mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
396 lines
12 KiB
HTML
396 lines
12 KiB
HTML
<!DOCTYPE HTML>
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<title>Canvas Tests</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<script>
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SimpleTest.waitForExplicitFinish();
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const Cc = SpecialPowers.Cc;
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const Cr = SpecialPowers.Cr;
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SpecialPowers.setBoolPref("canvas.path.enabled", true);
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function isPixel(ctx, x,y, c, d) {
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var pos = x + "," + y;
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var color = c[0] + "," + c[1] + "," + c[2] + "," + c[3];
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var pixel = ctx.getImageData(x, y, 1, 1);
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var pr = pixel.data[0],
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pg = pixel.data[1],
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pb = pixel.data[2],
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pa = pixel.data[3];
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ok(c[0]-d <= pr && pr <= c[0]+d &&
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c[1]-d <= pg && pg <= c[1]+d &&
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c[2]-d <= pb && pb <= c[2]+d &&
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c[3]-d <= pa && pa <= c[3]+d,
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"pixel "+pos+" of "+ctx.canvas.id+" is "+pr+","+pg+","+pb+","+pa+"; expected "+color+" +/- "+d);
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}
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</script>
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<p>Canvas test: test_drawClipPath_canvas</p>
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<canvas id="c1" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawClipPath_canvas() {
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var c = document.getElementById("c1");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path);
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.restore();
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path, 'nonzero');
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.restore();
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.beginPath();
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.save();
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ctx.clip(path, 'evenodd');
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ctx.fillRect(0, 0, 100, 100);
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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ctx.restore();
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}
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</script>
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<p>Canvas test: test_drawFillPath_canvas</p>
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<canvas id="c2" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawFillPath_canvas() {
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var c = document.getElementById("c2");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'nonzero');
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'evenodd');
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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}
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</script>
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<p>Canvas test: test_drawStrokePath_canvas</p>
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<canvas id="c3" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_drawStrokePath_canvas() {
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var c = document.getElementById("c3");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.strokeStyle = 'rgb(0,255,0)';
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ctx.lineWidth = 5;
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ctx.stroke(path);
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isPixel(ctx, 0, 0, [0, 255, 0, 255], 5);
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isPixel(ctx, 25, 25, [0, 255, 0, 255], 5);
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isPixel(ctx, 10, 10, [255, 0, 0, 255], 5);
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}
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</script>
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<p>Canvas test: test_large_canvas</p>
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<canvas id="c4" class="output" width="10000" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_large_canvas() {
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// test paths on large canvases. On certain platforms this will
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// trigger retargeting of the backend
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var c = document.getElementById("c4");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path);
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'nonzero');
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isPixel(ctx, 50, 50, [0, 255, 0, 255], 5);
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ctx.fillStyle = 'rgb(255,0,0)';
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ctx.fillRect(0, 0, 100, 100);
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ctx.fillStyle = 'rgb(0,255,0)';
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ctx.fill(path, 'evenodd');
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isPixel(ctx, 50, 50, [255, 0, 0, 255], 5);
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}
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</script>
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<p>Canvas test: test_isPointInPath_canvas</p>
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<canvas id="c5" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function shouldThrow(ctx, s) {
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var _ok = false;
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try {
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eval(s);
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} catch(e) {
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_ok = true;
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}
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ok(_ok, s);
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}
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function shouldBeTrue(ctx, path, s) {
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var _ok = eval(s);
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ok(_ok, s);
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}
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function shouldBeFalse(ctx, path, s) {
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var _ok = !eval(s);
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ok(_ok, s);
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}
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function test_isPointInPath_canvas() {
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var c = document.getElementById("c5");
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var ctx = c.getContext("2d");
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var path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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shouldBeTrue(ctx, path, "ctx.isPointInPath(path, 50, 50)");
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shouldBeFalse(ctx, path, "ctx.isPointInPath(path, NaN, 50)");
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shouldBeFalse(ctx, path, "ctx.isPointInPath(path, 50, NaN)");
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path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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shouldBeTrue(ctx, path, "ctx.isPointInPath(path, 50, 50, 'nonzero')");
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path = new Path2D();
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path.rect(0, 0, 100, 100);
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path.rect(25, 25, 50, 50);
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shouldBeFalse(ctx, path, "ctx.isPointInPath(path, 50, 50, 'evenodd')");
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shouldThrow(ctx, "ctx.isPointInPath(null, 50, 50)");
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shouldThrow(ctx, "ctx.isPointInPath(null, 50, 50, 'nonzero')");
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shouldThrow(ctx, "ctx.isPointInPath(null, 50, 50, 'evenodd')");
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shouldThrow(ctx, "ctx.isPointInPath(path, 50, 50)");
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shouldThrow(ctx, "ctx.isPointInPath(path, 50, 50, 'nonzero')");
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shouldThrow(ctx, "ctx.isPointInPath(path, 50, 50, 'evenodd')");
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shouldThrow(ctx, "ctx.isPointInPath([], 50, 50)");
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shouldThrow(ctx, "ctx.isPointInPath([], 50, 50, 'nonzero')");
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shouldThrow(ctx, "ctx.isPointInPath([], 50, 50, 'evenodd')");
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shouldThrow(ctx, "ctx.isPointInPath({}, 50, 50)");
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shouldThrow(ctx, "ctx.isPointInPath({}, 50, 50, 'nonzero')");
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shouldThrow(ctx, "ctx.isPointInPath({}, 50, 50, 'evenodd')");
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}
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</script>
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<p>Canvas test: test_isPointInStroke_canvas</p>
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<canvas id="c6" class="output" width="100" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_isPointInStroke_canvas() {
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var c = document.getElementById("c6");
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var ctx = c.getContext("2d");
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ctx.strokeStyle = '#0ff';
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var path = new Path2D();
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path.rect(20,20,100,100);
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,20,20)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,120,20)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,20,120)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,120,120)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,70,20)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,20,70)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,120,70)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,70,120)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,22,22)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,118,22)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,22,118)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,118,118)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,70,18)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,122,70)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,70,122)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,18,70)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,NaN,122)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,18,NaN)");
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shouldThrow(ctx, "ctx.isPointInStroke(null,70,20)");
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shouldThrow(ctx, "ctx.isPointInStroke([],20,70)");
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shouldThrow(ctx, "ctx.isPointInStroke({},120,70)");
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ctx.lineWidth = 10;
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,22,22)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,118,22)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,22,118)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,118,118)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,70,18)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,122,70)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,70,122)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,18,70)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,26,70)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,70,26)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,70,114)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,114,70)");
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path = new Path2D();
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path.moveTo(10,10);
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path.lineTo(110,20);
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path.lineTo(10,30);
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ctx.lineJoin = "bevel";
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,113,20)");
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ctx.miterLimit = 40.0;
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ctx.lineJoin = "miter";
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,113,20)");
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ctx.miterLimit = 2.0;
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,113,20)");
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path = new Path2D();
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path.moveTo(10,10);
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path.lineTo(110,10);
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ctx.lineCap = "butt";
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,112,10)");
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ctx.lineCap = "round";
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,112,10)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,117,10)");
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ctx.lineCap = "square";
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,112,10)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,117,10)");
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ctx.lineCap = "butt";
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ctx.setLineDash([10,10]);
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,15,10)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,25,10)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,35,10)");
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ctx.lineDashOffset = 10;
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,15,10)");
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shouldBeTrue(ctx, path, "ctx.isPointInStroke(path,25,10)");
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shouldBeFalse(ctx, path, "ctx.isPointInStroke(path,35,10)");
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}
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</script>
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<p>Canvas test: test_pathconstructor_canvas</p>
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<canvas id="c7" class="output" width="200" height="100">+
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</canvas>
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<script type="text/javascript">
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function test_pathconstructor_canvas() {
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var c = document.getElementById("c7");
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var ctx = c.getContext("2d");
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var p = new Path2D("M100,0L200,0L200,100L100,100z");
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ctx.fillStyle = 'blue';
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ctx.fill(p);
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isPixel(ctx, 105, 5, [0, 0, 255, 255], 0);
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isPixel(ctx, 5, 5, [0, 0, 0, 0], 0);
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// copy constructor. This should not crash.
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var p1 = new Path2D();
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var _p2 = new Path2D(p1);
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p1.arcTo(0, 0, 1, 1, 2);
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}
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</script>
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<script>
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function runTests() {
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try {
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test_drawClipPath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawClipPath_canvas");
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}
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try {
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test_drawFillPath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawFillPath_canvas");
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}
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try {
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test_drawStrokePath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_drawStrokePath_canvas");
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}
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try {
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test_large_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_large_canvas");
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}
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try {
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test_isPointInPath_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_isPointInPath_canvas");
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}
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try {
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test_isPointInStroke_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_isPointInStroke_canvas");
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}
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try {
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test_pathconstructor_canvas();
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} catch(e) {
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throw e;
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ok(false, "unexpected exception thrown in: test_pathconstructor_canvas");
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}
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SpecialPowers.setBoolPref("canvas.path.enabled", false);
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SimpleTest.finish();
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}
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addLoadEvent(runTests);
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// Don't leak the world via the Path2D reference to its window.
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document.all;
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window.p = new Path2D();
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</script>
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