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b2f147f5ac
This approach ends up calling BlitTextureImage three extra times instead of changing BlitTextureImage to support rotated buffers. Supporting rotated buffers in BlitTextureImage is somewhat tricky because of TiledTextureImage, and calling it three more times shouldn't be too bad (it should be better than having to repaint) Unfortunately, the rectangle manipulation code is a bit hairy. --HG-- extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5 |
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2d | ||
angle | ||
cairo | ||
gl | ||
graphite2 | ||
harfbuzz | ||
ipc | ||
layers | ||
ots | ||
qcms | ||
skia | ||
src | ||
tests | ||
thebes | ||
ycbcr | ||
Makefile.in |