gecko/gfx/layers/opengl/ContainerLayerOGL.h
Chris Lord d599966391 Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00

157 lines
4.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CONTAINERLAYEROGL_H
#define GFX_CONTAINERLAYEROGL_H
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "Layers.h"
#include "LayerManagerOGL.h"
namespace mozilla {
namespace layers {
template<class Container>
static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
static void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
static void ContainerDestroy(Container* aContainer);
template<class Container>
static void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
class ContainerLayerOGL : public ContainerLayer,
public LayerOGL
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerDestroy(Container* aContainer);
template<class Container>
friend void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
public:
ContainerLayerOGL(LayerManagerOGL *aManager);
~ContainerLayerOGL();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
void RepositionChild(Layer* aChild, Layer* aAfter);
/** LayerOGL implementation */
Layer* GetLayer() { return this; }
void Destroy();
LayerOGL* GetFirstChildOGL();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources();
};
class ShadowContainerLayerOGL : public ShadowContainerLayer,
public LayerOGL
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerRepositionChild(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerDestroy(Container* aContainer);
template<class Container>
friend void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
public:
ShadowContainerLayerOGL(LayerManagerOGL *aManager);
~ShadowContainerLayerOGL();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
void RepositionChild(Layer* aChild, Layer* aAfter);
// LayerOGL Implementation
virtual Layer* GetLayer() { return this; }
virtual void Destroy();
LayerOGL* GetFirstChildOGL();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources();
};
class ShadowRefLayerOGL : public ShadowRefLayer,
public LayerOGL
{
template<class Container>
friend void ContainerRender(Container* aContainer,
int aPreviousFrameBuffer,
const nsIntPoint& aOffset,
LayerManagerOGL* aManager);
public:
ShadowRefLayerOGL(LayerManagerOGL *aManager);
~ShadowRefLayerOGL();
/** LayerOGL implementation */
Layer* GetLayer() { return this; }
void Destroy();
LayerOGL* GetFirstChildOGL();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources();
};
} /* layers */
} /* mozilla */
#endif /* GFX_CONTAINERLAYEROGL_H */