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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
110ebffacd
This patch extracts a utility class for queueing up a series of EventInfo objects (of templated type) and then dispatching them. This covers the event queuing behavior in nsAnimationManager so that we can reuse it in nsTransitionManager.
584 lines
19 KiB
C++
584 lines
19 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_css_AnimationCommon_h
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#define mozilla_css_AnimationCommon_h
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#include "nsIStyleRuleProcessor.h"
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#include "nsIStyleRule.h"
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#include "nsRefreshDriver.h"
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#include "prclist.h"
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#include "nsChangeHint.h"
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#include "nsCSSProperty.h"
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#include "nsDisplayList.h" // For nsDisplayItem::Type
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/Nullable.h"
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#include "nsStyleStruct.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "nsContentUtils.h"
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#include "nsCSSPseudoElements.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsCSSPropertySet.h"
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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class RestyleTracker;
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struct AnimationCollection;
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bool IsGeometricProperty(nsCSSProperty aProperty);
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class CommonAnimationManager : public nsIStyleRuleProcessor,
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public nsARefreshObserver {
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public:
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explicit CommonAnimationManager(nsPresContext *aPresContext);
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// nsIStyleRuleProcessor (parts)
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virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) override;
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virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) override;
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virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override;
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virtual nsRestyleHint
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HasAttributeDependentStyle(AttributeRuleProcessorData* aData) override;
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virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) override;
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virtual void RulesMatching(ElementRuleProcessorData* aData) override;
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virtual void RulesMatching(PseudoElementRuleProcessorData* aData) override;
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virtual void RulesMatching(AnonBoxRuleProcessorData* aData) override;
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#ifdef MOZ_XUL
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virtual void RulesMatching(XULTreeRuleProcessorData* aData) override;
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#endif
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virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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#ifdef DEBUG
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static void Initialize();
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#endif
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// NOTE: This can return null after Disconnect().
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nsPresContext* PresContext() const { return mPresContext; }
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/**
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* Notify the manager that the pres context is going away.
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*/
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void Disconnect();
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// Tell the restyle tracker about all the styles that we're currently
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// animating, so that it can update the animation rule for these
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// elements.
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void AddStyleUpdatesTo(RestyleTracker& aTracker);
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AnimationCollection*
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GetAnimations(dom::Element *aElement,
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nsCSSPseudoElements::Type aPseudoType,
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bool aCreateIfNeeded);
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// Returns true if aContent or any of its ancestors has an animation
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// or transition.
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static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
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do {
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if (aContent->GetProperty(nsGkAtoms::animationsProperty) ||
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aContent->GetProperty(nsGkAtoms::transitionsProperty)) {
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return true;
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}
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} while ((aContent = aContent->GetParent()));
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return false;
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}
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// Notify this manager that one of its collections of animations,
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// has been updated.
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void NotifyCollectionUpdated(AnimationCollection& aCollection);
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enum FlushFlags {
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Can_Throttle,
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Cannot_Throttle
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};
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nsIStyleRule* GetAnimationRule(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType);
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static bool ExtractComputedValueForTransition(
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nsCSSProperty aProperty,
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nsStyleContext* aStyleContext,
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StyleAnimationValue& aComputedValue);
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// For CSS properties that may be animated on a separate layer, represents
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// a record of the corresponding layer type and change hint.
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struct LayerAnimationRecord {
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nsCSSProperty mProperty;
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nsDisplayItem::Type mLayerType;
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nsChangeHint mChangeHint;
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};
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protected:
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static const size_t kLayerRecords = 2;
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public:
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static const LayerAnimationRecord sLayerAnimationInfo[kLayerRecords];
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// Will return non-null for any property with the
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// CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR flag; should only be called
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// on such properties.
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static const LayerAnimationRecord*
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LayerAnimationRecordFor(nsCSSProperty aProperty);
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protected:
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virtual ~CommonAnimationManager();
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// For ElementCollectionRemoved
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friend struct AnimationCollection;
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void AddElementCollection(AnimationCollection* aCollection);
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void ElementCollectionRemoved() { MaybeStartOrStopObservingRefreshDriver(); }
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void RemoveAllElementCollections();
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// We should normally only call MaybeStartOrStopObservingRefreshDriver in
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// situations where we will also queue events since otherwise we may stop
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// getting refresh driver ticks before we queue the necessary events.
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void MaybeStartObservingRefreshDriver();
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void MaybeStartOrStopObservingRefreshDriver();
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bool NeedsRefresh() const;
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virtual nsIAtom* GetAnimationsAtom() = 0;
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virtual nsIAtom* GetAnimationsBeforeAtom() = 0;
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virtual nsIAtom* GetAnimationsAfterAtom() = 0;
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virtual bool IsAnimationManager() {
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return false;
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}
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public:
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// Return an AnimationCollection* if we have an animation for
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// the frame aFrame that can be performed on the compositor thread (as
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// defined by AnimationCollection::CanPerformOnCompositorThread).
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//
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// Note that this does not test whether the frame's layer uses
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// off-main-thread compositing, although it does check whether
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// off-main-thread compositing is enabled as a whole.
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AnimationCollection*
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GetAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSProperty aProperty);
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// Given the frame aFrame with possibly animated content, finds its
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// associated collection of animations. If it is a generated content
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// frame, it may examine the parent frame to search for such animations.
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AnimationCollection*
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GetAnimationCollection(const nsIFrame* aFrame);
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protected:
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PRCList mElementCollections;
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nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
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bool mIsObservingRefreshDriver;
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};
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/**
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* A style rule that maps property-StyleAnimationValue pairs.
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*/
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class AnimValuesStyleRule final : public nsIStyleRule
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{
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public:
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// nsISupports implementation
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NS_DECL_ISUPPORTS
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// nsIStyleRule implementation
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virtual void MapRuleInfoInto(nsRuleData* aRuleData) override;
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#ifdef DEBUG
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virtual void List(FILE* out = stdout, int32_t aIndent = 0) const override;
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#endif
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void AddValue(nsCSSProperty aProperty, StyleAnimationValue &aStartValue)
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{
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PropertyValuePair v = { aProperty, aStartValue };
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mPropertyValuePairs.AppendElement(v);
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}
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// Caller must fill in returned value.
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StyleAnimationValue* AddEmptyValue(nsCSSProperty aProperty)
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{
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PropertyValuePair *p = mPropertyValuePairs.AppendElement();
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p->mProperty = aProperty;
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return &p->mValue;
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}
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struct PropertyValuePair {
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nsCSSProperty mProperty;
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StyleAnimationValue mValue;
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};
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void AddPropertiesToSet(nsCSSPropertySet& aSet) const
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{
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for (size_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
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const PropertyValuePair &cv = mPropertyValuePairs[i];
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aSet.AddProperty(cv.mProperty);
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}
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}
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private:
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~AnimValuesStyleRule() {}
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InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
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};
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typedef InfallibleTArray<nsRefPtr<dom::Animation>> AnimationPtrArray;
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enum EnsureStyleRuleFlags {
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EnsureStyleRule_IsThrottled,
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EnsureStyleRule_IsNotThrottled
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};
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struct AnimationCollection : public PRCList
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{
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AnimationCollection(dom::Element *aElement, nsIAtom *aElementProperty,
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CommonAnimationManager *aManager)
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: mElement(aElement)
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, mElementProperty(aElementProperty)
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, mManager(aManager)
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, mAnimationGeneration(0)
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, mCheckGeneration(0)
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, mNeedsRefreshes(true)
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#ifdef DEBUG
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, mCalledPropertyDtor(false)
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#endif
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{
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MOZ_COUNT_CTOR(AnimationCollection);
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PR_INIT_CLIST(this);
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}
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~AnimationCollection()
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{
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MOZ_ASSERT(mCalledPropertyDtor,
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"must call destructor through element property dtor");
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MOZ_COUNT_DTOR(AnimationCollection);
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PR_REMOVE_LINK(this);
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mManager->ElementCollectionRemoved();
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}
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void Destroy()
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{
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// This will call our destructor.
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mElement->DeleteProperty(mElementProperty);
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}
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static void PropertyDtor(void *aObject, nsIAtom *aPropertyName,
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void *aPropertyValue, void *aData);
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void Tick();
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void EnsureStyleRuleFor(TimeStamp aRefreshTime, EnsureStyleRuleFlags aFlags);
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bool CanThrottleTransformChanges(TimeStamp aTime);
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bool CanThrottleAnimation(TimeStamp aTime);
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enum CanAnimateFlags {
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// Testing for width, height, top, right, bottom, or left.
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CanAnimate_HasGeometricProperty = 1,
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// Allow the case where OMTA is allowed in general, but not for the
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// specified property.
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CanAnimate_AllowPartial = 2
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};
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private:
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static bool
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CanAnimatePropertyOnCompositor(const dom::Element *aElement,
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nsCSSProperty aProperty,
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CanAnimateFlags aFlags);
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public:
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static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame);
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// True if this animation can be performed on the compositor thread.
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//
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// If aFlags contains CanAnimate_AllowPartial, returns whether the
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// state of this element's animations at the current refresh driver
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// time contains animation data that can be done on the compositor
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// thread. (This is useful for determining whether a layer should be
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// active, or whether to send data to the layer.)
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//
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// If aFlags does not contain CanAnimate_AllowPartial, returns whether
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// the state of this element's animations at the current refresh driver
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// time can be fully represented by data sent to the compositor.
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// (This is useful for determining whether throttle the animation
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// (suppress main-thread style updates).)
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//
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// Note that this does not test whether the element's layer uses
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// off-main-thread compositing, although it does check whether
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// off-main-thread compositing is enabled as a whole.
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bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const;
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void PostUpdateLayerAnimations();
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bool HasAnimationOfProperty(nsCSSProperty aProperty) const;
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bool IsForElement() const { // rather than for a pseudo-element
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return mElementProperty == nsGkAtoms::animationsProperty ||
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mElementProperty == nsGkAtoms::transitionsProperty;
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}
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bool IsForBeforePseudo() const {
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return mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::transitionsOfBeforeProperty;
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}
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bool IsForAfterPseudo() const {
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return mElementProperty == nsGkAtoms::animationsOfAfterProperty ||
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mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
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}
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bool IsForTransitions() const {
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return mElementProperty == nsGkAtoms::transitionsProperty ||
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mElementProperty == nsGkAtoms::transitionsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
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}
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bool IsForAnimations() const {
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return mElementProperty == nsGkAtoms::animationsProperty ||
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mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::animationsOfAfterProperty;
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}
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nsString PseudoElement() const
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{
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if (IsForElement()) {
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return EmptyString();
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}
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if (IsForBeforePseudo()) {
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return NS_LITERAL_STRING("::before");
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}
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MOZ_ASSERT(IsForAfterPseudo(),
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"::before & ::after should be the only pseudo-elements here");
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return NS_LITERAL_STRING("::after");
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}
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nsCSSPseudoElements::Type PseudoElementType() const
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{
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if (IsForElement()) {
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return nsCSSPseudoElements::ePseudo_NotPseudoElement;
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}
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if (IsForBeforePseudo()) {
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return nsCSSPseudoElements::ePseudo_before;
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}
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MOZ_ASSERT(IsForAfterPseudo(),
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"::before & ::after should be the only pseudo-elements here");
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return nsCSSPseudoElements::ePseudo_after;
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}
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dom::Element* GetElementToRestyle() const;
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void PostRestyleForAnimation(nsPresContext *aPresContext) {
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dom::Element* element = GetElementToRestyle();
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if (element) {
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nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions
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: eRestyle_CSSAnimations;
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aPresContext->PresShell()->RestyleForAnimation(element, hint);
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}
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}
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void NotifyAnimationUpdated();
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static void LogAsyncAnimationFailure(nsCString& aMessage,
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const nsIContent* aContent = nullptr);
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dom::Element *mElement;
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// the atom we use in mElement's prop table (must be a static atom,
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// i.e., in an atom list)
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nsIAtom *mElementProperty;
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CommonAnimationManager *mManager;
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AnimationPtrArray mAnimations;
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// This style rule contains the style data for currently animating
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// values. It only matches when styling with animation. When we
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// style without animation, we need to not use it so that we can
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// detect any new changes; if necessary we restyle immediately
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// afterwards with animation.
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// NOTE: If we don't need to apply any styles, mStyleRule will be
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// null, but mStyleRuleRefreshTime will still be valid.
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nsRefPtr<AnimValuesStyleRule> mStyleRule;
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// RestyleManager keeps track of the number of animation
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// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
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// mAnimationGeneration is the sequence number of the last flush where a
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// transition/animation changed. We keep a similar count on the
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// corresponding layer so we can check that the layer is up to date with
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// the animation manager.
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uint64_t mAnimationGeneration;
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// Update mAnimationGeneration to nsCSSFrameConstructor's count
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void UpdateAnimationGeneration(nsPresContext* aPresContext);
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// For CSS transitions only, we also record the most recent generation
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// for which we've done the transition update, so that we avoid doing
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// it more than once per style change. This should be greater than or
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// equal to mAnimationGeneration, except when the generation counter
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// cycles, or when animations are updated through the DOM Animation
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// interfaces.
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uint64_t mCheckGeneration;
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// Update mAnimationGeneration to nsCSSFrameConstructor's count
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void UpdateCheckGeneration(nsPresContext* aPresContext);
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// Returns true if there is an animation that has yet to finish.
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bool HasCurrentAnimations() const;
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// Returns true if there is an animation of any of the specified properties
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// that has yet to finish.
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bool HasCurrentAnimationsForProperties(const nsCSSProperty* aProperties,
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size_t aPropertyCount) const;
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// The refresh time associated with mStyleRule.
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TimeStamp mStyleRuleRefreshTime;
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// False when we know that our current style rule is valid
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// indefinitely into the future (because all of our animations are
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// either completed or paused). May be invalidated by a style change.
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bool mNeedsRefreshes;
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#ifdef DEBUG
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bool mCalledPropertyDtor;
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#endif
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};
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/**
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* Utility class for referencing the element that created a CSS animation or
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* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
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* expected to be set by the owned animation while it actually being managed
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* by the owning element.
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*
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* This class also abstracts the comparison of an element/pseudo-class pair
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* for the sake of composite ordering since this logic is common to both CSS
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* animations and transitions.
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*
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* (We call this OwningElementRef instead of just OwningElement so that we can
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* call the getter on CSSAnimation/CSSTransition OwningElement() without
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* clashing with this object's contructor.)
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*/
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class OwningElementRef final
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{
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public:
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OwningElementRef()
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: mElement(nullptr)
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, mPseudoType(nsCSSPseudoElements::ePseudo_NotPseudoElement)
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{ }
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OwningElementRef(dom::Element& aElement,
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nsCSSPseudoElements::Type aPseudoType)
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: mElement(&aElement)
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, mPseudoType(aPseudoType)
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{ }
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bool Equals(const OwningElementRef& aOther) const
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{
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return mElement == aOther.mElement &&
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mPseudoType == aOther.mPseudoType;
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}
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bool LessThan(const OwningElementRef& aOther) const
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{
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MOZ_ASSERT(mElement && aOther.mElement,
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"Elements to compare should not be null");
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if (mElement != aOther.mElement) {
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return nsContentUtils::PositionIsBefore(mElement, aOther.mElement);
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}
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return mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
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(mPseudoType == nsCSSPseudoElements::ePseudo_before &&
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aOther.mPseudoType == nsCSSPseudoElements::ePseudo_after);
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}
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bool IsSet() const { return !!mElement; }
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void GetElement(dom::Element*& aElement,
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nsCSSPseudoElements::Type& aPseudoType) const {
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aElement = mElement;
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aPseudoType = mPseudoType;
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}
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nsPresContext* GetRenderedPresContext() const;
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private:
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dom::Element* MOZ_NON_OWNING_REF mElement;
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nsCSSPseudoElements::Type mPseudoType;
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};
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|
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template <class EventInfo>
|
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class DelayedEventDispatcher
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{
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public:
|
|
void QueueEvent(EventInfo&& aEventInfo)
|
|
{
|
|
mPendingEvents.AppendElement(mozilla::Forward<EventInfo>(aEventInfo));
|
|
}
|
|
|
|
// Takes a reference to the owning manager's pres context so it can
|
|
// detect if the pres context is destroyed while dispatching one of
|
|
// the events.
|
|
void DispatchEvents(nsPresContext* const & aPresContext)
|
|
{
|
|
if (!aPresContext || mPendingEvents.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
EventArray events;
|
|
mPendingEvents.SwapElements(events);
|
|
// FIXME: Sort events here in timeline order, then document order
|
|
for (EventInfo& info : events) {
|
|
EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
|
|
|
|
if (!aPresContext) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearEventQueue() { mPendingEvents.Clear(); }
|
|
bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
|
|
|
|
// Methods for supporting cycle-collection
|
|
void Traverse(nsCycleCollectionTraversalCallback* aCallback,
|
|
const char* aName)
|
|
{
|
|
for (EventInfo& info : mPendingEvents) {
|
|
ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
|
|
}
|
|
}
|
|
void Unlink() { mPendingEvents.Clear(); }
|
|
|
|
protected:
|
|
typedef nsTArray<EventInfo> EventArray;
|
|
|
|
EventArray mPendingEvents;
|
|
};
|
|
|
|
template <class EventInfo>
|
|
inline void
|
|
ImplCycleCollectionUnlink(DelayedEventDispatcher<EventInfo>& aField)
|
|
{
|
|
aField.Unlink();
|
|
}
|
|
|
|
template <class EventInfo>
|
|
inline void
|
|
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
|
|
DelayedEventDispatcher<EventInfo>& aField,
|
|
const char* aName,
|
|
uint32_t aFlags = 0)
|
|
{
|
|
aField.Traverse(&aCallback, aName);
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* !defined(mozilla_css_AnimationCommon_h) */
|