mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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132 lines
4.6 KiB
HTML
132 lines
4.6 KiB
HTML
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>WebGL Origin Restrictions Conformance Tests</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script>
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// This function returns the last 2 words of the domain of a URL
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// This is probably not the correct check but it will do for now.
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function getBaseDomain(str) {
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str = str.replace("\\", "/");
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var pos = str.indexOf("://");
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if (pos >= 0) {
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str = str.substr(pos + 3);
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}
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var parts = str.split('/');
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var domain = parts[0].match(/\w+\.\w+$/);
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return domain || '';
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}
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// Checks if function throws an exception.
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function causedException(func) {
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var hadException = false;
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try {
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func();
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} catch(e) {
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//debug(e);
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hadException = true;
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}
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//debug ("hadException: " + hadException);
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return hadException;
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}
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window.onload = function() {
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description("This test ensures WebGL implementations follow proper origin restrictions.");
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debug("");
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var img = document.getElementById("img");
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assertMsg(img.width > 0 && img.height > 0, "img was loaded");
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imgDomain = getBaseDomain(img.src);
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pageDomain = getBaseDomain(window.location.toString());
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assertMsg(imgDomain != pageDomain,
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"img domain (" + imgDomain + ") and page domain (" + pageDomain + ") are not the same.");
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function makeReadPixels(gl) {
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return function() {
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var buf = gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE);
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};
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}
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function makeToDataURL(canvas) {
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return function() {
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var data = canvas.toDataURL();
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}
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}
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debug("");
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debug("check that copying an img from another origin clears the origin-clean flag.");
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var canvas1 = document.getElementById("canvas1");
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var gl1 = create3DContext(canvas1);
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assertMsg(!causedException(makeReadPixels(gl1)),
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"should not throw exception by readPixels for origin clean canvas.");
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assertMsg(!causedException(makeToDataURL(canvas1)),
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"should not throw exception by toDataURL for origin clean canvas.");
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var tex = gl1.createTexture();
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gl1.bindTexture(gl1.TEXTURE_2D, tex);
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gl1.texImage2D(gl1.TEXTURE_2D, 0, img);
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assertMsg(causedException(makeReadPixels(gl1)),
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"should throw exception by readPixels for NON origin clean canvas.");
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assertMsg(causedException(makeToDataURL(canvas1)),
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"should throw exception by toDataURL for NON origin clean canvas.");
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debug("");
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debug("check that copying from 1 unclean 3d canvas to another clears the origin-clean flag on the second canvas.");
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var canvas2 = document.getElementById("canvas2");
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var gl2 = create3DContext(canvas2);
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assertMsg(!causedException(makeReadPixels(gl2)),
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"should not throw exception by readPixels for origin clean canvas.");
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assertMsg(!causedException(makeToDataURL(canvas2)),
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"should not throw exception by toDataURL for origin clean canvas.");
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var tex = gl2.createTexture();
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gl1.bindTexture(gl2.TEXTURE_2D, tex);
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gl1.texImage2D(gl2.TEXTURE_2D, 0, canvas1);
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assertMsg(causedException(makeReadPixels(gl2)),
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"should throw exception by readPixels for NON origin clean canvas.");
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assertMsg(causedException(makeToDataURL(canvas2)),
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"should throw exception by toDataURL for NON origin clean canvas.");
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debug("");
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debug("check that copying from 1 unclean 3d canvas to a 2d canvas clears the origin-clean flag on the 2d canvas.");
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var canvas3 = document.getElementById("canvas3");
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var ctx2d = canvas3.getContext("2d");
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assertMsg(!causedException(makeToDataURL(canvas3)),
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"should not throw exception by toDataURL for origin clean canvas.");
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ctx2d.drawImage(canvas2, 0, 0);
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assertMsg(causedException(makeToDataURL(canvas3)),
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"should throw exception by toDataURL for NON origin clean canvas.");
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// TODO: Should check video?
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debug("");
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successfullyParsed = true;
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shouldBeTrue("successfullyParsed");
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debug('<br /><span class="pass">TEST COMPLETE</span>');
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notifyFinishedToHarness();
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}
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</script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas1"></canvas>
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<canvas id="canvas2"></canvas>
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<canvas id="canvas3"></canvas>
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<img id="img" src="http://www.opengl.org/img/opengl_logo.jpg" style="display:none;"/>
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</body>
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</html>
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