gecko/image/src/imgFrame.cpp

984 lines
27 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "imgFrame.h"
#include "DiscardTracker.h"
#include "prenv.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "gfxAlphaRecovery.h"
static bool gDisableOptimize = false;
#include "cairo.h"
#include "GeckoProfiler.h"
#include "mozilla/Likely.h"
#include "mozilla/MemoryReporting.h"
#include "nsMargin.h"
#include "mozilla/CheckedInt.h"
#if defined(XP_WIN)
#include "gfxWindowsPlatform.h"
/* Whether to use the windows surface; only for desktop win32 */
#define USE_WIN_SURFACE 1
#endif
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::image;
static cairo_user_data_key_t kVolatileBuffer;
static void
VolatileBufferRelease(void *vbuf)
{
delete static_cast<VolatileBufferPtr<unsigned char>*>(vbuf);
}
gfxImageSurface *
LockedImageSurface::CreateSurface(VolatileBuffer *vbuf,
const gfxIntSize& size,
gfxImageFormat format)
{
VolatileBufferPtr<unsigned char> *vbufptr =
new VolatileBufferPtr<unsigned char>(vbuf);
MOZ_ASSERT(!vbufptr->WasBufferPurged(), "Expected image data!");
long stride = gfxImageSurface::ComputeStride(size, format);
gfxImageSurface *img = new gfxImageSurface(*vbufptr, size, stride, format);
if (!img || img->CairoStatus()) {
delete img;
delete vbufptr;
return nullptr;
}
img->SetData(&kVolatileBuffer, vbufptr, VolatileBufferRelease);
return img;
}
TemporaryRef<VolatileBuffer>
LockedImageSurface::AllocateBuffer(const gfxIntSize& size,
gfxImageFormat format)
{
long stride = gfxImageSurface::ComputeStride(size, format);
RefPtr<VolatileBuffer> buf = new VolatileBuffer();
if (buf->Init(stride * size.height,
1 << gfxAlphaRecovery::GoodAlignmentLog2()))
return buf;
return nullptr;
}
// Returns true if an image of aWidth x aHeight is allowed and legal.
static bool AllowedImageSize(int32_t aWidth, int32_t aHeight)
{
// reject over-wide or over-tall images
const int32_t k64KLimit = 0x0000FFFF;
if (MOZ_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
NS_WARNING("image too big");
return false;
}
// protect against invalid sizes
if (MOZ_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
return false;
}
// check to make sure we don't overflow a 32-bit
CheckedInt32 requiredBytes = CheckedInt32(aWidth) * CheckedInt32(aHeight) * 4;
if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
NS_WARNING("width or height too large");
return false;
}
#if defined(XP_MACOSX)
// CoreGraphics is limited to images < 32K in *height*, so clamp all surfaces on the Mac to that height
if (MOZ_UNLIKELY(aHeight > SHRT_MAX)) {
NS_WARNING("image too big");
return false;
}
#endif
return true;
}
// Returns whether we should, at this time, use image surfaces instead of
// optimized platform-specific surfaces.
static bool ShouldUseImageSurfaces()
{
#if defined(USE_WIN_SURFACE)
static const DWORD kGDIObjectsHighWaterMark = 7000;
if (gfxWindowsPlatform::GetPlatform()->GetRenderMode() ==
gfxWindowsPlatform::RENDER_DIRECT2D) {
return true;
}
// at 7000 GDI objects, stop allocating normal images to make sure
// we never hit the 10k hard limit.
// GetCurrentProcess() just returns (HANDLE)-1, it's inlined afaik
DWORD count = GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS);
if (count == 0 ||
count > kGDIObjectsHighWaterMark)
{
// either something's broken (count == 0),
// or we hit our high water mark; disable
// image allocations for a bit.
return true;
}
#endif
return false;
}
imgFrame::imgFrame() :
mDecoded(0, 0, 0, 0),
mDirtyMutex("imgFrame::mDirty"),
mPalettedImageData(nullptr),
mSinglePixelColor(0),
mTimeout(100),
mDisposalMethod(0), /* imgIContainer::kDisposeNotSpecified */
mLockCount(0),
mBlendMethod(1), /* imgIContainer::kBlendOver */
mSinglePixel(false),
mFormatChanged(false),
mCompositingFailed(false),
mNonPremult(false),
mDiscardable(false),
mInformedDiscardTracker(false),
mDirty(false)
{
static bool hasCheckedOptimize = false;
if (!hasCheckedOptimize) {
if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
gDisableOptimize = true;
}
hasCheckedOptimize = true;
}
}
imgFrame::~imgFrame()
{
moz_free(mPalettedImageData);
mPalettedImageData = nullptr;
if (mInformedDiscardTracker) {
DiscardTracker::InformAllocation(-4 * mSize.height * mSize.width);
}
}
nsresult imgFrame::Init(int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight,
gfxImageFormat aFormat, uint8_t aPaletteDepth /* = 0 */)
{
// assert for properties that should be verified by decoders, warn for properties related to bad content
if (!AllowedImageSize(aWidth, aHeight)) {
NS_WARNING("Should have legal image size");
return NS_ERROR_FAILURE;
}
mOffset.MoveTo(aX, aY);
mSize.SizeTo(aWidth, aHeight);
mFormat = aFormat;
mPaletteDepth = aPaletteDepth;
if (aPaletteDepth != 0) {
// We're creating for a paletted image.
if (aPaletteDepth > 8) {
NS_WARNING("Should have legal palette depth");
NS_ERROR("This Depth is not supported");
return NS_ERROR_FAILURE;
}
// Use the fallible allocator here
mPalettedImageData = (uint8_t*)moz_malloc(PaletteDataLength() + GetImageDataLength());
if (!mPalettedImageData)
NS_WARNING("moz_malloc for paletted image data should succeed");
NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
} else {
// For Windows, we must create the device surface first (if we're
// going to) so that the image surface can wrap it. Can't be done
// the other way around.
#ifdef USE_WIN_SURFACE
if (!ShouldUseImageSurfaces()) {
mWinSurface = new gfxWindowsSurface(gfxIntSize(mSize.width, mSize.height), mFormat);
if (mWinSurface && mWinSurface->CairoStatus() == 0) {
// no error
mImageSurface = mWinSurface->GetAsImageSurface();
} else {
mWinSurface = nullptr;
}
}
#endif
// For other platforms, space for the image surface is first allocated in
// a volatile buffer and then wrapped by a LockedImageSurface.
// This branch is also used on Windows if we're not using device surfaces
// or if we couldn't create one.
if (!mImageSurface) {
mVBuf = LockedImageSurface::AllocateBuffer(mSize, mFormat);
if (!mVBuf) {
return NS_ERROR_OUT_OF_MEMORY;
}
mImageSurface = LockedImageSurface::CreateSurface(mVBuf, mSize, mFormat);
}
if (!mImageSurface || mImageSurface->CairoStatus()) {
mImageSurface = nullptr;
// guess
if (!mImageSurface) {
NS_WARNING("Allocation of gfxImageSurface should succeed");
} else if (!mImageSurface->CairoStatus()) {
NS_WARNING("gfxImageSurface should have good CairoStatus");
}
return NS_ERROR_OUT_OF_MEMORY;
}
#ifdef XP_MACOSX
if (!ShouldUseImageSurfaces()) {
mQuartzSurface = new gfxQuartzImageSurface(mImageSurface);
}
#endif
}
// Inform the discard tracker that we've allocated some memory, but only if
// we're not a paletted image (paletted images are not usually large and are
// used only for animated frames, which we don't discard).
if (!mPalettedImageData) {
DiscardTracker::InformAllocation(4 * mSize.width * mSize.height);
mInformedDiscardTracker = true;
}
return NS_OK;
}
nsresult imgFrame::Optimize()
{
MOZ_ASSERT(NS_IsMainThread());
if (gDisableOptimize)
return NS_OK;
if (mPalettedImageData || mOptSurface || mSinglePixel)
return NS_OK;
// Don't do single-color opts on non-premult data.
// Cairo doesn't support non-premult single-colors.
if (mNonPremult)
return NS_OK;
/* Figure out if the entire image is a constant color */
// this should always be true
if (mImageSurface->Stride() == mSize.width * 4) {
uint32_t *imgData = (uint32_t*) mImageSurface->Data();
uint32_t firstPixel = * (uint32_t*) imgData;
uint32_t pixelCount = mSize.width * mSize.height + 1;
while (--pixelCount && *imgData++ == firstPixel)
;
if (pixelCount == 0) {
// all pixels were the same
if (mFormat == gfxImageFormat::ARGB32 ||
mFormat == gfxImageFormat::RGB24)
{
// Should already be premult if desired.
gfxRGBA::PackedColorType inputType = gfxRGBA::PACKED_XRGB;
if (mFormat == gfxImageFormat::ARGB32)
inputType = gfxRGBA::PACKED_ARGB_PREMULTIPLIED;
mSinglePixelColor = gfxRGBA(firstPixel, inputType);
mSinglePixel = true;
// blow away the older surfaces (if they exist), to release their memory
mVBuf = nullptr;
mImageSurface = nullptr;
mOptSurface = nullptr;
#ifdef USE_WIN_SURFACE
mWinSurface = nullptr;
#endif
#ifdef XP_MACOSX
mQuartzSurface = nullptr;
#endif
mDrawSurface = nullptr;
// We just dumped most of our allocated memory, so tell the discard
// tracker that we're not using any at all.
if (mInformedDiscardTracker) {
DiscardTracker::InformAllocation(-4 * mSize.width * mSize.height);
mInformedDiscardTracker = false;
}
return NS_OK;
}
}
// if it's not RGB24/ARGB32, don't optimize, but we never hit this at the moment
}
// if we're being forced to use image surfaces due to
// resource constraints, don't try to optimize beyond same-pixel.
if (ShouldUseImageSurfaces())
return NS_OK;
mOptSurface = nullptr;
#ifdef USE_WIN_SURFACE
if (mWinSurface) {
if (!mFormatChanged) {
// just use the DIB if the format has not changed
mOptSurface = mWinSurface;
}
}
#endif
#ifdef XP_MACOSX
if (mQuartzSurface) {
mQuartzSurface->Flush();
}
#endif
#ifdef ANDROID
gfxImageFormat optFormat =
gfxPlatform::GetPlatform()->
OptimalFormatForContent(gfxASurface::ContentFromFormat(mFormat));
if (optFormat == gfxImageFormat::RGB16_565) {
RefPtr<VolatileBuffer> buf =
LockedImageSurface::AllocateBuffer(mSize, optFormat);
if (!buf)
return NS_OK;
nsRefPtr<gfxImageSurface> surf =
LockedImageSurface::CreateSurface(buf, mSize, optFormat);
gfxContext ctx(surf);
ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
ctx.SetSource(mImageSurface);
ctx.Paint();
mImageSurface = surf;
mVBuf = buf;
mFormat = optFormat;
mDrawSurface = nullptr;
}
#else
if (mOptSurface == nullptr)
mOptSurface = gfxPlatform::GetPlatform()->OptimizeImage(mImageSurface, mFormat);
#endif
if (mOptSurface) {
mVBuf = nullptr;
mImageSurface = nullptr;
#ifdef USE_WIN_SURFACE
mWinSurface = nullptr;
#endif
#ifdef XP_MACOSX
mQuartzSurface = nullptr;
#endif
mDrawSurface = nullptr;
}
return NS_OK;
}
static void
DoSingleColorFastPath(gfxContext* aContext,
const gfxRGBA& aSinglePixelColor,
const gfxRect& aFill)
{
// if a == 0, it's a noop
if (aSinglePixelColor.a == 0.0)
return;
gfxContext::GraphicsOperator op = aContext->CurrentOperator();
if (op == gfxContext::OPERATOR_OVER && aSinglePixelColor.a == 1.0) {
aContext->SetOperator(gfxContext::OPERATOR_SOURCE);
}
aContext->SetDeviceColor(aSinglePixelColor);
aContext->NewPath();
aContext->Rectangle(aFill);
aContext->Fill();
aContext->SetOperator(op);
aContext->SetDeviceColor(gfxRGBA(0,0,0,0));
}
imgFrame::SurfaceWithFormat
imgFrame::SurfaceForDrawing(bool aDoPadding,
bool aDoPartialDecode,
bool aDoTile,
const nsIntMargin& aPadding,
gfxMatrix& aUserSpaceToImageSpace,
gfxRect& aFill,
gfxRect& aSubimage,
gfxRect& aSourceRect,
gfxRect& aImageRect,
gfxASurface* aSurface)
{
IntSize size(int32_t(aImageRect.Width()), int32_t(aImageRect.Height()));
if (!aDoPadding && !aDoPartialDecode) {
NS_ASSERTION(!mSinglePixel, "This should already have been handled");
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, ThebesIntSize(size)), mFormat);
}
gfxRect available = gfxRect(mDecoded.x, mDecoded.y, mDecoded.width, mDecoded.height);
if (aDoTile || mSinglePixel) {
// Create a temporary surface.
// Give this surface an alpha channel because there are
// transparent pixels in the padding or undecoded area
gfxImageFormat format = gfxImageFormat::ARGB32;
nsRefPtr<gfxASurface> surface =
gfxPlatform::GetPlatform()->CreateOffscreenSurface(size, gfxImageSurface::ContentFromFormat(format));
if (!surface || surface->CairoStatus())
return SurfaceWithFormat();
// Fill 'available' with whatever we've got
gfxContext tmpCtx(surface);
tmpCtx.SetOperator(gfxContext::OPERATOR_SOURCE);
if (mSinglePixel) {
tmpCtx.SetDeviceColor(mSinglePixelColor);
} else {
tmpCtx.SetSource(aSurface, gfxPoint(aPadding.left, aPadding.top));
}
tmpCtx.Rectangle(available);
tmpCtx.Fill();
return SurfaceWithFormat(new gfxSurfaceDrawable(surface, ThebesIntSize(size)), format);
}
// Not tiling, and we have a surface, so we can account for
// padding and/or a partial decode just by twiddling parameters.
// First, update our user-space fill rect.
aSourceRect = aSourceRect.Intersect(available);
gfxMatrix imageSpaceToUserSpace = aUserSpaceToImageSpace;
imageSpaceToUserSpace.Invert();
aFill = imageSpaceToUserSpace.Transform(aSourceRect);
aSubimage = aSubimage.Intersect(available) - gfxPoint(aPadding.left, aPadding.top);
aUserSpaceToImageSpace.Multiply(gfxMatrix().Translate(-gfxPoint(aPadding.left, aPadding.top)));
aSourceRect = aSourceRect - gfxPoint(aPadding.left, aPadding.top);
aImageRect = gfxRect(0, 0, mSize.width, mSize.height);
gfxIntSize availableSize(mDecoded.width, mDecoded.height);
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, availableSize),
mFormat);
}
bool imgFrame::Draw(gfxContext *aContext, GraphicsFilter aFilter,
const gfxMatrix &aUserSpaceToImageSpace, const gfxRect& aFill,
const nsIntMargin &aPadding, const nsIntRect &aSubimage,
uint32_t aImageFlags)
{
PROFILER_LABEL("image", "imgFrame::Draw");
NS_ASSERTION(!aFill.IsEmpty(), "zero dest size --- fix caller");
NS_ASSERTION(!aSubimage.IsEmpty(), "zero source size --- fix caller");
NS_ASSERTION(!mPalettedImageData, "Directly drawing a paletted image!");
bool doPadding = aPadding != nsIntMargin(0,0,0,0);
bool doPartialDecode = !ImageComplete();
if (mSinglePixel && !doPadding && !doPartialDecode) {
DoSingleColorFastPath(aContext, mSinglePixelColor, aFill);
return true;
}
gfxMatrix userSpaceToImageSpace = aUserSpaceToImageSpace;
gfxRect sourceRect = userSpaceToImageSpace.TransformBounds(aFill);
gfxRect imageRect(0, 0, mSize.width + aPadding.LeftRight(),
mSize.height + aPadding.TopBottom());
gfxRect subimage(aSubimage.x, aSubimage.y, aSubimage.width, aSubimage.height);
gfxRect fill = aFill;
NS_ASSERTION(!sourceRect.Intersect(subimage).IsEmpty(),
"We must be allowed to sample *some* source pixels!");
nsRefPtr<gfxASurface> surf = CachedThebesSurface();
VolatileBufferPtr<unsigned char> ref(mVBuf);
if (!mSinglePixel && !surf) {
if (ref.WasBufferPurged()) {
return false;
}
surf = mDrawSurface;
if (!surf) {
long stride = gfxImageSurface::ComputeStride(mSize, mFormat);
nsRefPtr<gfxImageSurface> imgSurf =
new gfxImageSurface(ref, mSize, stride, mFormat);
#if defined(XP_MACOSX)
surf = mDrawSurface = new gfxQuartzImageSurface(imgSurf);
#else
surf = mDrawSurface = imgSurf;
#endif
}
if (!surf || surf->CairoStatus()) {
mDrawSurface = nullptr;
return true;
}
}
bool doTile = !imageRect.Contains(sourceRect) &&
!(aImageFlags & imgIContainer::FLAG_CLAMP);
SurfaceWithFormat surfaceResult =
SurfaceForDrawing(doPadding, doPartialDecode, doTile, aPadding,
userSpaceToImageSpace, fill, subimage, sourceRect,
imageRect, surf);
if (surfaceResult.IsValid()) {
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
userSpaceToImageSpace,
subimage, sourceRect, imageRect, fill,
surfaceResult.mFormat, aFilter, aImageFlags);
}
return true;
}
// This can be called from any thread, but not simultaneously.
nsresult imgFrame::ImageUpdated(const nsIntRect &aUpdateRect)
{
MutexAutoLock lock(mDirtyMutex);
mDecoded.UnionRect(mDecoded, aUpdateRect);
// clamp to bounds, in case someone sends a bogus updateRect (I'm looking at
// you, gif decoder)
nsIntRect boundsRect(mOffset, mSize);
mDecoded.IntersectRect(mDecoded, boundsRect);
mDirty = true;
return NS_OK;
}
bool imgFrame::GetIsDirty() const
{
MutexAutoLock lock(mDirtyMutex);
return mDirty;
}
nsIntRect imgFrame::GetRect() const
{
return nsIntRect(mOffset, mSize);
}
gfxImageFormat imgFrame::GetFormat() const
{
return mFormat;
}
bool imgFrame::GetNeedsBackground() const
{
// We need a background painted if we have alpha or we're incomplete.
return (mFormat == gfxImageFormat::ARGB32 || !ImageComplete());
}
uint32_t imgFrame::GetImageBytesPerRow() const
{
if (mImageSurface)
return mImageSurface->Stride();
if (mVBuf)
return gfxImageSurface::ComputeStride(mSize, mFormat);
if (mPaletteDepth)
return mSize.width;
NS_ERROR("GetImageBytesPerRow called with mImageSurface == null, mVBuf == null and mPaletteDepth == 0");
return 0;
}
uint32_t imgFrame::GetImageDataLength() const
{
return GetImageBytesPerRow() * mSize.height;
}
void imgFrame::GetImageData(uint8_t **aData, uint32_t *length) const
{
NS_ABORT_IF_FALSE(mLockCount != 0, "Can't GetImageData unless frame is locked");
if (mImageSurface)
*aData = mImageSurface->Data();
else if (mPalettedImageData)
*aData = mPalettedImageData + PaletteDataLength();
else
*aData = nullptr;
*length = GetImageDataLength();
}
uint8_t* imgFrame::GetImageData() const
{
uint8_t *data;
uint32_t length;
GetImageData(&data, &length);
return data;
}
bool imgFrame::GetIsPaletted() const
{
return mPalettedImageData != nullptr;
}
bool imgFrame::GetHasAlpha() const
{
return mFormat == gfxImageFormat::ARGB32;
}
void imgFrame::GetPaletteData(uint32_t **aPalette, uint32_t *length) const
{
NS_ABORT_IF_FALSE(mLockCount != 0, "Can't GetPaletteData unless frame is locked");
if (!mPalettedImageData) {
*aPalette = nullptr;
*length = 0;
} else {
*aPalette = (uint32_t *) mPalettedImageData;
*length = PaletteDataLength();
}
}
uint32_t* imgFrame::GetPaletteData() const
{
uint32_t* data;
uint32_t length;
GetPaletteData(&data, &length);
return data;
}
nsresult imgFrame::LockImageData()
{
MOZ_ASSERT(NS_IsMainThread());
NS_ABORT_IF_FALSE(mLockCount >= 0, "Unbalanced locks and unlocks");
if (mLockCount < 0) {
return NS_ERROR_FAILURE;
}
mLockCount++;
// If we are not the first lock, there's nothing to do.
if (mLockCount != 1) {
return NS_OK;
}
// Paletted images don't have surfaces, so there's nothing to do.
if (mPalettedImageData)
return NS_OK;
if (!mImageSurface) {
if (mVBuf) {
VolatileBufferPtr<uint8_t> ref(mVBuf);
if (ref.WasBufferPurged())
return NS_ERROR_FAILURE;
mImageSurface = LockedImageSurface::CreateSurface(mVBuf, mSize, mFormat);
if (!mImageSurface || mImageSurface->CairoStatus())
return NS_ERROR_OUT_OF_MEMORY;
}
if (mOptSurface || mSinglePixel || mFormat == gfxImageFormat::RGB16_565) {
gfxImageFormat format = mFormat;
if (mFormat == gfxImageFormat::RGB16_565)
format = gfxImageFormat::ARGB32;
// Recover the pixels
RefPtr<VolatileBuffer> buf =
LockedImageSurface::AllocateBuffer(mSize, format);
if (!buf) {
return NS_ERROR_OUT_OF_MEMORY;
}
RefPtr<gfxImageSurface> surf =
LockedImageSurface::CreateSurface(buf, mSize, mFormat);
if (!surf || surf->CairoStatus())
return NS_ERROR_OUT_OF_MEMORY;
gfxContext context(surf);
context.SetOperator(gfxContext::OPERATOR_SOURCE);
if (mSinglePixel)
context.SetDeviceColor(mSinglePixelColor);
else if (mFormat == gfxImageFormat::RGB16_565)
context.SetSource(mImageSurface);
else
context.SetSource(mOptSurface);
context.Paint();
mFormat = format;
mVBuf = buf;
mImageSurface = surf;
mOptSurface = nullptr;
#ifdef USE_WIN_SURFACE
mWinSurface = nullptr;
#endif
#ifdef XP_MACOSX
mQuartzSurface = nullptr;
#endif
}
}
// We might write to the bits in this image surface, so we need to make the
// surface ready for that.
if (mImageSurface)
mImageSurface->Flush();
#ifdef USE_WIN_SURFACE
if (mWinSurface)
mWinSurface->Flush();
#endif
#ifdef XP_MACOSX
if (!mQuartzSurface && !ShouldUseImageSurfaces()) {
mQuartzSurface = new gfxQuartzImageSurface(mImageSurface);
}
#endif
return NS_OK;
}
nsresult imgFrame::UnlockImageData()
{
MOZ_ASSERT(NS_IsMainThread());
NS_ABORT_IF_FALSE(mLockCount != 0, "Unlocking an unlocked image!");
if (mLockCount == 0) {
return NS_ERROR_FAILURE;
}
mLockCount--;
NS_ABORT_IF_FALSE(mLockCount >= 0, "Unbalanced locks and unlocks");
if (mLockCount < 0) {
return NS_ERROR_FAILURE;
}
// If we are not the last lock, there's nothing to do.
if (mLockCount != 0) {
return NS_OK;
}
// Paletted images don't have surfaces, so there's nothing to do.
if (mPalettedImageData)
return NS_OK;
// FIXME: Bug 795737
// If this image has been drawn since we were locked, it has had snapshots
// added, and we need to remove them before calling MarkDirty.
if (mImageSurface)
mImageSurface->Flush();
#ifdef USE_WIN_SURFACE
if (mWinSurface)
mWinSurface->Flush();
#endif
// Assume we've been written to.
if (mImageSurface)
mImageSurface->MarkDirty();
#ifdef USE_WIN_SURFACE
if (mWinSurface)
mWinSurface->MarkDirty();
#endif
#ifdef XP_MACOSX
// The quartz image surface (ab)uses the flush method to get the
// cairo_image_surface data into a CGImage, so we have to call Flush() here.
if (mQuartzSurface)
mQuartzSurface->Flush();
#endif
if (mVBuf && mDiscardable) {
mImageSurface = nullptr;
#ifdef XP_MACOSX
mQuartzSurface = nullptr;
#endif
}
return NS_OK;
}
void imgFrame::ApplyDirtToSurfaces()
{
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mDirtyMutex);
if (mDirty) {
// FIXME: Bug 795737
// If this image has been drawn since we were locked, it has had snapshots
// added, and we need to remove them before calling MarkDirty.
if (mImageSurface)
mImageSurface->Flush();
#ifdef USE_WIN_SURFACE
if (mWinSurface)
mWinSurface->Flush();
#endif
if (mImageSurface)
mImageSurface->MarkDirty();
#ifdef USE_WIN_SURFACE
if (mWinSurface)
mWinSurface->MarkDirty();
#endif
#ifdef XP_MACOSX
// The quartz image surface (ab)uses the flush method to get the
// cairo_image_surface data into a CGImage, so we have to call Flush() here.
if (mQuartzSurface)
mQuartzSurface->Flush();
#endif
mDirty = false;
}
}
void imgFrame::SetDiscardable()
{
MOZ_ASSERT(mLockCount, "Expected to be locked when SetDiscardable is called");
mDiscardable = true;
}
int32_t imgFrame::GetRawTimeout() const
{
return mTimeout;
}
void imgFrame::SetRawTimeout(int32_t aTimeout)
{
mTimeout = aTimeout;
}
int32_t imgFrame::GetFrameDisposalMethod() const
{
return mDisposalMethod;
}
void imgFrame::SetFrameDisposalMethod(int32_t aFrameDisposalMethod)
{
mDisposalMethod = aFrameDisposalMethod;
}
int32_t imgFrame::GetBlendMethod() const
{
return mBlendMethod;
}
void imgFrame::SetBlendMethod(int32_t aBlendMethod)
{
mBlendMethod = (int8_t)aBlendMethod;
}
// This can be called from any thread.
bool imgFrame::ImageComplete() const
{
MutexAutoLock lock(mDirtyMutex);
return mDecoded.IsEqualInterior(nsIntRect(mOffset, mSize));
}
// A hint from the image decoders that this image has no alpha, even
// though we created is ARGB32. This changes our format to RGB24,
// which in turn will cause us to Optimize() to RGB24. Has no effect
// after Optimize() is called, though in all cases it will be just a
// performance win -- the pixels are still correct and have the A byte
// set to 0xff.
void imgFrame::SetHasNoAlpha()
{
if (mFormat == gfxImageFormat::ARGB32) {
mFormat = gfxImageFormat::RGB24;
mFormatChanged = true;
ThebesSurface()->SetOpaqueRect(gfxRect(0, 0, mSize.width, mSize.height));
}
}
void imgFrame::SetAsNonPremult(bool aIsNonPremult)
{
mNonPremult = aIsNonPremult;
}
bool imgFrame::GetCompositingFailed() const
{
return mCompositingFailed;
}
void imgFrame::SetCompositingFailed(bool val)
{
mCompositingFailed = val;
}
// If |aLocation| indicates this is heap memory, we try to measure things with
// |aMallocSizeOf|. If that fails (because the platform doesn't support it) or
// it's non-heap memory, we fall back to computing the size analytically.
size_t
imgFrame::SizeOfExcludingThisWithComputedFallbackIfHeap(gfxMemoryLocation aLocation, mozilla::MallocSizeOf aMallocSizeOf) const
{
// aMallocSizeOf is only used if aLocation==gfxMemoryLocation::IN_PROCESS_HEAP. It
// should be nullptr otherwise.
NS_ABORT_IF_FALSE(
(aLocation == gfxMemoryLocation::IN_PROCESS_HEAP && aMallocSizeOf) ||
(aLocation != gfxMemoryLocation::IN_PROCESS_HEAP && !aMallocSizeOf),
"mismatch between aLocation and aMallocSizeOf");
size_t n = 0;
if (mPalettedImageData && aLocation == gfxMemoryLocation::IN_PROCESS_HEAP) {
size_t n2 = aMallocSizeOf(mPalettedImageData);
if (n2 == 0) {
n2 = GetImageDataLength() + PaletteDataLength();
}
n += n2;
}
#ifdef USE_WIN_SURFACE
if (mWinSurface && aLocation == mWinSurface->GetMemoryLocation()) {
n += mWinSurface->KnownMemoryUsed();
} else
#endif
#ifdef XP_MACOSX
if (mQuartzSurface && aLocation == gfxMemoryLocation::IN_PROCESS_HEAP) {
n += aMallocSizeOf(mQuartzSurface);
}
#endif
if (mImageSurface && aLocation == mImageSurface->GetMemoryLocation()) {
size_t n2 = 0;
if (aLocation == gfxMemoryLocation::IN_PROCESS_HEAP) { // HEAP: measure
n2 = mImageSurface->SizeOfIncludingThis(aMallocSizeOf);
}
if (n2 == 0) { // non-HEAP or computed fallback for HEAP
n2 = mImageSurface->KnownMemoryUsed();
}
n += n2;
}
if (mVBuf && aLocation == gfxMemoryLocation::IN_PROCESS_HEAP) {
n += aMallocSizeOf(mVBuf);
n += mVBuf->HeapSizeOfExcludingThis(aMallocSizeOf);
}
if (mOptSurface && aLocation == mOptSurface->GetMemoryLocation()) {
size_t n2 = 0;
if (aLocation == gfxMemoryLocation::IN_PROCESS_HEAP &&
mOptSurface->SizeOfIsMeasured()) {
// HEAP: measure (but only if the sub-class is capable of measuring)
n2 = mOptSurface->SizeOfIncludingThis(aMallocSizeOf);
}
if (n2 == 0) { // non-HEAP or computed fallback for HEAP
n2 = mOptSurface->KnownMemoryUsed();
}
n += n2;
}
return n;
}