mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
80 lines
4.4 KiB
HTML
80 lines
4.4 KiB
HTML
<!--
|
|
Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions
|
|
are met:
|
|
1. Redistributions of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
-->
|
|
<html>
|
|
<head>
|
|
<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
|
<script src="../resources/js-test-pre.js"></script>
|
|
<script src="resources/webgl-test.js"></script>
|
|
</head>
|
|
<body>
|
|
<div id="description"></div>
|
|
<div id="console"></div>
|
|
|
|
<script>
|
|
description("Test of drawElements with out-of-bounds parameters");
|
|
|
|
var context = create3DContext();
|
|
var program = loadStandardProgram(context);
|
|
|
|
context.useProgram(program);
|
|
var vertexObject = context.createBuffer();
|
|
context.enableVertexAttribArray(0);
|
|
context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
|
|
context.bufferData(context.ARRAY_BUFFER, new WebGLFloatArray([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
|
|
context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
|
|
|
|
var indexObject = context.createBuffer();
|
|
|
|
debug("Test empty index buffer")
|
|
context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
|
|
context.bufferData(context.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedByteArray([ ]), context.STATIC_DRAW);
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
|
|
shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
|
|
|
|
debug("")
|
|
debug("Test buffer with 3 byte indexes")
|
|
context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
|
|
context.bufferData(context.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedByteArray([ 0, 1, 2 ]), context.STATIC_DRAW);
|
|
shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
|
|
shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
|
|
shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
|
|
shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
|
|
|
|
debug("")
|
|
successfullyParsed = true;
|
|
</script>
|
|
|
|
<script src="../resources/js-test-post.js"></script>
|
|
</body>
|
|
</html>
|