mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
12c45cc91b
All the code is just moving except the Optional<nsAString>::operator= that takes a FakeDependentString. That had to be changed so it has no dependency on the actual definition of FakeDependentString.
333 lines
8.3 KiB
C++
333 lines
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* vim: set ts=2 sw=2 et tw=79: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* A header for declaring various things that binding implementation headers
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* might need. The idea is to make binding implementation headers safe to
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* include anywhere without running into include hell like we do with
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* BindingUtils.h
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*/
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#ifndef mozilla_dom_BindingDeclarations_h__
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#define mozilla_dom_BindingDeclarations_h__
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#include "nsStringGlue.h"
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#include "jsapi.h"
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#include "mozilla/Util.h"
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#include "nsCOMPtr.h"
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#include "nsDOMString.h"
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#include "nsStringBuffer.h"
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#include "nsTArray.h"
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namespace mozilla {
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namespace dom {
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struct MainThreadDictionaryBase
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{
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protected:
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JSContext* ParseJSON(const nsAString& aJSON,
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mozilla::Maybe<JSAutoRequest>& aAr,
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mozilla::Maybe<JSAutoCompartment>& aAc,
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JS::Value& aVal);
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};
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struct EnumEntry {
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const char* value;
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size_t length;
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};
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class NS_STACK_CLASS GlobalObject
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{
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public:
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GlobalObject(JSContext* aCx, JSObject* aObject);
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nsISupports* Get() const
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{
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return mGlobalObject;
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}
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bool Failed() const
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{
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return !Get();
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}
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private:
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js::RootedObject mGlobalJSObject;
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nsISupports* mGlobalObject;
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nsCOMPtr<nsISupports> mGlobalObjectRef;
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};
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class NS_STACK_CLASS WorkerGlobalObject
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{
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public:
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WorkerGlobalObject(JSContext* aCx, JSObject* aObject);
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JSObject* Get() const
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{
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return mGlobalJSObject;
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}
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// The context that this returns is not guaranteed to be in the compartment of
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// the object returned from Get(), in fact it's generally in the caller's
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// compartment.
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JSContext* GetContext() const
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{
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return mCx;
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}
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bool Failed() const
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{
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return !Get();
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}
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private:
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js::RootedObject mGlobalJSObject;
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JSContext* mCx;
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};
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/**
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* A class for representing string return values. This can be either passed to
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* callees that have an nsString or nsAString out param or passed to a callee
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* that actually knows about this class and can work with it. Such a callee may
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* call SetStringBuffer on this object, but only if it plans to keep holding a
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* strong ref to the stringbuffer!
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*
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* The proper way to store a value in this class is to either to do nothing
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* (which leaves this as an empty string), to call SetStringBuffer with a
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* non-null stringbuffer, to call SetNull(), or to call AsAString() and set the
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* value in the resulting nsString. These options are mutually exclusive!
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* Don't do more than one of them.
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*
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* The proper way to extract a value is to check IsNull(). If not null, then
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* check HasStringBuffer(). If that's true, check for a zero length, and if the
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* length is nonzero call StringBuffer(). If the length is zero this is the
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* empty string. If HasStringBuffer() returns false, call AsAString() and get
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* the value from that.
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*/
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class NS_STACK_CLASS DOMString {
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public:
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DOMString()
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: mStringBuffer(nullptr)
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, mLength(0)
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, mIsNull(false)
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{}
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~DOMString()
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{
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MOZ_ASSERT(mString.empty() || !mStringBuffer,
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"Shouldn't have both present!");
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}
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operator nsString&()
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{
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return AsAString();
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}
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nsString& AsAString()
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{
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MOZ_ASSERT(!mStringBuffer, "We already have a stringbuffer?");
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MOZ_ASSERT(!mIsNull, "We're already set as null");
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if (mString.empty()) {
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mString.construct();
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}
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return mString.ref();
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}
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bool HasStringBuffer() const
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{
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MOZ_ASSERT(mString.empty() || !mStringBuffer,
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"Shouldn't have both present!");
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MOZ_ASSERT(!mIsNull, "Caller should have checked IsNull() first");
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return mString.empty();
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}
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// Get the stringbuffer. This can only be called if HasStringBuffer()
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// returned true and StringBufferLength() is nonzero. If that's true, it will
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// never return null.
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nsStringBuffer* StringBuffer() const
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{
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MOZ_ASSERT(!mIsNull, "Caller should have checked IsNull() first");
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MOZ_ASSERT(HasStringBuffer(),
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"Don't ask for the stringbuffer if we don't have it");
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MOZ_ASSERT(StringBufferLength() != 0, "Why are you asking for this?");
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MOZ_ASSERT(mStringBuffer,
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"If our length is nonzero, we better have a stringbuffer.");
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return mStringBuffer;
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}
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// Get the length of the stringbuffer. Can only be called if
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// HasStringBuffer().
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uint32_t StringBufferLength() const
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{
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MOZ_ASSERT(HasStringBuffer(), "Don't call this if there is no stringbuffer");
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return mLength;
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}
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void SetStringBuffer(nsStringBuffer* aStringBuffer, uint32_t aLength)
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{
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MOZ_ASSERT(mString.empty(), "We already have a string?");
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MOZ_ASSERT(!mIsNull, "We're already set as null");
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MOZ_ASSERT(!mStringBuffer, "Setting stringbuffer twice?");
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MOZ_ASSERT(aStringBuffer, "Why are we getting null?");
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mStringBuffer = aStringBuffer;
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mLength = aLength;
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}
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void SetNull()
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{
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MOZ_ASSERT(!mStringBuffer, "Should have no stringbuffer if null");
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MOZ_ASSERT(mString.empty(), "Should have no string if null");
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mIsNull = true;
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}
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bool IsNull() const
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{
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MOZ_ASSERT(!mStringBuffer || mString.empty(),
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"How could we have a stringbuffer and a nonempty string?");
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return mIsNull || (!mString.empty() && mString.ref().IsVoid());
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}
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void ToString(nsAString& aString)
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{
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if (IsNull()) {
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SetDOMStringToNull(aString);
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} else if (HasStringBuffer()) {
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if (StringBufferLength() == 0) {
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aString.Truncate();
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} else {
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StringBuffer()->ToString(StringBufferLength(), aString);
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}
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} else {
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aString = AsAString();
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}
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}
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private:
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// We need to be able to act like a string as needed
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Maybe<nsString> mString;
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// For callees that know we exist, we can be a stringbuffer/length/null-flag
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// triple.
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nsStringBuffer* mStringBuffer;
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uint32_t mLength;
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bool mIsNull;
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};
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// Class for representing optional arguments.
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template<typename T>
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class Optional
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{
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public:
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Optional()
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{}
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bool WasPassed() const
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{
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return !mImpl.empty();
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}
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void Construct()
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{
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mImpl.construct();
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}
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template <class T1>
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void Construct(const T1 &t1)
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{
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mImpl.construct(t1);
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}
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template <class T1, class T2>
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void Construct(const T1 &t1, const T2 &t2)
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{
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mImpl.construct(t1, t2);
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}
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const T& Value() const
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{
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return mImpl.ref();
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}
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T& Value()
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{
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return mImpl.ref();
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}
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// If we ever decide to add conversion operators for optional arrays
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// like the ones Nullable has, we'll need to ensure that Maybe<> has
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// the boolean before the actual data.
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private:
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// Forbid copy-construction and assignment
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Optional(const Optional& other) MOZ_DELETE;
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const Optional &operator=(const Optional &other) MOZ_DELETE;
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Maybe<T> mImpl;
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};
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// Specialization for strings.
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// XXXbz we can't pull in FakeDependentString here, because it depends on
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// internal strings. So we just have to forward-declare it and reimplement its
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// ToAStringPtr.
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class FakeDependentString;
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template<>
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class Optional<nsAString>
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{
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public:
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Optional() : mPassed(false) {}
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bool WasPassed() const
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{
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return mPassed;
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}
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void operator=(const nsAString* str)
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{
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MOZ_ASSERT(str);
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mStr = str;
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mPassed = true;
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}
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// If this code ever goes away, remove the comment pointing to it in the
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// FakeDependentString class in BindingUtils.h.
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void operator=(const FakeDependentString* str)
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{
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MOZ_ASSERT(str);
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mStr = reinterpret_cast<const nsDependentString*>(str);
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mPassed = true;
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}
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const nsAString& Value() const
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{
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MOZ_ASSERT(WasPassed());
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return *mStr;
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}
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private:
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// Forbid copy-construction and assignment
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Optional(const Optional& other) MOZ_DELETE;
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const Optional &operator=(const Optional &other) MOZ_DELETE;
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bool mPassed;
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const nsAString* mStr;
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};
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// Class for representing sequences in arguments. We use an auto array that can
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// hold 16 elements, to avoid having to allocate in common cases. This needs to
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// be fallible because web content controls the length of the array, and can
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// easily try to create very large lengths.
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template<typename T>
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class Sequence : public AutoFallibleTArray<T, 16>
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{
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public:
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Sequence() : AutoFallibleTArray<T, 16>()
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{}
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_BindingDeclarations_h__
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