gecko/gfx/thebes/gfxWindowsSurface.h

124 lines
4.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Oracle Corporation code.
*
* The Initial Developer of the Original Code is Oracle Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_WINDOWSSURFACE_H
#define GFX_WINDOWSSURFACE_H
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include <windows.h>
class gfxContext;
class THEBES_API gfxWindowsSurface : public gfxASurface {
public:
enum {
FLAG_TAKE_DC = (1 << 0),
FLAG_FOR_PRINTING = (1 << 1),
FLAG_IS_TRANSPARENT = (1 << 2)
};
gfxWindowsSurface(HWND wnd, PRUint32 flags = 0);
gfxWindowsSurface(HDC dc, PRUint32 flags = 0);
// Create a DIB surface
gfxWindowsSurface(const gfxIntSize& size,
gfxImageFormat imageFormat = ImageFormatRGB24);
// Create a DDB surface; dc may be NULL to use the screen DC
gfxWindowsSurface(HDC dc,
const gfxIntSize& size,
gfxImageFormat imageFormat = ImageFormatRGB24);
gfxWindowsSurface(cairo_surface_t *csurf);
void InitWithDC(PRUint32 flags);
virtual ~gfxWindowsSurface();
HDC GetDC() { return mDC; }
HDC GetDCWithClip(gfxContext *);
already_AddRefed<gfxImageSurface> GetAsImageSurface();
already_AddRefed<gfxWindowsSurface> OptimizeToDDB(HDC dc,
const gfxIntSize& size,
gfxImageFormat format);
virtual TextQuality GetTextQualityInTransparentSurfaces()
{
return TEXT_QUALITY_OK_OVER_OPAQUE_PIXELS;
}
nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
nsresult EndPrinting();
nsresult AbortPrinting();
nsresult BeginPage();
nsresult EndPage();
virtual PRInt32 GetDefaultContextFlags() const;
private:
PRPackedBool mOwnsDC;
PRPackedBool mForPrinting;
HDC mDC;
HWND mWnd;
};
#ifdef WINCE
// These are the required stubs for windows mobile
#define ETO_GLYPH_INDEX 0
#define ETO_PDY 0
#define HALFTONE COLORONCOLOR
#define GM_ADVANCED 2
#define MWT_IDENTITY 1
inline int SetGraphicsMode(HDC hdc, int iMode) {return 1;}
inline int GetGraphicsMode(HDC hdc) {return 1;} /*GM_COMPATIBLE*/
inline void GdiFlush() {}
inline BOOL SetWorldTransform(HDC hdc, CONST XFORM *lpXform) { return FALSE; }
inline BOOL GetWorldTransform(HDC hdc, LPXFORM lpXform ) { return FALSE; }
inline BOOL ModifyWorldTransform(HDC hdc, CONST XFORM * lpxf, DWORD mode) { return 1; }
#endif
#endif /* GFX_WINDOWSSURFACE_H */