gecko/dom/telephony/ril_worker.js

1383 lines
43 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is RIL JS Worker.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Kyle Machulis <kyle@nonpolynomial.com>
* Philipp von Weitershausen <philipp@weitershausen.de>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/**
* This file implements the RIL worker thread. It communicates with
* the main thread to provide a high-level API to the phone's RIL
* stack, and with the RIL IPC thread to communicate with the RIL
* device itself. These communication channels use message events as
* known from Web Workers:
*
* - postMessage()/"message" events for main thread communication
*
* - postRILMessage()/"RILMessageEvent" events for RIL IPC thread
* communication.
*
* The three objects in this file represent individual parts of this
* communication chain:
*
* - RILMessageEvent -> Buf -> RIL -> Phone -> postMessage()
* - "message" event -> Phone -> RIL -> Buf -> postRILMessage()
*
* Note: The code below is purposely lean on abstractions to be as lean in
* terms of object allocations. As a result, it may look more like C than
* JavaScript, and that's intended.
*/
"use strict";
importScripts("ril_consts.js");
const DEBUG = true;
const INT32_MAX = 2147483647;
const UINT8_SIZE = 1;
const UINT16_SIZE = 2;
const UINT32_SIZE = 4;
const PARCEL_SIZE_SIZE = UINT32_SIZE;
/**
* This object contains helpers buffering incoming data & deconstructing it
* into parcels as well as buffering outgoing data & constructing parcels.
* For that it maintains two buffers and corresponding uint8 views, indexes.
*
* The incoming buffer is a circular buffer where we store incoming data.
* As soon as a complete parcel is received, it is processed right away, so
* the buffer only needs to be large enough to hold one parcel.
*
* The outgoing buffer is to prepare outgoing parcels. The index is reset
* every time a parcel is sent.
*/
let Buf = {
INCOMING_BUFFER_LENGTH: 1024,
OUTGOING_BUFFER_LENGTH: 1024,
init: function init() {
this.incomingBuffer = new ArrayBuffer(this.INCOMING_BUFFER_LENGTH);
this.outgoingBuffer = new ArrayBuffer(this.OUTGOING_BUFFER_LENGTH);
this.incomingBytes = new Uint8Array(this.incomingBuffer);
this.outgoingBytes = new Uint8Array(this.outgoingBuffer);
// Track where incoming data is read from and written to.
this.incomingWriteIndex = 0;
this.incomingReadIndex = 0;
// Leave room for the parcel size for outgoing parcels.
this.outgoingIndex = PARCEL_SIZE_SIZE;
// How many bytes we've read for this parcel so far.
this.readIncoming = 0;
// Size of the incoming parcel. If this is zero, we're expecting a new
// parcel.
this.currentParcelSize = 0;
// This gets incremented each time we send out a parcel.
this.token = 1;
// Maps tokens we send out with requests to the request type, so that
// when we get a response parcel back, we know what request it was for.
this.tokenRequestMap = {};
},
/**
* Grow the incoming buffer.
*
* @param min_size
* Minimum new size. The actual new size will be the the smallest
* power of 2 that's larger than this number.
*/
growIncomingBuffer: function growIncomingBuffer(min_size) {
if (DEBUG) {
debug("Current buffer of " + this.INCOMING_BUFFER_LENGTH +
" can't handle incoming " + min_size + " bytes.");
}
let oldBytes = this.incomingBytes;
this.INCOMING_BUFFER_LENGTH =
2 << Math.floor(Math.log(min_size)/Math.log(2));
if (DEBUG) debug("New incoming buffer size: " + this.INCOMING_BUFFER_LENGTH);
this.incomingBuffer = new ArrayBuffer(this.INCOMING_BUFFER_LENGTH);
this.incomingBytes = new Uint8Array(this.incomingBuffer);
if (this.incomingReadIndex <= this.incomingWriteIndex) {
// Read and write index are in natural order, so we can just copy
// the old buffer over to the bigger one without having to worry
// about the indexes.
this.incomingBytes.set(oldBytes, 0);
} else {
// The write index has wrapped around but the read index hasn't yet.
// Write whatever the read index has left to read until it would
// circle around to the beginning of the new buffer, and the rest
// behind that.
let head = oldBytes.subarray(this.incomingReadIndex);
let tail = oldBytes.subarray(0, this.incomingReadIndex);
this.incomingBytes.set(head, 0);
this.incomingBytes.set(tail, head.length);
this.incomingReadIndex = 0;
this.incomingWriteIndex += head.length;
}
if (DEBUG) {
debug("New incoming buffer size is " + this.INCOMING_BUFFER_LENGTH);
}
},
/**
* Grow the outgoing buffer.
*
* @param min_size
* Minimum new size. The actual new size will be the the smallest
* power of 2 that's larger than this number.
*/
growOutgoingBuffer: function growOutgoingBuffer(min_size) {
if (DEBUG) {
debug("Current buffer of " + this.OUTGOING_BUFFER_LENGTH +
" is too small.");
}
let oldBytes = this.outgoingBytes;
this.OUTGOING_BUFFER_LENGTH =
2 << Math.floor(Math.log(min_size)/Math.log(2));
this.outgoingBuffer = new ArrayBuffer(this.OUTGOING_BUFFER_LENGTH);
this.outgoingBytes = new Uint8Array(this.outgoingBuffer);
this.outgoingBytes.set(oldBytes, 0);
if (DEBUG) {
debug("New outgoing buffer size is " + this.OUTGOING_BUFFER_LENGTH);
}
},
/**
* Functions for reading data from the incoming buffer.
*
* These are all little endian, apart from readParcelSize();
*/
readUint8: function readUint8() {
let value = this.incomingBytes[this.incomingReadIndex];
this.incomingReadIndex = (this.incomingReadIndex + 1) %
this.INCOMING_BUFFER_LENGTH;
return value;
},
readUint16: function readUint16() {
return this.readUint8() | this.readUint8() << 8;
},
readUint32: function readUint32() {
return this.readUint8() | this.readUint8() << 8 |
this.readUint8() << 16 | this.readUint8() << 24;
},
readUint32List: function readUint32List() {
let length = this.readUint32();
let ints = [];
for (let i = 0; i < length; i++) {
ints.push(this.readUint32());
}
return ints;
},
readString: function readString() {
let string_len = this.readUint32();
if (string_len < 0 || string_len >= INT32_MAX) {
return null;
}
let s = "";
for (let i = 0; i < string_len; i++) {
s += String.fromCharCode(this.readUint16());
}
// Strings are \0\0 delimited, but that isn't part of the length. And
// if the string length is even, the delimiter is two characters wide.
// It's insane, I know.
let delimiter = this.readUint16();
if (!(string_len & 1)) {
delimiter |= this.readUint16();
}
if (DEBUG) {
if (delimiter != 0) {
debug("Something's wrong, found string delimiter: " + delimiter);
}
}
return s;
},
readStringList: function readStringList() {
let num_strings = this.readUint32();
let strings = [];
for (let i = 0; i < num_strings; i++) {
strings.push(this.readString());
}
return strings;
},
readParcelSize: function readParcelSize() {
return this.readUint8() << 24 | this.readUint8() << 16 |
this.readUint8() << 8 | this.readUint8();
},
/**
* Functions for writing data to the outgoing buffer.
*/
writeUint8: function writeUint8(value) {
if (this.outgoingIndex >= this.OUTGOING_BUFFER_LENGTH) {
this.growOutgoingBuffer(this.outgoingIndex + 1);
}
this.outgoingBytes[this.outgoingIndex] = value;
this.outgoingIndex++;
},
writeUint16: function writeUint16(value) {
this.writeUint8(value & 0xff);
this.writeUint8((value >> 8) & 0xff);
},
writeUint32: function writeUint32(value) {
this.writeUint8(value & 0xff);
this.writeUint8((value >> 8) & 0xff);
this.writeUint8((value >> 16) & 0xff);
this.writeUint8((value >> 24) & 0xff);
},
writeString: function writeString(value) {
if (value == null) {
this.writeUint32(-1);
return;
}
this.writeUint32(value.length);
for (let i = 0; i < value.length; i++) {
this.writeUint16(value.charCodeAt(i));
}
// Strings are \0\0 delimited, but that isn't part of the length. And
// if the string length is even, the delimiter is two characters wide.
// It's insane, I know.
this.writeUint16(0);
if (!(value.length & 1)) {
this.writeUint16(0);
}
},
writeStringList: function writeStringList(strings) {
this.writeUint32(strings.length);
for (let i = 0; i < strings.length; i++) {
this.writeString(strings[i]);
}
},
writeParcelSize: function writeParcelSize(value) {
/**
* Parcel size will always be the first thing in the parcel byte
* array, but the last thing written. Store the current index off
* to a temporary to be reset after we write the size.
*/
let currentIndex = this.outgoingIndex;
this.outgoingIndex = 0;
this.writeUint8((value >> 24) & 0xff);
this.writeUint8((value >> 16) & 0xff);
this.writeUint8((value >> 8) & 0xff);
this.writeUint8(value & 0xff);
this.outgoingIndex = currentIndex;
},
/**
* Parcel management
*/
/**
* Write incoming data to the circular buffer.
*
* @param incoming
* Uint8Array containing the incoming data.
*/
writeToIncoming: function writeToIncoming(incoming) {
// We don't have to worry about the head catching the tail since
// we process any backlog in parcels immediately, before writing
// new data to the buffer. So the only edge case we need to handle
// is when the incoming data is larger than the buffer size.
if (incoming.length > this.INCOMING_BUFFER_LENGTH) {
this.growIncomingBuffer(incoming.length);
}
// We can let the typed arrays do the copying if the incoming data won't
// wrap around the edges of the circular buffer.
let remaining = this.INCOMING_BUFFER_LENGTH - this.incomingWriteIndex;
if (remaining >= incoming.length) {
this.incomingBytes.set(incoming, this.incomingWriteIndex);
} else {
// The incoming data would wrap around it.
let head = incoming.subarray(0, remaining);
let tail = incoming.subarray(remaining);
this.incomingBytes.set(head, this.incomingWriteIndex);
this.incomingBytes.set(tail, 0);
}
this.incomingWriteIndex = (this.incomingWriteIndex + incoming.length) %
this.INCOMING_BUFFER_LENGTH;
},
/**
* Process incoming data.
*
* @param incoming
* Uint8Array containing the incoming data.
*/
processIncoming: function processIncoming(incoming) {
if (DEBUG) {
debug("Received " + incoming.length + " bytes.");
debug("Already read " + this.readIncoming);
}
this.writeToIncoming(incoming);
this.readIncoming += incoming.length;
while (true) {
if (!this.currentParcelSize) {
// We're expecting a new parcel.
if (this.readIncoming < PARCEL_SIZE_SIZE) {
// We don't know how big the next parcel is going to be, need more
// data.
if (DEBUG) debug("Next parcel size unknown, going to sleep.");
return;
}
this.currentParcelSize = this.readParcelSize();
if (DEBUG) debug("New incoming parcel of size " +
this.currentParcelSize);
// The size itself is not included in the size.
this.readIncoming -= PARCEL_SIZE_SIZE;
}
if (this.readIncoming < this.currentParcelSize) {
// We haven't read enough yet in order to be able to process a parcel.
if (DEBUG) debug("Read " + this.readIncoming + ", but parcel size is "
+ this.currentParcelSize + ". Going to sleep.");
return;
}
// Alright, we have enough data to process at least one whole parcel.
// Let's do that.
let expectedAfterIndex = (this.incomingReadIndex + this.currentParcelSize)
% this.INCOMING_BUFFER_LENGTH;
if (DEBUG) {
let parcel;
if (expectedAfterIndex < this.incomingReadIndex) {
let head = this.incomingBytes.subarray(this.incomingReadIndex);
let tail = this.incomingBytes.subarray(0, expectedAfterIndex);
parcel = Array.slice(head).concat(Array.slice(tail));
} else {
parcel = Array.slice(this.incomingBytes.subarray(
this.incomingReadIndex, expectedAfterIndex));
}
debug("Parcel (size " + this.currentParcelSize + "): " + parcel);
}
if (DEBUG) debug("We have at least one complete parcel.");
try {
this.processParcel();
} catch (ex) {
if (DEBUG) debug("Parcel handling threw " + ex);
}
// Ensure that the whole parcel was consumed.
if (this.incomingReadIndex != expectedAfterIndex) {
if (DEBUG) {
debug("Parcel handler didn't consume whole parcel, " +
Math.abs(expectedAfterIndex - this.incomingReadIndex) +
" bytes left over");
}
this.incomingReadIndex = expectedAfterIndex;
}
this.readIncoming -= this.currentParcelSize;
this.currentParcelSize = 0;
}
},
/**
* Process one parcel.
*/
processParcel: function processParcel() {
let response_type = this.readUint32();
let length = this.readIncoming - UINT32_SIZE;
let request_type;
if (response_type == RESPONSE_TYPE_SOLICITED) {
let token = this.readUint32();
let error = this.readUint32();
length -= 2 * UINT32_SIZE;
request_type = this.tokenRequestMap[token];
if (error) {
//TODO
debug("Received error " + error + " for solicited parcel type " +
request_type);
return;
}
debug("Solicited response for request type " + request_type +
", token " + token);
delete this.tokenRequestMap[token];
} else if (response_type == RESPONSE_TYPE_UNSOLICITED) {
request_type = this.readUint32();
length -= UINT32_SIZE;
debug("Unsolicited response for request type " + request_type);
} else {
debug("Unknown response type: " + response_type);
return;
}
RIL.handleParcel(request_type, length);
},
/**
* Start a new outgoing parcel.
*
* @param type
* Integer specifying the request type.
*/
newParcel: function newParcel(type) {
// We're going to leave room for the parcel size at the beginning.
this.outgoingIndex = PARCEL_SIZE_SIZE;
this.writeUint32(type);
let token = this.token;
this.writeUint32(token);
this.tokenRequestMap[token] = type;
this.token++;
return token;
},
/**
* Communication with the RIL IPC thread.
*/
sendParcel: function sendParcel() {
// Compute the size of the parcel and write it to the front of the parcel
// where we left room for it. Note that he parcel size does not include
// the size itself.
let parcelSize = this.outgoingIndex - PARCEL_SIZE_SIZE;
this.writeParcelSize(parcelSize);
// This assumes that postRILMessage will make a copy of the ArrayBufferView
// right away!
let parcel = this.outgoingBytes.subarray(0, this.outgoingIndex);
debug("Outgoing parcel: " + Array.slice(parcel));
postRILMessage(parcel);
this.outgoingIndex = PARCEL_SIZE_SIZE;
},
simpleRequest: function simpleRequest(type) {
this.newParcel(type);
this.sendParcel();
}
};
/**
* Provide a high-level API representing the RIL's capabilities. This is
* where parcels are sent and received from and translated into API calls.
* For the most part, this object is pretty boring as it simply translates
* between method calls and RIL parcels. Somebody's gotta do the job...
*/
let RIL = {
/**
* Retrieve the ICC card's status.
*
* Response will call Phone.onICCStatus().
*/
getICCStatus: function getICCStatus() {
Buf.simpleRequest(REQUEST_GET_SIM_STATUS);
},
/**
* Enter a PIN to unlock the ICC.
*
* @param pin
* String containing the PIN.
*
* Response will call Phone.onEnterSIMPIN().
*/
enterICCPIN: function enterICCPIN(pin) {
Buf.newParcel(REQUEST_ENTER_SIM_PIN);
Buf.writeUint32(1);
Buf.writeString(pin);
Buf.sendParcel();
},
/**
* Request the phone's radio power to be switched on or off.
*
* @param on
* Boolean indicating the desired power state.
*/
setRadioPower: function setRadioPower(on) {
Buf.newParcel(REQUEST_RADIO_POWER);
Buf.writeUint32(1);
Buf.writeUint32(on ? 1 : 0);
Buf.sendParcel();
},
/**
* Set screen state.
*
* @param on
* Boolean indicating whether the screen should be on or off.
*/
setScreenState: function setScreenState(on) {
Buf.newParcel(REQUEST_SCREEN_STATE);
Buf.writeUint32(1);
Buf.writeUint32(on ? 1 : 0);
Buf.sendParcel();
},
getRegistrationState: function getRegistrationState() {
Buf.simpleRequest(REQUEST_REGISTRATION_STATE);
},
getGPRSRegistrationState: function getGPRSRegistrationState() {
Buf.simpleRequest(REQUEST_GPRS_REGISTRATION_STATE);
},
getOperator: function getOperator() {
Buf.simpleRequest(REQUEST_OPERATOR);
},
getNetworkSelectionMode: function getNetworkSelectionMode() {
Buf.simpleRequest(REQUEST_QUERY_NETWORK_SELECTION_MODE);
},
/**
* Get current calls.
*/
getCurrentCalls: function getCurrentCalls() {
Buf.simpleRequest(REQUEST_GET_CURRENT_CALLS);
},
/**
* Get the signal strength.
*/
getSignalStrength: function getSignalStrength() {
Buf.simpleRequest(REQUEST_SIGNAL_STRENGTH);
},
getIMEI: function getIMEI() {
Buf.simpleRequest(REQUEST_GET_IMEI);
},
getIMEISV: function getIMEISV() {
Buf.simpleRequest(REQUEST_GET_IMEISV);
},
getDeviceIdentity: function getDeviceIdentity() {
Buf.simpleRequest(REQUEST_GET_DEVICE_IDENTITY);
},
/**
* Dial the phone.
*
* @param address
* String containing the address (number) to dial.
* @param clirMode
* Integer doing something XXX TODO
* @param uusInfo
* Integer doing something XXX TODO
*/
dial: function dial(address, clirMode, uusInfo) {
let token = Buf.newParcel(REQUEST_DIAL);
Buf.writeString(address);
Buf.writeUint32(clirMode || 0);
Buf.writeUint32(uusInfo || 0);
// TODO Why do we need this extra 0? It was put it in to make this
// match the format of the binary message.
Buf.writeUint32(0);
Buf.sendParcel();
},
/**
* Hang up the phone.
*
* @param index
* Call index (1-based) as reported by REQUEST_GET_CURRENT_CALLS.
*/
hangUp: function hangUp(index) {
Buf.newParcel(REQUEST_HANGUP);
Buf.writeUint32(1);
Buf.writeUint32(index);
Buf.sendParcel();
},
/**
* Answer an incoming call.
*/
answerCall: function answerCall() {
Buf.simpleRequest(REQUEST_ANSWER);
},
/**
* Reject an incoming call.
*/
rejectCall: function rejectCall() {
Buf.simpleRequest(REQUEST_UDUB);
},
/**
* Send an SMS.
*
* @param smscPDU
* String containing the SMSC PDU in hex format.
* @param pdu
* String containing the PDU in hex format.
*/
sendSMS: function sendSMS(smscPDU, pdu) {
let token = Buf.newParcel(REQUEST_SEND_SMS);
//TODO we want to map token to the input values so that on the
// response from the RIL device we know which SMS request was successful
// or not. Maybe we should build that functionality into newParcel() and
// handle it within tokenRequestMap[].
Buf.writeUint32(2);
Buf.writeString(smscPDU);
Buf.writeString(pdu);
Buf.sendParcel();
},
/**
* Handle incoming requests from the RIL. We find the method that
* corresponds to the request type. Incidentally, the request type
* _is_ the method name, so that's easy.
*/
handleParcel: function handleParcel(request_type, length) {
let method = this[request_type];
if (typeof method == "function") {
debug("Handling parcel as " + method.name);
method.call(this, length);
}
}
};
RIL[REQUEST_GET_SIM_STATUS] = function REQUEST_GET_SIM_STATUS() {
let iccStatus = {
cardState: Buf.readUint32(), // CARDSTATE_*
universalPINState: Buf.readUint32(), // PINSTATE_*
gsmUmtsSubscriptionAppIndex: Buf.readUint32(),
setCdmaSubscriptionAppIndex: Buf.readUint32(),
apps: []
};
let apps_length = Buf.readUint32();
if (apps_length > CARD_MAX_APPS) {
apps_length = CARD_MAX_APPS;
}
for (let i = 0 ; i < apps_length ; i++) {
iccStatus.apps.push({
app_type: Buf.readUint32(), // APPTYPE_*
app_state: Buf.readUint32(), // APPSTATE_*
perso_substate: Buf.readUint32(), // PERSOSUBSTATE_*
aid: Buf.readString(),
app_label: Buf.readString(),
pin1_replaced: Buf.readUint32(),
pin1: Buf.readUint32(),
pin2: Buf.readUint32()
});
}
Phone.onICCStatus(iccStatus);
};
RIL[REQUEST_ENTER_SIM_PIN] = function REQUEST_ENTER_SIM_PIN() {
let response = Buf.readUint32List();
Phone.onEnterICCPIN(response);
};
RIL[REQUEST_ENTER_SIM_PUK] = null;
RIL[REQUEST_ENTER_SIM_PIN2] = null;
RIL[REQUEST_ENTER_SIM_PUK2] = null;
RIL[REQUEST_CHANGE_SIM_PIN] = null;
RIL[REQUEST_CHANGE_SIM_PIN2] = null;
RIL[REQUEST_ENTER_NETWORK_DEPERSONALIZATION] = null;
RIL[REQUEST_GET_CURRENT_CALLS] = function REQUEST_GET_CURRENT_CALLS(length) {
let calls_length = 0;
// The RIL won't even send us the length integer if there are no active calls.
// So only read this integer if the parcel actually has it.
if (length) {
calls_length = Buf.readUint32();
}
if (!calls_length) {
Phone.onCurrentCalls(null);
return;
}
let calls = {};
for (let i = 0; i < calls_length; i++) {
let call = {
state: Buf.readUint32(), // CALL_STATE_*
index: Buf.readUint32(), // GSM index (1-based)
toa: Buf.readUint32(),
isMpty: Boolean(Buf.readUint32()),
isMT: Boolean(Buf.readUint32()),
als: Buf.readUint32(),
isVoice: Boolean(Buf.readUint32()),
isVoicePrivacy: Boolean(Buf.readUint32()),
somethingOrOther: Buf.readUint32(), //XXX TODO whatziz? not in ril.h, but it's in the output...
number: Buf.readString(), //TODO munge with TOA
numberPresentation: Buf.readUint32(), // CALL_PRESENTATION_*
name: Buf.readString(),
namePresentation: Buf.readUint32(),
uusInfo: null
};
let uusInfoPresent = Buf.readUint32();
if (uusInfoPresent == 1) {
call.uusInfo = {
type: Buf.readUint32(),
dcs: Buf.readUint32(),
userData: null //XXX TODO byte array?!?
};
}
calls[call.index] = call;
}
Phone.onCurrentCalls(calls);
};
RIL[REQUEST_DIAL] = function REQUEST_DIAL(length) {
Phone.onDial();
};
RIL[REQUEST_GET_IMSI] = function REQUEST_GET_IMSI(length) {
let imsi = Buf.readString();
Phone.onIMSI(imsi);
};
RIL[REQUEST_HANGUP] = function REQUEST_HANGUP(length) {
Phone.onHangUp();
};
RIL[REQUEST_HANGUP_WAITING_OR_BACKGROUND] = null;
RIL[REQUEST_HANGUP_FOREGROUND_RESUME_BACKGROUND] = null;
RIL[REQUEST_SWITCH_WAITING_OR_HOLDING_AND_ACTIVE] = null;
RIL[REQUEST_SWITCH_HOLDING_AND_ACTIVE] = null;
RIL[REQUEST_CONFERENCE] = null;
RIL[REQUEST_UDUB] = function REQUEST_UDUB(length) {
Phone.onRejectCall();
};
RIL[REQUEST_LAST_CALL_FAIL_CAUSE] = null;
RIL[REQUEST_SIGNAL_STRENGTH] = function REQUEST_SIGNAL_STRENGTH() {
let strength = {
// Valid values are (0-31, 99) as defined in TS 27.007 8.5.
// For some reason we're getting int32s like [99, 4, 0, 0] and [99, 3, 0, 0]
// here, so let's strip of anything beyond the first byte.
gsmSignalStrength: Buf.readUint32() & 0xff,
// GSM bit error rate (0-7, 99) as defined in TS 27.007 8.5.
gsmBitErrorRate: Buf.readUint32(),
// The CDMA RSSI value.
cdmaDBM: Buf.readUint32(),
// The CDMA EC/IO.
cdmaECIO: Buf.readUint32(),
// The EVDO RSSI value.
evdoDBM: Buf.readUint32(),
// The EVDO EC/IO.
evdoECIO: Buf.readUint32(),
// Valid values are 0-8. 8 is the highest signal to noise ratio
evdoSNR: Buf.readUint32()
};
Phone.onSignalStrength(strength);
};
RIL[REQUEST_REGISTRATION_STATE] = function REQUEST_REGISTRATION_STATE(length) {
let state = Buf.readStringList();
Phone.onRegistrationState(state);
};
RIL[REQUEST_GPRS_REGISTRATION_STATE] = function REQUEST_GPRS_REGISTRATION_STATE(length) {
let state = Buf.readStringList();
Phone.onGPRSRegistrationState(state);
};
RIL[REQUEST_OPERATOR] = function REQUEST_OPERATOR(length) {
let operator = Buf.readStringList();
Phone.onOperator(operator);
};
RIL[REQUEST_RADIO_POWER] = null;
RIL[REQUEST_DTMF] = null;
RIL[REQUEST_SEND_SMS] = function REQUEST_SEND_SMS() {
let messageRef = Buf.readUint32();
let ackPDU = p.readString();
let errorCode = p.readUint32();
Phone.onSendSMS(messageRef, ackPDU, errorCode);
};
RIL[REQUEST_SEND_SMS_EXPECT_MORE] = null;
RIL[REQUEST_SETUP_DATA_CALL] = null;
RIL[REQUEST_SIM_IO] = null;
RIL[REQUEST_SEND_USSD] = null;
RIL[REQUEST_CANCEL_USSD] = null;
RIL[REQUEST_GET_CLIR] = null;
RIL[REQUEST_SET_CLIR] = null;
RIL[REQUEST_QUERY_CALL_FORWARD_STATUS] = null;
RIL[REQUEST_SET_CALL_FORWARD] = null;
RIL[REQUEST_QUERY_CALL_WAITING] = null;
RIL[REQUEST_SET_CALL_WAITING] = null;
RIL[REQUEST_SMS_ACKNOWLEDGE] = null;
RIL[REQUEST_GET_IMEI] = function REQUEST_GET_IMEI() {
let imei = Buf.readString();
Phone.onIMEI(imei);
};
RIL[REQUEST_GET_IMEISV] = function REQUEST_GET_IMEISV() {
let imeiSV = Buf.readString();
Phone.onIMEISV(imeiSV);
};
RIL[REQUEST_ANSWER] = function REQUEST_ANSWER(length) {
Phone.onAnswerCall();
};
RIL[REQUEST_DEACTIVATE_DATA_CALL] = null;
RIL[REQUEST_QUERY_FACILITY_LOCK] = null;
RIL[REQUEST_SET_FACILITY_LOCK] = null;
RIL[REQUEST_CHANGE_BARRING_PASSWORD] = null;
RIL[REQUEST_QUERY_NETWORK_SELECTION_MODE] = function REQUEST_QUERY_NETWORK_SELECTION_MODE() {
let response = Buf.readUint32List();
Phone.onNetworkSelectionMode(response);
};
RIL[REQUEST_SET_NETWORK_SELECTION_AUTOMATIC] = null;
RIL[REQUEST_SET_NETWORK_SELECTION_MANUAL] = null;
RIL[REQUEST_QUERY_AVAILABLE_NETWORKS] = null;
RIL[REQUEST_DTMF_START] = null;
RIL[REQUEST_DTMF_STOP] = null;
RIL[REQUEST_BASEBAND_VERSION] = function REQUEST_BASEBAND_VERSION() {
let version = Buf.readString();
Phone.onBasebandVersion(version);
},
RIL[REQUEST_SEPARATE_CONNECTION] = null;
RIL[REQUEST_SET_MUTE] = null;
RIL[REQUEST_GET_MUTE] = null;
RIL[REQUEST_QUERY_CLIP] = null;
RIL[REQUEST_LAST_DATA_CALL_FAIL_CAUSE] = null;
RIL[REQUEST_DATA_CALL_LIST] = null;
RIL[REQUEST_RESET_RADIO] = null;
RIL[REQUEST_OEM_HOOK_RAW] = null;
RIL[REQUEST_OEM_HOOK_STRINGS] = null;
RIL[REQUEST_SCREEN_STATE] = null;
RIL[REQUEST_SET_SUPP_SVC_NOTIFICATION] = null;
RIL[REQUEST_WRITE_SMS_TO_SIM] = null;
RIL[REQUEST_DELETE_SMS_ON_SIM] = null;
RIL[REQUEST_SET_BAND_MODE] = null;
RIL[REQUEST_QUERY_AVAILABLE_BAND_MODE] = null;
RIL[REQUEST_STK_GET_PROFILE] = null;
RIL[REQUEST_STK_SET_PROFILE] = null;
RIL[REQUEST_STK_SEND_ENVELOPE_COMMAND] = null;
RIL[REQUEST_STK_SEND_TERMINAL_RESPONSE] = null;
RIL[REQUEST_STK_HANDLE_CALL_SETUP_REQUESTED_FROM_SIM] = null;
RIL[REQUEST_EXPLICIT_CALL_TRANSFER] = null;
RIL[REQUEST_SET_PREFERRED_NETWORK_TYPE] = null;
RIL[REQUEST_GET_PREFERRED_NETWORK_TYPE] = null;
RIL[REQUEST_GET_NEIGHBORING_CELL_IDS] = null;
RIL[REQUEST_SET_LOCATION_UPDATES] = null;
RIL[REQUEST_CDMA_SET_SUBSCRIPTION] = null;
RIL[REQUEST_CDMA_SET_ROAMING_PREFERENCE] = null;
RIL[REQUEST_CDMA_QUERY_ROAMING_PREFERENCE] = null;
RIL[REQUEST_SET_TTY_MODE] = null;
RIL[REQUEST_QUERY_TTY_MODE] = null;
RIL[REQUEST_CDMA_SET_PREFERRED_VOICE_PRIVACY_MODE] = null;
RIL[REQUEST_CDMA_QUERY_PREFERRED_VOICE_PRIVACY_MODE] = null;
RIL[REQUEST_CDMA_FLASH] = null;
RIL[REQUEST_CDMA_BURST_DTMF] = null;
RIL[REQUEST_CDMA_VALIDATE_AND_WRITE_AKEY] = null;
RIL[REQUEST_CDMA_SEND_SMS] = null;
RIL[REQUEST_CDMA_SMS_ACKNOWLEDGE] = null;
RIL[REQUEST_GSM_GET_BROADCAST_SMS_CONFIG] = null;
RIL[REQUEST_GSM_SET_BROADCAST_SMS_CONFIG] = null;
RIL[REQUEST_GSM_SMS_BROADCAST_ACTIVATION] = null;
RIL[REQUEST_CDMA_GET_BROADCAST_SMS_CONFIG] = null;
RIL[REQUEST_CDMA_SET_BROADCAST_SMS_CONFIG] = null;
RIL[REQUEST_CDMA_SMS_BROADCAST_ACTIVATION] = null;
RIL[REQUEST_CDMA_SUBSCRIPTION] = null;
RIL[REQUEST_CDMA_WRITE_SMS_TO_RUIM] = null;
RIL[REQUEST_CDMA_DELETE_SMS_ON_RUIM] = null;
RIL[REQUEST_DEVICE_IDENTITY] = null;
RIL[REQUEST_EXIT_EMERGENCY_CALLBACK_MODE] = null;
RIL[REQUEST_GET_SMSC_ADDRESS] = null;
RIL[REQUEST_SET_SMSC_ADDRESS] = null;
RIL[REQUEST_REPORT_SMS_MEMORY_STATUS] = null;
RIL[REQUEST_REPORT_STK_SERVICE_IS_RUNNING] = null;
RIL[UNSOLICITED_RESPONSE_RADIO_STATE_CHANGED] = function UNSOLICITED_RESPONSE_RADIO_STATE_CHANGED() {
let newState = Buf.readUint32();
Phone.onRadioStateChanged(newState);
};
RIL[UNSOLICITED_RESPONSE_CALL_STATE_CHANGED] = function UNSOLICITED_RESPONSE_CALL_STATE_CHANGED() {
Phone.onCallStateChanged();
};
RIL[UNSOLICITED_RESPONSE_NETWORK_STATE_CHANGED] = function UNSOLICITED_RESPONSE_NETWORK_STATE_CHANGED() {
Phone.onNetworkStateChanged();
};
RIL[UNSOLICITED_RESPONSE_NEW_SMS] = null;
RIL[UNSOLICITED_RESPONSE_NEW_SMS_STATUS_REPORT] = null;
RIL[UNSOLICITED_RESPONSE_NEW_SMS_ON_SIM] = null;
RIL[UNSOLICITED_ON_USSD] = null;
RIL[UNSOLICITED_ON_USSD_REQUEST] = null;
RIL[UNSOLICITED_NITZ_TIME_RECEIVED] = null;
RIL[UNSOLICITED_SIGNAL_STRENGTH] = function UNSOLICITED_SIGNAL_STRENGTH() {
this[REQUEST_SIGNAL_STRENGTH]();
};
RIL[UNSOLICITED_DATA_CALL_LIST_CHANGED] = null;
RIL[UNSOLICITED_SUPP_SVC_NOTIFICATION] = null;
RIL[UNSOLICITED_STK_SESSION_END] = null;
RIL[UNSOLICITED_STK_PROACTIVE_COMMAND] = null;
RIL[UNSOLICITED_STK_EVENT_NOTIFY] = null;
RIL[UNSOLICITED_STK_CALL_SETUP] = null;
RIL[UNSOLICITED_SIM_SMS_STORAGE_FULL] = null;
RIL[UNSOLICITED_SIM_REFRESH] = null;
RIL[UNSOLICITED_CALL_RING] = function UNSOLICITED_CALL_RING() {
let info = {
isPresent: Buf.readUint32(),
signalType: Buf.readUint32(),
alertPitch: Buf.readUint32(),
signal: Buf.readUint32()
};
Phone.onCallRing(info);
};
RIL[UNSOLICITED_RESPONSE_SIM_STATUS_CHANGED] = null;
RIL[UNSOLICITED_RESPONSE_CDMA_NEW_SMS] = null;
RIL[UNSOLICITED_RESPONSE_NEW_BROADCAST_SMS] = null;
RIL[UNSOLICITED_CDMA_RUIM_SMS_STORAGE_FULL] = null;
RIL[UNSOLICITED_RESTRICTED_STATE_CHANGED] = null;
RIL[UNSOLICITED_ENTER_EMERGENCY_CALLBACK_MODE] = null;
RIL[UNSOLICITED_CDMA_CALL_WAITING] = null;
RIL[UNSOLICITED_CDMA_OTA_PROVISION_STATUS] = null;
RIL[UNSOLICITED_CDMA_INFO_REC] = null;
RIL[UNSOLICITED_OEM_HOOK_RAW] = null;
RIL[UNSOLICITED_RINGBACK_TONE] = null;
RIL[UNSOLICITED_RESEND_INCALL_MUTE] = null;
/**
* This object represents the phone's state and functionality. It is
* essentially a state machine that's being acted upon from RIL and the
* mainthread via postMessage communication.
*/
let Phone = {
//XXX TODO beware, this is just demo code. It's still missing
// communication with the UI thread.
/**
* One of the RADIO_STATE_* constants.
*/
radioState: RADIO_STATE_UNAVAILABLE,
/**
* Strings
*/
IMEI: null,
IMEISV: null,
IMSI: null,
/**
* List of strings identifying the network operator.
*/
operator: null,
/**
* String containing the baseband version.
*/
basebandVersion: null,
/**
* Network selection mode. 0 for automatic, 1 for manual selection.
*/
networkSelectionMode: null,
/**
* ICC card status
*/
iccStatus: null,
/**
* Active calls
*/
currentCalls: {},
/**
* Handlers for messages from the RIL. They all begin with on* and are called
* from RIL object.
*/
onRadioStateChanged: function onRadioStateChanged(newState) {
debug("Radio state changed from " + this.radioState + " to " + newState);
if (this.radioState == newState) {
// No change in state, return.
return;
}
let gsm = newState == RADIO_STATE_SIM_NOT_READY ||
newState == RADIO_STATE_SIM_LOCKED_OR_ABSENT ||
newState == RADIO_STATE_SIM_READY;
let cdma = newState == RADIO_STATE_RUIM_NOT_READY ||
newState == RADIO_STATE_RUIM_READY ||
newState == RADIO_STATE_RUIM_LOCKED_OR_ABSENT ||
newState == RADIO_STATE_NV_NOT_READY ||
newState == RADIO_STATE_NV_READY;
// Figure out state transitions and send out more RIL requests as necessary
// as well as events to the main thread.
if (this.radioState == RADIO_STATE_UNAVAILABLE &&
newState != RADIO_STATE_UNAVAILABLE) {
// The radio became available, let's get its info.
if (gsm) {
RIL.getIMEI();
RIL.getIMEISV();
}
if (cdma) {
RIL.getDeviceIdentity();
}
Buf.simpleRequest(REQUEST_BASEBAND_VERSION);
RIL.setScreenState(true);
this.sendDOMMessage({
type: "radiostatechange",
radioState: (newState == RADIO_STATE_OFF) ?
DOM_RADIOSTATE_OFF : DOM_RADIOSTATE_READY
});
//XXX TODO For now, just turn the radio on if it's off. for the real
// deal we probably want to do the opposite: start with a known state
// when we boot up and let the UI layer control the radio power.
if (newState == RADIO_STATE_OFF) {
RIL.setRadioPower(true);
}
}
if (newState == RADIO_STATE_UNAVAILABLE) {
// The radio is no longer available, we need to deal with any
// remaining pending requests.
//TODO do that
this.sendDOMMessage({type: "radiostatechange",
radioState: DOM_RADIOSTATE_UNAVAILABLE});
}
if (newState == RADIO_STATE_SIM_READY ||
newState == RADIO_STATE_RUIM_READY ||
newState == RADIO_STATE_NV_READY) {
// The ICC card has become available. Get all the things.
RIL.getICCStatus();
this.requestNetworkInfo();
RIL.getSignalStrength();
this.sendDOMMessage({type: "cardstatechange",
cardState: DOM_CARDSTATE_READY});
}
if (newState == RADIO_STATE_SIM_LOCKED_OR_ABSENT ||
newState == RADIO_STATE_RUIM_LOCKED_OR_ABSENT) {
RIL.getICCStatus();
this.sendDOMMessage({type: "cardstatechange",
cardState: DOM_CARDSTATE_UNAVAILABLE});
}
let wasOn = this.radioState != RADIO_STATE_OFF &&
this.radioState != RADIO_STATE_UNAVAILABLE;
let isOn = newState != RADIO_STATE_OFF &&
newState != RADIO_STATE_UNAVAILABLE;
if (!wasOn && isOn) {
//TODO
}
if (wasOn && !isOn) {
//TODO
}
this.radioState = newState;
},
onCurrentCalls: function onCurrentCalls(newCalls) {
// Go through the calls we currently have on file and see if any of them
// changed state. Remove them from the newCalls map as we deal with them
// so that only new calls remain in the map after we're done.
for each (let currentCall in this.currentCalls) {
let callIndex = currentCall.index;
let newCall;
if (newCalls) {
newCall = newCalls[callIndex];
delete newCalls[callIndex];
}
if (!newCall) {
// Call is no longer reported by the radio. Send disconnected
// state change.
this.sendDOMMessage({type: "callstatechange",
callState: DOM_CALL_READYSTATE_DISCONNECTED,
callIndex: callIndex,
number: currentCall.number,
name: currentCall.name});
delete this.currentCalls[currentCall];
continue;
}
if (newCall.state == currentCall.state) {
continue;
}
this._handleChangedCallState(newCall);
}
// Go through any remaining calls that are new to us.
for each (let newCall in newCalls) {
if (newCall.isVoice) {
this._handleChangedCallState(newCall);
}
}
},
_handleChangedCallState: function handleChangedCallState(newCall) {
// Format international numbers appropriately.
if (newCall.number &&
newCall.toa == TOA_INTERNATIONAL &&
newCall.number[0] != "+") {
newCall.number = "+" + newCall.number;
}
this.currentCalls[newCall.index] = newCall;
this.sendDOMMessage({type: "callstatechange",
callState: RIL_TO_DOM_CALL_STATE[newCall.state],
callIndex: newCall.index,
number: newCall.number,
name: newCall.name});
},
onCallStateChanged: function onCallStateChanged() {
RIL.getCurrentCalls();
},
onCallRing: function onCallRing(info) {
debug("onCallRing " + JSON.stringify(info)); //DEBUG
RIL.getCurrentCalls();
},
onNetworkStateChanged: function onNetworkStateChanged() {
debug("Network state changed, re-requesting phone state.");
this.requestNetworkInfo();
},
onICCStatus: function onICCStatus(iccStatus) {
debug("SIM card state is " + iccStatus.cardState);
debug("Universal PIN state is " + iccStatus.universalPINState);
debug(iccStatus);
//TODO set to simStatus and figure out state transitions.
this.iccStatus = iccStatus; //XXX TODO
},
onEnterICCPIN: function onEnterICCPIN(response) {
debug("REQUEST_ENTER_SIM_PIN returned " + response);
//TODO
},
onNetworkSelectionMode: function onNetworkSelectionMode(mode) {
this.networkSelectionMode = mode[0];
},
onBasebandVersion: function onBasebandVersion(version) {
this.basebandVersion = version;
},
onIMSI: function onIMSI(imsi) {
this.IMSI = imsi;
},
onIMEI: function onIMEI(imei) {
this.IMEI = imei;
},
onIMEISV: function onIMEISV(imeiSV) {
this.IMEISV = imeiSV;
},
onRegistrationState: function onRegistrationState(newState) {
this.registrationState = newState;
},
onGPRSRegistrationState: function onGPRSRegistrationState(newState) {
this.gprsRegistrationState = newState;
},
onOperator: function onOperator(operator) {
if (operator.length < 3) {
debug("Expected at least 3 strings for operator.");
}
if (!this.operator ||
this.operator.alphaLong != operator[0] ||
this.operator.alphaShort != operator[1] ||
this.operator.numeric != operator[2]) {
this.operator = {alphaLong: operator[0],
alphaShort: operator[1],
numeric: operator[2]};
this.sendDOMMessage({type: "operatorchange",
operator: this.operator});
}
},
onSignalStrength: function onSignalStrength(strength) {
debug("Signal strength " + JSON.stringify(strength));
this.sendDOMMessage({type: "signalstrengthchange",
signalStrength: strength});
},
onDial: function onDial() {
},
onHangUp: function onHangUp() {
},
onAnswerCall: function onAnswerCall() {
},
onRejectCall: function onRejectCall() {
},
onSendSMS: function onSendSMS(messageRef, ackPDU, errorCode) {
//TODO
},
/**
* Outgoing requests to the RIL. These can be triggered from the
* main thread via messages that look like this:
*
* {type: "methodName",
* extra: "parameters",
* go: "here"}
*
* So if one of the following methods takes arguments, it takes only one,
* an object, which then contains all of the parameters as attributes.
* The "@param" documentation is to be interpreted accordingly.
*/
/**
* Request various states about the network.
*/
requestNetworkInfo: function requestNetworkInfo() {
if (DEBUG) debug("Requesting phone state");
RIL.getRegistrationState();
RIL.getGPRSRegistrationState(); //TODO only GSM
RIL.getOperator();
RIL.getNetworkSelectionMode();
},
/**
* Dial the phone.
*
* @param number
* String containing the number to dial.
*/
dial: function dial(options) {
RIL.dial(options.number, 0, 0);
},
/**
* Hang up a call.
*
* @param callIndex
* Call index of the call to hang up.
*/
hangUp: function hangUp(options) {
//TODO need to check whether call is holding/waiting/background
// and then use REQUEST_HANGUP_WAITING_OR_BACKGROUND
RIL.hangUp(options.callIndex);
},
/**
* Answer an incoming call.
*/
answerCall: function answerCall() {
RIL.answerCall();
},
/**
* Reject an incoming call.
*/
rejectCall: function rejectCall() {
RIL.rejectCall();
},
/**
* Send an SMS.
*
* @param number
* String containing the recipient number.
* @param message
* String containing the message text.
*/
sendSMS: function sendSMS(options) {
//TODO munge options.number and options.message into PDU format
let smscPDU = "";
let pdu = "";
RIL.sendSMS(smscPDU, pdu);
},
/**
* Handle incoming messages from the main UI thread.
*
* @param message
* Object containing the message. Messages are supposed
*/
handleDOMMessage: function handleMessage(message) {
if (DEBUG) debug("Received DOM message " + JSON.stringify(message));
let method = this[message.type];
if (typeof method != "function") {
debug("Don't know what to do with message " + JSON.stringify(message));
return;
}
method.call(this, message);
},
/**
* Send messages to the main UI thread.
*/
sendDOMMessage: function sendDOMMessage(message) {
postMessage(message, "*");
}
};
/**
* Global stuff.
*/
if (!this.debug) {
// Debugging stub that goes nowhere.
this.debug = function debug(message) {
dump("RIL Worker: " + message + "\n");
};
}
// Initialize buffers. This is a separate function so that unit tests can
// re-initialize the buffers at will.
Buf.init();
function onRILMessage(data) {
Buf.processIncoming(data);
};
onmessage = function onmessage(event) {
Phone.handleDOMMessage(event.data);
};
onerror = function onerror(event) {
debug("RIL Worker error" + event.message + "\n");
};