gecko/dom/canvas/WebGLVertexArrayGL.h

40 lines
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_VERTEX_ARRAY_GL_H_
#define WEBGL_VERTEX_ARRAY_GL_H_
#include "WebGLVertexArray.h"
namespace mozilla {
class WebGLVertexArrayGL
: public WebGLVertexArray
{
friend class WebGLVertexArray;
public:
virtual void DeleteImpl() override;
virtual void BindVertexArrayImpl() override;
virtual void GenVertexArray() override;
virtual bool IsVertexArrayImpl() override;
protected:
explicit WebGLVertexArrayGL(WebGLContext* webgl);
~WebGLVertexArrayGL();
#if defined(XP_LINUX)
// Bug 1140459: Some drivers (including our test slaves!) don't
// give reasonable answers for IsRenderbuffer, maybe others.
//
// So we track the `is a VAO` state ourselves.
bool mIsVAO;
#endif
};
} // namespace mozilla
#endif // WEBGL_VERTEX_ARRAY_GL_H_