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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set sw=2 ts=2 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorChild.h"
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#include "CompositorParent.h"
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#include "LayerManagerOGL.h"
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#include "mozilla/layers/ShadowLayersChild.h"
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using mozilla::layers::ShadowLayersChild;
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namespace mozilla {
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namespace layers {
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CompositorChild::CompositorChild(LayerManager *aLayerManager)
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: mLayerManager(aLayerManager)
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{
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MOZ_COUNT_CTOR(CompositorChild);
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}
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CompositorChild::~CompositorChild()
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{
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MOZ_COUNT_DTOR(CompositorChild);
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}
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void
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CompositorChild::Destroy()
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{
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mLayerManager = NULL;
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size_t numChildren = ManagedPLayersChild().Length();
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NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
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"compositor must only have 0 or 1 layer forwarder");
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if (numChildren) {
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ShadowLayersChild* layers =
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static_cast<ShadowLayersChild*>(ManagedPLayersChild()[0]);
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layers->Destroy();
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}
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SendStop();
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}
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PLayersChild*
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CompositorChild::AllocPLayers(const LayersBackend &aBackend, int* aMaxTextureSize)
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{
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return new ShadowLayersChild();
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}
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bool
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CompositorChild::DeallocPLayers(PLayersChild* actor)
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{
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delete actor;
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return true;
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}
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} // namespace layers
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} // namespace mozilla
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