels
gfxPoint3D perspectiveOrigin;
nsRect bounds;
nscoord perspective;
int32_t appUnitsPerDevPixel;
};
union AnimationData {
null_t;
TransformData;
};
struct Animation {
// Unlike in nsAnimationManager, this start time is at the end of the
// delay. If the delay is changed dynamically, the layer's data will
// be updated.
TimeStamp startTime;
TimeDuration duration;
// For each frame, the interpolation point is computed based on the
// startTime, the direction, the duration, and the current time.
// The segments must uniquely cover the portion from 0.0 to 1.0
AnimationSegment[] segments;
// How many times to repeat the animation. -1 means "forever".
float numIterations;
// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
int32_t direction;
nsCSSProperty property;
AnimationData data;
};
// Change a layer's attributes
struct CommonLayerAttributes {
nsIntRegion visibleRegion;
EventRegions eventRegions;
TransformMatrix transform;
float postXScale;
float postYScale;
uint32_t contentFlags;
float opacity;
bool useClipRect;
nsIntRect clipRect;
bool isFixedPosition;
LayerPoint fixedPositionAnchor;
LayerMargin fixedPositionMargin;
bool isStickyPosition;
uint64_t stickyScrollContainerId;
LayerRect stickyScrollRangeOuter;
LayerRect stickyScrollRangeInner;
uint64_t scrollbarTargetContainerId;
uint32_t scrollbarDirection;
nullable PLayer maskLayer;
// Animated colors will only honored for ColorLayers.
Animation[] animations;
nsIntRegion invalidRegion;
};
struct ThebesLayerAttributes {
nsIntRegion validRegion;
};
struct ContainerLayerAttributes {
FrameMetrics metrics;
float preXScale;
float preYScale;
float inheritedXScale;
float inheritedYScale;
};
struct ColorLayerAttributes { LayerColor color; nsIntRect bounds; };
struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; };
struct RefLayerAttributes { int64_t id; };
struct ImageLayerAttributes { GraphicsFilterType filter; IntSize scaleToSize; ScaleMode scaleMode; };
union SpecificLayerAttributes {
null_t;
ThebesLayerAttributes;
ContainerLayerAttributes;
ColorLayerAttributes;
CanvasLayerAttributes;
RefLayerAttributes;
ImageLayerAttributes;
};
struct LayerAttributes {
CommonLayerAttributes common;
SpecificLayerAttributes specific;
};
struct OpSetLayerAttributes {
PLayer layer;
LayerAttributes attrs;
};
// Monkey with the tree structure
struct OpSetRoot { PLayer root; };
struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
struct OpAppendChild { PLayer container; PLayer childLayer; };
struct OpRemoveChild { PLayer container; PLayer childLayer; };
struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
// Paint (buffer update)
struct OpPaintTiledLayerBuffer {
PCompositable compositable;
SurfaceDescriptorTiles tileLayerDescriptor;
};
struct OpCreatedTexture {
PCompositable compositable;
uint32_t textureId;
SurfaceDescriptor descriptor;
TextureInfo textureInfo;
};
struct OpCreatedIncrementalTexture {
PCompositable compositable;
TextureInfo textureInfo;
nsIntRect bufferRect;
};
struct OpDestroyThebesBuffer {
PCompositable compositable;
};
struct OpPaintTexture {
PCompositable compositable;
uint32_t textureId;
SurfaceDescriptor image;
};
struct OpPaintTextureRegion {
PCompositable compositable;
ThebesBufferData bufferData;
nsIntRegion updatedRegion;
};
struct OpPaintTextureIncremental {
PCompositable compositable;
uint32_t textureId;
SurfaceDescriptor image;
nsIntRegion updatedRegion;
nsIntRect bufferRect;
nsIntPoint bufferRotation;
};
struct OpUpdatePictureRect {
PCompositable compositable;
nsIntRect picture;
};
/**
* Tells the compositor-side which texture to use (for example, as front buffer
* if there is several textures for double buffering)
*/
struct OpUseTexture {
PCompositable compositable;
PTexture texture;
};
union MaybeRegion {
nsIntRegion;
null_t;
};
struct OpUpdateTexture {
PCompositable compositable;
PTexture texture;
MaybeRegion region;
};
union CompositableOperation {
OpUpdatePictureRect;
OpCreatedTexture;
OpCreatedIncrementalTexture;
OpDestroyThebesBuffer;
OpPaintTexture;
OpPaintTextureRegion;
OpPaintTextureIncremental;
OpPaintTiledLayerBuffer;
OpUpdateTexture;
OpUseTexture;
};
// A unit of a changeset; a set of these comprise a changeset
union Edit {
OpCreateThebesLayer;
OpCreateContainerLayer;
OpCreateImageLayer;
OpCreateColorLayer;
OpCreateCanvasLayer;
OpCreateRefLayer;
OpSetLayerAttributes;
OpSetDiagnosticTypes;
OpSetRoot;
OpInsertAfter;
OpAppendChild;
OpRemoveChild;
OpRepositionChild;
OpRaiseToTopChild;
OpAttachCompositable;
OpAttachAsyncCompositable;
CompositableOperation;
};
// Replies to operations
struct OpContentBufferSwap {
PCompositable compositable;
nsIntRegion frontUpdatedRegion;
};
struct OpTextureSwap {
PCompositable compositable;
uint32_t textureId;
SurfaceDescriptor image;
};
// Unit of a "changeset reply". This is a weird abstraction, probably
// only to be used for buffer swapping.
union EditReply {
OpContentBufferSwap;
OpTextureSwap;
};
} // namespace
} // namespace