gecko/js/tests/ecma/extensions/10.1.6.js

128 lines
4.2 KiB
JavaScript

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
gTestfile = '10.1.6.js';
/**
File Name: 10.1.6
ECMA Section: Activation Object
Description:
If the function object being invoked has an arguments property, let x be
the value of that property; the activation object is also given an internal
property [[OldArguments]] whose initial value is x; otherwise, an arguments
property is created for the function object but the activation object is
not given an [[OldArguments]] property. Next, arguments object described
below (the same one stored in the arguments property of the activation
object) is used as the new value of the arguments property of the function
object. This new value is installed even if the arguments property already
exists and has the ReadOnly attribute (as it will for native Function
objects). (These actions are taken to provide compatibility with a form of
program syntax that is now discouraged: to access the arguments object for
function f within the body of f by using the expression f.arguments.
The recommended way to access the arguments object for function f within
the body of f is simply to refer to the variable arguments.)
Author: christine@netscape.com
Date: 12 november 1997
*/
var SECTION = "10.1.6";
var VERSION = "ECMA_1";
startTest();
var TITLE = "Activation Object";
writeHeaderToLog( SECTION + " "+ TITLE);
var arguments = "FAILED!";
var ARG_STRING = "value of the argument property";
new TestCase( SECTION,
"(new TestObject(0,1,2,3,4,5)).length",
6,
(new TestObject(0,1,2,3,4,5)).length );
for ( i = 0; i < 6; i++ ) {
new TestCase( SECTION,
"(new TestObject(0,1,2,3,4,5))["+i+"]",
i,
(new TestObject(0,1,2,3,4,5))[i]);
}
// The current object already has an arguments property.
new TestCase( SECTION,
"(new AnotherTestObject(1,2,3)).arguments",
ARG_STRING,
(new AnotherTestObject(1,2,3)).arguments );
// The function invoked with [[Call]]
new TestCase( SECTION,
"TestFunction(1,2,3)",
ARG_STRING,
TestFunction() + '' );
test();
function Prototype() {
this.arguments = ARG_STRING;
}
function TestObject() {
this.__proto__ = new Prototype();
return arguments;
}
function AnotherTestObject() {
this.__proto__ = new Prototype();
return this;
}
function TestFunction() {
arguments = ARG_STRING;
return arguments;
}
function AnotherTestFunction() {
this.__proto__ = new Prototype();
return this;
}