mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1129 lines
37 KiB
C++
1129 lines
37 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxSharedImageSurface.h"
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#include "mozilla/layers/ImageContainerParent.h"
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#include "ImageContainer.h" // for PlanarYCBCRImage
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#include "mozilla/layers/ShmemYCbCrImage.h"
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#include "ipc/AutoOpenSurface.h"
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#include "ImageLayerOGL.h"
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#include "gfxImageSurface.h"
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#include "gfxUtils.h"
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#include "yuv_convert.h"
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#include "GLContextProvider.h"
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#if defined(GL_PROVIDER_GLX)
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# include "GLXLibrary.h"
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# include "gfxXlibSurface.h"
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#endif
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#ifdef MOZ_WIDGET_ANDROID
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#include "nsSurfaceTexture.h"
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#endif
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#ifdef MOZ_WIDGET_GONK
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# include "GonkIOSurfaceImage.h"
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# include <ui/GraphicBuffer.h>
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using namespace android;
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#endif
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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static void
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MakeTextureIfNeeded(GLContext* gl, GLuint& aTexture)
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{
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if (aTexture != 0)
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return;
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gl->fGenTextures(1, &aTexture);
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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/**
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* This is an event used to unref a GLContext on the main thread and
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* optionally delete a texture associated with that context.
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*/
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class TextureDeleter : public nsRunnable {
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public:
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TextureDeleter(already_AddRefed<GLContext> aContext,
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GLuint aTexture)
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: mContext(aContext), mTexture(aTexture)
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{
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NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
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}
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NS_IMETHOD Run() {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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// Ensure context is released on the main thread
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mContext = nullptr;
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return NS_OK;
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}
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nsRefPtr<GLContext> mContext;
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GLuint mTexture;
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};
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void
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GLTexture::Allocate(GLContext *aContext)
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{
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NS_ASSERTION(aContext->IsGlobalSharedContext() || aContext->IsOwningThreadCurrent(),
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"Can only allocate texture on context's owning thread or with cx sharing");
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Release();
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mContext = aContext;
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mContext->MakeCurrent();
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mContext->fGenTextures(1, &mTexture);
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}
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void
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GLTexture::TakeFrom(GLTexture *aOther)
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{
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Release();
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mContext = aOther->mContext.forget();
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mTexture = aOther->mTexture;
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aOther->mTexture = 0;
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}
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void
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GLTexture::Release()
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{
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if (!mContext) {
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NS_ASSERTION(!mTexture, "Can't delete texture without a context");
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return;
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}
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if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
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mContext = mContext->GetSharedContext();
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if (!mContext) {
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NS_ASSERTION(!mTexture,
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"Context has been destroyed and couldn't find a shared context!");
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return;
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}
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}
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if (mTexture) {
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if (mContext->IsOwningThreadCurrent() || mContext->IsGlobalSharedContext()) {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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} else {
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nsCOMPtr<nsIRunnable> runnable =
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new TextureDeleter(mContext.get(), mTexture);
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mContext->DispatchToOwningThread(runnable);
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mContext.forget();
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}
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mTexture = 0;
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}
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mContext = nullptr;
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}
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TextureRecycleBin::TextureRecycleBin()
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: mLock("mozilla.layers.TextureRecycleBin.mLock")
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{
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}
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void
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TextureRecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
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const gfxIntSize& aSize)
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{
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MutexAutoLock lock(mLock);
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if (!aTexture->IsAllocated())
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return;
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if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
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mRecycledTextures[aType].Clear();
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}
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mRecycledTextureSizes[aType] = aSize;
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mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
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}
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void
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TextureRecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
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GLContext *aContext, GLTexture *aOutTexture)
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{
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MutexAutoLock lock(mLock);
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if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
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aOutTexture->Allocate(aContext);
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return;
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}
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uint32_t last = mRecycledTextures[aType].Length() - 1;
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aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
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mRecycledTextures[aType].RemoveElementAt(last);
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}
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struct THEBES_API MacIOSurfaceImageOGLBackendData : public ImageBackendData
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{
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GLTexture mTexture;
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};
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#ifdef XP_MACOSX
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void
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AllocateTextureIOSurface(MacIOSurfaceImage *aIOImage, mozilla::gl::GLContext* aGL)
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{
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nsAutoPtr<MacIOSurfaceImageOGLBackendData> backendData(
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new MacIOSurfaceImageOGLBackendData);
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backendData->mTexture.Allocate(aGL);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, backendData->mTexture.GetTextureID());
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_NEAREST);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MAG_FILTER,
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LOCAL_GL_NEAREST);
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void *nativeCtx = aGL->GetNativeData(GLContext::NativeGLContext);
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aIOImage->GetIOSurface()->CGLTexImageIOSurface2D(nativeCtx,
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LOCAL_GL_RGBA, LOCAL_GL_BGRA,
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LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, 0);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
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aIOImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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}
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#endif
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#ifdef MOZ_WIDGET_GONK
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struct THEBES_API GonkIOSurfaceImageOGLBackendData : public ImageBackendData
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{
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GLTexture mTexture;
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};
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void
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AllocateTextureIOSurface(GonkIOSurfaceImage *aIOImage, mozilla::gl::GLContext* aGL)
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{
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nsAutoPtr<GonkIOSurfaceImageOGLBackendData> backendData(
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new GonkIOSurfaceImageOGLBackendData);
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backendData->mTexture.Allocate(aGL);
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aIOImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
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}
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#endif
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Layer*
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ImageLayerOGL::GetLayer()
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{
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return this;
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}
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void
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ImageLayerOGL::RenderLayer(int,
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const nsIntPoint& aOffset)
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{
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nsRefPtr<ImageContainer> container = GetContainer();
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if (!container || mOGLManager->CompositingDisabled())
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return;
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mOGLManager->MakeCurrent();
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AutoLockImage autoLock(container);
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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NS_ASSERTION(image->GetFormat() != REMOTE_IMAGE_BITMAP,
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"Remote images aren't handled yet in OGL layers!");
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if (image->GetFormat() == PLANAR_YCBCR) {
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PlanarYCbCrImage *yuvImage =
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static_cast<PlanarYCbCrImage*>(image);
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if (!yuvImage->IsValid()) {
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return;
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}
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PlanarYCbCrOGLBackendData *data =
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static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
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if (data && data->mTextures->GetGLContext() != gl()) {
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// If these textures were allocated by another layer manager,
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// clear them out and re-allocate below.
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data = nullptr;
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yuvImage->SetBackendData(LAYERS_OPENGL, nullptr);
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}
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if (!data) {
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AllocateTexturesYCbCr(yuvImage);
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data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
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}
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if (!data || data->mTextures->GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
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GetMaskLayer());
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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yuvImage->GetSize().width,
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yuvImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetYCbCrTextureUnits(0, 1, 2);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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yuvImage->GetData()->GetPictureRect(),
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nsIntSize(yuvImage->GetData()->mYSize.width,
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yuvImage->GetData()->mYSize.height));
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// We shouldn't need to do this, but do it anyway just in case
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// someone else forgets.
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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} else if (image->GetFormat() == CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(image);
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if (!cairoImage->mSurface) {
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return;
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}
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NS_ASSERTION(cairoImage->mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
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"Image layer has alpha image");
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CairoOGLBackendData *data =
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static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
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if (data && data->mTexture.GetGLContext() != gl()) {
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// If this texture was allocated by another layer manager, clear
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// it out and re-allocate below.
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data = nullptr;
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cairoImage->SetBackendData(LAYERS_OPENGL, nullptr);
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}
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if (!data) {
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AllocateTexturesCairo(cairoImage);
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data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
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}
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if (!data || data->mTexture.GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
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ShaderProgramOGL *program =
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mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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cairoImage->GetSize().width,
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cairoImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuad(program);
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#ifdef XP_MACOSX
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} else if (image->GetFormat() == MAC_IO_SURFACE) {
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MacIOSurfaceImage *ioImage =
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static_cast<MacIOSurfaceImage*>(image);
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if (!mOGLManager->GetThebesLayerCallback()) {
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// If its an empty transaction we still need to update
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// the plugin IO Surface and make sure we grab the
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// new image
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ioImage->Update(GetContainer());
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image = nullptr;
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autoLock.Refresh();
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image = autoLock.GetImage();
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gl()->MakeCurrent();
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ioImage = static_cast<MacIOSurfaceImage*>(image);
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}
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if (!ioImage) {
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return;
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}
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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if (!ioImage->GetBackendData(LAYERS_OPENGL)) {
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AllocateTextureIOSurface(ioImage, gl());
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}
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MacIOSurfaceImageOGLBackendData *data =
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static_cast<MacIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LAYERS_OPENGL));
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, data->mTexture.GetTextureID());
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ShaderProgramOGL *program =
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mOGLManager->GetProgram(gl::RGBARectLayerProgramType, GetMaskLayer());
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program->Activate();
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if (program->GetTexCoordMultiplierUniformLocation() != -1) {
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// 2DRect case, get the multiplier right for a sampler2DRect
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program->SetTexCoordMultiplier(ioImage->GetSize().width, ioImage->GetSize().height);
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} else {
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NS_ASSERTION(0, "no rects?");
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}
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program->SetLayerQuadRect(nsIntRect(0, 0,
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ioImage->GetSize().width,
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ioImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuad(program);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
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#endif
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#ifdef MOZ_WIDGET_GONK
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} else if (image->GetFormat() == GONK_IO_SURFACE) {
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GonkIOSurfaceImage *ioImage = static_cast<GonkIOSurfaceImage*>(image);
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if (!ioImage) {
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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if (!ioImage->GetBackendData(LAYERS_OPENGL)) {
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AllocateTextureIOSurface(ioImage, gl());
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}
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GonkIOSurfaceImageOGLBackendData *data =
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static_cast<GonkIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LAYERS_OPENGL));
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->BindExternalBuffer(data->mTexture.GetTextureID(), ioImage->GetNativeBuffer());
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ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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ioImage->GetSize().width,
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ioImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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GetVisibleRegion().GetBounds(),
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nsIntSize(ioImage->GetSize().width,
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ioImage->GetSize().height));
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#endif
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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static void
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SetClamping(GLContext* aGL, GLuint aTexture)
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{
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aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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static void
|
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UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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GLTexture* aYTexture,
|
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GLTexture* aUTexture,
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GLTexture* aVTexture)
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{
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nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
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GLuint texture = aYTexture->GetTextureID();
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nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
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aData.mYSize,
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aData.mYStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
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texture = aUTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCbChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
|
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gfxASurface::ImageFormatA8);
|
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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|
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texture = aVTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCrChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
|
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gfxASurface::ImageFormatA8);
|
|
gl->UploadSurfaceToTexture(surf, size, texture, true);
|
|
}
|
|
|
|
ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
|
|
: ImageLayer(aManager, NULL)
|
|
, LayerOGL(aManager)
|
|
, mTextureRecycleBin(new TextureRecycleBin())
|
|
{
|
|
mImplData = static_cast<LayerOGL*>(this);
|
|
}
|
|
|
|
void
|
|
ImageLayerOGL::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
|
|
{
|
|
if (!aImage->IsValid())
|
|
return;
|
|
|
|
nsAutoPtr<PlanarYCbCrOGLBackendData> backendData(
|
|
new PlanarYCbCrOGLBackendData);
|
|
|
|
const PlanarYCbCrImage::Data *data = aImage->GetData();
|
|
|
|
gl()->MakeCurrent();
|
|
|
|
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_Y, data->mYSize, gl(), &backendData->mTextures[0]);
|
|
SetClamping(gl(), backendData->mTextures[0].GetTextureID());
|
|
|
|
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[1]);
|
|
SetClamping(gl(), backendData->mTextures[1].GetTextureID());
|
|
|
|
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[2]);
|
|
SetClamping(gl(), backendData->mTextures[2].GetTextureID());
|
|
|
|
UploadYUVToTexture(gl(), *data,
|
|
&backendData->mTextures[0],
|
|
&backendData->mTextures[1],
|
|
&backendData->mTextures[2]);
|
|
|
|
backendData->mYSize = data->mYSize;
|
|
backendData->mCbCrSize = data->mCbCrSize;
|
|
backendData->mTextureRecycleBin = mTextureRecycleBin;
|
|
|
|
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
|
|
}
|
|
|
|
void
|
|
ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
|
|
{
|
|
nsAutoPtr<CairoOGLBackendData> backendData(
|
|
new CairoOGLBackendData);
|
|
|
|
GLTexture &texture = backendData->mTexture;
|
|
|
|
texture.Allocate(gl());
|
|
|
|
if (!texture.IsAllocated()) {
|
|
return;
|
|
}
|
|
|
|
mozilla::gl::GLContext *gl = texture.GetGLContext();
|
|
gl->MakeCurrent();
|
|
|
|
GLuint tex = texture.GetTextureID();
|
|
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
SetClamping(gl, tex);
|
|
|
|
#if defined(GL_PROVIDER_GLX)
|
|
if (aImage->mSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
|
|
gfxXlibSurface *xsurf =
|
|
static_cast<gfxXlibSurface*>(aImage->mSurface.get());
|
|
GLXPixmap pixmap = xsurf->GetGLXPixmap();
|
|
if (pixmap) {
|
|
if (aImage->mSurface->GetContentType()
|
|
== gfxASurface::CONTENT_COLOR_ALPHA) {
|
|
backendData->mLayerProgram = gl::RGBALayerProgramType;
|
|
} else {
|
|
backendData->mLayerProgram = gl::RGBXLayerProgramType;
|
|
}
|
|
|
|
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
|
|
|
|
sDefGLXLib.BindTexImage(pixmap);
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
backendData->mLayerProgram =
|
|
gl->UploadSurfaceToTexture(aImage->mSurface,
|
|
nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
|
|
tex, true);
|
|
|
|
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
|
|
}
|
|
|
|
/*
|
|
* Returns a size that is larger than and closest to aSize where both
|
|
* width and height are powers of two.
|
|
* If the OpenGL setup is capable of using non-POT textures, then it
|
|
* will just return aSize.
|
|
*/
|
|
gfxIntSize CalculatePOTSize(const gfxIntSize& aSize, GLContext* gl)
|
|
{
|
|
if (gl->CanUploadNonPowerOfTwo())
|
|
return aSize;
|
|
|
|
return gfxIntSize(NextPowerOfTwo(aSize.width), NextPowerOfTwo(aSize.height));
|
|
}
|
|
|
|
bool
|
|
ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
|
|
{
|
|
// this method shares a lot of code with RenderLayer, but it doesn't seem
|
|
// to be possible to factor it out into a helper method
|
|
|
|
if (!GetContainer()) {
|
|
return false;
|
|
}
|
|
|
|
AutoLockImage autoLock(GetContainer());
|
|
|
|
Image *image = autoLock.GetImage();
|
|
if (!image) {
|
|
return false;
|
|
}
|
|
|
|
if (image->GetFormat() != CAIRO_SURFACE) {
|
|
return false;
|
|
}
|
|
|
|
CairoImage* cairoImage = static_cast<CairoImage*>(image);
|
|
|
|
if (!cairoImage->mSurface) {
|
|
return false;
|
|
}
|
|
|
|
CairoOGLBackendData *data = static_cast<CairoOGLBackendData*>(
|
|
cairoImage->GetBackendData(LAYERS_OPENGL));
|
|
|
|
if (!data) {
|
|
NS_ASSERTION(cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_ALPHA,
|
|
"OpenGL mask layers must be backed by alpha surfaces");
|
|
|
|
// allocate a new texture and save the details in the backend data
|
|
data = new CairoOGLBackendData;
|
|
data->mTextureSize = CalculatePOTSize(cairoImage->mSize, gl());
|
|
|
|
GLTexture &texture = data->mTexture;
|
|
texture.Allocate(mOGLManager->gl());
|
|
|
|
if (!texture.IsAllocated()) {
|
|
return false;
|
|
}
|
|
|
|
mozilla::gl::GLContext *texGL = texture.GetGLContext();
|
|
texGL->MakeCurrent();
|
|
|
|
GLuint texID = texture.GetTextureID();
|
|
|
|
data->mLayerProgram =
|
|
texGL->UploadSurfaceToTexture(cairoImage->mSurface,
|
|
nsIntRect(0,0,
|
|
data->mTextureSize.width,
|
|
data->mTextureSize.height),
|
|
texID, true, nsIntPoint(0,0), false,
|
|
aTextureUnit);
|
|
|
|
cairoImage->SetBackendData(LAYERS_OPENGL, data);
|
|
|
|
gl()->MakeCurrent();
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, texID);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
|
|
}
|
|
|
|
*aSize = data->mTextureSize;
|
|
return true;
|
|
}
|
|
|
|
ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
|
|
: ShadowImageLayer(aManager, nullptr)
|
|
, LayerOGL(aManager)
|
|
, mSharedHandle(0)
|
|
, mInverted(false)
|
|
, mTexture(0)
|
|
{
|
|
mImplData = static_cast<LayerOGL*>(this);
|
|
}
|
|
|
|
ShadowImageLayerOGL::~ShadowImageLayerOGL()
|
|
{}
|
|
|
|
bool
|
|
ShadowImageLayerOGL::Init(const SharedImage& aFront)
|
|
{
|
|
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
SurfaceDescriptor surface = aFront.get_SurfaceDescriptor();
|
|
if (surface.type() == SurfaceDescriptor::TSharedTextureDescriptor) {
|
|
SharedTextureDescriptor texture = surface.get_SharedTextureDescriptor();
|
|
mSize = texture.size();
|
|
mSharedHandle = texture.handle();
|
|
mShareType = texture.shareType();
|
|
mInverted = texture.inverted();
|
|
} else {
|
|
AutoOpenSurface autoSurf(OPEN_READ_ONLY, surface);
|
|
mSize = autoSurf.Size();
|
|
mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
|
|
autoSurf.ContentType(),
|
|
LOCAL_GL_CLAMP_TO_EDGE,
|
|
mForceSingleTile
|
|
? TextureImage::ForceSingleTile
|
|
: TextureImage::NoFlags);
|
|
}
|
|
} else {
|
|
YUVImage yuv = aFront.get_YUVImage();
|
|
|
|
AutoOpenSurface surfY(OPEN_READ_ONLY, yuv.Ydata());
|
|
AutoOpenSurface surfU(OPEN_READ_ONLY, yuv.Udata());
|
|
|
|
mSize = surfY.Size();
|
|
mCbCrSize = surfU.Size();
|
|
|
|
if (!mYUVTexture[0].IsAllocated()) {
|
|
mYUVTexture[0].Allocate(gl());
|
|
mYUVTexture[1].Allocate(gl());
|
|
mYUVTexture[2].Allocate(gl());
|
|
}
|
|
|
|
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
|
|
mYUVTexture[1].IsAllocated() &&
|
|
mYUVTexture[2].IsAllocated(),
|
|
"Texture allocation failed!");
|
|
|
|
gl()->MakeCurrent();
|
|
SetClamping(gl(), mYUVTexture[0].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[1].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[2].GetTextureID());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
|
|
SharedImage* aNewBack)
|
|
{
|
|
if (!mDestroyed) {
|
|
|
|
if (aNewFront.type() == SharedImage::TSharedImageID) {
|
|
// We are using ImageBridge protocol. The image data will be queried at render
|
|
// time in the parent side.
|
|
uint64_t newID = aNewFront.get_SharedImageID().id();
|
|
if (newID != mImageContainerID) {
|
|
mImageContainerID = newID;
|
|
mImageVersion = 0;
|
|
}
|
|
} else if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
SurfaceDescriptor surface = aNewFront.get_SurfaceDescriptor();
|
|
|
|
if (surface.type() == SurfaceDescriptor::TSharedTextureDescriptor) {
|
|
SharedTextureDescriptor texture = surface.get_SharedTextureDescriptor();
|
|
|
|
SharedTextureHandle newHandle = texture.handle();
|
|
mSize = texture.size();
|
|
mInverted = texture.inverted();
|
|
|
|
if (mSharedHandle && newHandle != mSharedHandle)
|
|
gl()->ReleaseSharedHandle(mShareType, mSharedHandle);
|
|
|
|
mSharedHandle = newHandle;
|
|
mShareType = texture.shareType();
|
|
} else {
|
|
AutoOpenSurface surf(OPEN_READ_ONLY, surface);
|
|
gfxIntSize size = surf.Size();
|
|
if (mSize != size || !mTexImage ||
|
|
mTexImage->GetContentType() != surf.ContentType()) {
|
|
Init(aNewFront);
|
|
}
|
|
// XXX this is always just ridiculously slow
|
|
nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
|
|
mTexImage->DirectUpdate(surf.Get(), updateRegion);
|
|
}
|
|
} else {
|
|
const YUVImage& yuv = aNewFront.get_YUVImage();
|
|
UploadSharedYUVToTexture(yuv);
|
|
}
|
|
}
|
|
|
|
*aNewBack = aNewFront;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Disconnect()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
mDestroyed = true;
|
|
CleanupResources();
|
|
}
|
|
}
|
|
|
|
Layer*
|
|
ShadowImageLayerOGL::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
LayerRenderState
|
|
ShadowImageLayerOGL::GetRenderState()
|
|
{
|
|
if (!mImageContainerID) {
|
|
return LayerRenderState();
|
|
}
|
|
|
|
// Update the associated compositor ID in case Composer2D succeeds,
|
|
// because we won't enter RenderLayer() if so ...
|
|
ImageContainerParent::SetCompositorIDForImage(
|
|
mImageContainerID, mOGLManager->GetCompositorID());
|
|
// ... but do *not* try to update the local image version. We need
|
|
// to retain that information in case we fall back on GL, so that we
|
|
// can upload / attach buffers properly.
|
|
|
|
SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
|
|
if (img && img->type() == SharedImage::TSurfaceDescriptor) {
|
|
return LayerRenderState(&img->get_SurfaceDescriptor());
|
|
}
|
|
return LayerRenderState();
|
|
}
|
|
|
|
void ShadowImageLayerOGL::UploadSharedYUVToTexture(const YUVImage& yuv)
|
|
{
|
|
AutoOpenSurface asurfY(OPEN_READ_ONLY, yuv.Ydata());
|
|
AutoOpenSurface asurfU(OPEN_READ_ONLY, yuv.Udata());
|
|
AutoOpenSurface asurfV(OPEN_READ_ONLY, yuv.Vdata());
|
|
nsRefPtr<gfxImageSurface> surfY = asurfY.GetAsImage();
|
|
nsRefPtr<gfxImageSurface> surfU = asurfU.GetAsImage();
|
|
nsRefPtr<gfxImageSurface> surfV = asurfV.GetAsImage();
|
|
mPictureRect = yuv.picture();
|
|
|
|
gfxIntSize size = surfY->GetSize();
|
|
gfxIntSize CbCrSize = surfU->GetSize();
|
|
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
|
|
|
|
mSize = surfY->GetSize();
|
|
mCbCrSize = surfU->GetSize();
|
|
|
|
if (!mYUVTexture[0].IsAllocated()) {
|
|
mYUVTexture[0].Allocate(gl());
|
|
mYUVTexture[1].Allocate(gl());
|
|
mYUVTexture[2].Allocate(gl());
|
|
}
|
|
|
|
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
|
|
mYUVTexture[1].IsAllocated() &&
|
|
mYUVTexture[2].IsAllocated(),
|
|
"Texture allocation failed!");
|
|
|
|
gl()->MakeCurrent();
|
|
SetClamping(gl(), mYUVTexture[0].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[1].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[2].GetTextureID());
|
|
}
|
|
|
|
PlanarYCbCrImage::Data data;
|
|
data.mYChannel = surfY->Data();
|
|
data.mYStride = surfY->Stride();
|
|
data.mYSize = surfY->GetSize();
|
|
data.mCbChannel = surfU->Data();
|
|
data.mCrChannel = surfV->Data();
|
|
data.mCbCrStride = surfU->Stride();
|
|
data.mCbCrSize = surfU->GetSize();
|
|
|
|
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
|
|
}
|
|
|
|
void ShadowImageLayerOGL::UploadSharedYCbCrToTexture(ShmemYCbCrImage& aImage,
|
|
nsIntRect aPictureRect)
|
|
{
|
|
mPictureRect = aPictureRect;
|
|
|
|
gfxIntSize size = aImage.GetYSize();
|
|
gfxIntSize CbCrSize = aImage.GetCbCrSize();
|
|
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
|
|
|
|
mSize = size;
|
|
mCbCrSize = CbCrSize;
|
|
|
|
if (!mYUVTexture[0].IsAllocated()) {
|
|
mYUVTexture[0].Allocate(gl());
|
|
mYUVTexture[1].Allocate(gl());
|
|
mYUVTexture[2].Allocate(gl());
|
|
}
|
|
|
|
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
|
|
mYUVTexture[1].IsAllocated() &&
|
|
mYUVTexture[2].IsAllocated(),
|
|
"Texture allocation failed!");
|
|
|
|
gl()->MakeCurrent();
|
|
SetClamping(gl(), mYUVTexture[0].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[1].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[2].GetTextureID());
|
|
}
|
|
|
|
PlanarYCbCrImage::Data data;
|
|
data.mYChannel = aImage.GetYData();
|
|
data.mYStride = aImage.GetYStride();
|
|
data.mYSize = aImage.GetYSize();
|
|
data.mCbChannel = aImage.GetCbData();
|
|
data.mCrChannel = aImage.GetCrData();
|
|
data.mCbCrStride = aImage.GetCbCrStride();
|
|
data.mCbCrSize = aImage.GetCbCrSize();
|
|
|
|
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
|
|
}
|
|
|
|
|
|
void
|
|
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
|
|
const nsIntPoint& aOffset)
|
|
{
|
|
if (mOGLManager->CompositingDisabled()) {
|
|
return;
|
|
}
|
|
mOGLManager->MakeCurrent();
|
|
if (mImageContainerID) {
|
|
ImageContainerParent::SetCompositorIDForImage(mImageContainerID,
|
|
mOGLManager->GetCompositorID());
|
|
uint32_t imgVersion = ImageContainerParent::GetSharedImageVersion(mImageContainerID);
|
|
if (imgVersion != mImageVersion) {
|
|
SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
|
|
if (img && (img->type() == SharedImage::TYUVImage)) {
|
|
UploadSharedYUVToTexture(img->get_YUVImage());
|
|
|
|
mImageVersion = imgVersion;
|
|
} else if (img && (img->type() == SharedImage::TYCbCrImage)) {
|
|
ShmemYCbCrImage shmemImage(img->get_YCbCrImage().data(),
|
|
img->get_YCbCrImage().offset());
|
|
UploadSharedYCbCrToTexture(shmemImage, img->get_YCbCrImage().picture());
|
|
|
|
mImageVersion = imgVersion;
|
|
#ifdef MOZ_WIDGET_GONK
|
|
} else if (img
|
|
&& (img->type() == SharedImage::TSurfaceDescriptor)
|
|
&& (img->get_SurfaceDescriptor().type() == SurfaceDescriptor::TSurfaceDescriptorGralloc)) {
|
|
const SurfaceDescriptorGralloc& desc = img->get_SurfaceDescriptor().get_SurfaceDescriptorGralloc();
|
|
sp<GraphicBuffer> graphicBuffer = GrallocBufferActor::GetFrom(desc);
|
|
mSize = gfxIntSize(graphicBuffer->getWidth(), graphicBuffer->getHeight());
|
|
if (!mExternalBufferTexture.IsAllocated()) {
|
|
mExternalBufferTexture.Allocate(gl());
|
|
}
|
|
gl()->MakeCurrent();
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->BindExternalBuffer(mExternalBufferTexture.GetTextureID(), graphicBuffer->getNativeBuffer());
|
|
mImageVersion = imgVersion;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (mTexImage) {
|
|
NS_ASSERTION(mTexImage->GetContentType() != gfxASurface::CONTENT_ALPHA,
|
|
"Image layer has alpha image");
|
|
|
|
ShaderProgramOGL *colorProgram =
|
|
mOGLManager->GetProgram(mTexImage->GetShaderProgramType(), GetMaskLayer());
|
|
|
|
colorProgram->Activate();
|
|
colorProgram->SetTextureUnit(0);
|
|
colorProgram->SetLayerTransform(GetEffectiveTransform());
|
|
colorProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
colorProgram->SetRenderOffset(aOffset);
|
|
colorProgram->LoadMask(GetMaskLayer());
|
|
|
|
mTexImage->SetFilter(mFilter);
|
|
mTexImage->BeginTileIteration();
|
|
|
|
if (gl()->CanUploadNonPowerOfTwo()) {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
mOGLManager->BindAndDrawQuad(colorProgram);
|
|
} while (mTexImage->NextTile());
|
|
} else {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
// We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
|
|
// in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(colorProgram,
|
|
nsIntRect(0, 0, mTexImage->GetTileRect().width,
|
|
mTexImage->GetTileRect().height),
|
|
mTexImage->GetTileRect().Size());
|
|
} while (mTexImage->NextTile());
|
|
}
|
|
#ifdef MOZ_WIDGET_GONK
|
|
} else if (mExternalBufferTexture.IsAllocated()) {
|
|
gl()->MakeCurrent();
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mExternalBufferTexture.GetTextureID());
|
|
|
|
ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());
|
|
|
|
gl()->ApplyFilterToBoundTexture(LOCAL_GL_TEXTURE_EXTERNAL, mFilter);
|
|
|
|
program->Activate();
|
|
program->SetLayerQuadRect(nsIntRect(0, 0,
|
|
mSize.width, mSize.height));
|
|
program->SetLayerTransform(GetEffectiveTransform());
|
|
program->SetLayerOpacity(GetEffectiveOpacity());
|
|
program->SetRenderOffset(aOffset);
|
|
program->SetTextureUnit(0);
|
|
program->LoadMask(GetMaskLayer());
|
|
|
|
mOGLManager->BindAndDrawQuad(program);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, 0);
|
|
#endif
|
|
} else if (mSharedHandle) {
|
|
GLContext::SharedHandleDetails handleDetails;
|
|
if (!gl()->GetSharedHandleDetails(mShareType, mSharedHandle, handleDetails)) {
|
|
NS_ERROR("Failed to get shared handle details");
|
|
return;
|
|
}
|
|
|
|
ShaderProgramOGL* program = mOGLManager->GetProgram(handleDetails.mProgramType, GetMaskLayer());
|
|
|
|
program->Activate();
|
|
program->SetLayerTransform(GetEffectiveTransform());
|
|
program->SetLayerOpacity(GetEffectiveOpacity());
|
|
program->SetRenderOffset(aOffset);
|
|
program->SetTextureUnit(0);
|
|
program->SetTextureTransform(handleDetails.mTextureTransform);
|
|
program->LoadMask(GetMaskLayer());
|
|
|
|
MakeTextureIfNeeded(gl(), mTexture);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(handleDetails.mTarget, mTexture);
|
|
|
|
if (!gl()->AttachSharedHandle(mShareType, mSharedHandle)) {
|
|
NS_ERROR("Failed to bind shared texture handle");
|
|
return;
|
|
}
|
|
|
|
gl()->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE_MINUS_SRC_ALPHA,
|
|
LOCAL_GL_ONE, LOCAL_GL_ONE);
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), mSize));
|
|
mOGLManager->BindAndDrawQuad(program, mInverted);
|
|
gl()->fBindTexture(handleDetails.mTarget, 0);
|
|
gl()->DetachSharedHandle(mShareType, mSharedHandle);
|
|
} else {
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[0].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[1].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[2].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
|
|
ShaderProgramOGL *yuvProgram = mOGLManager->GetProgram(YCbCrLayerProgramType, GetMaskLayer());
|
|
|
|
yuvProgram->Activate();
|
|
yuvProgram->SetLayerQuadRect(nsIntRect(0, 0,
|
|
mPictureRect.width,
|
|
mPictureRect.height));
|
|
yuvProgram->SetYCbCrTextureUnits(0, 1, 2);
|
|
yuvProgram->SetLayerTransform(GetEffectiveTransform());
|
|
yuvProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
yuvProgram->SetRenderOffset(aOffset);
|
|
yuvProgram->LoadMask(GetMaskLayer());
|
|
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(yuvProgram,
|
|
mPictureRect,
|
|
nsIntSize(mSize.width, mSize.height));
|
|
}
|
|
}
|
|
|
|
bool
|
|
ShadowImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
|
|
{
|
|
if (!mTexImage) {
|
|
return false;
|
|
}
|
|
|
|
mTexImage->BindTextureAndApplyFilter(aTextureUnit);
|
|
|
|
NS_ASSERTION(mTexImage->GetContentType() == gfxASurface::CONTENT_ALPHA,
|
|
"OpenGL mask layers must be backed by alpha surfaces");
|
|
|
|
// We're assuming that the gl backend won't cheat and use NPOT
|
|
// textures when glContext says it can't (which seems to happen
|
|
// on a mac when you force POT textures)
|
|
*aSize = CalculatePOTSize(mTexImage->GetSize(), gl());
|
|
return true;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::CleanupResources()
|
|
{
|
|
if (mSharedHandle) {
|
|
gl()->ReleaseSharedHandle(mShareType, mSharedHandle);
|
|
mSharedHandle = 0;
|
|
}
|
|
|
|
mExternalBufferTexture.Release();
|
|
mYUVTexture[0].Release();
|
|
mYUVTexture[1].Release();
|
|
mYUVTexture[2].Release();
|
|
mTexImage = nullptr;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|