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69 lines
2.1 KiB
HTML
69 lines
2.1 KiB
HTML
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>WebGL BindBuffer conformance test.</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"> </script>
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<script src="../../debug/webgl-debug.js"> </script>
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</head>
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<body>
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<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Checks a buffer can only be bound to 1 target.");
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debug("");
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debug("Canvas.getContext");
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var gl = create3DContext(document.getElementById("canvas"));
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if (!gl) {
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testFailed("context does not exist");
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} else {
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testPassed("context exists");
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debug("");
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var buf = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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assertMsg(gl.getError() == gl.NO_ERROR,
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"should be able to bind buffer.");
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gl.bindBuffer(gl.ARRAY_BUFFER, null);
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assertMsg(gl.getError() == gl.NO_ERROR,
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"should be able to unbind buffer.");
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
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assertMsg(gl.getError() == gl.INVALID_OPERATION,
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"should get INVALID_OPERATION if attempting to bind buffer to different target");
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var buf = gl.createBuffer();
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
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assertMsg(gl.getError() == gl.NO_ERROR,
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"should be able to bind buffer.");
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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assertMsg(gl.getError() == gl.NO_ERROR,
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"should be able to unbind buffer.");
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gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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assertMsg(gl.getError() == gl.INVALID_OPERATION,
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"should get INVALID_OPERATION if attempting to bind buffer to different target");
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}
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debug("");
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successfullyParsed = true;
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</script>
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</body>
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<script src="../resources/js-test-post.js"></script>
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<script>
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</script>
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</body>
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</html>
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