gecko/js/public/Class.h
Phil Ringnalda 8a89e647fd Backed out 9 changesets (bug 1142775, bug 1139683, bug 1143810, bug 1142761, bug 1142784, bug 1142794, bug 1144819) for widespread bustage
CLOSED TREE

Backed out changeset 7613fc978d36 (bug 1142794)
Backed out changeset e5f0cb31263d (bug 1142784)
Backed out changeset dcd0af73ac84 (bug 1142784)
Backed out changeset 034f9c8e79ee (bug 1142784)
Backed out changeset ce0ee37e3ca9 (bug 1142775)
Backed out changeset 1519b8f2bbba (bug 1142761)
Backed out changeset 26fd55677841 (bug 1139683)
Backed out changeset 7ebc76a450c3 (bug 1144819)
Backed out changeset 92adb459d519 (bug 1143810)
2015-03-22 09:34:25 -07:00

756 lines
29 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* JSClass definition and its component types, plus related interfaces. */
#ifndef js_Class_h
#define js_Class_h
#include "mozilla/DebugOnly.h"
#include "jstypes.h"
#include "js/CallArgs.h"
#include "js/Id.h"
#include "js/TypeDecls.h"
/*
* A JSClass acts as a vtable for JS objects that allows JSAPI clients to
* control various aspects of the behavior of an object like property lookup.
* js::Class is an engine-private extension that allows more control over
* object behavior and, e.g., allows custom slow layout.
*/
struct JSFreeOp;
struct JSFunctionSpec;
namespace js {
struct Class;
class FreeOp;
class PropertyName;
class Shape;
// This is equal to JSFunction::class_. Use it in places where you don't want
// to #include jsfun.h.
extern JS_FRIEND_DATA(const js::Class* const) FunctionClassPtr;
} // namespace js
namespace JS {
class AutoIdVector;
/*
* Per ES6, the [[DefineOwnProperty]] internal method has three different
* possible outcomes:
*
* - It can throw an exception (which we indicate by returning false).
*
* - It can return true, indicating unvarnished success.
*
* - It can return false, indicating "strict failure". The property could
* not be defined. It's an error, but no exception was thrown.
*
* It's not just [[DefineOwnProperty]]: all the mutating internal methods have
* the same three outcomes. (The other affected internal methods are [[Set]],
* [[Delete]], [[SetPrototypeOf]], and [[PreventExtensions]].)
*
* If you think this design is awful, you're not alone. But as it's the
* standard, we must represent these boolean "success" values somehow.
* ObjectOpSuccess is the class for this. It's like a bool, but when it's false
* it also stores an error code.
*
* Typical usage:
*
* ObjectOpResult result;
* if (!DefineProperty(cx, obj, id, ..., result))
* return false;
* if (!result)
* return result.reportError(cx, obj, id);
*
* Users don't have to call `result.report()`; another possible ending is:
*
* argv.rval().setBoolean(bool(result));
* return true;
*/
class ObjectOpResult
{
private:
/*
* code_ is either one of the special codes OkCode or Uninitialized, or
* an error code. For now the error codes are private to the JS engine;
* they're defined in js/src/js.msg.
*
* code_ is uintptr_t (rather than uint32_t) for the convenience of the
* JITs, which would otherwise have to deal with either padding or stack
* alignment on 64-bit platforms.
*/
uintptr_t code_;
public:
enum SpecialCodes : uintptr_t {
OkCode = 0,
Uninitialized = uintptr_t(-1)
};
ObjectOpResult() : code_(Uninitialized) {}
/* Return true if succeed() was called. */
bool ok() const {
MOZ_ASSERT(code_ != Uninitialized);
return code_ == OkCode;
}
explicit operator bool() const { return ok(); }
/* Set this ObjectOpResult to true and return true. */
bool succeed() {
code_ = OkCode;
return true;
}
/*
* Set this ObjectOpResult to false with an error code.
*
* Always returns true, as a convenience. Typical usage will be:
*
* if (funny condition)
* return result.fail(JSMSG_CANT_DO_THE_THINGS);
*
* The true return value indicates that no exception is pending, and it
* would be OK to ignore the failure and continue.
*/
bool fail(uint32_t msg) {
MOZ_ASSERT(msg != OkCode);
code_ = msg;
return true;
}
JS_PUBLIC_API(bool) failCantRedefineProp();
JS_PUBLIC_API(bool) failReadOnly();
JS_PUBLIC_API(bool) failGetterOnly();
JS_PUBLIC_API(bool) failCantDelete();
JS_PUBLIC_API(bool) failCantSetInterposed();
JS_PUBLIC_API(bool) failCantDefineWindowElement();
JS_PUBLIC_API(bool) failCantDeleteWindowElement();
JS_PUBLIC_API(bool) failCantDeleteWindowNamedProperty();
JS_PUBLIC_API(bool) failCantPreventExtensions();
uint32_t failureCode() const {
MOZ_ASSERT(!ok());
return uint32_t(code_);
}
/*
* Report an error or warning if necessary; return true to proceed and
* false if an error was reported. Call this when failure should cause
* a warning if extraWarnings are enabled.
*
* The precise rules are like this:
*
* - If ok(), then we succeeded. Do nothing and return true.
* - Otherwise, if |strict| is true, or if cx has both extraWarnings and
* werrorOption enabled, throw a TypeError and return false.
* - Otherwise, if cx has extraWarnings enabled, emit a warning and
* return true.
* - Otherwise, do nothing and return true.
*/
bool checkStrictErrorOrWarning(JSContext *cx, HandleObject obj, HandleId id, bool strict) {
if (ok())
return true;
return reportStrictErrorOrWarning(cx, obj, id, strict);
}
/*
* The same as checkStrictErrorOrWarning(cx, id, strict), except the
* operation is not associated with a particular property id. This is
* used for [[PreventExtensions]] and [[SetPrototypeOf]]. failureCode()
* must not be an error that has "{0}" in the error message.
*/
bool checkStrictErrorOrWarning(JSContext *cx, HandleObject obj, bool strict) {
return ok() || reportStrictErrorOrWarning(cx, obj, strict);
}
/* Throw a TypeError. Call this only if !ok(). */
bool reportError(JSContext *cx, HandleObject obj, HandleId id) {
return reportStrictErrorOrWarning(cx, obj, id, true);
}
/*
* The same as reportError(cx, obj, id), except the operation is not
* associated with a particular property id.
*/
bool reportError(JSContext *cx, HandleObject obj) {
return reportStrictErrorOrWarning(cx, obj, true);
}
/* Helper function for checkStrictErrorOrWarning's slow path. */
JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext *cx, HandleObject obj, HandleId id, bool strict);
JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext *cx, HandleObject obj, bool strict);
/*
* Convenience method. Return true if ok() or if strict is false; otherwise
* throw a TypeError and return false.
*/
bool checkStrict(JSContext *cx, HandleObject obj, HandleId id) {
return checkStrictErrorOrWarning(cx, obj, id, true);
}
/*
* Convenience method. The same as checkStrict(cx, id), except the
* operation is not associated with a particular property id.
*/
bool checkStrict(JSContext *cx, HandleObject obj) {
return checkStrictErrorOrWarning(cx, obj, true);
}
};
}
// JSClass operation signatures.
// Add or get a property named by id in obj. Note the jsid id type -- id may
// be a string (Unicode property identifier) or an int (element index). The
// *vp out parameter, on success, is the new property value after the action.
typedef bool
(* JSGetterOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandleValue vp);
typedef JSGetterOp JSAddPropertyOp;
// Set a property named by id in obj, treating the assignment as strict
// mode code if strict is true. Note the jsid id type -- id may be a string
// (Unicode property identifier) or an int (element index). The *vp out
// parameter, on success, is the new property value after the
// set.
typedef bool
(* JSSetterOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandleValue vp, JS::ObjectOpResult &result);
// Delete a property named by id in obj.
//
// If an error occurred, return false as per normal JSAPI error practice.
//
// If no error occurred, but the deletion attempt wasn't allowed (perhaps
// because the property was non-configurable), call result.fail() and
// return true. This will cause |delete obj[id]| to evaluate to false in
// non-strict mode code, and to throw a TypeError in strict mode code.
//
// If no error occurred and the deletion wasn't disallowed (this is *not* the
// same as saying that a deletion actually occurred -- deleting a non-existent
// property, or an inherited property, is allowed -- it's just pointless),
// call result.succeed() and return true.
typedef bool
(* JSDeletePropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::ObjectOpResult &result);
// The type of ObjectOps::enumerate. This callback overrides a portion of SpiderMonkey's default
// [[Enumerate]] internal method. When an ordinary object is enumerated, that object and each object
// on its prototype chain is tested for an enumerate op, and those ops are called in order.
// The properties each op adds to the 'properties' vector are added to the set of values the
// for-in loop will iterate over. All of this is nonstandard.
//
// An object is "enumerated" when it's the target of a for-in loop or JS_Enumerate().
// All other property inspection, including Object.keys(obj), goes through [[OwnKeys]].
//
// The callback's job is to populate 'properties' with all property keys that the for-in loop
// should visit.
typedef bool
(* JSNewEnumerateOp)(JSContext *cx, JS::HandleObject obj, JS::AutoIdVector &properties);
// The old-style JSClass.enumerate op should define all lazy properties not
// yet reflected in obj.
typedef bool
(* JSEnumerateOp)(JSContext *cx, JS::HandleObject obj);
// Resolve a lazy property named by id in obj by defining it directly in obj.
// Lazy properties are those reflected from some peer native property space
// (e.g., the DOM attributes for a given node reflected as obj) on demand.
//
// JS looks for a property in an object, and if not found, tries to resolve
// the given id. *resolvedp should be set to true iff the property was
// was defined on |obj|.
//
typedef bool
(* JSResolveOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
bool *resolvedp);
// Convert obj to the given type, returning true with the resulting value in
// *vp on success, and returning false on error or exception.
typedef bool
(* JSConvertOp)(JSContext *cx, JS::HandleObject obj, JSType type,
JS::MutableHandleValue vp);
// Finalize obj, which the garbage collector has determined to be unreachable
// from other live objects or from GC roots. Obviously, finalizers must never
// store a reference to obj.
typedef void
(* JSFinalizeOp)(JSFreeOp *fop, JSObject *obj);
// Finalizes external strings created by JS_NewExternalString.
struct JSStringFinalizer {
void (*finalize)(const JSStringFinalizer *fin, char16_t *chars);
};
// Check whether v is an instance of obj. Return false on error or exception,
// true on success with true in *bp if v is an instance of obj, false in
// *bp otherwise.
typedef bool
(* JSHasInstanceOp)(JSContext *cx, JS::HandleObject obj, JS::MutableHandleValue vp,
bool *bp);
// Function type for trace operation of the class called to enumerate all
// traceable things reachable from obj's private data structure. For each such
// thing, a trace implementation must call one of the JS_Call*Tracer variants
// on the thing.
//
// JSTraceOp implementation can assume that no other threads mutates object
// state. It must not change state of the object or corresponding native
// structures. The only exception for this rule is the case when the embedding
// needs a tight integration with GC. In that case the embedding can check if
// the traversal is a part of the marking phase through calling
// JS_IsGCMarkingTracer and apply a special code like emptying caches or
// marking its native structures.
typedef void
(* JSTraceOp)(JSTracer *trc, JSObject *obj);
typedef JSObject *
(* JSWeakmapKeyDelegateOp)(JSObject *obj);
typedef void
(* JSObjectMovedOp)(JSObject *obj, const JSObject *old);
/* js::Class operation signatures. */
namespace js {
typedef bool
(* LookupPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
typedef bool
(* DefinePropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue value,
JSGetterOp getter, JSSetterOp setter, unsigned attrs,
JS::ObjectOpResult &result);
typedef bool
(* HasPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, bool *foundp);
typedef bool
(* GetPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleObject receiver, JS::HandleId id,
JS::MutableHandleValue vp);
typedef bool
(* SetPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleObject receiver, JS::HandleId id,
JS::MutableHandleValue vp, JS::ObjectOpResult &result);
typedef bool
(* GetOwnPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandle<JSPropertyDescriptor> desc);
typedef bool
(* DeletePropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
JS::ObjectOpResult &result);
typedef bool
(* WatchOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject callable);
typedef bool
(* UnwatchOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id);
class JS_FRIEND_API(ElementAdder)
{
public:
enum GetBehavior {
// Check if the element exists before performing the Get and preserve
// holes.
CheckHasElemPreserveHoles,
// Perform a Get operation, like obj[index] in JS.
GetElement
};
private:
// Only one of these is used.
JS::RootedObject resObj_;
JS::Value *vp_;
uint32_t index_;
mozilla::DebugOnly<uint32_t> length_;
GetBehavior getBehavior_;
public:
ElementAdder(JSContext *cx, JSObject *obj, uint32_t length, GetBehavior behavior)
: resObj_(cx, obj), vp_(nullptr), index_(0), length_(length), getBehavior_(behavior)
{}
ElementAdder(JSContext *cx, JS::Value *vp, uint32_t length, GetBehavior behavior)
: resObj_(cx), vp_(vp), index_(0), length_(length), getBehavior_(behavior)
{}
GetBehavior getBehavior() const { return getBehavior_; }
void append(JSContext *cx, JS::HandleValue v);
void appendHole();
};
typedef bool
(* GetElementsOp)(JSContext *cx, JS::HandleObject obj, uint32_t begin, uint32_t end,
ElementAdder *adder);
// A generic type for functions mapping an object to another object, or null
// if an error or exception was thrown on cx.
typedef JSObject *
(* ObjectOp)(JSContext *cx, JS::HandleObject obj);
// Hook to map an object to its inner object. Infallible.
typedef JSObject *
(* InnerObjectOp)(JSObject *obj);
typedef void
(* FinalizeOp)(FreeOp *fop, JSObject *obj);
#define JS_CLASS_MEMBERS(FinalizeOpType) \
const char *name; \
uint32_t flags; \
\
/* Function pointer members (may be null). */ \
JSAddPropertyOp addProperty; \
JSDeletePropertyOp delProperty; \
JSGetterOp getProperty; \
JSSetterOp setProperty; \
JSEnumerateOp enumerate; \
JSResolveOp resolve; \
JSConvertOp convert; \
FinalizeOpType finalize; \
JSNative call; \
JSHasInstanceOp hasInstance; \
JSNative construct; \
JSTraceOp trace
// Callback for the creation of constructor and prototype objects.
typedef JSObject *(*ClassObjectCreationOp)(JSContext *cx, JSProtoKey key);
// Callback for custom post-processing after class initialization via ClassSpec.
typedef bool (*FinishClassInitOp)(JSContext *cx, JS::HandleObject ctor,
JS::HandleObject proto);
const size_t JSCLASS_CACHED_PROTO_WIDTH = 6;
struct ClassSpec
{
ClassObjectCreationOp createConstructor;
ClassObjectCreationOp createPrototype;
const JSFunctionSpec *constructorFunctions;
const JSPropertySpec *constructorProperties;
const JSFunctionSpec *prototypeFunctions;
const JSPropertySpec *prototypeProperties;
FinishClassInitOp finishInit;
uintptr_t flags;
static const size_t ParentKeyWidth = JSCLASS_CACHED_PROTO_WIDTH;
static const uintptr_t ParentKeyMask = (1 << ParentKeyWidth) - 1;
static const uintptr_t DontDefineConstructor = 1 << ParentKeyWidth;
bool defined() const { return !!createConstructor; }
bool dependent() const {
MOZ_ASSERT(defined());
return (flags & ParentKeyMask);
}
JSProtoKey parentKey() const {
static_assert(JSProto_Null == 0, "zeroed key must be null");
return JSProtoKey(flags & ParentKeyMask);
}
bool shouldDefineConstructor() const {
MOZ_ASSERT(defined());
return !(flags & DontDefineConstructor);
}
};
struct ClassExtension
{
ObjectOp outerObject;
InnerObjectOp innerObject;
/*
* isWrappedNative is true only if the class is an XPCWrappedNative.
* WeakMaps use this to override the wrapper disposal optimization.
*/
bool isWrappedNative;
/*
* If an object is used as a key in a weakmap, it may be desirable for the
* garbage collector to keep that object around longer than it otherwise
* would. A common case is when the key is a wrapper around an object in
* another compartment, and we want to avoid collecting the wrapper (and
* removing the weakmap entry) as long as the wrapped object is alive. In
* that case, the wrapped object is returned by the wrapper's
* weakmapKeyDelegateOp hook. As long as the wrapper is used as a weakmap
* key, it will not be collected (and remain in the weakmap) until the
* wrapped object is collected.
*/
JSWeakmapKeyDelegateOp weakmapKeyDelegateOp;
/*
* Optional hook called when an object is moved by a compacting GC.
*
* There may exist weak pointers to an object that are not traced through
* when the normal trace APIs are used, for example objects in the wrapper
* cache. This hook allows these pointers to be updated.
*
* Note that this hook can be called before JS_NewObject() returns if a GC
* is triggered during construction of the object. This can happen for
* global objects for example.
*/
JSObjectMovedOp objectMovedOp;
};
#define JS_NULL_CLASS_SPEC {nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr}
#define JS_NULL_CLASS_EXT {nullptr,nullptr,false,nullptr,nullptr}
struct ObjectOps
{
LookupPropertyOp lookupProperty;
DefinePropertyOp defineProperty;
HasPropertyOp hasProperty;
GetPropertyOp getProperty;
SetPropertyOp setProperty;
GetOwnPropertyOp getOwnPropertyDescriptor;
DeletePropertyOp deleteProperty;
WatchOp watch;
UnwatchOp unwatch;
GetElementsOp getElements;
JSNewEnumerateOp enumerate;
ObjectOp thisObject;
};
#define JS_NULL_OBJECT_OPS \
{nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, \
nullptr, nullptr, nullptr, nullptr}
} // namespace js
// Classes, objects, and properties.
typedef void (*JSClassInternal)();
struct JSClass {
JS_CLASS_MEMBERS(JSFinalizeOp);
void *reserved[25];
};
#define JSCLASS_HAS_PRIVATE (1<<0) // objects have private slot
#define JSCLASS_PRIVATE_IS_NSISUPPORTS (1<<3) // private is (nsISupports *)
#define JSCLASS_IS_DOMJSCLASS (1<<4) // objects are DOM
#define JSCLASS_IMPLEMENTS_BARRIERS (1<<5) // Correctly implements GC read
// and write barriers
#define JSCLASS_EMULATES_UNDEFINED (1<<6) // objects of this class act
// like the value undefined,
// in some contexts
#define JSCLASS_USERBIT1 (1<<7) // Reserved for embeddings.
// To reserve slots fetched and stored via JS_Get/SetReservedSlot, bitwise-or
// JSCLASS_HAS_RESERVED_SLOTS(n) into the initializer for JSClass.flags, where
// n is a constant in [1, 255]. Reserved slots are indexed from 0 to n-1.
#define JSCLASS_RESERVED_SLOTS_SHIFT 8 // room for 8 flags below */
#define JSCLASS_RESERVED_SLOTS_WIDTH 8 // and 16 above this field */
#define JSCLASS_RESERVED_SLOTS_MASK JS_BITMASK(JSCLASS_RESERVED_SLOTS_WIDTH)
#define JSCLASS_HAS_RESERVED_SLOTS(n) (((n) & JSCLASS_RESERVED_SLOTS_MASK) \
<< JSCLASS_RESERVED_SLOTS_SHIFT)
#define JSCLASS_RESERVED_SLOTS(clasp) (((clasp)->flags \
>> JSCLASS_RESERVED_SLOTS_SHIFT) \
& JSCLASS_RESERVED_SLOTS_MASK)
#define JSCLASS_HIGH_FLAGS_SHIFT (JSCLASS_RESERVED_SLOTS_SHIFT + \
JSCLASS_RESERVED_SLOTS_WIDTH)
#define JSCLASS_IS_ANONYMOUS (1<<(JSCLASS_HIGH_FLAGS_SHIFT+0))
#define JSCLASS_IS_GLOBAL (1<<(JSCLASS_HIGH_FLAGS_SHIFT+1))
#define JSCLASS_INTERNAL_FLAG2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+2))
#define JSCLASS_INTERNAL_FLAG3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+3))
#define JSCLASS_IS_PROXY (1<<(JSCLASS_HIGH_FLAGS_SHIFT+4))
#define JSCLASS_FINALIZE_FROM_NURSERY (1<<(JSCLASS_HIGH_FLAGS_SHIFT+5))
// Reserved for embeddings.
#define JSCLASS_USERBIT2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+6))
#define JSCLASS_USERBIT3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+7))
#define JSCLASS_BACKGROUND_FINALIZE (1<<(JSCLASS_HIGH_FLAGS_SHIFT+8))
// Bits 26 through 31 are reserved for the CACHED_PROTO_KEY mechanism, see
// below.
// ECMA-262 requires that most constructors used internally create objects
// with "the original Foo.prototype value" as their [[Prototype]] (__proto__)
// member initial value. The "original ... value" verbiage is there because
// in ECMA-262, global properties naming class objects are read/write and
// deleteable, for the most part.
//
// Implementing this efficiently requires that global objects have classes
// with the following flags. Failure to use JSCLASS_GLOBAL_FLAGS was
// previously allowed, but is now an ES5 violation and thus unsupported.
//
// JSCLASS_GLOBAL_APPLICATION_SLOTS is the number of slots reserved at
// the beginning of every global object's slots for use by the
// application.
#define JSCLASS_GLOBAL_APPLICATION_SLOTS 4
#define JSCLASS_GLOBAL_SLOT_COUNT (JSCLASS_GLOBAL_APPLICATION_SLOTS + JSProto_LIMIT * 3 + 31)
#define JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(n) \
(JSCLASS_IS_GLOBAL | JSCLASS_HAS_RESERVED_SLOTS(JSCLASS_GLOBAL_SLOT_COUNT + (n)))
#define JSCLASS_GLOBAL_FLAGS \
JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(0)
#define JSCLASS_HAS_GLOBAL_FLAG_AND_SLOTS(clasp) \
(((clasp)->flags & JSCLASS_IS_GLOBAL) \
&& JSCLASS_RESERVED_SLOTS(clasp) >= JSCLASS_GLOBAL_SLOT_COUNT)
// Fast access to the original value of each standard class's prototype.
#define JSCLASS_CACHED_PROTO_SHIFT (JSCLASS_HIGH_FLAGS_SHIFT + 10)
#define JSCLASS_CACHED_PROTO_MASK JS_BITMASK(JSCLASS_CACHED_PROTO_WIDTH)
#define JSCLASS_HAS_CACHED_PROTO(key) (uint32_t(key) << JSCLASS_CACHED_PROTO_SHIFT)
#define JSCLASS_CACHED_PROTO_KEY(clasp) ((JSProtoKey) \
(((clasp)->flags \
>> JSCLASS_CACHED_PROTO_SHIFT) \
& JSCLASS_CACHED_PROTO_MASK))
// Initializer for unused members of statically initialized JSClass structs.
#define JSCLASS_NO_INTERNAL_MEMBERS {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
#define JSCLASS_NO_OPTIONAL_MEMBERS 0,0,0,0,0,JSCLASS_NO_INTERNAL_MEMBERS
namespace js {
struct Class
{
JS_CLASS_MEMBERS(FinalizeOp);
ClassSpec spec;
ClassExtension ext;
ObjectOps ops;
/*
* Objects of this class aren't native objects. They don't have Shapes that
* describe their properties and layout. Classes using this flag must
* provide their own property behavior, either by being proxy classes (do
* this) or by overriding all the ObjectOps except getElements, watch,
* unwatch, and thisObject (don't do this).
*/
static const uint32_t NON_NATIVE = JSCLASS_INTERNAL_FLAG2;
bool isNative() const {
return !(flags & NON_NATIVE);
}
bool hasPrivate() const {
return !!(flags & JSCLASS_HAS_PRIVATE);
}
bool emulatesUndefined() const {
return flags & JSCLASS_EMULATES_UNDEFINED;
}
bool isJSFunction() const {
return this == js::FunctionClassPtr;
}
bool nonProxyCallable() const {
MOZ_ASSERT(!isProxy());
return isJSFunction() || call;
}
bool isProxy() const {
return flags & JSCLASS_IS_PROXY;
}
bool isDOMClass() const {
return flags & JSCLASS_IS_DOMJSCLASS;
}
static size_t offsetOfFlags() { return offsetof(Class, flags); }
};
static_assert(offsetof(JSClass, name) == offsetof(Class, name),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, flags) == offsetof(Class, flags),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, addProperty) == offsetof(Class, addProperty),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, delProperty) == offsetof(Class, delProperty),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, getProperty) == offsetof(Class, getProperty),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, setProperty) == offsetof(Class, setProperty),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, enumerate) == offsetof(Class, enumerate),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, resolve) == offsetof(Class, resolve),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, convert) == offsetof(Class, convert),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, finalize) == offsetof(Class, finalize),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, call) == offsetof(Class, call),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, construct) == offsetof(Class, construct),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, hasInstance) == offsetof(Class, hasInstance),
"Class and JSClass must be consistent");
static_assert(offsetof(JSClass, trace) == offsetof(Class, trace),
"Class and JSClass must be consistent");
static_assert(sizeof(JSClass) == sizeof(Class),
"Class and JSClass must be consistent");
static MOZ_ALWAYS_INLINE const JSClass *
Jsvalify(const Class *c)
{
return (const JSClass *)c;
}
static MOZ_ALWAYS_INLINE const Class *
Valueify(const JSClass *c)
{
return (const Class *)c;
}
/*
* Enumeration describing possible values of the [[Class]] internal property
* value of objects.
*/
enum ESClassValue {
ESClass_Object, ESClass_Array, ESClass_Number, ESClass_String,
ESClass_Boolean, ESClass_RegExp, ESClass_ArrayBuffer, ESClass_SharedArrayBuffer,
ESClass_Date, ESClass_Set, ESClass_Map,
// Special snowflake for the ES6 IsArray method.
// Please don't use it without calling that function.
ESClass_IsArray
};
/*
* Return whether the given object has the given [[Class]] internal property
* value. Beware, this query says nothing about the js::Class of the JSObject
* so the caller must not assume anything about obj's representation (e.g., obj
* may be a proxy).
*/
inline bool
ObjectClassIs(JSObject &obj, ESClassValue classValue, JSContext *cx);
/* Just a helper that checks v.isObject before calling ObjectClassIs. */
inline bool
IsObjectWithClass(const JS::Value &v, ESClassValue classValue, JSContext *cx);
/* Fills |vp| with the unboxed value for boxed types, or undefined otherwise. */
inline bool
Unbox(JSContext *cx, JS::HandleObject obj, JS::MutableHandleValue vp);
#ifdef DEBUG
JS_FRIEND_API(bool)
HasObjectMovedOp(JSObject *obj);
#endif
} /* namespace js */
#endif /* js_Class_h */