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https://gitlab.winehq.org/wine/wine-gecko.git
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854 lines
32 KiB
C++
854 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_AsyncPanZoomController_h
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#define mozilla_layers_AsyncPanZoomController_h
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#include "CrossProcessMutex.h"
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#include "GeckoContentController.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/EventForwards.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Atomics.h"
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#include "InputData.h"
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#include "Axis.h"
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#include "TaskThrottler.h"
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#include "gfx3DMatrix.h"
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#include "base/message_loop.h"
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namespace mozilla {
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namespace ipc {
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class SharedMemoryBasic;
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}
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namespace layers {
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struct ScrollableLayerGuid;
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class CompositorParent;
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class GestureEventListener;
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class ContainerLayer;
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class PCompositorParent;
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class ViewTransform;
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class APZCTreeManager;
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class AsyncPanZoomAnimation;
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/**
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* Controller for all panning and zooming logic. Any time a user input is
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* detected and it must be processed in some way to affect what the user sees,
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* it goes through here. Listens for any input event from InputData and can
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* optionally handle WidgetGUIEvent-derived touch events, but this must be done
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* on the main thread. Note that this class completely cross-platform.
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*
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* Input events originate on the UI thread of the platform that this runs on,
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* and are then sent to this class. This class processes the event in some way;
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* for example, a touch move will usually lead to a panning of content (though
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* of course there are exceptions, such as if content preventDefaults the event,
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* or if the target frame is not scrollable). The compositor interacts with this
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* class by locking it and querying it for the current transform matrix based on
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* the panning and zooming logic that was invoked on the UI thread.
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*
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* Currently, each outer DOM window (i.e. a website in a tab, but not any
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* subframes) has its own AsyncPanZoomController. In the future, to support
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* asynchronously scrolled subframes, we want to have one AsyncPanZoomController
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* per frame.
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*/
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class AsyncPanZoomController {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncPanZoomController)
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typedef mozilla::MonitorAutoLock MonitorAutoLock;
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typedef uint32_t TouchBehaviorFlags;
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public:
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enum GestureBehavior {
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// The platform code is responsible for forwarding gesture events here. We
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// will not attempt to generate gesture events from MultiTouchInputs.
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DEFAULT_GESTURES,
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// An instance of GestureEventListener is used to detect gestures. This is
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// handled completely internally within this class.
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USE_GESTURE_DETECTOR
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};
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/**
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* Constant describing the tolerance in distance we use, multiplied by the
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* device DPI, before we start panning the screen. This is to prevent us from
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* accidentally processing taps as touch moves, and from very short/accidental
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* touches moving the screen.
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*/
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static float GetTouchStartTolerance();
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AsyncPanZoomController(uint64_t aLayersId,
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APZCTreeManager* aTreeManager,
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GeckoContentController* aController,
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GestureBehavior aGestures = DEFAULT_GESTURES);
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~AsyncPanZoomController();
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// --------------------------------------------------------------------------
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// These methods must only be called on the gecko thread.
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//
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/**
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* Read the various prefs and do any global initialization for all APZC instances.
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* This must be run on the gecko thread before any APZC instances are actually
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* used for anything meaningful.
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*/
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static void InitializeGlobalState();
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// --------------------------------------------------------------------------
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// These methods must only be called on the controller/UI thread.
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//
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/**
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* General handler for incoming input events. Manipulates the frame metrics
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* based on what type of input it is. For example, a PinchGestureEvent will
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* cause scaling. This should only be called externally to this class.
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* HandleInputEvent() should be used internally.
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*/
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nsEventStatus ReceiveInputEvent(const InputData& aEvent);
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/**
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* Kicks an animation to zoom to a rect. This may be either a zoom out or zoom
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* in. The actual animation is done on the compositor thread after being set
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* up.
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*/
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void ZoomToRect(CSSRect aRect);
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/**
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* If we have touch listeners, this should always be called when we know
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* definitively whether or not content has preventDefaulted any touch events
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* that have come in. If |aPreventDefault| is true, any touch events in the
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* queue will be discarded.
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*/
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void ContentReceivedTouch(bool aPreventDefault);
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/**
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* Updates any zoom constraints contained in the <meta name="viewport"> tag.
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*/
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void UpdateZoomConstraints(const ZoomConstraints& aConstraints);
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/**
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* Return the zoom constraints last set for this APZC (in the constructor
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* or in UpdateZoomConstraints()).
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*/
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ZoomConstraints GetZoomConstraints() const;
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/**
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* Schedules a runnable to run on the controller/UI thread at some time
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* in the future.
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*/
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void PostDelayedTask(Task* aTask, int aDelayMs);
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// --------------------------------------------------------------------------
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// These methods must only be called on the compositor thread.
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//
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bool UpdateAnimation(const TimeStamp& aSampleTime);
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/**
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* The compositor calls this when it's about to draw pannable/zoomable content
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* and is setting up transforms for compositing the layer tree. This is not
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* idempotent. For example, a fling transform can be applied each time this is
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* called (though not necessarily). |aSampleTime| is the time that this is
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* sampled at; this is used for interpolating animations. Calling this sets a
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* new transform in |aNewTransform| which should be multiplied to the transform
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* in the shadow layer corresponding to this APZC.
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*
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* Return value indicates whether or not any currently running animation
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* should continue. That is, if true, the compositor should schedule another
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* composite.
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*/
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bool SampleContentTransformForFrame(const TimeStamp& aSampleTime,
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ViewTransform* aNewTransform,
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ScreenPoint& aScrollOffset);
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/**
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* A shadow layer update has arrived. |aLayerMetrics| is the new FrameMetrics
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* for the container layer corresponding to this APZC.
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* |aIsFirstPaint| is a flag passed from the shadow
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* layers code indicating that the frame metrics being sent with this call are
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* the initial metrics and the initial paint of the frame has just happened.
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*/
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void NotifyLayersUpdated(const FrameMetrics& aLayerMetrics, bool aIsFirstPaint);
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/**
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* The platform implementation must set the compositor parent so that we can
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* request composites.
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*/
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void SetCompositorParent(CompositorParent* aCompositorParent);
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/**
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* The platform implementation must set the cross process compositor if
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* there is one associated with the layer tree. The cross process compositor
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* allows the APZC to share its FrameMetrics with the content process.
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* The shared FrameMetrics is used in progressive paint updates.
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*/
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void SetCrossProcessCompositorParent(PCompositorParent* aCrossProcessCompositorParent);
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// --------------------------------------------------------------------------
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// These methods can be called from any thread.
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//
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/**
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* Shut down the controller/UI thread state and prepare to be
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* deleted (which may happen from any thread).
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*/
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void Destroy();
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/**
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* Returns true if Destroy() has already been called on this APZC instance.
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*/
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bool IsDestroyed();
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/**
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* Returns the incremental transformation corresponding to the async pan/zoom
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* in progress. That is, when this transform is multiplied with the layer's
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* existing transform, it will make the layer appear with the desired pan/zoom
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* amount.
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*/
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ViewTransform GetCurrentAsyncTransform();
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/**
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* Returns the part of the async transform that will remain once Gecko does a
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* repaint at the desired metrics. That is, in the steady state:
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* gfx3DMatrix(GetCurrentAsyncTransform()) === GetNontransientAsyncTransform()
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*/
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gfx3DMatrix GetNontransientAsyncTransform();
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/**
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* Returns the transform to take something from the coordinate space of the
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* last thing we know gecko painted, to the coordinate space of the last thing
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* we asked gecko to paint. In cases where that last request has not yet been
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* processed, this is needed to transform input events properly into a space
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* gecko will understand.
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*/
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gfx3DMatrix GetTransformToLastDispatchedPaint();
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/**
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* Recalculates the displayport. Ideally, this should paint an area bigger
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* than the composite-to dimensions so that when you scroll down, you don't
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* checkerboard immediately. This includes a bunch of logic, including
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* algorithms to bias painting in the direction of the velocity.
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*/
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static const CSSRect CalculatePendingDisplayPort(
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const FrameMetrics& aFrameMetrics,
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const ScreenPoint& aVelocity,
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const gfx::Point& aAcceleration,
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double aEstimatedPaintDuration);
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/**
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* Send an mozbrowserasyncscroll event.
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* *** The monitor must be held while calling this.
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*/
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void SendAsyncScrollEvent();
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/**
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* Handler for events which should not be intercepted by the touch listener.
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* Does the work for ReceiveInputEvent().
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*/
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nsEventStatus HandleInputEvent(const InputData& aEvent);
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/**
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* Populates the provided object (if non-null) with the scrollable guid of this apzc.
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*/
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void GetGuid(ScrollableLayerGuid* aGuidOut);
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/**
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* Returns the scrollable guid of this apzc.
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*/
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ScrollableLayerGuid GetGuid();
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/**
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* Returns true if this APZC instance is for the layer identified by the guid.
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*/
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bool Matches(const ScrollableLayerGuid& aGuid);
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/**
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* Sync panning and zooming animation using a fixed frame time.
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* This will ensure that we animate the APZC correctly with other external
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* animations to the same timestamp.
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*/
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static void SetFrameTime(const TimeStamp& aMilliseconds);
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void StartAnimation(AsyncPanZoomAnimation* aAnimation);
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/**
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* Cancels any currently running animation. Note that all this does is set the
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* state of the AsyncPanZoomController back to NOTHING, but it is the
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* animation's responsibility to check this before advancing.
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*/
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void CancelAnimation();
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/**
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* Attempt to scroll in response to a touch-move from |aStartPoint| to
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* |aEndPoint|, which are in our (transformed) screen coordinates.
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* Due to overscroll handling, there may not actually have been a touch-move
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* at these points, but this function will scroll as if there had been.
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* If this attempt causes overscroll (i.e. the layer cannot be scrolled
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* by the entire amount requested), the overscroll is passed back to the
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* tree manager via APZCTreeManager::DispatchScroll().
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* |aOverscrollHandoffChainIndex| is used by the tree manager to keep track
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* of which APZC to hand off the overscroll to; this function increments it
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* and passes it on to APZCTreeManager::DispatchScroll() in the event of
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* overscroll.
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*/
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void AttemptScroll(const ScreenPoint& aStartPoint, const ScreenPoint& aEndPoint,
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uint32_t aOverscrollHandoffChainIndex = 0);
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/**
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* Returns allowed touch behavior for the given point on the scrollable layer.
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* Internally performs a kind of hit testing based on the regions constructed
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* on the main thread and attached to the current scrollable layer. Each of such regions
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* contains info about allowed touch behavior. If regions info isn't enough it returns
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* UNKNOWN value and we should switch to the fallback approach - asking content.
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* TODO: for now it's only a stub and returns hardcoded magic value. As soon as bug 928833
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* is done we should integrate its logic here.
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*/
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TouchBehaviorFlags GetAllowedTouchBehavior(ScreenIntPoint& aPoint);
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/**
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* Sets allowed touch behavior for current touch session.
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* This method is invoked by the APZCTreeManager which in its turn invoked by
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* the widget after performing touch-action values retrieving.
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*/
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void SetAllowedTouchBehavior(const nsTArray<TouchBehaviorFlags>& aBehaviors);
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/**
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* A helper function for calling APZCTreeManager::DispatchScroll().
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* Guards against the case where the APZC is being concurrently destroyed
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* (and thus mTreeManager is being nulled out).
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*/
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void CallDispatchScroll(const ScreenPoint& aStartPoint, const ScreenPoint& aEndPoint,
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uint32_t aOverscrollHandoffChainIndex);
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/**
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* Returns whether this APZC is for an element marked with the 'scrollgrab'
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* attribute.
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*/
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bool HasScrollgrab() const { return mFrameMetrics.mHasScrollgrab; }
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protected:
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/**
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* Helper method for touches beginning. Sets everything up for panning and any
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* multitouch gestures.
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*/
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nsEventStatus OnTouchStart(const MultiTouchInput& aEvent);
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/**
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* Helper method for touches moving. Does any transforms needed when panning.
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*/
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nsEventStatus OnTouchMove(const MultiTouchInput& aEvent);
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/**
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* Helper method for touches ending. Redraws the screen if necessary and does
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* any cleanup after a touch has ended.
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*/
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nsEventStatus OnTouchEnd(const MultiTouchInput& aEvent);
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/**
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* Helper method for touches being cancelled. Treated roughly the same as a
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* touch ending (OnTouchEnd()).
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*/
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nsEventStatus OnTouchCancel(const MultiTouchInput& aEvent);
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/**
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* Helper method for scales beginning. Distinct from the OnTouch* handlers in
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* that this implies some outside implementation has determined that the user
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* is pinching.
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*/
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nsEventStatus OnScaleBegin(const PinchGestureInput& aEvent);
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/**
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* Helper method for scaling. As the user moves their fingers when pinching,
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* this changes the scale of the page.
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*/
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nsEventStatus OnScale(const PinchGestureInput& aEvent);
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/**
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* Helper method for scales ending. Redraws the screen if necessary and does
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* any cleanup after a scale has ended.
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*/
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nsEventStatus OnScaleEnd(const PinchGestureInput& aEvent);
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/**
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* Helper methods for long press gestures.
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*/
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nsEventStatus OnLongPress(const TapGestureInput& aEvent);
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nsEventStatus OnLongPressUp(const TapGestureInput& aEvent);
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/**
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* Helper method for single tap gestures.
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*/
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nsEventStatus OnSingleTapUp(const TapGestureInput& aEvent);
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/**
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* Helper method for a single tap confirmed.
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*/
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nsEventStatus OnSingleTapConfirmed(const TapGestureInput& aEvent);
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/**
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* Helper method for double taps.
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*/
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nsEventStatus OnDoubleTap(const TapGestureInput& aEvent);
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/**
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* Helper method to cancel any gesture currently going to Gecko. Used
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* primarily when a user taps the screen over some clickable content but then
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* pans down instead of letting go (i.e. to cancel a previous touch so that a
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* new one can properly take effect.
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*/
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nsEventStatus OnCancelTap(const TapGestureInput& aEvent);
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/**
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* Scrolls the viewport by an X,Y offset.
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*/
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void ScrollBy(const CSSPoint& aOffset);
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/**
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* Scales the viewport by an amount (note that it multiplies this scale in to
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* the current scale, it doesn't set it to |aScale|). Also considers a focus
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* point so that the page zooms inward/outward from that point.
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*/
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void ScaleWithFocus(float aScale,
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const CSSPoint& aFocus);
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/**
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* Schedules a composite on the compositor thread. Wrapper for
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* CompositorParent::ScheduleRenderOnCompositorThread().
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*/
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void ScheduleComposite();
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/**
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* Gets the displacement of the current touch since it began. That is, it is
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* the distance between the current position and the initial position of the
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* current touch (this only makes sense if a touch is currently happening and
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* OnTouchMove() is being invoked).
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*/
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float PanDistance();
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/**
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* Gets a vector of the velocities of each axis.
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*/
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const ScreenPoint GetVelocityVector();
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/**
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* Gets a vector of the acceleration factors of each axis.
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*/
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const gfx::Point GetAccelerationVector();
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/**
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* Gets a reference to the first touch point from a MultiTouchInput. This
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* gets only the first one and assumes the rest are either missing or not
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* relevant.
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*/
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ScreenIntPoint& GetFirstTouchScreenPoint(const MultiTouchInput& aEvent);
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/**
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* Sets the panning state basing on the pan direction angle and current touch-action value.
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*/
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void HandlePanningWithTouchAction(double angle, TouchBehaviorFlags value);
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/**
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* Sets the panning state ignoring the touch action value.
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*/
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void HandlePanning(double angle);
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/**
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* Sets up anything needed for panning. This takes us out of the "TOUCHING"
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* state and starts actually panning us.
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*/
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nsEventStatus StartPanning(const MultiTouchInput& aStartPoint);
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/**
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* Wrapper for Axis::UpdateWithTouchAtDevicePoint(). Calls this function for
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* both axes and factors in the time delta from the last update.
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*/
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void UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent);
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/**
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* Does any panning required due to a new touch event.
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*/
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void TrackTouch(const MultiTouchInput& aEvent);
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/**
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* Utility function to send updated FrameMetrics to Gecko so that it can paint
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* the displayport area. Calls into GeckoContentController to do the actual
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* work. Note that only one paint request can be active at a time. If a paint
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* request is made while a paint is currently happening, it gets queued up. If
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* a new paint request arrives before a paint is completed, the old request
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* gets discarded.
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*/
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void RequestContentRepaint();
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/**
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* Tell the paint throttler to request a content repaint with the given
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* metrics. (Helper function used by RequestContentRepaint.)
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*/
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void RequestContentRepaint(FrameMetrics& aFrameMetrics);
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/**
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* Actually send the next pending paint request to gecko.
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*/
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void DispatchRepaintRequest(const FrameMetrics& aFrameMetrics);
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/**
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* Advances a fling by an interpolated amount based on the passed in |aDelta|.
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* This should be called whenever sampling the content transform for this
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* frame. Returns true if the fling animation should be advanced by one frame,
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* or false if there is no fling or the fling has ended.
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*/
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bool DoFling(const TimeDuration& aDelta);
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/**
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* Gets the current frame metrics. This is *not* the Gecko copy stored in the
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* layers code.
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*/
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const FrameMetrics& GetFrameMetrics();
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/**
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* Timeout function for content response. This should be called on a timer
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* after we get our first touch event in a batch, under the condition that we
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* waiting for response from content. If a notification comes indicating whether or not
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|
* content preventDefaulted a series of touch events and touch behavior values are
|
|
* set before the timeout, the timeout should be cancelled.
|
|
*/
|
|
void TimeoutContentResponse();
|
|
|
|
/**
|
|
* Timeout function for mozbrowserasyncscroll event. Because we throttle
|
|
* mozbrowserasyncscroll events in some conditions, this function ensures
|
|
* that the last mozbrowserasyncscroll event will be fired after a period of
|
|
* time.
|
|
*/
|
|
void FireAsyncScrollOnTimeout();
|
|
|
|
private:
|
|
enum PanZoomState {
|
|
NOTHING, /* no touch-start events received */
|
|
FLING, /* all touches removed, but we're still scrolling page */
|
|
TOUCHING, /* one touch-start event received */
|
|
|
|
PANNING, /* panning the frame */
|
|
PANNING_LOCKED_X, /* touch-start followed by move (i.e. panning with axis lock) X axis */
|
|
PANNING_LOCKED_Y, /* as above for Y axis */
|
|
|
|
CROSS_SLIDING_X, /* Panning disabled while user does a horizontal gesture
|
|
on a vertically-scrollable view. This used for the
|
|
Windows Metro "cross-slide" gesture. */
|
|
CROSS_SLIDING_Y, /* as above for Y axis */
|
|
|
|
PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */
|
|
ANIMATING_ZOOM, /* animated zoom to a new rect */
|
|
WAITING_CONTENT_RESPONSE, /* a state halfway between NOTHING and TOUCHING - the user has
|
|
put a finger down, but we don't yet know if a touch listener has
|
|
prevented the default actions yet and the allowed touch behavior
|
|
was not set yet. we still need to abort animations. */
|
|
};
|
|
|
|
/*
|
|
* Returns whether current touch behavior values allow zooming.
|
|
*/
|
|
bool TouchActionAllowZoom();
|
|
|
|
/*
|
|
* Returns allowed touch behavior from the mAllowedTouchBehavior array.
|
|
* In case apzc didn't receive touch behavior values within the timeout
|
|
* it returns default value.
|
|
*/
|
|
TouchBehaviorFlags GetTouchBehavior(uint32_t touchIndex);
|
|
|
|
/**
|
|
* To move from the WAITING_CONTENT_RESPONSE state to TOUCHING one we need two
|
|
* conditions set: get content listeners response (whether they called preventDefault)
|
|
* and get allowed touch behaviors.
|
|
* This method checks both conditions and changes (or not changes) state
|
|
* appropriately.
|
|
*/
|
|
void CheckContentResponse();
|
|
|
|
/**
|
|
* Helper to set the current state. Holds the monitor before actually setting
|
|
* it and fires content controller events based on state changes. Always set
|
|
* the state using this call, do not set it directly.
|
|
*/
|
|
void SetState(PanZoomState aState);
|
|
|
|
/**
|
|
* Convert ScreenPoint relative to this APZC to CSSIntPoint relative
|
|
* to the parent document. This excludes the transient compositor transform.
|
|
* NOTE: This must be converted to CSSIntPoint relative to the child
|
|
* document before sending over IPC.
|
|
*/
|
|
bool ConvertToGecko(const ScreenPoint& aPoint, CSSIntPoint* aOut);
|
|
|
|
/**
|
|
* Internal helpers for checking general state of this apzc.
|
|
*/
|
|
bool IsTransformingState(PanZoomState aState);
|
|
bool IsPanningState(PanZoomState mState);
|
|
|
|
bool AllowZoom();
|
|
|
|
enum AxisLockMode {
|
|
FREE, /* No locking at all */
|
|
STANDARD, /* Default axis locking mode that remains locked until pan ends*/
|
|
STICKY, /* Allow lock to be broken, with hysteresis */
|
|
};
|
|
|
|
static AxisLockMode GetAxisLockMode();
|
|
|
|
uint64_t mLayersId;
|
|
nsRefPtr<CompositorParent> mCompositorParent;
|
|
PCompositorParent* mCrossProcessCompositorParent;
|
|
TaskThrottler mPaintThrottler;
|
|
|
|
/* Access to the following two fields is protected by the mRefPtrMonitor,
|
|
since they are accessed on the UI thread but can be cleared on the
|
|
compositor thread. */
|
|
nsRefPtr<GeckoContentController> mGeckoContentController;
|
|
nsRefPtr<GestureEventListener> mGestureEventListener;
|
|
Monitor mRefPtrMonitor;
|
|
|
|
/* Utility functions that return a addrefed pointer to the corresponding fields. */
|
|
already_AddRefed<GeckoContentController> GetGeckoContentController();
|
|
already_AddRefed<GestureEventListener> GetGestureEventListener();
|
|
|
|
protected:
|
|
// Both |mFrameMetrics| and |mLastContentPaintMetrics| are protected by the
|
|
// monitor. Do not read from or modify either of them without locking.
|
|
FrameMetrics mFrameMetrics;
|
|
|
|
// Protects |mFrameMetrics|, |mLastContentPaintMetrics|, and |mState|.
|
|
// Before manipulating |mFrameMetrics| or |mLastContentPaintMetrics|, the
|
|
// monitor should be held. When setting |mState|, either the SetState()
|
|
// function can be used, or the monitor can be held and then |mState| updated.
|
|
ReentrantMonitor mMonitor;
|
|
|
|
// Specifies whether we should use touch-action css property. Initialized from
|
|
// the preferences. This property (in comparison with the global one) simplifies
|
|
// testing apzc with (and without) touch-action property enabled concurrently
|
|
// (e.g. with the gtest framework).
|
|
bool mTouchActionPropertyEnabled;
|
|
|
|
private:
|
|
// Metrics of the container layer corresponding to this APZC. This is
|
|
// stored here so that it is accessible from the UI/controller thread.
|
|
// These are the metrics at last content paint, the most recent
|
|
// values we were notified of in NotifyLayersUpdate(). Since it represents
|
|
// the Gecko state, it should be used as a basis for untransformation when
|
|
// sending messages back to Gecko.
|
|
FrameMetrics mLastContentPaintMetrics;
|
|
// The last metrics that we requested a paint for. These are used to make sure
|
|
// that we're not requesting a paint of the same thing that's already drawn.
|
|
// If we don't do this check, we don't get a ShadowLayersUpdated back.
|
|
FrameMetrics mLastPaintRequestMetrics;
|
|
// The last metrics that we actually sent to Gecko. This allows us to transform
|
|
// inputs into a coordinate space that Gecko knows about. This assumes the pipe
|
|
// through which input events and repaint requests are sent to Gecko operates
|
|
// in a FIFO manner.
|
|
FrameMetrics mLastDispatchedPaintMetrics;
|
|
|
|
nsTArray<MultiTouchInput> mTouchQueue;
|
|
|
|
CancelableTask* mContentResponseTimeoutTask;
|
|
|
|
AxisX mX;
|
|
AxisY mY;
|
|
|
|
// This flag is set to true when we are in a axis-locked pan as a result of
|
|
// the touch-action CSS property.
|
|
bool mPanDirRestricted;
|
|
|
|
// Most up-to-date constraints on zooming. These should always be reasonable
|
|
// values; for example, allowing a min zoom of 0.0 can cause very bad things
|
|
// to happen.
|
|
ZoomConstraints mZoomConstraints;
|
|
|
|
// The last time the compositor has sampled the content transform for this
|
|
// frame.
|
|
TimeStamp mLastSampleTime;
|
|
// The last time a touch event came through on the UI thread.
|
|
uint32_t mLastEventTime;
|
|
|
|
// Stores the previous focus point if there is a pinch gesture happening. Used
|
|
// to allow panning by moving multiple fingers (thus moving the focus point).
|
|
ScreenPoint mLastZoomFocus;
|
|
|
|
// Stores the state of panning and zooming this frame. This is protected by
|
|
// |mMonitor|; that is, it should be held whenever this is updated.
|
|
PanZoomState mState;
|
|
|
|
// The last time and offset we fire the mozbrowserasyncscroll event when
|
|
// compositor has sampled the content transform for this frame.
|
|
TimeStamp mLastAsyncScrollTime;
|
|
CSSPoint mLastAsyncScrollOffset;
|
|
|
|
// The current offset drawn on the screen, it may not be sent since we have
|
|
// throttling policy for mozbrowserasyncscroll event.
|
|
CSSPoint mCurrentAsyncScrollOffset;
|
|
|
|
// The delay task triggered by the throttling mozbrowserasyncscroll event
|
|
// ensures the last mozbrowserasyncscroll event is always been fired.
|
|
CancelableTask* mAsyncScrollTimeoutTask;
|
|
|
|
// Flag used to determine whether or not we should try to enter the
|
|
// WAITING_LISTENERS state. This is used in the case that we are processing a
|
|
// queued up event block. If set, this means that we are handling this queue
|
|
// and we don't want to queue the events back up again.
|
|
bool mHandlingTouchQueue;
|
|
|
|
// Values of allowed touch behavior for current touch points.
|
|
// Since there are maybe a few current active touch points per time (multitouch case)
|
|
// and each touch point should have its own value of allowed touch behavior- we're
|
|
// keeping an array of allowed touch behavior values, not the single value.
|
|
nsTArray<TouchBehaviorFlags> mAllowedTouchBehaviors;
|
|
|
|
// Specifies whether mAllowedTouchBehaviors is set for current touch events block.
|
|
bool mAllowedTouchBehaviorSet;
|
|
|
|
// Flag used to specify that content prevented the default behavior of the current
|
|
// touch events block.
|
|
bool mPreventDefault;
|
|
|
|
// Specifies whether mPreventDefault property is set for current touch events block.
|
|
bool mPreventDefaultSet;
|
|
|
|
RefPtr<AsyncPanZoomAnimation> mAnimation;
|
|
|
|
friend class Axis;
|
|
|
|
/* The functions and members in this section are used to build a tree
|
|
* structure out of APZC instances. This tree can only be walked or
|
|
* manipulated while holding the lock in the associated APZCTreeManager
|
|
* instance.
|
|
*/
|
|
public:
|
|
void SetLastChild(AsyncPanZoomController* child) {
|
|
mLastChild = child;
|
|
if (child) {
|
|
child->mParent = this;
|
|
}
|
|
}
|
|
|
|
void SetPrevSibling(AsyncPanZoomController* sibling) {
|
|
mPrevSibling = sibling;
|
|
if (sibling) {
|
|
sibling->mParent = mParent;
|
|
}
|
|
}
|
|
|
|
AsyncPanZoomController* GetLastChild() const { return mLastChild; }
|
|
AsyncPanZoomController* GetPrevSibling() const { return mPrevSibling; }
|
|
AsyncPanZoomController* GetParent() const { return mParent; }
|
|
|
|
/* Returns true if there is no APZC higher in the tree with the same
|
|
* layers id.
|
|
*/
|
|
bool IsRootForLayersId() const {
|
|
return !mParent || (mParent->mLayersId != mLayersId);
|
|
}
|
|
|
|
bool IsRootForLayersId(const uint64_t& aLayersId) const {
|
|
return (mLayersId == aLayersId) && IsRootForLayersId();
|
|
}
|
|
|
|
private:
|
|
// This is a raw pointer to avoid introducing a reference cycle between
|
|
// AsyncPanZoomController and APZCTreeManager. Since these objects don't
|
|
// live on the main thread, we can't use the cycle collector with them.
|
|
// The APZCTreeManager owns the lifetime of the APZCs, so nulling this
|
|
// pointer out in Destroy() will prevent accessing deleted memory.
|
|
Atomic<APZCTreeManager*> mTreeManager;
|
|
|
|
nsRefPtr<AsyncPanZoomController> mLastChild;
|
|
nsRefPtr<AsyncPanZoomController> mPrevSibling;
|
|
nsRefPtr<AsyncPanZoomController> mParent;
|
|
|
|
/* The functions and members in this section are used to maintain the
|
|
* area that this APZC instance is responsible for. This is used when
|
|
* hit-testing to see which APZC instance should handle touch events.
|
|
*/
|
|
public:
|
|
void SetLayerHitTestData(const ScreenRect& aRect, const gfx3DMatrix& aTransformToLayer,
|
|
const gfx3DMatrix& aTransformForLayer) {
|
|
mVisibleRect = aRect;
|
|
mAncestorTransform = aTransformToLayer;
|
|
mCSSTransform = aTransformForLayer;
|
|
}
|
|
|
|
gfx3DMatrix GetAncestorTransform() const {
|
|
return mAncestorTransform;
|
|
}
|
|
|
|
gfx3DMatrix GetCSSTransform() const {
|
|
return mCSSTransform;
|
|
}
|
|
|
|
bool VisibleRegionContains(const ScreenPoint& aPoint) const {
|
|
return mVisibleRect.Contains(aPoint);
|
|
}
|
|
|
|
private:
|
|
/* Unique id assigned to each APZC. Used with ViewID to uniquely identify
|
|
* shared FrameMeterics used in progressive tile painting. */
|
|
const uint32_t mAPZCId;
|
|
/* This is the visible region of the layer that this APZC corresponds to, in
|
|
* that layer's screen pixels (the same coordinate system in which this APZC
|
|
* receives events in ReceiveInputEvent()). */
|
|
ScreenRect mVisibleRect;
|
|
/* This is the cumulative CSS transform for all the layers between the parent
|
|
* APZC and this one (not inclusive) */
|
|
gfx3DMatrix mAncestorTransform;
|
|
/* This is the CSS transform for this APZC's layer. */
|
|
gfx3DMatrix mCSSTransform;
|
|
|
|
ipc::SharedMemoryBasic* mSharedFrameMetricsBuffer;
|
|
CrossProcessMutex* mSharedLock;
|
|
/**
|
|
* Called when ever mFrameMetrics is updated so that if it is being
|
|
* shared with the content process the shared FrameMetrics may be updated.
|
|
*/
|
|
void UpdateSharedCompositorFrameMetrics();
|
|
/**
|
|
* Create a shared memory buffer for containing the FrameMetrics and
|
|
* a CrossProcessMutex that may be shared with the content process
|
|
* for use in progressive tiled update calculations.
|
|
*/
|
|
void ShareCompositorFrameMetrics();
|
|
};
|
|
|
|
class AsyncPanZoomAnimation {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncPanZoomAnimation)
|
|
|
|
public:
|
|
AsyncPanZoomAnimation(const TimeDuration& aRepaintInterval =
|
|
TimeDuration::Forever())
|
|
: mRepaintInterval(aRepaintInterval)
|
|
{ }
|
|
|
|
virtual ~AsyncPanZoomAnimation()
|
|
{ }
|
|
|
|
virtual bool Sample(FrameMetrics& aFrameMetrics,
|
|
const TimeDuration& aDelta) = 0;
|
|
|
|
/**
|
|
* Specifies how frequently (at most) we want to do repaints during the
|
|
* animation sequence. TimeDuration::Forever() will cause it to only repaint
|
|
* at the end of the animation.
|
|
*/
|
|
TimeDuration mRepaintInterval;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // mozilla_layers_PanZoomController_h
|