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https://gitlab.winehq.org/wine/wine-gecko.git
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293 lines
8.8 KiB
HTML
293 lines
8.8 KiB
HTML
<html xmlns="http://www.w3.org/1999/xhtml">
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=572270
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-->
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<head>
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<title>Test TimeEvents dispatching</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank"
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href="https://bugzilla.mozilla.org/show_bug.cgi?id=572270">Mozilla Bug
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572270</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="100px" height="100px">
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<g font-size="10px">
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<circle cx="0" cy="0" r="15" fill="blue" id="circle"
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onbegin="parentHandler(evt)" onrepeat="parentHandler(evt)"
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onend="parentHandler(evt)">
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<animate attributeName="cy" from="0" to="100" dur="60s" begin="2s"
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id="anim" repeatCount="2"
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onbegin="handleOnBegin(evt)" onrepeat="handleOnRepeat(evt)"
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onend="handleOnEnd(evt)"/>
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</circle>
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</g>
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</svg>
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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<![CDATA[
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/** Test SMIL TimeEvents dispatching **/
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/* Global Variables */
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const gTimeoutDur = 5000; // Time until we give up waiting for events in ms
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var gSvg = document.getElementById("svg");
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var gAnim = document.getElementById('anim');
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var gCircle = document.getElementById('circle');
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var gExpectedEvents = new Array();
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var gTimeoutID;
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var gTestStages =
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[ testPlaybackBegin,
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testPlaybackRepeat,
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testPlaybackEnd,
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testForwardsSeekToMid,
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testForwardsSeekToNextInterval,
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testForwardsSeekPastEnd,
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testBackwardsSeekToMid,
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testBackwardsSeekToStart,
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testCreateEvent,
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testRegistration
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];
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SimpleTest.waitForExplicitFinish();
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function continueTest()
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{
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if (gTestStages.length == 0) {
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SimpleTest.finish();
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return;
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}
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gTestStages.shift()();
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}
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function testPlaybackBegin()
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{
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// Test events are dispatched through normal playback
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(1.99);
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gExpectedEvents.push("beginEvent", "beginEvent"); // Two registered handlers
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testPlaybackRepeat()
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{
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(61.99);
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gExpectedEvents.push(["repeatEvent", 1], ["repeatEvent", 1]);
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testPlaybackEnd()
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{
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(121.99);
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gExpectedEvents.push("endEvent", "endEvent");
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testForwardsSeekToMid()
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{
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gSvg.pauseAnimations();
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// Set animation parameters to something that repeats a lot
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gSvg.setCurrentTime(0);
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gAnim.setAttribute('begin', '2s; 102s');
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gAnim.setAttribute('dur', '15s');
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gAnim.setAttribute('repeatCount', '6');
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gSvg.setCurrentTime(46.99);
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gExpectedEvents.push("beginEvent", "beginEvent",
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["repeatEvent", 3], ["repeatEvent", 3]);
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testForwardsSeekToNextInterval()
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{
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// Skip to next interval -- we shouldn't get any additional begin or end
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// events in between
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(131.99);
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gExpectedEvents.push(["repeatEvent", 2], ["repeatEvent", 2]);
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testForwardsSeekPastEnd()
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{
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(200);
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gExpectedEvents.push("endEvent", "endEvent");
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testBackwardsSeekToMid()
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{
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gSvg.pauseAnimations();
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gSvg.setCurrentTime(31.99);
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gExpectedEvents.push("beginEvent", "beginEvent",
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["repeatEvent", 2], ["repeatEvent", 2]);
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function testBackwardsSeekToStart()
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{
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gSvg.pauseAnimations();
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gExpectedEvents.push("endEvent", "endEvent");
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.setCurrentTime(0);
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}
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function testCreateEvent()
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{
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var evt;
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try {
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evt = document.createEvent("TimeEvents");
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} catch (e) {
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ok(false, "Failed to create TimeEvent via script: " + e);
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return;
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}
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evt.initTimeEvent("repeatEvent", null, 3);
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is(evt.type, "repeatEvent", "Unexpected type for user-generated event");
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is(evt.detail, 3, "Unexpected detail for user-generated event");
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is(evt.target, null, "Unexpected event target");
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is(evt.currentTarget, null, "Unexpected event current target");
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is(evt.eventPhase, evt.AT_TARGET);
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is(evt.bubbles, false, "Event should not bubble");
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is(evt.cancelable, false, "Event should not be cancelable");
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is(evt.view, null, "Event view should be null");
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// Prior to dispatch we should be able to change the event type
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evt.initTimeEvent("beginEvent", document.defaultView, 0);
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is(evt.type, "beginEvent", "Failed to update event type before dispatch");
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is(evt.detail, 0, "Failed to update event detail before dispatch");
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is(evt.view, document.defaultView, "Event view should be set");
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// But not directly as it's readonly
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try {
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evt.type = "endEvent";
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} catch(e) { }
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is(evt.type, "beginEvent", "Event type should be readonly");
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// Likewise the detail field should be readonly
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try {
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evt.detail = "8";
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} catch(e) { }
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is(evt.detail, 0, "Event detail should be readonly");
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// Dispatch
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gExpectedEvents.push("beginEvent", "beginEvent");
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gAnim.dispatchEvent(evt);
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}
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function testRegistration()
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{
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gSvg.pauseAnimations();
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// Reset animation to something simple
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gSvg.setCurrentTime(0);
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gAnim.setAttribute('begin', '2s');
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gAnim.setAttribute('dur', '50s');
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// Remove attribute handler
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gAnim.removeAttribute('onbegin');
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// Add bogus handlers
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gAnim.setAttribute('onbeginElement', 'handleOnBegin(evt)');
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gAnim.addEventListener("begin", handleOnBegin, false);
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gAnim.addEventListener("onbegin", handleOnBegin, false);
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// We should now have just one legitimate listener: the one registered to
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// handle 'beginElement'
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gSvg.setCurrentTime(1.99);
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gExpectedEvents.push("beginEvent");
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gTimeoutID = setTimeout(timeoutFail, gTimeoutDur);
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gSvg.unpauseAnimations();
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}
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function handleOnBegin(evt)
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{
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is(evt.type, "beginEvent", "Expected begin event but got " + evt.type);
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checkExpectedEvent(evt);
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}
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function handleOnRepeat(evt)
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{
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is(evt.type, "repeatEvent", "Expected repeat event but got " + evt.type);
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checkExpectedEvent(evt);
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}
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function handleOnEnd(evt)
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{
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is(evt.type, "endEvent", "Expected end event but got " + evt.type);
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checkExpectedEvent(evt);
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}
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function sanityCheckEvent(evt)
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{
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is(evt.target, gAnim, "Unexpected event target");
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is(evt.currentTarget, gAnim, "Unexpected event current target");
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is(evt.eventPhase, evt.AT_TARGET);
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is(evt.bubbles, false, "Event should not bubble");
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is(evt.cancelable, false, "Event should not be cancelable");
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// Currently we set event timestamps to 0 which DOM 2 allows. This isn't
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// correct since SMIL uses this field to avoid synchronisation slew but first
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// we need to fix bug 323039 and bug 77992 which involve storing timestamps as
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// 64-bit integers and deciding whether those timestamps should be related to
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// the epoch or system start.
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is(evt.timeStamp, 0, "Event timeStamp should be 0");
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ok(evt.view !== null, "Event view not set");
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}
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function checkExpectedEvent(evt)
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{
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sanityCheckEvent(evt);
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ok(gExpectedEvents.length > 0, "Unexpected event: " + evt.type);
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if (gExpectedEvents.length == 0) return;
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var expected = gExpectedEvents.shift();
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if (typeof expected == 'string') {
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is(evt.type, expected, "Unexpected event type");
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is(evt.detail, 0, "Unexpected event detail (repeat iteration)");
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} else {
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is(evt.type, expected[0], "Unexpected event type");
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is(evt.detail, expected[1], "Unexpected event detail (repeat iteration)");
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}
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if (gExpectedEvents.length == 0) {
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clearTimeout(gTimeoutID);
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continueTest();
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}
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}
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function timeoutFail()
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{
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ok(false, "Timed out waiting for events: " + gExpectedEvents.join(', '));
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SimpleTest.finish(); // No point continuing
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}
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function parentHandler(evt)
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{
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ok(false, "Handler on parent got called but event shouldn't bubble.");
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}
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window.addEventListener("load", continueTest, false);
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// Register event handlers *in addition* to the handlers already added via the
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// "onbegin", "onend", "onrepeat" attributes on the <animate> and <circle>
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// elements. This is to test that both types of registration work.
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gAnim.addEventListener("beginEvent", handleOnBegin, false);
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gAnim.addEventListener("repeatEvent", handleOnRepeat, false);
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gAnim.addEventListener("endEvent", handleOnEnd, false);
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gCircle.addEventListener("beginEvent", parentHandler, false);
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]]>
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</script>
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</pre>
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</body>
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</html>
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