gecko/dom/canvas/WebGLContextValidate.cpp
Dan Glastonbury 39cecb01b3 Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert
--HG--
extra : rebase_source : cbba1bb1995a35e7238b40a6819274d2fb15a40c
extra : source : 0f5fc69cd1f616e224ff5837f4c7486c126197e0
2014-12-05 17:04:55 +10:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include <algorithm>
#include "angle/ShaderLang.h"
#include "CanvasUtils.h"
#include "GLContext.h"
#include "jsfriendapi.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/Preferences.h"
#include "mozilla/Services.h"
#include "nsIObserverService.h"
#include "WebGLBuffer.h"
#include "WebGLContextUtils.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLUniformLocation.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"
#if defined(MOZ_WIDGET_COCOA)
#include "nsCocoaFeatures.h"
#endif
namespace mozilla {
/**
* Return the block size for format.
*/
static void
BlockSizeFor(GLenum format, GLint* const out_blockWidth,
GLint* const out_blockHeight)
{
MOZ_ASSERT(out_blockWidth && out_blockHeight);
switch (format) {
case LOCAL_GL_ATC_RGB:
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
*out_blockWidth = 4;
*out_blockHeight = 4;
break;
case LOCAL_GL_ETC1_RGB8_OES:
// 4x4 blocks, but no 4-multiple requirement.
break;
default:
break;
}
}
static bool
IsCompressedFunc(WebGLTexImageFunc func)
{
return func == WebGLTexImageFunc::CompTexImage ||
func == WebGLTexImageFunc::CompTexSubImage;
}
/**
* Same as ErrorInvalidEnum but uses WebGLContext::EnumName to print displayable
* name for \a glenum.
*/
static void
ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum,
WebGLTexImageFunc func, WebGLTexDimensions dims)
{
const char* name = WebGLContext::EnumName(glenum);
if (name) {
ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func, dims), msg, name);
} else {
ctx->ErrorInvalidEnum("%s: %s 0x%04x", InfoFrom(func, dims), msg,
glenum);
}
}
/**
* Return true if the format is valid for source calls.
*/
static bool
IsAllowedFromSource(GLenum format, WebGLTexImageFunc func)
{
switch (format) {
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
return (func == WebGLTexImageFunc::CompTexImage ||
func == WebGLTexImageFunc::CompTexSubImage);
case LOCAL_GL_ATC_RGB:
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
case LOCAL_GL_ETC1_RGB8_OES:
return func == WebGLTexImageFunc::CompTexImage;
}
return true;
}
/**
* Returns true if func is a CopyTexImage variant.
*/
static bool
IsCopyFunc(WebGLTexImageFunc func)
{
return (func == WebGLTexImageFunc::CopyTexImage ||
func == WebGLTexImageFunc::CopyTexSubImage);
}
/**
* Returns true if func is a SubImage variant.
*/
static bool
IsSubFunc(WebGLTexImageFunc func)
{
return (func == WebGLTexImageFunc::TexSubImage ||
func == WebGLTexImageFunc::CopyTexSubImage ||
func == WebGLTexImageFunc::CompTexSubImage);
}
/**
* returns true is target is a texture cube map target.
*/
static bool
IsTexImageCubemapTarget(GLenum texImageTarget)
{
return (texImageTarget >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
bool
WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char* info)
{
switch (mode) {
case LOCAL_GL_FUNC_ADD:
case LOCAL_GL_FUNC_SUBTRACT:
case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
return true;
case LOCAL_GL_MIN:
case LOCAL_GL_MAX:
if (IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax))
return true;
break;
default:
break;
}
ErrorInvalidEnumInfo(info, mode);
return false;
}
bool
WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char* info)
{
switch (factor) {
case LOCAL_GL_ZERO:
case LOCAL_GL_ONE:
case LOCAL_GL_SRC_COLOR:
case LOCAL_GL_ONE_MINUS_SRC_COLOR:
case LOCAL_GL_DST_COLOR:
case LOCAL_GL_ONE_MINUS_DST_COLOR:
case LOCAL_GL_SRC_ALPHA:
case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
case LOCAL_GL_DST_ALPHA:
case LOCAL_GL_ONE_MINUS_DST_ALPHA:
case LOCAL_GL_CONSTANT_COLOR:
case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
case LOCAL_GL_CONSTANT_ALPHA:
case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
return true;
default:
ErrorInvalidEnumInfo(info, factor);
return false;
}
}
bool
WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char* info)
{
if (factor == LOCAL_GL_SRC_ALPHA_SATURATE)
return true;
return ValidateBlendFuncDstEnum(factor, info);
}
bool
WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor,
GLenum dfactor,
const char* info)
{
bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
(dfactorIsConstantColor && sfactorIsConstantAlpha) )
{
ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in"
" the WebGL 1.0 spec", info);
return false;
}
return true;
}
bool
WebGLContext::ValidateDataOffsetSize(WebGLintptr offset, WebGLsizeiptr size, WebGLsizeiptr bufferSize, const char* info)
{
if (offset < 0) {
ErrorInvalidValue("%s: offset must be positive", info);
return false;
}
if (size < 0) {
ErrorInvalidValue("%s: size must be positive", info);
return false;
}
// *** Careful *** WebGLsizeiptr is always 64-bits but GLsizeiptr
// is like intptr_t. On some platforms it is 32-bits.
CheckedInt<GLsizeiptr> neededBytes = CheckedInt<GLsizeiptr>(offset) + size;
if (!neededBytes.isValid() || neededBytes.value() > bufferSize) {
ErrorInvalidValue("%s: invalid range", info);
return false;
}
return true;
}
/**
* Check data ranges [readOffset, readOffset + size] and [writeOffset,
* writeOffset + size] for overlap.
*
* It is assumed that offset and size have already been validated with
* ValidateDataOffsetSize().
*/
bool
WebGLContext::ValidateDataRanges(WebGLintptr readOffset, WebGLintptr writeOffset, WebGLsizeiptr size, const char* info)
{
MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(readOffset) + size).isValid());
MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(writeOffset) + size).isValid());
bool separate = (readOffset + size < writeOffset || writeOffset + size < readOffset);
if (!separate)
ErrorInvalidValue("%s: ranges [readOffset, readOffset + size) and [writeOffset, writeOffset + size) overlap");
return separate;
}
bool
WebGLContext::ValidateTextureTargetEnum(GLenum target, const char* info)
{
switch (target) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP:
return true;
case LOCAL_GL_TEXTURE_3D:
if (IsWebGL2())
return true;
break;
default:
break;
}
ErrorInvalidEnumInfo(info, target);
return false;
}
bool
WebGLContext::ValidateComparisonEnum(GLenum target, const char* info)
{
switch (target) {
case LOCAL_GL_NEVER:
case LOCAL_GL_LESS:
case LOCAL_GL_LEQUAL:
case LOCAL_GL_GREATER:
case LOCAL_GL_GEQUAL:
case LOCAL_GL_EQUAL:
case LOCAL_GL_NOTEQUAL:
case LOCAL_GL_ALWAYS:
return true;
default:
ErrorInvalidEnumInfo(info, target);
return false;
}
}
bool
WebGLContext::ValidateStencilOpEnum(GLenum action, const char* info)
{
switch (action) {
case LOCAL_GL_KEEP:
case LOCAL_GL_ZERO:
case LOCAL_GL_REPLACE:
case LOCAL_GL_INCR:
case LOCAL_GL_INCR_WRAP:
case LOCAL_GL_DECR:
case LOCAL_GL_DECR_WRAP:
case LOCAL_GL_INVERT:
return true;
default:
ErrorInvalidEnumInfo(info, action);
return false;
}
}
bool
WebGLContext::ValidateFaceEnum(GLenum face, const char* info)
{
switch (face) {
case LOCAL_GL_FRONT:
case LOCAL_GL_BACK:
case LOCAL_GL_FRONT_AND_BACK:
return true;
default:
ErrorInvalidEnumInfo(info, face);
return false;
}
}
bool
WebGLContext::ValidateDrawModeEnum(GLenum mode, const char* info)
{
switch (mode) {
case LOCAL_GL_TRIANGLES:
case LOCAL_GL_TRIANGLE_STRIP:
case LOCAL_GL_TRIANGLE_FAN:
case LOCAL_GL_POINTS:
case LOCAL_GL_LINE_STRIP:
case LOCAL_GL_LINE_LOOP:
case LOCAL_GL_LINES:
return true;
default:
ErrorInvalidEnumInfo(info, mode);
return false;
}
}
bool
WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char* info)
{
if (name.IsEmpty())
return false;
const uint32_t maxSize = 256;
if (name.Length() > maxSize) {
ErrorInvalidValue("%s: Identifier is %d characters long, exceeds the"
" maximum allowed length of %d characters.", info,
name.Length(), maxSize);
return false;
}
if (!ValidateGLSLString(name, info))
return false;
nsString prefix1 = NS_LITERAL_STRING("webgl_");
nsString prefix2 = NS_LITERAL_STRING("_webgl_");
if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
Substring(name, 0, prefix2.Length()).Equals(prefix2))
{
ErrorInvalidOperation("%s: String contains a reserved GLSL prefix.",
info);
return false;
}
return true;
}
bool WebGLContext::ValidateGLSLString(const nsAString& string, const char* info)
{
for (uint32_t i = 0; i < string.Length(); ++i) {
if (!ValidateGLSLCharacter(string.CharAt(i))) {
ErrorInvalidValue("%s: String contains the illegal character"
" '%d'.", info, string.CharAt(i));
return false;
}
}
return true;
}
/**
* Return true if the framebuffer attachment is valid. Attachment must
* be one of depth/stencil/depth_stencil/color attachment.
*/
bool
WebGLContext::ValidateFramebufferAttachment(GLenum attachment,
const char* funcName)
{
if (!mBoundFramebuffer) {
switch (attachment) {
case LOCAL_GL_COLOR:
case LOCAL_GL_DEPTH:
case LOCAL_GL_STENCIL:
return true;
default:
ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.",
funcName, attachment);
return false;
}
}
if (attachment == LOCAL_GL_DEPTH_ATTACHMENT ||
attachment == LOCAL_GL_STENCIL_ATTACHMENT ||
attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
{
return true;
}
GLenum colorAttachCount = 1;
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
colorAttachCount = mGLMaxColorAttachments;
if (attachment >= LOCAL_GL_COLOR_ATTACHMENT0 &&
attachment < GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + colorAttachCount))
{
return true;
}
ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName,
attachment);
return false;
}
/**
* Return true if pname is valid for GetSamplerParameter calls.
*/
bool
WebGLContext::ValidateSamplerParameterName(GLenum pname, const char* info)
{
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
case LOCAL_GL_TEXTURE_MAG_FILTER:
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_WRAP_R:
case LOCAL_GL_TEXTURE_MIN_LOD:
case LOCAL_GL_TEXTURE_MAX_LOD:
case LOCAL_GL_TEXTURE_COMPARE_MODE:
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
return true;
default:
ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname));
return false;
}
}
/**
* Return true if pname and param are valid combination for SamplerParameter calls.
*/
bool
WebGLContext::ValidateSamplerParameterParams(GLenum pname, const WebGLIntOrFloat& param, const char* info)
{
const GLenum p = param.AsInt();
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
switch (p) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
return true;
default:
ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
return false;
}
case LOCAL_GL_TEXTURE_MAG_FILTER:
switch (p) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
return true;
default:
ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
return false;
}
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_WRAP_R:
switch (p) {
case LOCAL_GL_CLAMP_TO_EDGE:
case LOCAL_GL_REPEAT:
case LOCAL_GL_MIRRORED_REPEAT:
return true;
default:
ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
return false;
}
case LOCAL_GL_TEXTURE_MIN_LOD:
case LOCAL_GL_TEXTURE_MAX_LOD:
return true;
case LOCAL_GL_TEXTURE_COMPARE_MODE:
switch (param.AsInt()) {
case LOCAL_GL_NONE:
case LOCAL_GL_COMPARE_REF_TO_TEXTURE:
return true;
default:
ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
return false;
}
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
switch (p) {
case LOCAL_GL_LEQUAL:
case LOCAL_GL_GEQUAL:
case LOCAL_GL_LESS:
case LOCAL_GL_GREATER:
case LOCAL_GL_EQUAL:
case LOCAL_GL_NOTEQUAL:
case LOCAL_GL_ALWAYS:
case LOCAL_GL_NEVER:
return true;
default:
ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
return false;
}
default:
ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname));
return false;
}
}
/**
* Return true if format is a valid texture image format for source,
* taking into account enabled WebGL extensions.
*/
bool
WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
/* Core WebGL texture formats */
if (format == LOCAL_GL_ALPHA ||
format == LOCAL_GL_RGB ||
format == LOCAL_GL_RGBA ||
format == LOCAL_GL_LUMINANCE ||
format == LOCAL_GL_LUMINANCE_ALPHA)
{
return true;
}
/* WebGL2 new formats */
if (format == LOCAL_GL_RED ||
format == LOCAL_GL_RG ||
format == LOCAL_GL_RED_INTEGER ||
format == LOCAL_GL_RG_INTEGER ||
format == LOCAL_GL_RGB_INTEGER ||
format == LOCAL_GL_RGBA_INTEGER)
{
if (IsWebGL2())
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires WebGL version 2.0 or"
" newer.", InfoFrom(func, dims), EnumName(format));
return false;
}
/* WEBGL_depth_texture added formats */
if (format == LOCAL_GL_DEPTH_COMPONENT ||
format == LOCAL_GL_DEPTH_STENCIL)
{
if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
" WEBGL_depth_texture is enabled.",
InfoFrom(func, dims), EnumName(format));
return false;
}
// If WEBGL_depth_texture is enabled, then it is not allowed to be used
// with the copyTexImage, or copyTexSubImage methods, and it is not
// allowed with texSubImage in WebGL1.
if ((func == WebGLTexImageFunc::TexSubImage && !IsWebGL2()) ||
func == WebGLTexImageFunc::CopyTexImage ||
func == WebGLTexImageFunc::CopyTexSubImage)
{
ErrorInvalidOperation("%s: format %s is not supported",
InfoFrom(func, dims), EnumName(format));
return false;
}
return true;
}
// Needs to be below the depth_texture check because an invalid operation
// error needs to be generated instead of invalid enum.
// Only core formats are valid for CopyTex[Sub]Image.
// TODO: Revisit this once color_buffer_[half_]float lands.
if (IsCopyFunc(func)) {
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
return false;
}
// EXT_sRGB added formats
if (format == LOCAL_GL_SRGB ||
format == LOCAL_GL_SRGB_ALPHA)
{
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB))
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires that EXT_sRGB is"
" enabled.", InfoFrom(func, dims),
WebGLContext::EnumName(format));
return false;
}
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
return false;
}
/**
* Check if the given texture target is valid for TexImage.
*/
bool
WebGLContext::ValidateTexImageTarget(GLenum target, WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
switch (dims) {
case WebGLTexDimensions::Tex2D:
if (target == LOCAL_GL_TEXTURE_2D ||
IsTexImageCubemapTarget(target))
{
return true;
}
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
return false;
case WebGLTexDimensions::Tex3D:
if (target == LOCAL_GL_TEXTURE_3D)
{
return true;
}
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
return false;
default:
MOZ_ASSERT(false, "ValidateTexImageTarget: Invalid dims");
}
return false;
}
/**
* Return true if type is a valid texture image type for source,
* taking into account enabled WebGL extensions.
*/
bool
WebGLContext::ValidateTexImageType(GLenum type, WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
/* Core WebGL texture types */
if (type == LOCAL_GL_UNSIGNED_BYTE ||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1)
{
return true;
}
/* WebGL2 new types */
if (type == LOCAL_GL_BYTE ||
type == LOCAL_GL_SHORT ||
type == LOCAL_GL_INT ||
type == LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV ||
type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV ||
type == LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV ||
type == LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV)
{
if (IsWebGL2())
return true;
ErrorInvalidEnum("%s: Invalid type %s: Requires WebGL version 2.0 or"
" newer.", InfoFrom(func, dims),
WebGLContext::EnumName(type));
return false;
}
/* OES_texture_float added types */
if (type == LOCAL_GL_FLOAT) {
if (IsExtensionEnabled(WebGLExtensionID::OES_texture_float))
return true;
ErrorInvalidEnum("%s: Invalid type %s: Requires that OES_texture_float"
" is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(type));
return false;
}
/* OES_texture_half_float add types */
if (type == LOCAL_GL_HALF_FLOAT) {
if (IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float))
return true;
ErrorInvalidEnum("%s: Invalid type %s: Requires that"
" OES_texture_half_float is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(type));
return false;
}
/* WEBGL_depth_texture added types */
if (type == LOCAL_GL_UNSIGNED_SHORT ||
type == LOCAL_GL_UNSIGNED_INT ||
type == LOCAL_GL_UNSIGNED_INT_24_8)
{
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture))
return true;
ErrorInvalidEnum("%s: Invalid type %s: Requires that"
" WEBGL_depth_texture is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(type));
return false;
}
ErrorInvalidEnumWithName(this, "invalid type", type, func, dims);
return false;
}
/**
* Validate texture image sizing extra constraints for
* CompressedTex(Sub)?Image.
*/
// TODO: WebGL 2
bool
WebGLContext::ValidateCompTexImageSize(GLint level, GLenum format,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLsizei levelWidth, GLsizei levelHeight,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
// Negative parameters must already have been handled above
MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 &&
width >= 0 && height >= 0);
if (xoffset + width > (GLint) levelWidth) {
ErrorInvalidValue("%s: xoffset + width must be <= levelWidth.",
InfoFrom(func, dims));
return false;
}
if (yoffset + height > (GLint) levelHeight) {
ErrorInvalidValue("%s: yoffset + height must be <= levelHeight.",
InfoFrom(func, dims));
return false;
}
GLint blockWidth = 1;
GLint blockHeight = 1;
BlockSizeFor(format, &blockWidth, &blockHeight);
// If blockWidth || blockHeight != 1, then the compressed format had
// block-based constraints to be checked. (For example, PVRTC is compressed
// but isn't a block-based format)
if (blockWidth != 1 || blockHeight != 1) {
// Offsets must be multiple of block size.
if (xoffset % blockWidth != 0) {
ErrorInvalidOperation("%s: xoffset must be multiple of %d.",
InfoFrom(func, dims), blockWidth);
return false;
}
if (yoffset % blockHeight != 0) {
ErrorInvalidOperation("%s: yoffset must be multiple of %d.",
InfoFrom(func, dims), blockHeight);
return false;
}
/* The size must be a multiple of blockWidth and blockHeight, or must be
* using offset+size that exactly hits the edge. Important for small
* mipmap levels.
*
* From the WEBGL_compressed_texture_s3tc spec:
* When level equals zero width and height must be a multiple of 4.
* When level is greater than 0 width and height must be 0, 1, 2 or
* a multiple of 4. If they are not an INVALID_OPERATION error is
* generated."
*/
if (level == 0) {
if (width % blockWidth != 0) {
ErrorInvalidOperation("%s: Width of level 0 must be a multiple"
" of %d.", InfoFrom(func, dims),
blockWidth);
return false;
}
if (height % blockHeight != 0) {
ErrorInvalidOperation("%s: Height of level 0 must be a multiple"
" of %d.", InfoFrom(func, dims),
blockHeight);
return false;
}
} else if (level > 0) {
if (width % blockWidth != 0 && width > 2) {
ErrorInvalidOperation("%s: Width of level %d must be a multiple"
" of %d, or be 0, 1, or 2.",
InfoFrom(func, dims), level, blockWidth);
return false;
}
if (height % blockHeight != 0 && height > 2) {
ErrorInvalidOperation("%s: Height of level %d must be a"
" multiple of %d, or be 0, 1, or 2.",
InfoFrom(func, dims), level, blockHeight);
return false;
}
}
if (IsSubFunc(func)) {
if ((xoffset % blockWidth) != 0) {
ErrorInvalidOperation("%s: xoffset must be a multiple of %d.",
InfoFrom(func, dims), blockWidth);
return false;
}
if (yoffset % blockHeight != 0) {
ErrorInvalidOperation("%s: yoffset must be a multiple of %d.",
InfoFrom(func, dims), blockHeight);
return false;
}
}
}
switch (format) {
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
if (!IsPOTAssumingNonnegative(width) ||
!IsPOTAssumingNonnegative(height))
{
ErrorInvalidValue("%s: Width and height must be powers of two.",
InfoFrom(func, dims));
return false;
}
}
return true;
}
/**
* Return true if the enough data is present to satisfy compressed
* texture format constraints.
*/
bool
WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format,
GLsizei width, GLsizei height,
uint32_t byteLength,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
// negative width and height must already have been handled above
MOZ_ASSERT(width >= 0 && height >= 0);
CheckedUint32 required_byteLength = 0;
switch (format) {
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case LOCAL_GL_ATC_RGB:
case LOCAL_GL_ETC1_RGB8_OES:
required_byteLength = ((CheckedUint32(width) + 3) / 4) *
((CheckedUint32(height) + 3) / 4) * 8;
break;
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
required_byteLength = ((CheckedUint32(width) + 3) / 4) *
((CheckedUint32(height) + 3) / 4) * 16;
break;
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
required_byteLength = CheckedUint32(std::max(width, 8)) *
CheckedUint32(std::max(height, 8)) / 2;
break;
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
required_byteLength = CheckedUint32(std::max(width, 16)) *
CheckedUint32(std::max(height, 8)) / 4;
break;
}
if (!required_byteLength.isValid() ||
required_byteLength.value() != byteLength)
{
ErrorInvalidValue("%s: Data size does not match dimensions.",
InfoFrom(func, dims));
return false;
}
return true;
}
/**
* Validate the width, height, and depth of a texture image, \return
* true is valid, false otherwise.
* Used by all the (Compressed|Copy)?Tex(Sub)?Image functions.
* Target and level must have been validated before calling.
*/
bool
WebGLContext::ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
GLint width, GLint height, GLint depth,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
MOZ_ASSERT(level >= 0, "level should already be validated");
/* Bug 966630: maxTextureSize >> level runs into "undefined"
* behaviour depending on ISA. For example, on Intel shifts
* amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32
* otherwise. This means 16384 >> 0x10000001 == 8192 which isn't
* what would be expected. Make the required behaviour explicit by
* clamping to a shift of 31 bits if level is greater than that
* ammount. This will give 0 that if (!maxAllowedSize) is
* expecting.
*/
if (level > 31)
level = 31;
auto texTarget = TexImageTargetToTexTarget(texImageTarget);
const GLuint maxTexImageSize = MaxTextureSizeForTarget(texTarget) >> level;
const bool isCubemapTarget = IsTexImageCubemapTarget(texImageTarget.get());
const bool isSub = IsSubFunc(func);
if (!isSub && isCubemapTarget && (width != height)) {
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
* "When the target parameter to TexImage2D is one of the
* six cube map two-dimensional image targets, the error
* INVALID_VALUE is generated if the width and height
* parameters are not equal."
*/
ErrorInvalidValue("%s: For cube maps, width must equal height.",
InfoFrom(func, dims));
return false;
}
if (texImageTarget == LOCAL_GL_TEXTURE_2D || isCubemapTarget) {
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
* "If wt and ht are the specified image width and height,
* and if either wt or ht are less than zero, then the error
* INVALID_VALUE is generated."
*/
if (width < 0) {
ErrorInvalidValue("%s: Width must be >= 0.", InfoFrom(func, dims));
return false;
}
if (height < 0) {
ErrorInvalidValue("%s: Height must be >= 0.", InfoFrom(func, dims));
return false;
}
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
* "The maximum allowable width and height of a
* two-dimensional texture image must be at least 2**(k−lod)
* for image arrays of level zero through k, where k is the
* log base 2 of MAX_TEXTURE_SIZE. and lod is the
* level-of-detail of the image array. It may be zero for
* image arrays of any level-of-detail greater than k. The
* error INVALID_VALUE is generated if the specified image
* is too large to be stored under any conditions.
*/
if (width > (int) maxTexImageSize) {
ErrorInvalidValue("%s: The maximum width for level %d is %u.",
InfoFrom(func, dims), level, maxTexImageSize);
return false;
}
if (height > (int) maxTexImageSize) {
ErrorInvalidValue("%s: The maximum height for level %d is %u.",
InfoFrom(func, dims), level, maxTexImageSize);
return false;
}
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
* "If level is greater than zero, and either width or
* height is not a power-of-two, the error INVALID_VALUE is
* generated."
*
* This restriction does not apply to GL ES Version 3.0+.
*/
if (!IsWebGL2() && level > 0) {
if (!IsPOTAssumingNonnegative(width)) {
ErrorInvalidValue("%s: For level > 0, width of %d must be a"
" power of two.", InfoFrom(func, dims),
width);
return false;
}
if (!IsPOTAssumingNonnegative(height)) {
ErrorInvalidValue("%s: For level > 0, height of %d must be a"
" power of two.", InfoFrom(func, dims),
height);
return false;
}
}
}
// TODO: WebGL 2
if (texImageTarget == LOCAL_GL_TEXTURE_3D) {
if (depth < 0) {
ErrorInvalidValue("%s: Depth must be >= 0.", InfoFrom(func, dims));
return false;
}
if (!IsWebGL2() && !IsPOTAssumingNonnegative(depth)) {
ErrorInvalidValue("%s: Depth of %d must be a power of two.",
InfoFrom(func, dims), depth);
return false;
}
}
return true;
}
/**
* Validate texture image sizing for Tex(Sub)?Image variants.
*/
// TODO: WebGL 2. Update this to handle 3D textures.
bool
WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset,
GLint /*zoffset*/, GLsizei width,
GLsizei height, GLsizei /*depth*/,
GLsizei baseWidth, GLsizei baseHeight,
GLsizei /*baseDepth*/,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
* "Taking wt and ht to be the specified width and height of the
* texture array, and taking x, y, w, and h to be the xoffset,
* yoffset, width, and height argument values, any of the
* following relationships generates the error INVALID_VALUE:
* x < 0
* x + w > wt
* y < 0
* y + h > ht"
*/
if (xoffset < 0) {
ErrorInvalidValue("%s: xoffset must be >= 0.", InfoFrom(func, dims));
return false;
}
if (yoffset < 0) {
ErrorInvalidValue("%s: yoffset must be >= 0.", InfoFrom(func, dims));
return false;
}
if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height,
baseWidth, baseHeight))
{
ErrorInvalidValue("%s: Subtexture rectangle out-of-bounds.",
InfoFrom(func, dims));
return false;
}
return true;
}
/**
* Perform validation of format/type combinations for TexImage variants.
* Returns true if the format/type is a valid combination, false otherwise.
*/
bool
WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
if (IsCompressedFunc(func) || IsCopyFunc(func)) {
MOZ_ASSERT(type == LOCAL_GL_NONE && format == LOCAL_GL_NONE);
return true;
}
if (!ValidateTexImageFormat(format, func, dims) ||
!ValidateTexImageType(type, func, dims))
{
return false;
}
// Here we're reinterpreting format as an unsized internalformat;
// these are the same in practice and there's no point in having the
// same code implemented twice.
TexInternalFormat effective =
EffectiveInternalFormatFromInternalFormatAndType(format, type);
if (effective != LOCAL_GL_NONE)
return true;
ErrorInvalidOperation("%s: Invalid combination of format %s and type %s.",
InfoFrom(func, dims), WebGLContext::EnumName(format),
WebGLContext::EnumName(type));
return false;
}
bool
WebGLContext::ValidateCompTexImageInternalFormat(GLenum format,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
if (!IsCompressedTextureFormat(format)) {
ErrorInvalidEnum("%s: Invalid compressed texture format: %s",
InfoFrom(func, dims), WebGLContext::EnumName(format));
return false;
}
/* WEBGL_compressed_texture_atc added formats */
if (format == LOCAL_GL_ATC_RGB ||
format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA ||
format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA)
{
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc))
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
" WEBGL_compressed_texture_atc is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(format));
return false;
}
// WEBGL_compressed_texture_etc1
if (format == LOCAL_GL_ETC1_RGB8_OES) {
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1))
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
" WEBGL_compressed_texture_etc1 is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(format));
return false;
}
if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 ||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 ||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1)
{
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc))
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
" WEBGL_compressed_texture_pvrtc is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(format));
return false;
}
if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc))
return true;
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
" WEBGL_compressed_texture_s3tc is enabled.",
InfoFrom(func, dims), WebGLContext::EnumName(format));
return false;
}
MOZ_ASSERT(false);
return false;
}
bool
WebGLContext::ValidateCopyTexImageInternalFormat(GLenum format,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
switch (format) {
case LOCAL_GL_RGBA:
case LOCAL_GL_RGB:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_ALPHA:
return true;
}
// In CopyTexImage, internalFormat is a function parameter,
// so a bad value is an INVALID_ENUM error.
// In CopyTexSubImage, internalFormat is part of existing state,
// so this is an INVALID_OPERATION error.
GenerateWarning("%s: Invalid texture internal format: %s",
InfoFrom(func, dims), WebGLContext::EnumName(format));
GLenum error;
if (func == WebGLTexImageFunc::CopyTexImage)
error = LOCAL_GL_INVALID_ENUM;
else
error = LOCAL_GL_INVALID_OPERATION;
SynthesizeGLError(error);
return false;
}
/**
* Return true if format, type and jsArrayType are a valid combination.
* Also returns the size for texel of format and type (in bytes) via
* \a texelSize.
*
* It is assumed that type has previously been validated.
*/
bool
WebGLContext::ValidateTexInputData(GLenum type, js::Scalar::Type jsArrayType,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
// We're using js::Scalar::MaxTypedArrayViewType as dummy value for when
// the tex source wasn't a typed array.
if (jsArrayType == js::Scalar::MaxTypedArrayViewType)
return true;
const char invalidTypedArray[] = "%s: Invalid typed array type for given"
" texture data type.";
bool validInput = false;
switch (type) {
case LOCAL_GL_UNSIGNED_BYTE:
validInput = jsArrayType == js::Scalar::Uint8;
break;
case LOCAL_GL_BYTE:
validInput = jsArrayType == js::Scalar::Int8;
break;
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_UNSIGNED_SHORT:
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
validInput = jsArrayType == js::Scalar::Uint16;
break;
case LOCAL_GL_SHORT:
validInput = jsArrayType == js::Scalar::Int16;
break;
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_UNSIGNED_INT_24_8:
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
validInput = jsArrayType == js::Scalar::Uint32;
break;
case LOCAL_GL_INT:
validInput = jsArrayType == js::Scalar::Int32;
break;
case LOCAL_GL_FLOAT:
validInput = jsArrayType == js::Scalar::Float32;
break;
default:
break;
}
if (!validInput)
ErrorInvalidOperation(invalidTypedArray, InfoFrom(func, dims));
return validInput;
}
/**
* Checks specific for the CopyTex[Sub]Image2D functions.
* Verifies:
* - Framebuffer is complete and has valid read planes
* - Copy format is a subset of framebuffer format (i.e. all required components
* are available)
*/
bool
WebGLContext::ValidateCopyTexImage(GLenum format, WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
MOZ_ASSERT(IsCopyFunc(func));
// Default framebuffer format
GLenum fboFormat = mOptions.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB;
if (mBoundFramebuffer) {
if (!mBoundFramebuffer->CheckAndInitializeAttachments()) {
ErrorInvalidFramebufferOperation("%s: Incomplete framebuffer.",
InfoFrom(func, dims));
return false;
}
GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT;
if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) {
ErrorInvalidOperation("%s: Read source attachment doesn't have the"
" correct color/depth/stencil type.",
InfoFrom(func, dims));
return false;
}
// Get the correct format for the framebuffer, as it's not the default
// one.
const WebGLFramebuffer::Attachment& color0 =
mBoundFramebuffer->GetAttachment(LOCAL_GL_COLOR_ATTACHMENT0);
fboFormat = mBoundFramebuffer->GetFormatForAttachment(color0);
}
// Make sure the format of the framebuffer is a superset of the format
// requested by the CopyTex[Sub]Image2D functions.
const GLComponents formatComps = GLComponents(format);
const GLComponents fboComps = GLComponents(fboFormat);
if (!formatComps.IsSubsetOf(fboComps)) {
ErrorInvalidOperation("%s: Format %s is not a subset of the current"
" framebuffer format, which is %s.",
InfoFrom(func, dims), EnumName(format),
EnumName(fboFormat));
return false;
}
return true;
}
/**
* Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors.
* Verifies each of the parameters against the WebGL standard and enabled
* extensions.
*/
// TODO: Texture dims is here for future expansion in WebGL 2.0
bool
WebGLContext::ValidateTexImage(TexImageTarget texImageTarget, GLint level,
GLenum internalFormat, GLint xoffset,
GLint yoffset, GLint zoffset, GLint width,
GLint height, GLint depth, GLint border,
GLenum format, GLenum type,
WebGLTexImageFunc func,
WebGLTexDimensions dims)
{
const char* info = InfoFrom(func, dims);
// Check level
if (level < 0) {
ErrorInvalidValue("%s: `level` must be >= 0.", info);
return false;
}
// Check border
if (border != 0) {
ErrorInvalidValue("%s: `border` must be 0.", info);
return false;
}
// Check incoming image format and type
if (!ValidateTexImageFormatAndType(format, type, func, dims))
return false;
if (!TexInternalFormat::IsValueLegal(internalFormat)) {
ErrorInvalidEnum("%s: Invalid `internalformat` enum %s.", info,
EnumName(internalFormat));
return false;
}
TexInternalFormat unsizedInternalFormat =
UnsizedInternalFormatFromInternalFormat(internalFormat);
if (IsCompressedFunc(func)) {
if (!ValidateCompTexImageInternalFormat(internalFormat, func, dims))
return false;
} else if (IsCopyFunc(func)) {
if (!ValidateCopyTexImageInternalFormat(unsizedInternalFormat.get(),
func, dims))
{
return false;
}
} else if (format != unsizedInternalFormat) {
if (IsWebGL2()) {
// In WebGL2, it's OK to have `internalFormat != format` if
// internalFormat is the sized internal format corresponding to the
// (format, type) pair according to Table 3.2 in the OpenGL ES 3.0.3
// spec.
auto effectiveFormat = EffectiveInternalFormatFromInternalFormatAndType(format,
type);
if (internalFormat != effectiveFormat) {
bool exceptionallyAllowed = false;
if (internalFormat == LOCAL_GL_SRGB8_ALPHA8 &&
format == LOCAL_GL_RGBA &&
type == LOCAL_GL_UNSIGNED_BYTE)
{
exceptionallyAllowed = true;
}
else if (internalFormat == LOCAL_GL_SRGB8 &&
format == LOCAL_GL_RGB &&
type == LOCAL_GL_UNSIGNED_BYTE)
{
exceptionallyAllowed = true;
}
if (!exceptionallyAllowed) {
ErrorInvalidOperation("%s: `internalformat` does not match"
" `format` and `type`.", info);
return false;
}
}
} else {
// In WebGL 1, format must be equal to internalformat.
ErrorInvalidOperation("%s: `internalformat` does not match"
" `format`.", info);
return false;
}
}
// Check texture image size
if (!ValidateTexImageSize(texImageTarget, level, width, height, 0, func,
dims))
{
return false;
}
/* 5.14.8 Texture objects - WebGL Spec.
* "If an attempt is made to call these functions with no
* WebGLTexture bound (see above), an INVALID_OPERATION error
* is generated."
*/
WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget);
if (!tex) {
ErrorInvalidOperation("%s: No texture is bound to target %s.", info,
WebGLContext::EnumName(texImageTarget.get()));
return false;
}
if (IsSubFunc(func)) {
if (!tex->HasImageInfoAt(texImageTarget, level)) {
ErrorInvalidOperation("%s: No texture image previously defined for"
" target %s at level %d.", info,
WebGLContext::EnumName(texImageTarget.get()),
level);
return false;
}
const auto& imageInfo = tex->ImageInfoAt(texImageTarget, level);
if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset, width, height,
depth, imageInfo.Width(),
imageInfo.Height(), 0, func, dims))
{
return false;
}
}
// Additional checks for depth textures
if (texImageTarget != LOCAL_GL_TEXTURE_2D &&
(format == LOCAL_GL_DEPTH_COMPONENT ||
format == LOCAL_GL_DEPTH_STENCIL))
{
ErrorInvalidOperation("%s: With format of %s, target must be"
" TEXTURE_2D.", info,
WebGLContext::EnumName(format));
return false;
}
// Additional checks for compressed textures
if (!IsAllowedFromSource(internalFormat, func)) {
ErrorInvalidOperation("%s: Invalid format %s for this operation.",
info, WebGLContext::EnumName(format));
return false;
}
// Parameters are OK
return true;
}
bool
WebGLContext::ValidateUniformLocation(const char* info,
WebGLUniformLocation* loc)
{
if (!ValidateObjectAllowNull(info, loc))
return false;
if (!loc)
return false;
// The need to check specifically for !mCurrentProgram here is explained in
// bug 657556.
if (!mCurrentProgram) {
ErrorInvalidOperation("%s: No program is currently bound.", info);
return false;
}
if (mCurrentProgram != loc->Program()) {
ErrorInvalidOperation("%s: This uniform location doesn't correspond to"
" the current program.", info);
return false;
}
if (mCurrentProgram->Generation() != loc->ProgramGeneration()) {
ErrorInvalidOperation("%s: This uniform location is obsolete since the"
" program has been relinked.", info);
return false;
}
return true;
}
bool
WebGLContext::ValidateSamplerUniformSetter(const char* info,
WebGLUniformLocation* loc,
GLint value)
{
if (loc->Info().type != LOCAL_GL_SAMPLER_2D &&
loc->Info().type != LOCAL_GL_SAMPLER_CUBE)
{
return true;
}
if (value >= 0 && value < mGLMaxTextureUnits)
return true;
ErrorInvalidValue("%s: This uniform location is a sampler, but %d is not a"
" valid texture unit.", info, value);
return false;
}
bool
WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t cnt,
uint32_t arrayLength)
{
if (IsContextLost())
return false;
if (arrayLength < cnt) {
ErrorInvalidOperation("%s: Array must be >= %d elements.", name, cnt);
return false;
}
return true;
}
static bool
IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType)
{
switch (uniformType) {
case LOCAL_GL_BOOL:
case LOCAL_GL_BOOL_VEC2:
case LOCAL_GL_BOOL_VEC3:
case LOCAL_GL_BOOL_VEC4:
return true; // GLfloat(0.0) sets a bool to false.
case LOCAL_GL_INT:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_VEC2:
case LOCAL_GL_INT_VEC3:
case LOCAL_GL_INT_VEC4:
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
return setterType == LOCAL_GL_INT;
case LOCAL_GL_FLOAT:
case LOCAL_GL_FLOAT_MAT2:
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT2x4:
case LOCAL_GL_FLOAT_MAT3:
case LOCAL_GL_FLOAT_MAT3x2:
case LOCAL_GL_FLOAT_MAT3x4:
case LOCAL_GL_FLOAT_MAT4:
case LOCAL_GL_FLOAT_MAT4x2:
case LOCAL_GL_FLOAT_MAT4x3:
case LOCAL_GL_FLOAT_VEC2:
case LOCAL_GL_FLOAT_VEC3:
case LOCAL_GL_FLOAT_VEC4:
return setterType == LOCAL_GL_FLOAT;
default:
MOZ_ASSERT(false); // should never get here
return false;
}
}
static bool
CheckUniformSizeAndType(WebGLContext& webgl, WebGLUniformLocation* loc,
uint8_t setterElemSize, GLenum setterType,
const char* info)
{
if (setterElemSize != loc->ElementSize()) {
webgl.ErrorInvalidOperation("%s: Bad uniform size: %i", info,
loc->ElementSize());
return false;
}
if (!IsUniformSetterTypeValid(setterType, loc->Info().type)) {
webgl.ErrorInvalidOperation("%s: Bad uniform type: %i", info,
loc->Info().type);
return false;
}
return true;
}
static bool
CheckUniformArrayLength(WebGLContext& webgl, WebGLUniformLocation* loc,
uint8_t setterElemSize, size_t setterArraySize,
const char* info)
{
if (setterArraySize == 0 ||
setterArraySize % setterElemSize)
{
webgl.ErrorInvalidValue("%s: expected an array of length a multiple of"
" %d, got an array of length %d.", info,
setterElemSize, setterArraySize);
return false;
}
if (!loc->Info().isArray &&
setterArraySize != setterElemSize)
{
webgl.ErrorInvalidOperation("%s: expected an array of length exactly %d"
" (since this uniform is not an array"
" uniform), got an array of length %d.",
info, setterElemSize, setterArraySize);
return false;
}
return true;
}
bool
WebGLContext::ValidateUniformSetter(WebGLUniformLocation* loc,
uint8_t setterElemSize, GLenum setterType,
const char* info, GLuint* out_rawLoc)
{
if (IsContextLost())
return false;
if (!ValidateUniformLocation(info, loc))
return false;
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
return false;
*out_rawLoc = loc->Location();
return true;
}
bool
WebGLContext::ValidateUniformArraySetter(WebGLUniformLocation* loc,
uint8_t setterElemSize,
GLenum setterType,
size_t setterArraySize,
const char* info,
GLuint* const out_rawLoc,
GLsizei* const out_numElementsToUpload)
{
if (IsContextLost())
return false;
if (!ValidateUniformLocation(info, loc))
return false;
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
return false;
if (!CheckUniformArrayLength(*this, loc, setterElemSize, setterArraySize,
info))
{
return false;
}
*out_rawLoc = loc->Location();
*out_numElementsToUpload = std::min((size_t)loc->Info().arraySize,
setterArraySize / setterElemSize);
return true;
}
bool
WebGLContext::ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc,
uint8_t setterDims,
GLenum setterType,
size_t setterArraySize,
bool setterTranspose,
const char* info,
GLuint* const out_rawLoc,
GLsizei* const out_numElementsToUpload)
{
uint8_t setterElemSize = setterDims * setterDims;
if (IsContextLost())
return false;
if (!ValidateUniformLocation(info, loc))
return false;
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
return false;
if (!CheckUniformArrayLength(*this, loc, setterElemSize, setterArraySize,
info))
{
return false;
}
if (setterTranspose) {
ErrorInvalidValue("%s: `transpose` must be false.", info);
return false;
}
*out_rawLoc = loc->Location();
*out_numElementsToUpload = std::min((size_t)loc->Info().arraySize,
setterArraySize / setterElemSize);
return true;
}
bool
WebGLContext::ValidateAttribIndex(GLuint index, const char* info)
{
bool valid = (index < MaxVertexAttribs());
if (!valid) {
if (index == GLuint(-1)) {
ErrorInvalidValue("%s: -1 is not a valid `index`. This value"
" probably comes from a getAttribLocation()"
" call, where this return value -1 means"
" that the passed name didn't correspond to"
" an active attribute in the specified"
" program.", info);
} else {
ErrorInvalidValue("%s: `index` must be less than"
" MAX_VERTEX_ATTRIBS.", info);
}
}
return valid;
}
bool
WebGLContext::ValidateAttribPointer(bool integerMode, GLuint index, GLint size, GLenum type,
WebGLboolean normalized, GLsizei stride,
WebGLintptr byteOffset, const char* info)
{
WebGLBuffer* buffer = mBoundArrayBuffer;
if (!buffer) {
ErrorInvalidOperation("%s: must have valid GL_ARRAY_BUFFER binding", info);
return false;
}
GLsizei requiredAlignment = 0;
if (!ValidateAttribPointerType(integerMode, type, &requiredAlignment, info))
return false;
// requiredAlignment should always be a power of two
MOZ_ASSERT(IsPOTAssumingNonnegative(requiredAlignment));
GLsizei requiredAlignmentMask = requiredAlignment - 1;
if (size < 1 || size > 4) {
ErrorInvalidValue("%s: invalid element size", info);
return false;
}
// see WebGL spec section 6.6 "Vertex Attribute Data Stride"
if (stride < 0 || stride > 255) {
ErrorInvalidValue("%s: negative or too large stride", info);
return false;
}
if (byteOffset < 0) {
ErrorInvalidValue("%s: negative offset", info);
return false;
}
if (stride & requiredAlignmentMask) {
ErrorInvalidOperation("%s: stride doesn't satisfy the alignment "
"requirement of given type", info);
return false;
}
if (byteOffset & requiredAlignmentMask) {
ErrorInvalidOperation("%s: byteOffset doesn't satisfy the alignment "
"requirement of given type", info);
return false;
}
return true;
}
bool
WebGLContext::ValidateStencilParamsForDrawCall()
{
const char msg[] = "%s set different front and back stencil %s. Drawing in"
" this configuration is not allowed.";
if (mStencilRefFront != mStencilRefBack) {
ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values");
return false;
}
if (mStencilValueMaskFront != mStencilValueMaskBack) {
ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks");
return false;
}
if (mStencilWriteMaskFront != mStencilWriteMaskBack) {
ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks");
return false;
}
return true;
}
static inline int32_t
FloorPOT(int32_t x)
{
MOZ_ASSERT(x > 0);
int32_t pot = 1;
while (pot < 0x40000000) {
if (x < pot*2)
break;
pot *= 2;
}
return pot;
}
bool
WebGLContext::InitAndValidateGL()
{
if (!gl)
return false;
GLenum error = gl->fGetError();
if (error != LOCAL_GL_NO_ERROR) {
GenerateWarning("GL error 0x%x occurred during OpenGL context"
" initialization, before WebGL initialization!", error);
return false;
}
mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-pressure", false);
mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true);
mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true);
if (MinCapabilityMode())
mDisableFragHighP = true;
// These are the default values, see 6.2 State tables in the
// OpenGL ES 2.0.25 spec.
mColorWriteMask[0] = 1;
mColorWriteMask[1] = 1;
mColorWriteMask[2] = 1;
mColorWriteMask[3] = 1;
mDepthWriteMask = 1;
mColorClearValue[0] = 0.f;
mColorClearValue[1] = 0.f;
mColorClearValue[2] = 0.f;
mColorClearValue[3] = 0.f;
mDepthClearValue = 1.f;
mStencilClearValue = 0;
mStencilRefFront = 0;
mStencilRefBack = 0;
/*
// Technically, we should be setting mStencil[...] values to
// `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
GLuint stencilBits = 0;
gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
GLuint allOnes = ~(UINT32_MAX << stencilBits);
mStencilValueMaskFront = allOnes;
mStencilValueMaskBack = allOnes;
mStencilWriteMaskFront = allOnes;
mStencilWriteMaskBack = allOnes;
*/
gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront);
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront);
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack);
mDitherEnabled = true;
mRasterizerDiscardEnabled = false;
mScissorTestEnabled = false;
// Bindings, etc.
mActiveTexture = 0;
mEmitContextLostErrorOnce = true;
mWebGLError = LOCAL_GL_NO_ERROR;
mUnderlyingGLError = LOCAL_GL_NO_ERROR;
mBound2DTextures.Clear();
mBoundCubeMapTextures.Clear();
mBound3DTextures.Clear();
mBoundArrayBuffer = nullptr;
mBoundTransformFeedbackBuffer = nullptr;
mCurrentProgram = nullptr;
mBoundFramebuffer = nullptr;
mBoundRenderbuffer = nullptr;
MakeContextCurrent();
// on desktop OpenGL, we always keep vertex attrib 0 array enabled
if (!gl->IsGLES())
gl->fEnableVertexAttribArray(0);
if (MinCapabilityMode())
mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS;
else
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);
if (mGLMaxVertexAttribs < 8) {
GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!",
mGLMaxVertexAttribs);
return false;
}
// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
// even though the hardware supports much more. The
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
if (MinCapabilityMode())
mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
else
gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits);
if (mGLMaxTextureUnits < 8) {
GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!",
mGLMaxTextureUnits);
return false;
}
mBound2DTextures.SetLength(mGLMaxTextureUnits);
mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
mBound3DTextures.SetLength(mGLMaxTextureUnits);
if (MinCapabilityMode()) {
mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE;
mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE;
mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS;
mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
} else {
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize);
gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize);
gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize);
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits);
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
}
// Calculate log2 of mGLMaxTextureSize and mGLMaxCubeMapTextureSize
mGLMaxTextureSizeLog2 = 0;
int32_t tempSize = mGLMaxTextureSize;
while (tempSize >>= 1) {
++mGLMaxTextureSizeLog2;
}
mGLMaxCubeMapTextureSizeLog2 = 0;
tempSize = mGLMaxCubeMapTextureSize;
while (tempSize >>= 1) {
++mGLMaxCubeMapTextureSizeLog2;
}
mGLMaxTextureSize = FloorPOT(mGLMaxTextureSize);
mGLMaxRenderbufferSize = FloorPOT(mGLMaxRenderbufferSize);
if (MinCapabilityMode()) {
mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS;
mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS;
mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS;
} else {
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
} else {
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
mGLMaxFragmentUniformVectors /= 4;
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
mGLMaxVertexUniformVectors /= 4;
/* We are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS
* and GL_MAX_FRAGMENT_INPUT_COMPONENTS, however these constants
* only entered the OpenGL standard at OpenGL 3.2. So we will try
* reading, and check OpenGL error for INVALID_ENUM.
*
* On the public_webgl list, "problematic GetParameter pnames"
* thread, the following formula was given:
* maxVaryingVectors = min(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
* GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
*/
GLint maxVertexOutputComponents = 0;
GLint maxFragmentInputComponents = 0;
const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS,
&maxVertexOutputComponents) &&
gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS,
&maxFragmentInputComponents));
if (ok) {
mGLMaxVaryingVectors = std::min(maxVertexOutputComponents,
maxFragmentInputComponents) / 4;
} else {
mGLMaxVaryingVectors = 16;
// 16 = 64/4, and 64 is the min value for
// maxVertexOutputComponents in the OpenGL 3.2 spec.
}
}
}
// Always 1 for GLES2
mMaxFramebufferColorAttachments = 1;
if (!gl->IsGLES()) {
// gl_PointSize is always available in ES2 GLSL, but has to be
// specifically enabled on desktop GLSL.
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
/* gl_PointCoord is always available in ES2 GLSL and in newer desktop
* GLSL versions, but apparently not in OpenGL 2 and apparently not (due
* to a driver bug) on certain NVIDIA setups. See:
* http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
*
* Note that this used to cause crashes on old ATI drivers... Hopefully
* not a significant anymore. See bug 602183.
*/
gl->fEnable(LOCAL_GL_POINT_SPRITE);
}
#ifdef XP_MACOSX
if (gl->WorkAroundDriverBugs() &&
gl->Vendor() == gl::GLVendor::ATI &&
!nsCocoaFeatures::IsAtLeastVersion(10,9))
{
// The Mac ATI driver, in all known OSX version up to and including
// 10.8, renders points sprites upside-down. (Apple bug 11778921)
gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN,
LOCAL_GL_LOWER_LEFT);
}
#endif
// Check the shader validator pref
NS_ENSURE_TRUE(Preferences::GetRootBranch(), false);
mShaderValidation = Preferences::GetBool("webgl.shader_validator",
mShaderValidation);
// initialize shader translator
if (mShaderValidation) {
if (!ShInitialize()) {
GenerateWarning("GLSL translator initialization failed!");
return false;
}
}
// Mesa can only be detected with the GL_VERSION string, of the form
// "2.1 Mesa 7.11.0"
const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION));
mIsMesa = strstr(versionStr, "Mesa");
// Notice that the point of calling fGetError here is not only to check for
// errors, but also to reset the error flags so that a subsequent WebGL
// getError call will give the correct result.
error = gl->fGetError();
if (error != LOCAL_GL_NO_ERROR) {
GenerateWarning("GL error 0x%x occurred during WebGL context"
" initialization!", error);
return false;
}
if (IsWebGL2() &&
!InitWebGL2())
{
// Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
return false;
}
// Default value for all disabled vertex attributes is [0, 0, 0, 1]
for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) {
VertexAttrib4f(index, 0, 0, 0, 1);
}
mDefaultVertexArray = WebGLVertexArray::Create(this);
mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
mBoundVertexArray = mDefaultVertexArray;
if (mLoseContextOnMemoryPressure)
mContextObserver->RegisterMemoryPressureEvent();
return true;
}
} // namespace mozilla