gecko/dom/browser-element/BrowserElementPanning.js

879 lines
28 KiB
JavaScript

/* -*- tab-width: 2; indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ts=2 sw=2 sts=2 et: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
dump("############################### browserElementPanning.js loaded\n");
let { classes: Cc, interfaces: Ci, results: Cr, utils: Cu } = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/Geometry.jsm");
var global = this;
const kObservedEvents = [
"BEC:ShownModalPrompt",
"Activity:Success",
"Activity:Error"
];
const ContentPanning = {
// Are we listening to touch or mouse events?
watchedEventsType: '',
// Are mouse events being delivered to this content along with touch
// events, in violation of spec?
hybridEvents: false,
init: function cp_init() {
// If APZ is enabled, we do active element handling in C++
// (see widget/xpwidgets/ActiveElementManager.h), and panning
// itself in APZ, so we don't need to handle any touch events here.
if (docShell.asyncPanZoomEnabled === false) {
this._setupListenersForPanning();
}
addEventListener("unload",
this._unloadHandler.bind(this),
/* useCapture = */ false,
/* wantsUntrusted = */ false);
addMessageListener("Viewport:Change", this._recvViewportChange.bind(this));
addMessageListener("Gesture:DoubleTap", this._recvDoubleTap.bind(this));
addEventListener("visibilitychange", this._handleVisibilityChange.bind(this));
kObservedEvents.forEach((topic) => {
Services.obs.addObserver(this, topic, false);
});
},
_setupListenersForPanning: function cp_setupListenersForPanning() {
let events;
if (content.TouchEvent) {
events = ['touchstart', 'touchend', 'touchmove'];
this.watchedEventsType = 'touch';
#ifdef MOZ_WIDGET_GONK
// The gonk widget backend does not deliver mouse events per
// spec. Third-party content isn't exposed to this behavior,
// but that behavior creates some extra work for us here.
let appInfo = Cc["@mozilla.org/xre/app-info;1"];
let isParentProcess =
!appInfo || appInfo.getService(Ci.nsIXULRuntime)
.processType == Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT;
this.hybridEvents = isParentProcess;
#endif
} else {
// Touch events aren't supported, so fall back on mouse.
events = ['mousedown', 'mouseup', 'mousemove'];
this.watchedEventsType = 'mouse';
}
let els = Cc["@mozilla.org/eventlistenerservice;1"]
.getService(Ci.nsIEventListenerService);
events.forEach(function(type) {
// Using the system group for mouse/touch events to avoid
// missing events if .stopPropagation() has been called.
els.addSystemEventListener(global, type,
this.handleEvent.bind(this),
/* useCapture = */ false);
}.bind(this));
},
handleEvent: function cp_handleEvent(evt) {
// Ignore events targeting an oop <iframe mozbrowser> since those will be
// handle by the BrowserElementPanning.js instance in the child process.
if (evt.target instanceof Ci.nsIMozBrowserFrame) {
return;
}
// For in-process <iframe mozbrowser> the events are not targetting
// directly the container iframe element, but some node of the document.
// So, the BrowserElementPanning instance of the system app will receive
// the sequence of touch events, as well as the BrowserElementPanning
// instance in the targetted app.
// As a result, multiple mozbrowser iframes will try to interpret the
// sequence of touch events, which may results into multiple clicks.
let targetWindow = evt.target.ownerDocument.defaultView;
let frameElement = targetWindow.frameElement;
while (frameElement) {
targetWindow = frameElement.ownerDocument.defaultView;
frameElement = targetWindow.frameElement;
}
if (content !== targetWindow) {
return;
}
if (evt.defaultPrevented || evt.multipleActionsPrevented) {
// clean up panning state even if touchend/mouseup has been preventDefault.
if(evt.type === 'touchend' || evt.type === 'mouseup') {
if (this.dragging &&
(this.watchedEventsType === 'mouse' ||
this.findPrimaryPointer(evt.changedTouches))) {
this._finishPanning();
}
}
return;
}
switch (evt.type) {
case 'mousedown':
case 'touchstart':
this.onTouchStart(evt);
break;
case 'mousemove':
case 'touchmove':
this.onTouchMove(evt);
break;
case 'mouseup':
case 'touchend':
this.onTouchEnd(evt);
break;
case 'click':
evt.stopPropagation();
evt.preventDefault();
let target = evt.target;
let view = target.ownerDocument ? target.ownerDocument.defaultView
: target;
view.removeEventListener('click', this, true, true);
break;
}
},
observe: function cp_observe(subject, topic, data) {
this._resetHover();
},
position: new Point(0 , 0),
findPrimaryPointer: function cp_findPrimaryPointer(touches) {
if (!('primaryPointerId' in this))
return null;
for (let i = 0; i < touches.length; i++) {
if (touches[i].identifier === this.primaryPointerId) {
return touches[i];
}
}
return null;
},
onTouchStart: function cp_onTouchStart(evt) {
let screenX, screenY;
if (this.watchedEventsType == 'touch') {
if ('primaryPointerId' in this || evt.touches.length >= 2) {
this._resetActive();
return;
}
let firstTouch = evt.changedTouches[0];
this.primaryPointerId = firstTouch.identifier;
this.pointerDownTarget = firstTouch.target;
screenX = firstTouch.screenX;
screenY = firstTouch.screenY;
} else {
this.pointerDownTarget = evt.target;
screenX = evt.screenX;
screenY = evt.screenY;
}
this.dragging = true;
this.panning = false;
let oldTarget = this.target;
[this.target, this.scrollCallback] = this.getPannable(this.pointerDownTarget);
// If we have a pointer down target, we may need to fill in for EventStateManager
// in setting the active state on the target element. Set a timer to
// ensure the pointer-down target is active. (If it's already
// active, the timer is a no-op.)
if (this.pointerDownTarget !== null) {
// If there's no possibility this is a drag/pan, activate now.
// Otherwise wait a little bit to see if the gesture isn't a
// tap.
if (this.target === null) {
this.notify(this._activationTimer);
} else {
this._activationTimer.initWithCallback(this,
this._activationDelayMs,
Ci.nsITimer.TYPE_ONE_SHOT);
}
}
// If there is a pan animation running (from a previous pan gesture) and
// the user touch back the screen, stop this animation immediatly and
// prevent the possible click action if the touch happens on the same
// target.
this.preventNextClick = false;
if (KineticPanning.active) {
KineticPanning.stop();
if (oldTarget && oldTarget == this.target)
this.preventNextClick = true;
}
this.position.set(screenX, screenY);
KineticPanning.reset();
KineticPanning.record(new Point(0, 0), evt.timeStamp);
// We prevent start events to avoid sending a focus event at the end of this
// touch series. See bug 889717.
if ((this.panning || this.preventNextClick)) {
evt.preventDefault();
}
},
onTouchEnd: function cp_onTouchEnd(evt) {
let touch = null;
if (!this.dragging ||
(this.watchedEventsType == 'touch' &&
!(touch = this.findPrimaryPointer(evt.changedTouches)))) {
return;
}
// !isPan() and evt.detail should always give the same answer here
// since they use the same heuristics, but use the native gecko
// computation when possible.
//
// NB: when we're using touch events, then !KineticPanning.isPan()
// => this.panning, so we'll never attempt to block the click
// event. That's OK however, because we won't fire a synthetic
// click when we're using touch events and this touch series
// wasn't a "tap" gesture.
let click = (this.watchedEventsType == 'mouse') ?
evt.detail : !KineticPanning.isPan();
// Additionally, if we're seeing non-compliant hybrid events, a
// "real" click will be generated if we started and ended on the
// same element.
if (this.hybridEvents) {
let target =
content.document.elementFromPoint(touch.clientX, touch.clientY);
click |= (target === this.pointerDownTarget);
}
if (this.target && click && (this.panning || this.preventNextClick)) {
if (this.hybridEvents) {
let target = this.target;
let view = target.ownerDocument ? target.ownerDocument.defaultView
: target;
view.addEventListener('click', this, true, true);
} else {
// We prevent end events to avoid sending a focus event. See bug 889717.
evt.preventDefault();
}
} else if (this.target && click && !this.panning) {
this.notify(this._activationTimer);
}
this._finishPanning();
// Now that we're done, avoid entraining the thing we just panned.
this.pointerDownTarget = null;
},
onTouchMove: function cp_onTouchMove(evt) {
if (!this.dragging)
return;
let screenX, screenY;
if (this.watchedEventsType == 'touch') {
let primaryTouch = this.findPrimaryPointer(evt.changedTouches);
if (evt.touches.length > 1 || !primaryTouch)
return;
screenX = primaryTouch.screenX;
screenY = primaryTouch.screenY;
} else {
screenX = evt.screenX;
screenY = evt.screenY;
}
let current = this.position;
let delta = new Point(screenX - current.x, screenY - current.y);
current.set(screenX, screenY);
KineticPanning.record(delta, evt.timeStamp);
let isPan = KineticPanning.isPan();
// If we've detected a pan gesture, cancel the active state of the
// current target.
if (!this.panning && isPan) {
this._resetActive();
}
// There's no possibility of us panning anything.
if (!this.scrollCallback) {
return;
}
// Scroll manually.
this.scrollCallback(delta.scale(-1));
if (!this.panning && isPan) {
this.panning = true;
this._activationTimer.cancel();
}
if (this.panning) {
// Only do this when we're actually executing a pan gesture.
// Otherwise synthetic mouse events will be canceled.
evt.stopPropagation();
evt.preventDefault();
}
},
// nsITimerCallback
notify: function cp_notify(timer) {
this._setActive(this.pointerDownTarget);
},
onKineticBegin: function cp_onKineticBegin(evt) {
},
onKineticPan: function cp_onKineticPan(delta) {
return !this.scrollCallback(delta);
},
onKineticEnd: function cp_onKineticEnd() {
if (!this.dragging)
this.scrollCallback = null;
},
getPannable: function cp_getPannable(node) {
let pannableNode = this._findPannable(node);
if (pannableNode) {
return [pannableNode, this._generateCallback(pannableNode)];
}
return [null, null];
},
_findPannable: function cp_findPannable(node) {
if (!(node instanceof Ci.nsIDOMHTMLElement) || node.tagName == 'HTML') {
return null;
}
let nodeContent = node.ownerDocument.defaultView;
while (!(node instanceof Ci.nsIDOMHTMLBodyElement)) {
let style = nodeContent.getComputedStyle(node, null);
let overflow = [style.getPropertyValue('overflow'),
style.getPropertyValue('overflow-x'),
style.getPropertyValue('overflow-y')];
let rect = node.getBoundingClientRect();
let isAuto = (overflow.indexOf('auto') != -1 &&
(rect.height < node.scrollHeight ||
rect.width < node.scrollWidth));
let isScroll = (overflow.indexOf('scroll') != -1);
let isScrollableTextarea = (node.tagName == 'TEXTAREA' &&
(node.scrollHeight > node.clientHeight ||
node.scrollWidth > node.clientWidth ||
('scrollLeftMax' in node && node.scrollLeftMax > 0) ||
('scrollTopMax' in node && node.scrollTopMax > 0)));
if (isScroll || isAuto || isScrollableTextarea) {
return node;
}
node = node.parentNode;
}
if (nodeContent.scrollMaxX || nodeContent.scrollMaxY) {
return nodeContent;
}
if (nodeContent.frameElement) {
return this._findPannable(nodeContent.frameElement);
}
return null;
},
_generateCallback: function cp_generateCallback(root) {
let firstScroll = true;
let target;
let current;
let win, doc, htmlNode, bodyNode;
function doScroll(node, delta) {
if (node instanceof Ci.nsIDOMHTMLElement) {
return node.scrollByNoFlush(delta.x, delta.y);
} else if (node instanceof Ci.nsIDOMWindow) {
win = node;
doc = win.document;
// "overflow:hidden" on either the <html> or the <body> node should
// prevent the user from scrolling the root viewport.
if (doc instanceof Ci.nsIDOMHTMLDocument) {
htmlNode = doc.documentElement;
bodyNode = doc.body;
if (win.getComputedStyle(htmlNode, null).overflowX == "hidden" ||
win.getComputedStyle(bodyNode, null).overflowX == "hidden") {
delta.x = 0;
}
if (win.getComputedStyle(htmlNode, null).overflowY == "hidden" ||
win.getComputedStyle(bodyNode, null).overflowY == "hidden") {
delta.y = 0;
}
}
let oldX = node.scrollX;
let oldY = node.scrollY;
node.scrollBy(delta.x, delta.y);
return (node.scrollX != oldX || node.scrollY != oldY);
}
// If we get here, |node| isn't an HTML element and it's not a window,
// but findPannable apparently thought it was scrollable... What is it?
return false;
}
function targetParent(node) {
return node.parentNode || node.frameElement || null;
}
function scroll(delta) {
current = root;
firstScroll = true;
while (current) {
if (doScroll(current, delta)) {
firstScroll = false;
return true;
}
// TODO The current code looks for possible scrolling regions only if
// this is the first scroll action but this should be more dynamic.
if (!firstScroll) {
return false;
}
current = ContentPanning._findPannable(targetParent(current));
}
// There is nothing scrollable here.
return false;
}
return scroll;
},
get _domUtils() {
delete this._domUtils;
return this._domUtils = Cc['@mozilla.org/inspector/dom-utils;1']
.getService(Ci.inIDOMUtils);
},
get _activationTimer() {
delete this._activationTimer;
return this._activationTimer = Cc["@mozilla.org/timer;1"]
.createInstance(Ci.nsITimer);
},
get _activationDelayMs() {
let delay = Services.prefs.getIntPref('ui.touch_activation.delay_ms');
delete this._activationDelayMs;
return this._activationDelayMs = delay;
},
_resetActive: function cp_resetActive() {
let elt = this.pointerDownTarget || this.target;
let root = elt.ownerDocument || elt.document;
this._setActive(root.documentElement);
},
_resetHover: function cp_resetHover() {
const kStateHover = 0x00000004;
try {
let element = content.document.createElement('foo');
this._domUtils.setContentState(element, kStateHover);
} catch(e) {}
},
_setActive: function cp_setActive(elt) {
const kStateActive = 0x00000001;
this._domUtils.setContentState(elt, kStateActive);
},
_recvViewportChange: function(data) {
let metrics = data.json;
this._viewport = new Rect(metrics.x, metrics.y,
metrics.viewport.width,
metrics.viewport.height);
this._cssCompositedRect = new Rect(metrics.x, metrics.y,
metrics.cssCompositedRect.width,
metrics.cssCompositedRect.height);
this._cssPageRect = new Rect(metrics.cssPageRect.x,
metrics.cssPageRect.y,
metrics.cssPageRect.width,
metrics.cssPageRect.height);
},
_recvDoubleTap: function(data) {
let data = data.json;
// We haven't received a metrics update yet; don't do anything.
if (this._viewport == null) {
return;
}
let win = content;
let element = ElementTouchHelper.anyElementFromPoint(win, data.x, data.y);
if (!element) {
this._zoomOut();
return;
}
while (element && !this._shouldZoomToElement(element))
element = element.parentNode;
if (!element) {
this._zoomOut();
} else {
const margin = 15;
let rect = ElementTouchHelper.getBoundingContentRect(element);
let cssPageRect = this._cssPageRect;
let viewport = this._viewport;
let bRect = new Rect(Math.max(cssPageRect.x, rect.x - margin),
rect.y,
rect.w + 2 * margin,
rect.h);
// constrict the rect to the screen's right edge
bRect.width = Math.min(bRect.width, cssPageRect.right - bRect.x);
// if the rect is already taking up most of the visible area and is stretching the
// width of the page, then we want to zoom out instead.
if (this._isRectZoomedIn(bRect, this._cssCompositedRect)) {
this._zoomOut();
return;
}
rect.x = Math.round(bRect.x);
rect.y = Math.round(bRect.y);
rect.w = Math.round(bRect.width);
rect.h = Math.round(bRect.height);
// if the block we're zooming to is really tall, and the user double-tapped
// more than a screenful of height from the top of it, then adjust the y-coordinate
// so that we center the actual point the user double-tapped upon. this prevents
// flying to the top of a page when double-tapping to zoom in (bug 761721).
// the 1.2 multiplier is just a little fuzz to compensate for bRect including horizontal
// margins but not vertical ones.
let cssTapY = viewport.y + data.y;
if ((bRect.height > rect.h) && (cssTapY > rect.y + (rect.h * 1.2))) {
rect.y = cssTapY - (rect.h / 2);
}
Services.obs.notifyObservers(docShell, 'browser-zoom-to-rect', JSON.stringify(rect));
}
},
_handleVisibilityChange: function(evt) {
if (!evt.target.hidden)
return;
this._resetHover();
},
_shouldZoomToElement: function(aElement) {
let win = aElement.ownerDocument.defaultView;
if (win.getComputedStyle(aElement, null).display == "inline")
return false;
if (aElement instanceof Ci.nsIDOMHTMLLIElement)
return false;
if (aElement instanceof Ci.nsIDOMHTMLQuoteElement)
return false;
return true;
},
_zoomOut: function() {
let rect = new Rect(0, 0, 0, 0);
Services.obs.notifyObservers(docShell, 'browser-zoom-to-rect', JSON.stringify(rect));
},
_isRectZoomedIn: function(aRect, aViewport) {
// This function checks to see if the area of the rect visible in the
// viewport (i.e. the "overlapArea" variable below) is approximately
// the max area of the rect we can show.
let vRect = new Rect(aViewport.x, aViewport.y, aViewport.width, aViewport.height);
let overlap = vRect.intersect(aRect);
let overlapArea = overlap.width * overlap.height;
let availHeight = Math.min(aRect.width * vRect.height / vRect.width, aRect.height);
let showing = overlapArea / (aRect.width * availHeight);
let ratioW = (aRect.width / vRect.width);
let ratioH = (aRect.height / vRect.height);
return (showing > 0.9 && (ratioW > 0.9 || ratioH > 0.9));
},
_finishPanning: function() {
this.dragging = false;
delete this.primaryPointerId;
this._activationTimer.cancel();
// If there is a scroll action, let's do a manual kinetic panning action.
if (this.panning) {
KineticPanning.start(this);
}
},
_unloadHandler: function() {
kObservedEvents.forEach((topic) => {
Services.obs.removeObserver(this, topic);
});
}
};
// Min/max velocity of kinetic panning. This is in pixels/millisecond.
const kMinVelocity = 0.2;
const kMaxVelocity = 6;
// Constants that affect the "friction" of the scroll pane.
const kExponentialC = 1000;
const kPolynomialC = 100 / 1000000;
// How often do we change the position of the scroll pane?
// Too often and panning may jerk near the end.
// Too little and panning will be choppy. In milliseconds.
const kUpdateInterval = 16;
// The numbers of momentums to use for calculating the velocity of the pan.
// Those are taken from the end of the action
const kSamples = 5;
const KineticPanning = {
_position: new Point(0, 0),
_velocity: new Point(0, 0),
_acceleration: new Point(0, 0),
get active() {
return this.target !== null;
},
target: null,
start: function kp_start(target) {
this.target = target;
// Calculate the initial velocity of the movement based on user input
let momentums = this.momentums;
let flick = momentums[momentums.length - 1].time - momentums[0].time < 300;
let distance = new Point(0, 0);
momentums.forEach(function(momentum) {
distance.add(momentum.dx, momentum.dy);
});
function clampFromZero(x, min, max) {
if (x >= 0)
return Math.max(min, Math.min(max, x));
return Math.min(-min, Math.max(-max, x));
}
let elapsed = momentums[momentums.length - 1].time - momentums[0].time;
let velocityX = clampFromZero(distance.x / elapsed, 0, kMaxVelocity);
let velocityY = clampFromZero(distance.y / elapsed, 0, kMaxVelocity);
let velocity = this._velocity;
if (flick) {
// Very fast pan action that does not generate a click are very often pan
// action. If this is a small gesture then it will not move the view a lot
// and so it will be above the minimun threshold and not generate any
// kinetic panning. This does not look on a device since this is often
// a real gesture, so let's lower the velocity threshold for such moves.
velocity.set(velocityX, velocityY);
} else {
velocity.set(Math.abs(velocityX) < kMinVelocity ? 0 : velocityX,
Math.abs(velocityY) < kMinVelocity ? 0 : velocityY);
}
this.momentums = [];
// Set acceleration vector to opposite signs of velocity
function sign(x) {
return x ? (x > 0 ? 1 : -1) : 0;
}
this._acceleration.set(velocity.clone().map(sign).scale(-kPolynomialC));
// Reset the position
this._position.set(0, 0);
this._startAnimation();
this.target.onKineticBegin();
},
stop: function kp_stop() {
this.reset();
if (!this.target)
return;
this.target.onKineticEnd();
this.target = null;
},
reset: function kp_reset() {
this.momentums = [];
this.distance.set(0, 0);
},
momentums: [],
record: function kp_record(delta, timestamp) {
this.momentums.push({ 'time': this._getTime(timestamp),
'dx' : delta.x, 'dy' : delta.y });
// We only need to keep kSamples in this.momentums.
if (this.momentums.length > kSamples) {
this.momentums.shift();
}
this.distance.add(delta.x, delta.y);
},
_getTime: function kp_getTime(time) {
// Touch events generated by the platform or hand-made are defined in
// microseconds instead of milliseconds. Bug 77992 will fix this at the
// platform level.
if (time > Date.now()) {
return Math.floor(time / 1000);
} else {
return time;
}
},
get threshold() {
let dpi = content.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils)
.displayDPI;
let threshold = Services.prefs.getIntPref('ui.dragThresholdX') / 240 * dpi;
delete this.threshold;
return this.threshold = threshold;
},
distance: new Point(0, 0),
isPan: function cp_isPan() {
return (Math.abs(this.distance.x) > this.threshold ||
Math.abs(this.distance.y) > this.threshold);
},
_startAnimation: function kp_startAnimation() {
let c = kExponentialC;
function getNextPosition(position, v, a, t) {
// Important traits for this function:
// p(t=0) is 0
// p'(t=0) is v0
//
// We use exponential to get a smoother stop, but by itself exponential
// is too smooth at the end. Adding a polynomial with the appropriate
// weight helps to balance
position.set(v.x * Math.exp(-t / c) * -c + a.x * t * t + v.x * c,
v.y * Math.exp(-t / c) * -c + a.y * t * t + v.y * c);
}
let startTime = content.mozAnimationStartTime;
let elapsedTime = 0, targetedTime = 0, averageTime = 0;
let velocity = this._velocity;
let acceleration = this._acceleration;
let position = this._position;
let nextPosition = new Point(0, 0);
let delta = new Point(0, 0);
let callback = (function(timestamp) {
if (!this.target)
return;
// To make animation end fast enough but to keep smoothness, average the
// ideal time frame (smooth animation) with the actual time lapse
// (end fast enough).
// Animation will never take longer than 2 times the ideal length of time.
elapsedTime = timestamp - startTime;
targetedTime += kUpdateInterval;
averageTime = (targetedTime + elapsedTime) / 2;
// Calculate new position.
getNextPosition(nextPosition, velocity, acceleration, averageTime);
delta.set(Math.round(nextPosition.x - position.x),
Math.round(nextPosition.y - position.y));
// Test to see if movement is finished for each component.
if (delta.x * acceleration.x > 0)
delta.x = position.x = velocity.x = acceleration.x = 0;
if (delta.y * acceleration.y > 0)
delta.y = position.y = velocity.y = acceleration.y = 0;
if (velocity.equals(0, 0) || delta.equals(0, 0)) {
this.stop();
return;
}
position.add(delta);
if (this.target.onKineticPan(delta.scale(-1))) {
this.stop();
return;
}
content.mozRequestAnimationFrame(callback);
}).bind(this);
content.mozRequestAnimationFrame(callback);
}
};
const ElementTouchHelper = {
anyElementFromPoint: function(aWindow, aX, aY) {
let cwu = aWindow.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
let elem = cwu.elementFromPoint(aX, aY, true, true);
let HTMLIFrameElement = Ci.nsIDOMHTMLIFrameElement;
let HTMLFrameElement = Ci.nsIDOMHTMLFrameElement;
while (elem && (elem instanceof HTMLIFrameElement || elem instanceof HTMLFrameElement)) {
let rect = elem.getBoundingClientRect();
aX -= rect.left;
aY -= rect.top;
cwu = elem.contentDocument.defaultView.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
elem = cwu.elementFromPoint(aX, aY, true, true);
}
return elem;
},
getBoundingContentRect: function(aElement) {
if (!aElement)
return {x: 0, y: 0, w: 0, h: 0};
let document = aElement.ownerDocument;
while (document.defaultView.frameElement)
document = document.defaultView.frameElement.ownerDocument;
let cwu = document.defaultView.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowUtils);
let scrollX = {}, scrollY = {};
cwu.getScrollXY(false, scrollX, scrollY);
let r = aElement.getBoundingClientRect();
// step out of iframes and frames, offsetting scroll values
for (let frame = aElement.ownerDocument.defaultView; frame.frameElement && frame != content; frame = frame.parent) {
// adjust client coordinates' origin to be top left of iframe viewport
let rect = frame.frameElement.getBoundingClientRect();
let left = frame.getComputedStyle(frame.frameElement, "").borderLeftWidth;
let top = frame.getComputedStyle(frame.frameElement, "").borderTopWidth;
scrollX.value += rect.left + parseInt(left);
scrollY.value += rect.top + parseInt(top);
}
return {x: r.left + scrollX.value,
y: r.top + scrollY.value,
w: r.width,
h: r.height };
}
};