gecko/dom/plugins/base/android/ANPOpenGL.cpp

78 lines
2.5 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <dlfcn.h>
#include <android/log.h>
#include "AndroidBridge.h"
#include "ANPBase.h"
#include "GLContextProvider.h"
#include "nsNPAPIPluginInstance.h"
#include "nsPluginInstanceOwner.h"
#include "GLContextProvider.h"
#include "GLContextEGL.h"
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoPlugins" , ## args)
#define ASSIGN(obj, name) (obj)->name = anp_opengl_##name
using namespace mozilla;
using namespace mozilla::gl;
typedef nsNPAPIPluginInstance::TextureInfo TextureInfo;
static ANPEGLContext anp_opengl_acquireContext(NPP instance) {
nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
GLContext* context = pinst->GLContext();
if (!context)
return nullptr;
context->MakeCurrent();
return GLContextEGL::Cast(context)->GetEGLContext();
}
static ANPTextureInfo anp_opengl_lockTexture(NPP instance) {
nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
TextureInfo pluginInfo = pinst->LockContentTexture();
ANPTextureInfo info;
info.textureId = pluginInfo.mTexture;
info.width = pluginInfo.mWidth;
info.height = pluginInfo.mHeight;
// It looks like we should be passing whatever
// internal format Flash told us it used previously
// (e.g., the value of pluginInfo.mInternalFormat),
// but if we do that it doesn't upload to the texture
// for some reason.
info.internalFormat = 0;
return info;
}
static void anp_opengl_releaseTexture(NPP instance, const ANPTextureInfo* info) {
nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
TextureInfo pluginInfo(info->textureId, info->width, info->height, info->internalFormat);
pinst->ReleaseContentTexture(pluginInfo);
pinst->RedrawPlugin();
}
static void anp_opengl_invertPluginContent(NPP instance, bool isContentInverted) {
nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
// Our definition of inverted is the opposite of the plugin's
pinst->SetInverted(!isContentInverted);
pinst->RedrawPlugin();
}
///////////////////////////////////////////////////////////////////////////////
void InitOpenGLInterface(ANPOpenGLInterfaceV0* i) {
ASSIGN(i, acquireContext);
ASSIGN(i, lockTexture);
ASSIGN(i, releaseTexture);
ASSIGN(i, invertPluginContent);
}