mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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c71174d98b
--HG-- rename : dom/bindings/CallbackFunction.cpp => dom/bindings/CallbackObject.cpp rename : dom/bindings/CallbackFunction.h => dom/bindings/CallbackObject.h
158 lines
5.4 KiB
C++
158 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/CallbackObject.h"
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#include "jsfriendapi.h"
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#include "nsIScriptGlobalObject.h"
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#include "nsIXPConnect.h"
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#include "nsIScriptContext.h"
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#include "nsPIDOMWindow.h"
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#include "nsJSUtils.h"
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#include "nsIScriptSecurityManager.h"
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namespace mozilla {
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namespace dom {
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(CallbackObject)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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NS_IMPL_CYCLE_COLLECTING_ADDREF(CallbackObject)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(CallbackObject)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(CallbackObject)
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tmp->DropCallback();
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(CallbackObject)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(CallbackObject)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mCallback)
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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CallbackObject::CallSetup::CallSetup(JSObject* const aCallback)
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: mCx(nullptr)
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{
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xpc_UnmarkGrayObject(aCallback);
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// We need to produce a useful JSContext here. Ideally one that the callback
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// is in some sense associated with, so that we can sort of treat it as a
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// "script entry point". Though once we actually have script entry points,
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// we'll need to do the script entry point bits once we have an actual
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// callable.
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// First, find the real underlying callback.
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JSObject* realCallback = js::UnwrapObject(aCallback);
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// Now get the nsIScriptGlobalObject for this callback.
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JSContext* cx = nullptr;
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nsIScriptContext* ctx = nullptr;
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nsIScriptGlobalObject* sgo = nsJSUtils::GetStaticScriptGlobal(realCallback);
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if (sgo) {
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// Make sure that if this is a window it's the current inner, since the
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// nsIScriptContext and hence JSContext are associated with the outer
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// window. Which means that if someone holds on to a function from a
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// now-unloaded document we'd have the new document as the script entry
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// point...
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nsCOMPtr<nsPIDOMWindow> win = do_QueryInterface(sgo);
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if (win) {
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MOZ_ASSERT(win->IsInnerWindow());
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nsPIDOMWindow* outer = win->GetOuterWindow();
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if (!outer || win != outer->GetCurrentInnerWindow()) {
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// Just bail out from here
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return;
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}
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}
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// if not a window at all, just press on
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ctx = sgo->GetContext();
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if (ctx) {
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// We don't check whether scripts are enabled on ctx, because
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// CheckFunctionAccess will do that anyway... and because we ignore them
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// being disabled if the callee is system.
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cx = ctx->GetNativeContext();
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}
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}
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if (!cx) {
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// We didn't manage to hunt down a script global to work with. Just fall
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// back on using the safe context.
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cx = nsContentUtils::GetSafeJSContext();
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}
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// Victory! We have a JSContext. Now do the things we need a JSContext for.
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mAr.construct(cx);
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// Make sure our JSContext is pushed on the stack.
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if (!mCxPusher.Push(cx, false)) {
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return;
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}
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// After this point we guarantee calling ScriptEvaluated() if we
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// have an nsIScriptContext.
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// XXXbz Why, if, say CheckFunctionAccess fails? I know that's how
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// nsJSContext::CallEventHandler works, but is it required?
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// FIXME: Bug 807369.
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mCtx = ctx;
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// Check that it's ok to run this callback at all.
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// FIXME: Bug 807371: we want a less silly check here.
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// Make sure to unwrap aCallback before passing it in, because
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// getting principals from wrappers is silly.
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nsresult rv = nsContentUtils::GetSecurityManager()->
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CheckFunctionAccess(cx, js::UnwrapObject(aCallback), nullptr);
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// Construct a termination func holder even if we're not planning to
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// run any script. We need this because we're going to call
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// ScriptEvaluated even if we don't run the script... See XXX
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// comment above.
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if (ctx) {
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mTerminationFuncHolder.construct(static_cast<nsJSContext*>(ctx));
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}
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if (NS_FAILED(rv)) {
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// Security check failed. We're done here.
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return;
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}
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// Enter the compartment of our callback, so we can actually work with it.
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mAc.construct(cx, aCallback);
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// And now we're ready to go.
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mCx = cx;
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}
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CallbackObject::CallSetup::~CallSetup()
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{
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// First things first: if we have a JSContext, report any pending
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// errors on it.
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if (mCx) {
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nsJSUtils::ReportPendingException(mCx);
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}
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// If we have an mCtx, we need to call ScriptEvaluated() on it. But we have
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// to do that after we pop the JSContext stack (see bug 295983). And to get
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// our nesting right we have to destroy our JSAutoCompartment first. But be
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// careful: it might not have been constructed at all!
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mAc.destroyIfConstructed();
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// XXXbz For that matter why do we need to manually call ScriptEvaluated at
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// all? nsCxPusher::Pop will do that nowadays if !mScriptIsRunning, so the
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// concerns from bug 295983 don't seem relevant anymore. Do we want to make
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// sure it's still called when !mScriptIsRunning? I guess play it safe for
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// now and do what CallEventHandler did, which is call always.
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// Popping an nsCxPusher is safe even if it never got pushed.
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mCxPusher.Pop();
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if (mCtx) {
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mCtx->ScriptEvaluated(true);
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}
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}
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} // namespace dom
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} // namespace mozilla
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