mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
2a602a5685
Landing on a CLOSED TREE
724 lines
22 KiB
C++
724 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "ShadowBufferD3D9.h"
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#include "gfxSharedImageSurface.h"
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#include "ImageLayerD3D9.h"
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#include "ThebesLayerD3D9.h"
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#include "gfxPlatform.h"
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#include "gfxImageSurface.h"
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#include "yuv_convert.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include "Nv3DVUtils.h"
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namespace mozilla {
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namespace layers {
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static already_AddRefed<IDirect3DTexture9>
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SurfaceToTexture(IDirect3DDevice9 *aDevice,
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gfxASurface *aSurface,
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const gfxIntSize &aSize)
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{
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nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
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if (!imageSurface) {
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imageSurface = new gfxImageSurface(aSize,
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gfxASurface::ImageFormatARGB32);
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nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
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context->SetSource(aSurface);
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context->SetOperator(gfxContext::OPERATOR_SOURCE);
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context->Paint();
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}
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nsRefPtr<IDirect3DTexture9> texture;
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nsRefPtr<IDirect3DDevice9Ex> deviceEx;
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aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
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(void**)getter_AddRefs(deviceEx));
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if (deviceEx) {
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// D3D9Ex doesn't support managed textures. We could use dynamic textures
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// here but since Images are immutable that probably isn't such a great
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// idea.
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if (FAILED(aDevice->
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CreateTexture(aSize.width, aSize.height,
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1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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getter_AddRefs(texture), NULL)))
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{
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return NULL;
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}
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nsRefPtr<IDirect3DSurface9> surface;
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if (FAILED(aDevice->
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CreateOffscreenPlainSurface(aSize.width,
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aSize.height,
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D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(surface),
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NULL)))
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{
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return NULL;
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}
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D3DLOCKED_RECT lockedRect;
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surface->LockRect(&lockedRect, NULL, 0);
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for (int y = 0; y < aSize.height; y++) {
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memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
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imageSurface->Data() + imageSurface->Stride() * y,
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aSize.width * 4);
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}
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surface->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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texture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDevice->UpdateSurface(surface, NULL, dstSurface, NULL);
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} else {
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if (FAILED(aDevice->
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CreateTexture(aSize.width, aSize.height,
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1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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getter_AddRefs(texture), NULL)))
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{
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return NULL;
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}
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D3DLOCKED_RECT lockrect;
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/* lock the entire texture */
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texture->LockRect(0, &lockrect, NULL, 0);
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// copy over data. If we don't need to do any swaping we can
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// use memcpy
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for (int y = 0; y < aSize.height; y++) {
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memcpy((char*)lockrect.pBits + lockrect.Pitch * y,
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imageSurface->Data() + imageSurface->Stride() * y,
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aSize.width * 4);
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}
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texture->UnlockRect(0);
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}
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return texture.forget();
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}
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ImageContainerD3D9::ImageContainerD3D9(IDirect3DDevice9 *aDevice)
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: ImageContainer(nsnull)
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, mDevice(aDevice)
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{
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}
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already_AddRefed<Image>
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ImageContainerD3D9::CreateImage(const Image::Format *aFormats,
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PRUint32 aNumFormats)
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{
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if (!aNumFormats) {
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return nsnull;
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}
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nsRefPtr<Image> img;
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if (aFormats[0] == Image::PLANAR_YCBCR) {
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img = new PlanarYCbCrImageD3D9();
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} else if (aFormats[0] == Image::CAIRO_SURFACE) {
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img = new CairoImageD3D9(mDevice);
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}
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return img.forget();
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}
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void
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ImageContainerD3D9::SetCurrentImage(Image *aImage)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mActiveImage = aImage;
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CurrentImageChanged();
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}
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already_AddRefed<Image>
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ImageContainerD3D9::GetCurrentImage()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsRefPtr<Image> retval = mActiveImage;
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return retval.forget();
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}
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already_AddRefed<gfxASurface>
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ImageContainerD3D9::GetCurrentAsSurface(gfxIntSize *aSize)
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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return nsnull;
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
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if (yuvImage->HasData()) {
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*aSize = yuvImage->mSize;
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}
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(mActiveImage.get());
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*aSize = cairoImage->GetSize();
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}
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return static_cast<ImageD3D9*>(mActiveImage->GetImplData())->GetAsSurface();
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}
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gfxIntSize
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ImageContainerD3D9::GetCurrentSize()
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (!mActiveImage) {
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return gfxIntSize(0,0);
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
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if (!yuvImage->HasData()) {
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return gfxIntSize(0,0);
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}
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return yuvImage->mSize;
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(mActiveImage.get());
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return cairoImage->GetSize();
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}
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return gfxIntSize(0,0);
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}
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bool
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ImageContainerD3D9::SetLayerManager(LayerManager *aManager)
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{
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if (aManager->GetBackendType() == LayerManager::LAYERS_D3D9) {
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return true;
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}
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return false;
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}
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Layer*
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ImageLayerD3D9::GetLayer()
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{
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return this;
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}
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void
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ImageLayerD3D9::RenderLayer()
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{
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if (!GetContainer()) {
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return;
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}
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nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
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if (!image) {
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return;
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}
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SetShaderTransformAndOpacity();
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if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D9)
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{
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gfxIntSize size;
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nsRefPtr<gfxASurface> surface =
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GetContainer()->GetCurrentAsSurface(&size);
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nsRefPtr<IDirect3DTexture9> texture =
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SurfaceToTexture(device(), surface, size);
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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0,
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size.width,
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size.height),
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1);
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if (surface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
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} else {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER);
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}
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device()->SetTexture(0, texture);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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} else if (image->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(image.get());
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if (!yuvImage->HasData()) {
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return;
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}
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yuvImage->AllocateTextures(device());
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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0,
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yuvImage->mSize.width,
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yuvImage->mSize.height),
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1);
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(
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(float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width,
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(float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height,
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(float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width,
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(float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height
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),
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1);
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mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER);
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/*
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* Send 3d control data and metadata
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*/
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if (mD3DManager->GetNv3DVUtils()) {
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Nv_Stereo_Mode mode;
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switch (yuvImage->mData.mStereoMode) {
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case STEREO_MODE_LEFT_RIGHT:
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mode = NV_STEREO_MODE_LEFT_RIGHT;
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break;
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case STEREO_MODE_RIGHT_LEFT:
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mode = NV_STEREO_MODE_RIGHT_LEFT;
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break;
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case STEREO_MODE_BOTTOM_TOP:
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mode = NV_STEREO_MODE_BOTTOM_TOP;
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break;
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case STEREO_MODE_TOP_BOTTOM:
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mode = NV_STEREO_MODE_TOP_BOTTOM;
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break;
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case STEREO_MODE_MONO:
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mode = NV_STEREO_MODE_MONO;
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break;
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}
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// Send control data even in mono case so driver knows to leave stereo mode.
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mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) {
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mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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nsRefPtr<IDirect3DSurface9> renderTarget;
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device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
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mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
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(unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(renderTarget));
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}
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}
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// Linear scaling is default here, adhering to mFilter is difficult since
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// presumably even with point filtering we'll still want chroma upsampling
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// to be linear. In the current approach we can't.
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device()->SetTexture(0, yuvImage->mYTexture);
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device()->SetTexture(1, yuvImage->mCbTexture);
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device()->SetTexture(2, yuvImage->mCrTexture);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(0, 0, 1.0f, 1.0f), 1);
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} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(image.get());
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ImageContainerD3D9 *container =
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static_cast<ImageContainerD3D9*>(GetContainer());
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if (container->device() != device()) {
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// Ensure future images get created with the right device.
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container->SetDevice(device());
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}
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if (cairoImage->device() != device()) {
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cairoImage->SetDevice(device());
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}
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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0,
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cairoImage->GetSize().width,
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cairoImage->GetSize().height),
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1);
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if (cairoImage->HasAlpha()) {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
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} else {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER);
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}
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if (mFilter == gfxPattern::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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}
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device()->SetTexture(0, cairoImage->GetOrCreateTexture());
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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if (mFilter == gfxPattern::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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}
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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PlanarYCbCrImageD3D9::PlanarYCbCrImageD3D9()
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: PlanarYCbCrImage(static_cast<ImageD3D9*>(this))
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, mBufferSize(0)
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, mHasData(false)
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{
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}
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void
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PlanarYCbCrImageD3D9::SetData(const PlanarYCbCrImage::Data &aData)
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{
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mBuffer = CopyData(mData, mSize, mBufferSize, aData);
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mHasData = true;
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}
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void
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PlanarYCbCrImageD3D9::AllocateTextures(IDirect3DDevice9 *aDevice)
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{
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D3DLOCKED_RECT lockrectY;
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D3DLOCKED_RECT lockrectCb;
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D3DLOCKED_RECT lockrectCr;
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PRUint8* src;
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PRUint8* dest;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
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nsRefPtr<IDirect3DDevice9Ex> deviceEx;
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aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
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getter_AddRefs(deviceEx));
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bool isD3D9Ex = deviceEx;
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if (isD3D9Ex) {
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nsRefPtr<IDirect3DTexture9> tmpYTexture;
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nsRefPtr<IDirect3DTexture9> tmpCbTexture;
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nsRefPtr<IDirect3DTexture9> tmpCrTexture;
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// D3D9Ex does not support the managed pool, could use dynamic textures
|
|
// here. But since an Image is immutable static textures are probably a
|
|
// better idea.
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|
aDevice->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mYTexture), NULL);
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aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mCbTexture), NULL);
|
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aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
|
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
|
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getter_AddRefs(mCrTexture), NULL);
|
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aDevice->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpYTexture), NULL);
|
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aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCbTexture), NULL);
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aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCrTexture), NULL);
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tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
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tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
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tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
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tmpSurfaceY->LockRect(&lockrectY, NULL, 0);
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tmpSurfaceCb->LockRect(&lockrectCb, NULL, 0);
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tmpSurfaceCr->LockRect(&lockrectCr, NULL, 0);
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} else {
|
|
aDevice->CreateTexture(mData.mYSize.width, mData.mYSize.height,
|
|
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
|
|
getter_AddRefs(mYTexture), NULL);
|
|
aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
|
|
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
|
|
getter_AddRefs(mCbTexture), NULL);
|
|
aDevice->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
|
|
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
|
|
getter_AddRefs(mCrTexture), NULL);
|
|
|
|
/* lock the entire texture */
|
|
mYTexture->LockRect(0, &lockrectY, NULL, 0);
|
|
mCbTexture->LockRect(0, &lockrectCb, NULL, 0);
|
|
mCrTexture->LockRect(0, &lockrectCr, NULL, 0);
|
|
}
|
|
|
|
src = mData.mYChannel;
|
|
//FIX cast
|
|
dest = (PRUint8*)lockrectY.pBits;
|
|
|
|
// copy over data
|
|
for (int h=0; h<mData.mYSize.height; h++) {
|
|
memcpy(dest, src, mData.mYSize.width);
|
|
dest += lockrectY.Pitch;
|
|
src += mData.mYStride;
|
|
}
|
|
|
|
src = mData.mCbChannel;
|
|
//FIX cast
|
|
dest = (PRUint8*)lockrectCb.pBits;
|
|
|
|
// copy over data
|
|
for (int h=0; h<mData.mCbCrSize.height; h++) {
|
|
memcpy(dest, src, mData.mCbCrSize.width);
|
|
dest += lockrectCb.Pitch;
|
|
src += mData.mCbCrStride;
|
|
}
|
|
|
|
src = mData.mCrChannel;
|
|
//FIX cast
|
|
dest = (PRUint8*)lockrectCr.pBits;
|
|
|
|
// copy over data
|
|
for (int h=0; h<mData.mCbCrSize.height; h++) {
|
|
memcpy(dest, src, mData.mCbCrSize.width);
|
|
dest += lockrectCr.Pitch;
|
|
src += mData.mCbCrStride;
|
|
}
|
|
|
|
if (isD3D9Ex) {
|
|
tmpSurfaceY->UnlockRect();
|
|
tmpSurfaceCb->UnlockRect();
|
|
tmpSurfaceCr->UnlockRect();
|
|
nsRefPtr<IDirect3DSurface9> dstSurface;
|
|
mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
aDevice->UpdateSurface(tmpSurfaceY, NULL, dstSurface, NULL);
|
|
mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
aDevice->UpdateSurface(tmpSurfaceCb, NULL, dstSurface, NULL);
|
|
mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
aDevice->UpdateSurface(tmpSurfaceCr, NULL, dstSurface, NULL);
|
|
} else {
|
|
mYTexture->UnlockRect(0);
|
|
mCbTexture->UnlockRect(0);
|
|
mCrTexture->UnlockRect(0);
|
|
}
|
|
}
|
|
|
|
void
|
|
PlanarYCbCrImageD3D9::FreeTextures()
|
|
{
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
PlanarYCbCrImageD3D9::GetAsSurface()
|
|
{
|
|
nsRefPtr<gfxImageSurface> imageSurface =
|
|
new gfxImageSurface(mSize, gfxASurface::ImageFormatRGB24);
|
|
|
|
gfx::YUVType type =
|
|
gfx::TypeFromSize(mData.mYSize.width,
|
|
mData.mYSize.height,
|
|
mData.mCbCrSize.width,
|
|
mData.mCbCrSize.height);
|
|
|
|
// Convert from YCbCr to RGB now
|
|
gfx::ConvertYCbCrToRGB32(mData.mYChannel,
|
|
mData.mCbChannel,
|
|
mData.mCrChannel,
|
|
imageSurface->Data(),
|
|
mData.mPicX,
|
|
mData.mPicY,
|
|
mData.mPicSize.width,
|
|
mData.mPicSize.height,
|
|
mData.mYStride,
|
|
mData.mCbCrStride,
|
|
imageSurface->Stride(),
|
|
type);
|
|
|
|
return imageSurface.forget().get();
|
|
}
|
|
|
|
CairoImageD3D9::~CairoImageD3D9()
|
|
{
|
|
}
|
|
|
|
void
|
|
CairoImageD3D9::SetDevice(IDirect3DDevice9 *aDevice)
|
|
{
|
|
mTexture = NULL;
|
|
mDevice = aDevice;
|
|
}
|
|
|
|
void
|
|
CairoImageD3D9::SetData(const CairoImage::Data &aData)
|
|
{
|
|
mSize = aData.mSize;
|
|
mCachedSurface = aData.mSurface;
|
|
mTexture = NULL;
|
|
}
|
|
|
|
IDirect3DTexture9*
|
|
CairoImageD3D9::GetOrCreateTexture()
|
|
{
|
|
if (mTexture)
|
|
return mTexture;
|
|
|
|
mTexture = SurfaceToTexture(mDevice, mCachedSurface, mSize);
|
|
|
|
// We need to keep our cached surface around in case the device changes.
|
|
return mTexture;
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
CairoImageD3D9::GetAsSurface()
|
|
{
|
|
nsRefPtr<gfxASurface> surface = mCachedSurface;
|
|
return surface.forget();
|
|
}
|
|
|
|
ShadowImageLayerD3D9::ShadowImageLayerD3D9(LayerManagerD3D9* aManager)
|
|
: ShadowImageLayer(aManager, nsnull)
|
|
, LayerD3D9(aManager)
|
|
{
|
|
mImplData = static_cast<LayerD3D9*>(this);
|
|
}
|
|
|
|
ShadowImageLayerD3D9::~ShadowImageLayerD3D9()
|
|
{}
|
|
|
|
void
|
|
ShadowImageLayerD3D9::Swap(const SharedImage& aNewFront,
|
|
SharedImage* aNewBack)
|
|
{
|
|
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
if (!mBuffer) {
|
|
mBuffer = new ShadowBufferD3D9(this);
|
|
}
|
|
nsRefPtr<gfxASurface> surf =
|
|
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
|
|
|
|
mBuffer->Upload(surf, GetVisibleRegion().GetBounds());
|
|
} else {
|
|
const YUVImage& yuv = aNewFront.get_YUVImage();
|
|
|
|
nsRefPtr<gfxSharedImageSurface> surfY =
|
|
gfxSharedImageSurface::Open(yuv.Ydata());
|
|
nsRefPtr<gfxSharedImageSurface> surfU =
|
|
gfxSharedImageSurface::Open(yuv.Udata());
|
|
nsRefPtr<gfxSharedImageSurface> surfV =
|
|
gfxSharedImageSurface::Open(yuv.Vdata());
|
|
|
|
PlanarYCbCrImage::Data data;
|
|
data.mYChannel = surfY->Data();
|
|
data.mYStride = surfY->Stride();
|
|
data.mYSize = surfY->GetSize();
|
|
data.mCbChannel = surfU->Data();
|
|
data.mCrChannel = surfV->Data();
|
|
data.mCbCrStride = surfU->Stride();
|
|
data.mCbCrSize = surfU->GetSize();
|
|
data.mPicSize = surfY->GetSize();
|
|
data.mPicX = 0;
|
|
data.mPicY = 0;
|
|
|
|
if (!mYCbCrImage) {
|
|
mYCbCrImage = new PlanarYCbCrImageD3D9();
|
|
}
|
|
|
|
mYCbCrImage->SetData(data);
|
|
|
|
}
|
|
|
|
*aNewBack = aNewFront;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerD3D9::Disconnect()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerD3D9::Destroy()
|
|
{
|
|
mBuffer = nsnull;
|
|
mYCbCrImage = nsnull;
|
|
}
|
|
|
|
Layer*
|
|
ShadowImageLayerD3D9::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerD3D9::RenderLayer()
|
|
{
|
|
if (mBuffer) {
|
|
mBuffer->RenderTo(mD3DManager, GetEffectiveVisibleRegion());
|
|
} else if (mYCbCrImage) {
|
|
if (!mYCbCrImage->HasData()) {
|
|
return;
|
|
}
|
|
|
|
mYCbCrImage->AllocateTextures(device());
|
|
|
|
SetShaderTransformAndOpacity();
|
|
|
|
device()->SetVertexShaderConstantF(CBvLayerQuad,
|
|
ShaderConstantRect(0,
|
|
0,
|
|
mYCbCrImage->mSize.width,
|
|
mYCbCrImage->mSize.height),
|
|
1);
|
|
|
|
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER);
|
|
|
|
/*
|
|
* Send 3d control data and metadata
|
|
*/
|
|
if (mD3DManager->GetNv3DVUtils()) {
|
|
// TODO Add 3D support
|
|
}
|
|
|
|
// Linear scaling is default here, adhering to mFilter is difficult since
|
|
// presumably even with point filtering we'll still want chroma upsampling
|
|
// to be linear. In the current approach we can't.
|
|
device()->SetTexture(0, mYCbCrImage->mYTexture);
|
|
device()->SetTexture(1, mYCbCrImage->mCbTexture);
|
|
device()->SetTexture(2, mYCbCrImage->mCrTexture);
|
|
|
|
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
} else {
|
|
NS_ERROR("Unexpected image format.");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|