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481 lines
17 KiB
C++
481 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Robert O'Callahan <robert@ocallahan.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef FRAMELAYERBUILDER_H_
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#define FRAMELAYERBUILDER_H_
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#include "nsTHashtable.h"
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#include "nsHashKeys.h"
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#include "nsTArray.h"
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#include "nsRegion.h"
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#include "nsIFrame.h"
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#include "Layers.h"
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class nsDisplayListBuilder;
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class nsDisplayList;
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class nsDisplayItem;
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class gfxContext;
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class nsRootPresContext;
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namespace mozilla {
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enum LayerState {
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LAYER_NONE,
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LAYER_INACTIVE,
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LAYER_ACTIVE
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};
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/**
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* The FrameLayerBuilder belongs to an nsDisplayListBuilder and is
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* responsible for converting display lists into layer trees.
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*
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* The most important API in this class is BuildContainerLayerFor. This
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* method takes a display list as input and constructs a ContainerLayer
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* with child layers that render the contents of the display list. It
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* also updates userdata for the retained layer manager, and
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* DisplayItemDataProperty data for frames, to record the relationship
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* between frames and layers.
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*
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* That data enables us to retain layer trees. When constructing a
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* ContainerLayer, we first check to see if there's an existing
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* ContainerLayer for the same frame that can be recycled. If we recycle
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* it, we also try to reuse its existing ThebesLayer children to render
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* the display items without layers of their own. The idea is that by
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* recycling layers deterministically, we can ensure that when nothing
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* changes in a display list, we will reuse the existing layers without
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* changes.
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*
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* We expose a GetLeafLayerFor method that can be called by display items
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* that make their own layers (e.g. canvas and video); this method
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* locates the last layer used to render the display item, if any, and
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* return it as a candidate for recycling.
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*
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* FrameLayerBuilder sets up ThebesLayers so that 0,0 in the Thebes layer
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* corresponds to the (pixel-snapped) top-left of the aActiveScrolledRoot.
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* It sets up ContainerLayers so that 0,0 in the container layer
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* corresponds to the snapped top-left of the display list reference frame.
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*/
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class FrameLayerBuilder {
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public:
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typedef layers::ContainerLayer ContainerLayer;
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typedef layers::Layer Layer;
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typedef layers::ThebesLayer ThebesLayer;
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typedef layers::LayerManager LayerManager;
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FrameLayerBuilder() :
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mRetainingManager(nsnull),
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mDetectedDOMModification(PR_FALSE),
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mInvalidateAllThebesContent(PR_FALSE),
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mInvalidateAllLayers(PR_FALSE)
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{
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mNewDisplayItemData.Init();
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mThebesLayerItems.Init();
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}
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void Init(nsDisplayListBuilder* aBuilder);
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/**
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* Call this to notify that we are about to start a transaction on the
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* retained layer manager aManager.
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*/
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void WillBeginRetainedLayerTransaction(LayerManager* aManager);
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/**
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* Call this just before we end a transaction on aManager. If aManager
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* is not the retained layer manager then it must be a temporary layer
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* manager that will not be used again.
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*/
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void WillEndTransaction(LayerManager* aManager);
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/**
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* Call this after we end a transaction on aManager. If aManager
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* is not the retained layer manager then it must be a temporary layer
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* manager that will not be used again.
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*/
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void DidEndTransaction(LayerManager* aManager);
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/**
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* Build a container layer for a display item that contains a child
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* list, either reusing an existing one or creating a new one. It
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* sets the container layer children to layers which together render
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* the contents of the display list. It reuses existing layers from
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* the retained layer manager if possible.
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* aContainer may be null, in which case we construct a root layer.
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* This gets called by display list code. It calls BuildLayer on the
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* items in the display list, making items with their own layers
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* children of the new container, and assigning all other items to
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* ThebesLayer children created and managed by the FrameLayerBuilder.
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* Returns a layer with clip rect cleared; it is the
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* caller's responsibility to add any clip rect and set the visible
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* region.
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*/
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already_AddRefed<ContainerLayer>
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BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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nsIFrame* aContainerFrame,
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nsDisplayItem* aContainerItem,
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const nsDisplayList& aChildren);
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/**
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* Get a retained layer for a display item that needs to create its own
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* layer for rendering (i.e. under nsDisplayItem::BuildLayer). Returns
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* null if no retained layer is available, which usually means that this
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* display item didn't have a layer before so the caller will
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* need to create one.
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* Returns a layer with clip rect cleared; it is the
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* caller's responsibility to add any clip rect and set the visible
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* region.
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*/
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Layer* GetLeafLayerFor(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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nsDisplayItem* aItem);
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/**
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* Call this during invalidation if aFrame has
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* the NS_FRAME_HAS_CONTAINER_LAYER state bit. Only the nearest
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* ancestor frame of the damaged frame that has
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* NS_FRAME_HAS_CONTAINER_LAYER needs to be invalidated this way.
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*/
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static void InvalidateThebesLayerContents(nsIFrame* aFrame,
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const nsRect& aRect);
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/**
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* For any descendant frame of aFrame (including across documents) that
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* has an associated container layer, invalidate all the contents of
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* all ThebesLayer children of the container. Useful when aFrame is
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* being moved and we need to invalidate everything in aFrame's subtree.
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*/
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static void InvalidateThebesLayersInSubtree(nsIFrame* aFrame);
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/**
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* Call this to force *all* retained layer contents to be discarded at
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* the next paint.
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*/
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static void InvalidateAllThebesLayerContents(LayerManager* aManager);
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/**
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* Call this to force all retained layers to be discarded and recreated at
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* the next paint.
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*/
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static void InvalidateAllLayers(LayerManager* aManager);
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/**
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* Call this to determine if a frame has a dedicated (non-Thebes) layer
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* for the given display item key.
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*/
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static PRBool HasDedicatedLayer(nsIFrame* aFrame, PRUint32 aDisplayItemKey);
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/**
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* This callback must be provided to EndTransaction. The callback data
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* must be the nsDisplayListBuilder containing this FrameLayerBuilder.
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*/
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static void DrawThebesLayer(ThebesLayer* aLayer,
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gfxContext* aContext,
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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void* aCallbackData);
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#ifdef DEBUG
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/**
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* Dumps this FrameLayerBuilder's retained layer manager's retained
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* layer tree to stderr.
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*/
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void DumpRetainedLayerTree();
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#endif
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/******* PRIVATE METHODS to FrameLayerBuilder.cpp ********/
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/* These are only in the public section because they need
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* to be called by file-scope helper functions in FrameLayerBuilder.cpp.
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*/
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/**
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* Record aItem as a display item that is rendered by aLayer.
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*/
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void AddLayerDisplayItem(Layer* aLayer, nsDisplayItem* aItem);
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/**
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* Record aItem as a display item that is rendered by the ThebesLayer
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* aLayer, with aClipRect, where aContainerLayerFrame is the frame
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* for the container layer this ThebesItem belongs to.
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* aItem must have an underlying frame.
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*/
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struct Clip;
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void AddThebesDisplayItem(ThebesLayer* aLayer,
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nsDisplayItem* aItem,
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const Clip& aClip,
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nsIFrame* aContainerLayerFrame,
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LayerState aLayerState,
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LayerManager* aTempManager);
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/**
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* Given a frame and a display item key that uniquely identifies a
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* display item for the frame, find the layer that was last used to
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* render that display item. Returns null if there is no such layer.
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* This could be a dedicated layer for the display item, or a ThebesLayer
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* that renders many display items.
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*/
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Layer* GetOldLayerFor(nsIFrame* aFrame, PRUint32 aDisplayItemKey);
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/**
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* A useful hashtable iteration function that removes the
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* DisplayItemData property for the frame, clears its
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* NS_FRAME_HAS_CONTAINER_LAYER bit and returns PL_DHASH_REMOVE.
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* aClosure is ignored.
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*/
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static PLDHashOperator RemoveDisplayItemDataForFrame(nsPtrHashKey<nsIFrame>* aEntry,
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void* aClosure)
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{
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return UpdateDisplayItemDataForFrame(aEntry, nsnull);
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}
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/**
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* Try to determine whether the ThebesLayer aLayer paints an opaque
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* single color everywhere it's visible in aRect.
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* If successful, return that color, otherwise return NS_RGBA(0,0,0,0).
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*/
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nscolor FindOpaqueColorCovering(nsDisplayListBuilder* aBuilder,
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ThebesLayer* aLayer, const nsRect& aRect);
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/**
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* Destroy any stored DisplayItemDataProperty for aFrame.
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*/
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static void DestroyDisplayItemDataFor(nsIFrame* aFrame)
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{
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aFrame->Properties().Delete(DisplayItemDataProperty());
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}
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/**
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* Clip represents the intersection of an optional rectangle with a
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* list of rounded rectangles.
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*/
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struct Clip {
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struct RoundedRect {
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nsRect mRect;
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// Indices into mRadii are the NS_CORNER_* constants in nsStyleConsts.h
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nscoord mRadii[8];
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bool operator==(const RoundedRect& aOther) const {
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if (mRect != aOther.mRect) {
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return false;
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}
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NS_FOR_CSS_HALF_CORNERS(corner) {
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if (mRadii[corner] != aOther.mRadii[corner]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const RoundedRect& aOther) const {
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return !(*this == aOther);
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}
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};
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nsRect mClipRect;
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nsTArray<RoundedRect> mRoundedClipRects;
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PRPackedBool mHaveClipRect;
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Clip() : mHaveClipRect(PR_FALSE) {}
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// Construct as the intersection of aOther and aClipItem.
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Clip(const Clip& aOther, nsDisplayItem* aClipItem);
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// Apply this |Clip| to the given gfxContext. Any saving of state
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// or clearing of other clips must be done by the caller.
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void ApplyTo(gfxContext* aContext, nsPresContext* aPresContext);
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// Return a rectangle contained in the intersection of aRect with this
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// clip region. Tries to return the largest possible rectangle, but may
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// not succeed.
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nsRect ApproximateIntersect(const nsRect& aRect) const;
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bool operator==(const Clip& aOther) const {
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return mHaveClipRect == aOther.mHaveClipRect &&
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(!mHaveClipRect || mClipRect == aOther.mClipRect) &&
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mRoundedClipRects == aOther.mRoundedClipRects;
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}
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bool operator!=(const Clip& aOther) const {
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return !(*this == aOther);
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}
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};
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protected:
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/**
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* We store an array of these for each frame that is associated with
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* one or more retained layers. Each DisplayItemData records the layer
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* used to render one of the frame's display items.
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*/
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class DisplayItemData {
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public:
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DisplayItemData(Layer* aLayer, PRUint32 aKey)
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: mLayer(aLayer), mDisplayItemKey(aKey) {}
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nsRefPtr<Layer> mLayer;
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PRUint32 mDisplayItemKey;
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};
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static void InternalDestroyDisplayItemData(nsIFrame* aFrame,
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void* aPropertyValue,
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PRBool aRemoveFromFramesWithLayers);
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static void DestroyDisplayItemData(nsIFrame* aFrame, void* aPropertyValue);
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/**
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* For DisplayItemDataProperty, the property value *is* an
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* nsTArray<DisplayItemData>, not a pointer to an array. This works
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* because sizeof(nsTArray<T>) == sizeof(void*).
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*/
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NS_DECLARE_FRAME_PROPERTY_WITH_FRAME_IN_DTOR(DisplayItemDataProperty,
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DestroyDisplayItemData)
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/**
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* We accumulate DisplayItemData elements in a hashtable during
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* the paint process, and store them in the frame property only when
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* paint is complete. This is the hashentry for that hashtable.
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*/
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class DisplayItemDataEntry : public nsPtrHashKey<nsIFrame> {
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public:
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DisplayItemDataEntry(const nsIFrame *key) : nsPtrHashKey<nsIFrame>(key) {}
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DisplayItemDataEntry(const DisplayItemDataEntry &toCopy) :
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nsPtrHashKey<nsIFrame>(toCopy.mKey), mData(toCopy.mData)
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{
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NS_ERROR("Should never be called, since we ALLOW_MEMMOVE");
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}
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PRBool HasContainerLayer();
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nsTArray<DisplayItemData> mData;
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enum { ALLOW_MEMMOVE = PR_TRUE };
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};
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/**
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* We store one of these for each display item associated with a
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* ThebesLayer, in a hashtable that maps each ThebesLayer to an array
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* of ClippedDisplayItems. (ThebesLayerItemsEntry is the hash entry
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* for that hashtable.)
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* These are only stored during the paint process, so that the
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* DrawThebesLayer callback can figure out which items to draw for the
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* ThebesLayer.
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* mItem always has an underlying frame.
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*/
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struct ClippedDisplayItem {
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ClippedDisplayItem(nsDisplayItem* aItem, const Clip& aClip)
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: mItem(aItem), mClip(aClip)
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{
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}
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nsDisplayItem* mItem;
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nsRefPtr<LayerManager> mTempLayerManager;
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Clip mClip;
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};
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/**
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* We accumulate ClippedDisplayItem elements in a hashtable during
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* the paint process. This is the hashentry for that hashtable.
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*/
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class ThebesLayerItemsEntry : public nsPtrHashKey<ThebesLayer> {
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public:
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ThebesLayerItemsEntry(const ThebesLayer *key) : nsPtrHashKey<ThebesLayer>(key) {}
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ThebesLayerItemsEntry(const ThebesLayerItemsEntry &toCopy) :
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nsPtrHashKey<ThebesLayer>(toCopy.mKey), mItems(toCopy.mItems)
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{
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NS_ERROR("Should never be called, since we ALLOW_MEMMOVE");
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}
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nsTArray<ClippedDisplayItem> mItems;
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nsIFrame* mContainerLayerFrame;
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enum { ALLOW_MEMMOVE = PR_TRUE };
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};
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void RemoveThebesItemsForLayerSubtree(Layer* aLayer);
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static PLDHashOperator UpdateDisplayItemDataForFrame(nsPtrHashKey<nsIFrame>* aEntry,
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void* aUserArg);
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static PLDHashOperator StoreNewDisplayItemData(DisplayItemDataEntry* aEntry,
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void* aUserArg);
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/**
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* Returns true if the DOM has been modified since we started painting,
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* in which case we should bail out and not paint anymore. This should
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* never happen, but plugins can trigger it in some cases.
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*/
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PRBool CheckDOMModified();
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/**
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* The layer manager belonging to the widget that is being retained
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* across paints.
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*/
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LayerManager* mRetainingManager;
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/**
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* The root prescontext for the display list builder reference frame
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*/
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nsRootPresContext* mRootPresContext;
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/**
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* A map from frames to a list of (display item key, layer) pairs that
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* describes what layers various parts of the frame are assigned to.
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*/
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nsTHashtable<DisplayItemDataEntry> mNewDisplayItemData;
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/**
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* A map from ThebesLayers to the list of display items (plus
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* clipping data) to be rendered in the layer.
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*/
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nsTHashtable<ThebesLayerItemsEntry> mThebesLayerItems;
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/**
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* Saved generation counter so we can detect DOM changes.
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*/
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PRUint32 mInitialDOMGeneration;
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/**
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* Set to true if we have detected and reported DOM modification during
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* the current paint.
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*/
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PRPackedBool mDetectedDOMModification;
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/**
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* Indicates that the contents of all ThebesLayers should be rerendered
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* during this paint.
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*/
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PRPackedBool mInvalidateAllThebesContent;
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/**
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* Indicates that the entire layer tree should be rerendered
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* during this paint.
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*/
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PRPackedBool mInvalidateAllLayers;
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};
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}
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#endif /* FRAMELAYERBUILDER_H_ */
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