gecko/mobile/android/base/gfx/TileLayer.java
Jeff Muizelaar 55b47d06af Bug 770956. Use LINEAR instead of NEAREST. r=chrislord
Sometimes screenshots are MAGNIFIED in one axis and MINIFIED in the other. This
makes it so we use consistent filtering in both directions.

--HG--
extra : rebase_source : 0d9d1ff98d3b48fb817edf872aadaed4329d3126
2012-10-03 18:29:08 -04:00

167 lines
5.7 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import android.graphics.Rect;
import android.opengl.GLES20;
import java.nio.ByteBuffer;
/**
* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
* ES.
*/
public abstract class TileLayer extends Layer {
private static final String LOGTAG = "GeckoTileLayer";
private final Rect mDirtyRect;
private IntSize mSize;
private int[] mTextureIDs;
protected final CairoImage mImage;
public enum PaintMode { NORMAL, REPEAT, STRETCH };
private PaintMode mPaintMode;
public TileLayer(CairoImage image, PaintMode paintMode) {
super(image.getSize());
mPaintMode = paintMode;
mImage = image;
mSize = new IntSize(0, 0);
mDirtyRect = new Rect();
}
protected boolean repeats() { return mPaintMode == PaintMode.REPEAT; }
protected boolean stretches() { return mPaintMode == PaintMode.STRETCH; }
protected int getTextureID() { return mTextureIDs[0]; }
protected boolean initialized() { return mImage != null && mTextureIDs != null; }
@Override
protected void finalize() throws Throwable {
try {
if (mTextureIDs != null)
TextureReaper.get().add(mTextureIDs);
} finally {
super.finalize();
}
}
public void setPaintMode(PaintMode mode) {
mPaintMode = mode;
}
/**
* Invalidates the entire buffer so that it will be uploaded again. Only valid inside a
* transaction.
*/
public void invalidate() {
if (!inTransaction())
throw new RuntimeException("invalidate() is only valid inside a transaction");
IntSize bufferSize = mImage.getSize();
mDirtyRect.set(0, 0, bufferSize.width, bufferSize.height);
}
private void validateTexture() {
/* Calculate the ideal texture size. This must be a power of two if
* the texture is repeated or OpenGL ES 2.0 isn't supported, as
* OpenGL ES 2.0 is required for NPOT texture support (without
* extensions), but doesn't support repeating NPOT textures.
*
* XXX Currently, we don't pick a GLES 2.0 context, so always round.
*/
IntSize textureSize = mImage.getSize().nextPowerOfTwo();
if (!textureSize.equals(mSize)) {
mSize = textureSize;
// Delete the old texture
if (mTextureIDs != null) {
TextureReaper.get().add(mTextureIDs);
mTextureIDs = null;
// Free the texture immediately, so we don't incur a
// temporarily increased memory usage.
TextureReaper.get().reap();
}
}
}
@Override
protected void performUpdates(RenderContext context) {
super.performUpdates(context);
// Reallocate the texture if the size has changed
validateTexture();
// Don't do any work if the image has an invalid size.
if (!mImage.getSize().isPositive())
return;
// If we haven't allocated a texture, assume the whole region is dirty
if (mTextureIDs == null) {
uploadFullTexture();
} else {
uploadDirtyRect(mDirtyRect);
}
mDirtyRect.setEmpty();
}
private void uploadFullTexture() {
IntSize bufferSize = mImage.getSize();
uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
}
private void uploadDirtyRect(Rect dirtyRect) {
// If we have nothing to upload, just return for now
if (dirtyRect.isEmpty())
return;
// It's possible that the buffer will be null, check for that and return
ByteBuffer imageBuffer = mImage.getBuffer();
if (imageBuffer == null)
return;
if (mTextureIDs == null) {
mTextureIDs = new int[1];
GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
}
int cairoFormat = mImage.getFormat();
CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
bindAndSetGLParameters();
// XXX TexSubImage2D is too broken to rely on on Adreno, and very slow
// on other chipsets, so we always upload the entire buffer.
IntSize bufferSize = mImage.getSize();
if (mSize.equals(bufferSize)) {
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
} else {
// Our texture has been expanded to the next power of two.
// XXX We probably never want to take this path, so throw an exception.
throw new RuntimeException("Buffer/image size mismatch in TileLayer!");
}
}
private void bindAndSetGLParameters() {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
int repeatMode = repeats() ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
}
}