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61caf10d90
--HG-- extra : rebase_source : 31f6430e382605291cb79b1b810efb10aa4da1da
194 lines
6.3 KiB
C++
194 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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A simple fixed-size allocator that allocates its memory from an
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arena.
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WARNING: you probably shouldn't use this class. If you are thinking of using
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it, you should have measurements that indicate it has a clear advantage over
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vanilla malloc/free or vanilla new/delete.
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This allocator has the following notable properties.
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- Although it can handle blocks of any size, its performance will degrade
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rapidly if used to allocate blocks of many different sizes. Ideally, it
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should be used to allocate and recycle many fixed-size blocks.
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- None of the chunks allocated are released back to the OS unless Init() is
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re-called or the nsFixedSizeAllocator is destroyed. So it's generally a
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bad choice if it might live for a long time (e.g. see bug 847210).
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- You have to manually construct and destruct objects allocated with it.
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Furthermore, any objects that haven't been freed when the allocator is
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destroyed won't have their destructors run. So if you are allocating
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objects that have destructors they should all be manually freed (and
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destructed) before the allocator is destroyed.
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- It does no locking and so is not thread-safe. If all allocations and
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deallocations are on a single thread, this is fine and these operations
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might be faster than vanilla malloc/free due to the lack of locking.
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Otherwise, you need to add locking yourself. In unusual circumstances,
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this can be a good thing, because it reduces contention over the main
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malloc/free lock. See TimerEventAllocator and bug 733277 for an example.
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- Because it's an arena-style allocator, it might reduce fragmentation,
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because objects allocated with the arena won't be co-allocated with
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longer-lived objects. However, this is hard to demonstrate and you should
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not assume the effects are significant without conclusive measurements.
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Here is a typical usage pattern. Note that no locking is done in this
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example so it's only safe for use on a single thread.
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#include NEW_H // You'll need this!
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#include "nsFixedSizeAllocator.h"
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// Say this is the object you want to allocate a ton of
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class Foo {
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public:
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// Implement placement new & delete operators that will
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// use the fixed size allocator.
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static Foo *
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Create(nsFixedSizeAllocator &aAllocator)
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{
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void *place = aAllocator.Alloc(sizeof(Foo));
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return place ? ::new (place) Foo() : nullptr;
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}
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static void
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Destroy(nsFixedSizeAllocator &aAllocator, Foo *aFoo)
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{
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aFoo->~Foo();
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aAllocator.Free(aFoo, sizeof(Foo));
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}
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// ctor & dtor
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Foo() {}
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~Foo() {}
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};
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int main(int argc, char* argv[])
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{
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// Somewhere in your code, you'll need to create an
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// nsFixedSizeAllocator object and initialize it:
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nsFixedSizeAllocator pool;
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// The fixed size allocator will support multiple fixed sizes.
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// This array lists an initial set of sizes that the allocator
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// should be prepared to support. In our case, there's just one,
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// which is Foo.
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static const size_t kBucketSizes[] = { sizeof(Foo) }
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// This is the number of different "buckets" you'll need for
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// fixed size objects. In our example, this will be "1".
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static const int32_t kNumBuckets = sizeof(kBucketSizes) / sizeof(size_t);
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// This is the size of the chunks used by the allocator, which should be
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// a power of two to minimize slop.
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static const int32_t kInitialPoolSize = 4096;
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// Initialize (or re-initialize) the pool.
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pool.Init("TheFooPool", kBucketSizes, kNumBuckets, kInitialPoolSize);
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// Create a new Foo object using the pool:
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Foo* foo = Foo::Create(pool);
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if (!foo) {
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// uh oh, out of memory!
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}
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// Delete the object. The memory used by `foo' is recycled in
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// the pool, and placed in a freelist.
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Foo::Destroy(foo);
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// Create another foo: this one will be allocated from the
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// free-list.
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foo = Foo::Create(pool);
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// When pool is destroyed, all of its memory is automatically
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// freed. N.B. it will *not* call your objects' destructors! In
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// this case, foo's ~Foo() method would never be called.
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}
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*/
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#ifndef nsFixedSizeAllocator_h__
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#define nsFixedSizeAllocator_h__
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#include "nscore.h"
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#include "nsError.h"
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#include "plarena.h"
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class nsFixedSizeAllocator
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{
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protected:
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PLArenaPool mPool;
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struct Bucket;
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struct FreeEntry;
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friend struct Bucket;
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friend struct FreeEntry;
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struct FreeEntry {
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FreeEntry* mNext;
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};
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struct Bucket {
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size_t mSize;
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FreeEntry* mFirst;
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Bucket* mNext;
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};
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Bucket* mBuckets;
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Bucket *
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AddBucket(size_t aSize);
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Bucket *
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FindBucket(size_t aSize);
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public:
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nsFixedSizeAllocator() : mBuckets(nullptr) {}
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~nsFixedSizeAllocator() {
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if (mBuckets)
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PL_FinishArenaPool(&mPool);
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}
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/**
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* Initialize the fixed size allocator.
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* - 'aName' is used to tag the underlying PLArena object for debugging and
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* measurement purposes.
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* - 'aNumBuckets' specifies the number of elements in 'aBucketSizes'.
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* - 'aBucketSizes' is an array of integral block sizes that this allocator
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* should be prepared to handle.
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* - 'aChunkSize' is the size of the chunks used. It should be a power of
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* two to minimize slop bytes caused by the underlying malloc
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* implementation rounding up request sizes. Some of the space in each
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* chunk will be used by the nsFixedSizeAllocator (or the underlying
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* PLArena) itself.
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*/
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nsresult
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Init(const char* aName,
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const size_t* aBucketSizes,
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int32_t aNumBuckets,
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int32_t aChunkSize,
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int32_t aAlign = 0);
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/**
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* Allocate a block of memory 'aSize' bytes big.
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*/
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void* Alloc(size_t aSize);
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/**
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* Free a pointer allocated using a fixed-size allocator
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*/
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void Free(void* aPtr, size_t aSize);
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};
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#endif // nsFixedSizeAllocator_h__
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