gecko/gfx/layers/ipc/CompositorChild.cpp

60 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set sw=2 ts=2 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorChild.h"
#include "CompositorParent.h"
#include "LayerManagerOGL.h"
#include "mozilla/layers/ShadowLayersChild.h"
using mozilla::layers::ShadowLayersChild;
namespace mozilla {
namespace layers {
CompositorChild::CompositorChild(LayerManager *aLayerManager)
: mLayerManager(aLayerManager)
{
MOZ_COUNT_CTOR(CompositorChild);
}
CompositorChild::~CompositorChild()
{
MOZ_COUNT_DTOR(CompositorChild);
}
void
CompositorChild::Destroy()
{
mLayerManager = NULL;
size_t numChildren = ManagedPLayersChild().Length();
NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
"compositor must only have 0 or 1 layer forwarder");
if (numChildren) {
ShadowLayersChild* layers =
static_cast<ShadowLayersChild*>(ManagedPLayersChild()[0]);
layers->Destroy();
}
SendStop();
}
PLayersChild*
CompositorChild::AllocPLayers(const LayersBackend &aBackend, int* aMaxTextureSize)
{
return new ShadowLayersChild();
}
bool
CompositorChild::DeallocPLayers(PLayersChild* actor)
{
delete actor;
return true;
}
} // namespace layers
} // namespace mozilla