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b66b5a2f28
The code is broken because in the else case of VisitNextEdgeBetweenRect we assume that r2->x1 < r1->x1. This is not always the case. The fix is to have VisitNextEdgeBetweenRect return whether there's an overlap. The calling code can than adjust x1 appropriately if r1 != r1_end && r2 != r2_end. |
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2d | ||
angle | ||
cairo | ||
doc | ||
gl | ||
graphite2 | ||
harfbuzz | ||
ipc | ||
layers | ||
ots | ||
qcms | ||
skia | ||
src | ||
tests | ||
thebes | ||
ycbcr | ||
moz.build |