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https://gitlab.winehq.org/wine/wine-gecko.git
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d599966391
Add a function that can be used to quickly reposition a layer child, rather than forcing removal/insertion and the extra work that can involve.
157 lines
4.8 KiB
C++
157 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTAINERLAYEROGL_H
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#define GFX_CONTAINERLAYEROGL_H
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "Layers.h"
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#include "LayerManagerOGL.h"
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namespace mozilla {
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namespace layers {
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template<class Container>
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static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerDestroy(Container* aContainer);
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template<class Container>
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static void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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class ContainerLayerOGL : public ContainerLayer,
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public LayerOGL
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerDestroy(Container* aContainer);
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template<class Container>
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friend void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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public:
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ContainerLayerOGL(LayerManagerOGL *aManager);
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~ContainerLayerOGL();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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void RepositionChild(Layer* aChild, Layer* aAfter);
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/** LayerOGL implementation */
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Layer* GetLayer() { return this; }
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void Destroy();
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LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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virtual void CleanupResources();
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};
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class ShadowContainerLayerOGL : public ShadowContainerLayer,
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public LayerOGL
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerDestroy(Container* aContainer);
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template<class Container>
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friend void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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public:
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ShadowContainerLayerOGL(LayerManagerOGL *aManager);
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~ShadowContainerLayerOGL();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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void RepositionChild(Layer* aChild, Layer* aAfter);
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// LayerOGL Implementation
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virtual Layer* GetLayer() { return this; }
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virtual void Destroy();
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LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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virtual void CleanupResources();
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};
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class ShadowRefLayerOGL : public ShadowRefLayer,
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public LayerOGL
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{
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template<class Container>
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friend void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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public:
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ShadowRefLayerOGL(LayerManagerOGL *aManager);
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~ShadowRefLayerOGL();
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/** LayerOGL implementation */
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Layer* GetLayer() { return this; }
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void Destroy();
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LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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virtual void CleanupResources();
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CONTAINERLAYEROGL_H */
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