gecko/gfx/gl/SharedSurfaceANGLE.cpp
Jeff Muizelaar 2666e4b426 Bug 1066312. Use IDXGIKeyedMutex for synchronization with D3D11 angle. r=jgilbert
This currently does nothing because the ANGLE we're using doesn't have keyed mutex
support.

--HG--
extra : rebase_source : 9ab74710c22c5330809206f1bb16677af5944bad
2014-10-31 10:57:32 -04:00

424 lines
12 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfaceANGLE.h"
#include "GLContextEGL.h"
#include "GLLibraryEGL.h"
#include <d3d11.h>
#include "gfxWindowsPlatform.h"
namespace mozilla {
namespace gl {
// Returns `EGL_NO_SURFACE` (`0`) on error.
static EGLSurface
CreatePBufferSurface(GLLibraryEGL* egl,
EGLDisplay display,
EGLConfig config,
const gfx::IntSize& size)
{
auto width = size.width;
auto height = size.height;
EGLint attribs[] = {
LOCAL_EGL_WIDTH, width,
LOCAL_EGL_HEIGHT, height,
LOCAL_EGL_NONE
};
DebugOnly<EGLint> preCallErr = egl->fGetError();
MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS);
EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
EGLint err = egl->fGetError();
if (err != LOCAL_EGL_SUCCESS)
return 0;
return surface;
}
/*static*/ UniquePtr<SharedSurface_ANGLEShareHandle>
SharedSurface_ANGLEShareHandle::Create(GLContext* gl,
EGLContext context, EGLConfig config,
const gfx::IntSize& size, bool hasAlpha)
{
GLLibraryEGL* egl = &sEGLLibrary;
MOZ_ASSERT(egl);
MOZ_ASSERT(egl->IsExtensionSupported(
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
if (!context || !config)
return nullptr;
EGLDisplay display = egl->Display();
EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
if (!pbuffer)
return nullptr;
// Declare everything before 'goto's.
HANDLE shareHandle = nullptr;
bool ok = egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
&shareHandle);
if (!ok) {
egl->fDestroySurface(egl->Display(), pbuffer);
return nullptr;
}
void* opaqueKeyedMutex = nullptr;
egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
&opaqueKeyedMutex);
RefPtr<IDXGIKeyedMutex> keyedMutex = static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
GLuint fence = 0;
if (gl->IsExtensionSupported(GLContext::NV_fence)) {
gl->MakeCurrent();
gl->fGenFences(1, &fence);
}
typedef SharedSurface_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, egl, size, hasAlpha, context,
pbuffer, shareHandle, keyedMutex, fence) );
return Move(ret);
}
EGLDisplay
SharedSurface_ANGLEShareHandle::Display()
{
return mEGL->Display();
}
SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
const gfx::IntSize& size,
bool hasAlpha,
EGLContext context,
EGLSurface pbuffer,
HANDLE shareHandle,
const RefPtr<IDXGIKeyedMutex>& keyedMutex,
GLuint fence)
: SharedSurface(SharedSurfaceType::EGLSurfaceANGLE,
AttachmentType::Screen,
gl,
size,
hasAlpha)
, mEGL(egl)
, mContext(context)
, mPBuffer(pbuffer)
, mShareHandle(shareHandle)
, mKeyedMutex(keyedMutex)
, mFence(fence)
{
}
SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
{
mEGL->fDestroySurface(Display(), mPBuffer);
if (mFence) {
mGL->MakeCurrent();
mGL->fDeleteFences(1, &mFence);
}
}
void
SharedSurface_ANGLEShareHandle::LockProdImpl()
{
GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::UnlockProdImpl()
{
}
void
SharedSurface_ANGLEShareHandle::Fence()
{
mGL->fFinish();
}
bool
SharedSurface_ANGLEShareHandle::WaitSync()
{
return true;
}
bool
SharedSurface_ANGLEShareHandle::PollSync()
{
return true;
}
void
SharedSurface_ANGLEShareHandle::ProducerAcquireImpl()
{
if (mKeyedMutex)
mKeyedMutex->AcquireSync(0, INFINITE);
}
void
SharedSurface_ANGLEShareHandle::ProducerReleaseImpl()
{
if (mKeyedMutex) {
// XXX: ReleaseSync() has an implicit flush of the D3D commands
// whether we need Flush() or not depends on the ANGLE semantics.
// For now, we'll just do it
mGL->fFlush();
mKeyedMutex->ReleaseSync(0);
return;
}
Fence();
}
void
SharedSurface_ANGLEShareHandle::ConsumerAcquireImpl()
{
if (!mConsumerTexture) {
RefPtr<ID3D11Texture2D> tex;
HRESULT hr = gfxWindowsPlatform::GetPlatform()->GetD3D11Device()->OpenSharedResource(mShareHandle,
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)byRef(tex));
if (SUCCEEDED(hr)) {
mConsumerTexture = tex;
RefPtr<IDXGIKeyedMutex> mutex;
hr = tex->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
if (SUCCEEDED(hr)) {
mConsumerKeyedMutex = mutex;
}
}
}
if (mConsumerKeyedMutex)
mConsumerKeyedMutex->AcquireSync(0, INFINITE);
}
void
SharedSurface_ANGLEShareHandle::ConsumerReleaseImpl()
{
if (mConsumerKeyedMutex) {
mConsumerKeyedMutex->ReleaseSync(0);
}
}
void
SharedSurface_ANGLEShareHandle::Fence_ContentThread_Impl()
{
if (mFence) {
MOZ_ASSERT(mGL->IsExtensionSupported(GLContext::NV_fence));
mGL->fSetFence(mFence, LOCAL_GL_ALL_COMPLETED_NV);
mGL->fFlush();
return;
}
Fence();
}
bool
SharedSurface_ANGLEShareHandle::WaitSync_ContentThread_Impl()
{
if (mFence) {
mGL->MakeCurrent();
mGL->fFinishFence(mFence);
return true;
}
return WaitSync();
}
bool
SharedSurface_ANGLEShareHandle::PollSync_ContentThread_Impl()
{
if (mFence) {
mGL->MakeCurrent();
return mGL->fTestFence(mFence);
}
return PollSync();
}
////////////////////////////////////////////////////////////////////////////////
// Factory
static void
FillPBufferAttribs_ByBits(nsTArray<EGLint>& aAttrs,
int redBits, int greenBits,
int blueBits, int alphaBits,
int depthBits, int stencilBits)
{
aAttrs.Clear();
#if defined(A1) || defined(A2)
#error The temp-macro names we want are already defined.
#endif
#define A1(_x) do { aAttrs.AppendElement(_x); } while (0)
#define A2(_x,_y) do { A1(_x); A1(_y); } while (0)
A2(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
A2(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
A2(LOCAL_EGL_RED_SIZE, redBits);
A2(LOCAL_EGL_GREEN_SIZE, greenBits);
A2(LOCAL_EGL_BLUE_SIZE, blueBits);
A2(LOCAL_EGL_ALPHA_SIZE, alphaBits);
A2(LOCAL_EGL_DEPTH_SIZE, depthBits);
A2(LOCAL_EGL_STENCIL_SIZE, stencilBits);
A1(LOCAL_EGL_NONE);
#undef A1
#undef A2
}
static void
FillPBufferAttribs_BySizes(nsTArray<EGLint>& attribs,
bool bpp16, bool hasAlpha,
int depthBits, int stencilBits)
{
int red = 0;
int green = 0;
int blue = 0;
int alpha = 0;
if (bpp16) {
if (hasAlpha) {
red = green = blue = alpha = 4;
} else {
red = 5;
green = 6;
blue = 5;
}
} else {
red = green = blue = 8;
if (hasAlpha)
alpha = 8;
}
FillPBufferAttribs_ByBits(attribs, red, green, blue, alpha, depthBits,
stencilBits);
}
static bool
DoesAttribBitsMatchCapBool(GLLibraryEGL* egl, EGLConfig config, EGLint attrib,
bool capBool)
{
EGLint bits = 0;
egl->fGetConfigAttrib(egl->Display(), config, attrib, &bits);
MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS);
bool hasBits = !!bits;
return hasBits == capBool;
}
static EGLConfig
ChooseConfig(GLContext* gl, GLLibraryEGL* egl, const SurfaceCaps& caps)
{
MOZ_ASSERT(egl);
MOZ_ASSERT(caps.color);
// We might want 24-bit depth, but we're only (fairly) sure to get 16-bit.
int depthBits = caps.depth ? 16 : 0;
int stencilBits = caps.stencil ? 8 : 0;
// Ok, now we have everything.
nsTArray<EGLint> attribs(32);
FillPBufferAttribs_BySizes(attribs, caps.bpp16, caps.alpha, depthBits,
stencilBits);
// Time to try to get this config:
EGLConfig configs[64];
int numConfigs = sizeof(configs)/sizeof(EGLConfig);
int foundConfigs = 0;
if (!egl->fChooseConfig(egl->Display(), attribs.Elements(), configs,
numConfigs, &foundConfigs) ||
!foundConfigs)
{
NS_WARNING("No configs found for the requested formats.");
return EGL_NO_CONFIG;
}
// The requests passed to ChooseConfig are treated as minimums. If you ask
// for 0 bits of alpha, we might still get 8 bits.
EGLConfig config = EGL_NO_CONFIG;
for (int i = 0; i < foundConfigs; i++) {
EGLConfig cur = configs[i];
if (!DoesAttribBitsMatchCapBool(egl, cur, LOCAL_EGL_ALPHA_SIZE,
caps.alpha) ||
!DoesAttribBitsMatchCapBool(egl, cur, LOCAL_EGL_DEPTH_SIZE,
caps.depth) ||
!DoesAttribBitsMatchCapBool(egl, cur, LOCAL_EGL_STENCIL_SIZE,
caps.stencil))
{
continue;
}
config = cur;
break;
}
if (config == EGL_NO_CONFIG) {
NS_WARNING("No acceptable EGLConfig found.");
return EGL_NO_CONFIG;
}
if (gl->DebugMode()) {
egl->DumpEGLConfig(config);
}
return config;
}
/*static*/ UniquePtr<SurfaceFactory_ANGLEShareHandle>
SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl,
const SurfaceCaps& caps)
{
GLLibraryEGL* egl = &sEGLLibrary;
if (!egl)
return nullptr;
auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle;
if (!egl->IsExtensionSupported(ext))
return nullptr;
bool success;
typedef SurfaceFactory_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, egl, caps, &success) );
if (!success)
return nullptr;
return Move(ret);
}
SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
const SurfaceCaps& caps,
bool* const out_success)
: SurfaceFactory(gl, SharedSurfaceType::EGLSurfaceANGLE, caps)
, mProdGL(gl)
, mEGL(egl)
{
MOZ_ASSERT(out_success);
*out_success = false;
mContext = GLContextEGL::Cast(mProdGL)->GetEGLContext();
mConfig = ChooseConfig(mProdGL, mEGL, mReadCaps);
if (mConfig == EGL_NO_CONFIG)
return;
MOZ_ASSERT(mConfig && mContext);
*out_success = true;
}
} /* namespace gl */
} /* namespace mozilla */