mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
581 lines
18 KiB
C++
581 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxSharedImageSurface.h"
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#include "ImageContainer.h" // for PlanarYCBCRImage
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#include "ipc/AutoOpenSurface.h"
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#include "ImageLayerOGL.h"
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#include "gfxImageSurface.h"
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#include "gfxUtils.h"
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#include "yuv_convert.h"
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#include "GLContextProvider.h"
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#if defined(GL_PROVIDER_GLX)
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# include "GLXLibrary.h"
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# include "gfxXlibSurface.h"
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#endif
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#include "SharedTextureImage.h"
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/**
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* This is an event used to unref a GLContext on the main thread and
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* optionally delete a texture associated with that context.
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*/
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class TextureDeleter : public nsRunnable {
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public:
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TextureDeleter(already_AddRefed<GLContext> aContext,
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GLuint aTexture)
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: mContext(aContext), mTexture(aTexture)
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{
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NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
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}
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NS_IMETHOD Run() {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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// Ensure context is released on the main thread
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mContext = nullptr;
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return NS_OK;
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}
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nsRefPtr<GLContext> mContext;
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GLuint mTexture;
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};
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void
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GLTexture::Allocate(GLContext *aContext)
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{
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NS_ASSERTION(aContext->IsGlobalSharedContext() || aContext->IsOwningThreadCurrent(),
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"Can only allocate texture on context's owning thread or with cx sharing");
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Release();
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mContext = aContext;
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mContext->MakeCurrent();
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mContext->fGenTextures(1, &mTexture);
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}
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void
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GLTexture::TakeFrom(GLTexture *aOther)
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{
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Release();
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mContext = aOther->mContext.forget();
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mTexture = aOther->mTexture;
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aOther->mTexture = 0;
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}
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void
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GLTexture::Release()
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{
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if (!mContext) {
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NS_ASSERTION(!mTexture, "Can't delete texture without a context");
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return;
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}
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if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
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mContext = mContext->GetSharedContext();
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if (!mContext) {
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NS_ASSERTION(!mTexture,
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"Context has been destroyed and couldn't find a shared context!");
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return;
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}
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}
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if (mTexture) {
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if (mContext->IsOwningThreadCurrent() || mContext->IsGlobalSharedContext()) {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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} else {
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already_AddRefed<GLContext> context = mContext.forget();
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nsCOMPtr<nsIRunnable> runnable = new TextureDeleter(context, mTexture);
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context.get()->DispatchToOwningThread(runnable);
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}
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mTexture = 0;
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}
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mContext = nullptr;
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}
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TextureRecycleBin::TextureRecycleBin()
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: mLock("mozilla.layers.TextureRecycleBin.mLock")
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{
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}
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void
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TextureRecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
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const gfxIntSize& aSize)
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{
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MutexAutoLock lock(mLock);
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if (!aTexture->IsAllocated())
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return;
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if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
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mRecycledTextures[aType].Clear();
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}
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mRecycledTextureSizes[aType] = aSize;
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mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
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}
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void
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TextureRecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
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GLContext *aContext, GLTexture *aOutTexture)
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{
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MutexAutoLock lock(mLock);
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if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
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aOutTexture->Allocate(aContext);
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return;
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}
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uint32_t last = mRecycledTextures[aType].Length() - 1;
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aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
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mRecycledTextures[aType].RemoveElementAt(last);
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}
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struct ImageOGLBackendData : public ImageBackendData
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{
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GLTexture mTexture;
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};
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void
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AllocateTextureSharedTexture(SharedTextureImage *aTexImage, mozilla::gl::GLContext* aGL, GLenum aTarget)
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{
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nsAutoPtr<ImageOGLBackendData> backendData(
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new ImageOGLBackendData);
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backendData->mTexture.Allocate(aGL);
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aGL->fBindTexture(aTarget, backendData->mTexture.GetTextureID());
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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aTexImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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}
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Layer*
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ImageLayerOGL::GetLayer()
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{
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return this;
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}
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void
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ImageLayerOGL::RenderLayer(int,
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const nsIntPoint& aOffset)
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{
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nsRefPtr<ImageContainer> container = GetContainer();
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if (!container || mOGLManager->CompositingDisabled())
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return;
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mOGLManager->MakeCurrent();
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AutoLockImage autoLock(container);
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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NS_ASSERTION(image->GetFormat() != REMOTE_IMAGE_BITMAP,
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"Remote images aren't handled yet in OGL layers!");
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if (image->GetFormat() == PLANAR_YCBCR) {
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PlanarYCbCrImage *yuvImage =
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static_cast<PlanarYCbCrImage*>(image);
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if (!yuvImage->IsValid()) {
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return;
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}
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PlanarYCbCrOGLBackendData *data =
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static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
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if (data && data->mTextures->GetGLContext() != gl()) {
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// If these textures were allocated by another layer manager,
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// clear them out and re-allocate below.
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data = nullptr;
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yuvImage->SetBackendData(LAYERS_OPENGL, nullptr);
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}
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if (!data) {
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AllocateTexturesYCbCr(yuvImage);
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data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
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}
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if (!data || data->mTextures->GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
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GetMaskLayer());
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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yuvImage->GetSize().width,
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yuvImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetYCbCrTextureUnits(0, 1, 2);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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yuvImage->GetData()->GetPictureRect(),
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nsIntSize(yuvImage->GetData()->mYSize.width,
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yuvImage->GetData()->mYSize.height));
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// We shouldn't need to do this, but do it anyway just in case
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// someone else forgets.
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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} else if (image->GetFormat() == CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(image);
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if (!cairoImage->mSurface) {
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return;
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}
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NS_ASSERTION(cairoImage->mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
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"Image layer has alpha image");
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CairoOGLBackendData *data =
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static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
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if (data && data->mTexture.GetGLContext() != gl()) {
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// If this texture was allocated by another layer manager, clear
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// it out and re-allocate below.
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data = nullptr;
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cairoImage->SetBackendData(LAYERS_OPENGL, nullptr);
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}
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if (!data) {
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AllocateTexturesCairo(cairoImage);
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data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
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}
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if (!data || data->mTexture.GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
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ShaderProgramOGL *program = mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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cairoImage->GetSize().width,
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cairoImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuad(program);
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} else if (image->GetFormat() == SHARED_TEXTURE) {
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SharedTextureImage* texImage =
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static_cast<SharedTextureImage*>(image);
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const SharedTextureImage::Data* data = texImage->GetData();
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GLContext::SharedHandleDetails handleDetails;
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if (!gl()->GetSharedHandleDetails(data->mShareType, data->mHandle, handleDetails)) {
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NS_ERROR("Failed to get shared handle details");
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return;
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}
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ShaderProgramType programType =
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ShaderProgramFromTargetAndFormat(handleDetails.mTarget,
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handleDetails.mTextureFormat);
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ShaderProgramOGL* program = mOGLManager->GetProgram(programType, GetMaskLayer());
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program->Activate();
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if (programType == RGBARectLayerProgramType) {
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// 2DRect case, get the multiplier right for a sampler2DRect
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program->SetTexCoordMultiplier(data->mSize.width, data->mSize.height);
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}
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->SetTextureTransform(handleDetails.mTextureTransform);
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program->LoadMask(GetMaskLayer());
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if (!texImage->GetBackendData(LAYERS_OPENGL)) {
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AllocateTextureSharedTexture(texImage, gl(), handleDetails.mTarget);
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}
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ImageOGLBackendData *backendData =
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static_cast<ImageOGLBackendData*>(texImage->GetBackendData(LAYERS_OPENGL));
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(handleDetails.mTarget, backendData->mTexture.GetTextureID());
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if (!gl()->AttachSharedHandle(data->mShareType, data->mHandle)) {
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NS_ERROR("Failed to bind shared texture handle");
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return;
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}
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gl()->ApplyFilterToBoundTexture(handleDetails.mTarget, mFilter);
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program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), data->mSize));
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mOGLManager->BindAndDrawQuad(program, data->mInverted);
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gl()->fBindTexture(handleDetails.mTarget, 0);
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gl()->DetachSharedHandle(data->mShareType, data->mHandle);
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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static void
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SetClamping(GLContext* aGL, GLuint aTexture)
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{
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aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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static void
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UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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GLTexture* aYTexture,
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GLTexture* aUTexture,
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GLTexture* aVTexture)
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{
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nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
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GLuint texture = aYTexture->GetTextureID();
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nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
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aData.mYSize,
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aData.mYStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
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texture = aUTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCbChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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texture = aVTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCrChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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}
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ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
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: ImageLayer(aManager, NULL)
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, LayerOGL(aManager)
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, mTextureRecycleBin(new TextureRecycleBin())
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{
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mImplData = static_cast<LayerOGL*>(this);
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}
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void
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ImageLayerOGL::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
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{
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if (!aImage->IsValid())
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return;
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nsAutoPtr<PlanarYCbCrOGLBackendData> backendData(
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new PlanarYCbCrOGLBackendData);
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const PlanarYCbCrImage::Data *data = aImage->GetData();
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gl()->MakeCurrent();
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mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_Y, data->mYSize, gl(), &backendData->mTextures[0]);
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SetClamping(gl(), backendData->mTextures[0].GetTextureID());
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mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[1]);
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SetClamping(gl(), backendData->mTextures[1].GetTextureID());
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mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[2]);
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SetClamping(gl(), backendData->mTextures[2].GetTextureID());
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UploadYUVToTexture(gl(), *data,
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&backendData->mTextures[0],
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&backendData->mTextures[1],
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&backendData->mTextures[2]);
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backendData->mYSize = data->mYSize;
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backendData->mCbCrSize = data->mCbCrSize;
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backendData->mTextureRecycleBin = mTextureRecycleBin;
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aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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}
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void
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ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
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{
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nsAutoPtr<CairoOGLBackendData> backendData(
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new CairoOGLBackendData);
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GLTexture &texture = backendData->mTexture;
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texture.Allocate(gl());
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if (!texture.IsAllocated()) {
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return;
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}
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mozilla::gl::GLContext *gl = texture.GetGLContext();
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gl->MakeCurrent();
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GLuint tex = texture.GetTextureID();
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gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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SetClamping(gl, tex);
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#if defined(GL_PROVIDER_GLX)
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if (aImage->mSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
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gfxXlibSurface *xsurf =
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static_cast<gfxXlibSurface*>(aImage->mSurface.get());
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GLXPixmap pixmap = xsurf->GetGLXPixmap();
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if (pixmap) {
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backendData->mLayerProgram = ShaderProgramFromContentType(aImage->mSurface->GetContentType());
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aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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sDefGLXLib.BindTexImage(pixmap);
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return;
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}
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}
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#endif
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gfx::SurfaceFormat format =
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gl->UploadSurfaceToTexture(aImage->mSurface,
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nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
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tex, true);
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backendData->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
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aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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}
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|
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/*
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* Returns a size that is larger than and closest to aSize where both
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* width and height are powers of two.
|
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* If the OpenGL setup is capable of using non-POT textures, then it
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* will just return aSize.
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*/
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static gfxIntSize
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CalculatePOTSize(const gfxIntSize& aSize, GLContext* gl)
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{
|
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if (gl->CanUploadNonPowerOfTwo())
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return aSize;
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|
|
|
return gfxIntSize(NextPowerOfTwo(aSize.width), NextPowerOfTwo(aSize.height));
|
|
}
|
|
|
|
bool
|
|
ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
|
|
{
|
|
// this method shares a lot of code with RenderLayer, but it doesn't seem
|
|
// to be possible to factor it out into a helper method
|
|
|
|
if (!GetContainer()) {
|
|
return false;
|
|
}
|
|
|
|
AutoLockImage autoLock(GetContainer());
|
|
|
|
Image *image = autoLock.GetImage();
|
|
if (!image) {
|
|
return false;
|
|
}
|
|
|
|
if (image->GetFormat() != CAIRO_SURFACE) {
|
|
return false;
|
|
}
|
|
|
|
CairoImage* cairoImage = static_cast<CairoImage*>(image);
|
|
|
|
if (!cairoImage->mSurface) {
|
|
return false;
|
|
}
|
|
|
|
CairoOGLBackendData *data = static_cast<CairoOGLBackendData*>(
|
|
cairoImage->GetBackendData(LAYERS_OPENGL));
|
|
|
|
if (!data) {
|
|
NS_ASSERTION(cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_ALPHA,
|
|
"OpenGL mask layers must be backed by alpha surfaces");
|
|
|
|
// allocate a new texture and save the details in the backend data
|
|
data = new CairoOGLBackendData;
|
|
data->mTextureSize = CalculatePOTSize(cairoImage->mSize, gl());
|
|
|
|
GLTexture &texture = data->mTexture;
|
|
texture.Allocate(mOGLManager->gl());
|
|
|
|
if (!texture.IsAllocated()) {
|
|
return false;
|
|
}
|
|
|
|
mozilla::gl::GLContext *texGL = texture.GetGLContext();
|
|
texGL->MakeCurrent();
|
|
|
|
GLuint texID = texture.GetTextureID();
|
|
|
|
gfx::SurfaceFormat format =
|
|
texGL->UploadSurfaceToTexture(cairoImage->mSurface,
|
|
nsIntRect(0,0,
|
|
data->mTextureSize.width,
|
|
data->mTextureSize.height),
|
|
texID, true, nsIntPoint(0,0), false,
|
|
aTextureUnit);
|
|
data->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
|
|
|
|
cairoImage->SetBackendData(LAYERS_OPENGL, data);
|
|
|
|
gl()->MakeCurrent();
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, texID);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
|
|
}
|
|
|
|
*aSize = data->mTextureSize;
|
|
return true;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|