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95 lines
2.2 KiB
Plaintext
95 lines
2.2 KiB
Plaintext
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include protocol PGrallocBuffer;
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include "gfxipc/ShadowLayerUtils.h";
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using gfx3DMatrix;
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using gfxIntSize;
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using gfxPoint;
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using gfxRGBA;
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using nsIntPoint;
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using nsIntRect;
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using nsIntRegion;
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using nsIntSize;
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using mozilla::gfxContentType;
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using mozilla::GraphicsFilterType;
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using mozilla::layers::FrameMetrics;
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using mozilla::layers::MagicGrallocBufferHandle;
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using mozilla::layers::SurfaceDescriptorX11;
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using mozilla::null_t;
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using mozilla::WindowsHandle;
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using mozilla::gl::SharedTextureHandle;
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using mozilla::gl::TextureImage::TextureShareType;
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namespace mozilla {
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namespace layers {
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union MaybeMagicGrallocBufferHandle {
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MagicGrallocBufferHandle;
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null_t;
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};
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struct SurfaceDescriptorD3D10 {
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WindowsHandle handle;
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};
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struct SharedTextureDescriptor {
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TextureShareType shareType;
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SharedTextureHandle handle;
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nsIntSize size;
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bool inverted;
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};
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struct SurfaceDescriptorGralloc {
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PGrallocBuffer buffer;
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/**
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* We can have one source producing gralloc buffers and sharing them
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* with another source that may also produce its own gralloc buffers.
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* This happens for camera preview buffers sent to video code. When
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* that happens, the producer can mark the buffer as "external" to
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* prevent its consumer from mistakenly freeing the buffer.
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*/
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bool external;
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};
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struct SharedImageID {
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uint64_t id;
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};
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union SurfaceDescriptor {
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Shmem;
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SurfaceDescriptorD3D10;
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SurfaceDescriptorGralloc;
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SurfaceDescriptorX11;
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SharedTextureDescriptor;
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};
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struct YUVImage {
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Shmem Ydata;
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Shmem Udata;
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Shmem Vdata;
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nsIntRect picture;
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/**
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* An ID meant to tell if the shared buffers are being reference counted
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* on the content side and making it possible to find the reference counted
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* object on the content side if needed.
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* If this ID is zero, it means the data is not reference counted and can
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* be recycled right after being sent back to the content side.
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*/
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uintptr_t imageID;
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};
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union SharedImage {
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SurfaceDescriptor;
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YUVImage;
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SharedImageID;
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null_t;
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};
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} // namespace
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} // namespace
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