gecko/content/canvas/test/webgl/conformance/gl-pixelstorei.html
2010-06-04 12:03:40 -07:00

135 lines
4.8 KiB
HTML

<!--
Copyright (c) 2009 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>WebGL pixelStorei Test</title>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"> </script>
<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
</head>
<body>
<canvas id="example" width="50" height="50"></canvas>
<canvas id="2d00" width="50" height="50"></canvas>
<canvas id="2d01" width="50" height="50"></canvas>
<canvas id="2d02" width="50" height="50"></canvas>
<canvas id="2d03" width="50" height="50"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
void main()
{
gl_FragColor = vec4(1.0,0.0,0.0,1.0);
}
</script>
<script>
function fail(x,y, name, buf, shouldBe)
{
var i = (y*50+x) * 4;
var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
testFailed(reason);
}
function pass(name)
{
testPassed("drawing is correct in " + name);
}
function init()
{
if (window.layoutTestController) {
layoutTestController.overridePreference("WebKitWebGLEnabled", "1");
layoutTestController.dumpAsText();
}
debug("There should be 5 red triangles on 5 black squares above");
debug("");
debug("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
debug("");
var canvas3d = document.getElementById("example");
gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
function checkData(buf, name) {
// Test several locations
// First line should be all black
for (var i = 0; i < 50; ++i)
if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
fail(i, 0, name, buf, "(0,0,0,255)");
return;
}
// Line 15 should be red for at least 10 red pixels starting 20 pixels in
var offset = (15*50+20) * 4;
for (var i = 0; i < 10; ++i)
if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
fail(20 + i, 15, name, buf, "(255,0,0,255)");
return;
}
// Last line should be all black
offset = (49*50) * 4;
for (var i = 0; i < 50; ++i)
if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
fail(i, 49, name, buf, "(0,0,0,255)");
return;
}
pass(name);
}
function checkColors() {
var buf = gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE);
checkData(buf, "3d context");
var imgData = ctx2d.getImageData(0, 0, 50, 50);
checkData(imgData.data, "2d context");
}
var table = [1, 2, 4, 8];
for (var ii = 0; ii < table.length; ++ii) {
gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
ctx2d = document.getElementById("2d0" + ii).getContext("2d");
ctx2d.globalCompositeOperation = 'copy';
ctx2d.drawImage(canvas3d, 0, 0);
checkColors();
assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
"PACK_ALIGNMENT is " + table[ii]);
}
}
init();
successfullyParsed = true;
</script>
</body>
<script src="../resources/js-test-post.js"></script>
<script>
</script>
</body>
</html>