gecko/dom/smil/test/smilAnimateMotionValueLists.js
Jim Blandy 4d6a633bba Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

129 lines
2.0 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ts=2 sw=2 sts=2 et: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Lists of valid & invalid values for the various <animateMotion> attributes */
const gValidValues = [
"10 10",
"10 10;", // Trailing semicolons are allowed
"10 10; ",
" 10 10em ",
"1 2 ; 3,4",
"1,2;3,4",
"0 0",
"0,0",
];
const gInvalidValues = [
";10 10",
"10 10;;",
"1 2 3",
"1 2 3 4",
"1,2;3,4 ,",
",", " , ",
";", " ; ",
"a", " a; ", ";a;",
"", " ",
"1,2;3,4,",
"1,,2",
",1,2",
];
const gValidRotate = [
"10",
"20.1",
"30.5deg",
"0.5rad",
"auto",
"auto-reverse"
];
const gInvalidRotate = [
" 10 ",
" 10deg",
"10 deg",
"10deg ",
"10 rad ",
"aaa",
" 10.1 ",
];
const gValidToBy = [
"0 0",
"1em,2",
"50.3em 0.2in",
" 1,2",
"1 2 "
];
const gInvalidToBy = [
"0 0 0",
"0 0,0",
"0,0,0",
"1emm 2",
"1 2;",
"1 2,",
" 1,2 ,",
"abc",
",",
"",
"1,,2",
"1,2,"
];
const gValidPath = [
"m0 0 L30 30",
"M20,20L10 10",
"M20,20 L30, 30h20",
"m50 50", "M50 50",
"m0 0", "M0, 0"
];
// paths must start with at least a valid "M" segment to be valid
const gInvalidPath = [
"M20in 20",
"h30",
"L50 50",
"abc",
];
// paths that at least start with a valid "M" segment are valid - the spec says
// to parse everything up to the first invalid token
const gValidPathWithErrors = [
"M20 20em",
"m0 0 L30,,30",
"M10 10 L50 50 abc",
];
const gValidKeyPoints = [
"0; 0.5; 1",
"0;.5;1",
"0; 0; 1",
"0; 1; 1",
"0; 0; 1;", // Trailing semicolons are allowed
"0; 0; 1; ",
"0; 0.000; 1",
"0; 0.000001; 1",
];
// Should have 3 values to be valid.
// Same as number of keyTimes values
const gInvalidKeyPoints = [
"0; 1",
"0; 0.5; 0.75; 1",
"0; 1;",
"0",
"1",
"a",
"",
" ",
"0; -0.1; 1",
"0; 1.1; 1",
"0; 0.1; 1.1",
"-0.1; 0.1; 1",
"0; a; 1",
"0;;1",
];