mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
91448a9dac
There are still a handful that either are used with other runtimes, or that happen very early/late in cx the lifetime of various things where it doesn't necessarily make sense to have a cx on the stack. This should definitely ensure that we're not doing double-duty with the nsCxPusher change, though.
419 lines
14 KiB
C++
419 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "ScriptProcessorNode.h"
|
|
#include "mozilla/dom/ScriptProcessorNodeBinding.h"
|
|
#include "AudioBuffer.h"
|
|
#include "AudioDestinationNode.h"
|
|
#include "AudioNodeEngine.h"
|
|
#include "AudioNodeStream.h"
|
|
#include "AudioProcessingEvent.h"
|
|
#include "WebAudioUtils.h"
|
|
#include "nsCxPusher.h"
|
|
#include "mozilla/Mutex.h"
|
|
#include "mozilla/PodOperations.h"
|
|
#include <deque>
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(ScriptProcessorNode)
|
|
if (tmp->Context()) {
|
|
tmp->Context()->UnregisterScriptProcessorNode(tmp);
|
|
}
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK_END_INHERITED(AudioNode)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(ScriptProcessorNode, AudioNode)
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
|
|
|
|
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(ScriptProcessorNode)
|
|
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
|
|
|
|
NS_IMPL_ADDREF_INHERITED(ScriptProcessorNode, AudioNode)
|
|
NS_IMPL_RELEASE_INHERITED(ScriptProcessorNode, AudioNode)
|
|
|
|
// This class manages a queue of output buffers shared between
|
|
// the main thread and the Media Stream Graph thread.
|
|
class SharedBuffers
|
|
{
|
|
private:
|
|
class OutputQueue
|
|
{
|
|
public:
|
|
explicit OutputQueue(const char* aName)
|
|
: mMutex(aName)
|
|
{}
|
|
|
|
Mutex& Lock() { return mMutex; }
|
|
|
|
size_t ReadyToConsume() const
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
return mBufferList.size();
|
|
}
|
|
|
|
// Produce one buffer
|
|
AudioChunk& Produce()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mBufferList.push_back(AudioChunk());
|
|
return mBufferList.back();
|
|
}
|
|
|
|
// Consumes one buffer.
|
|
AudioChunk Consume()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
MOZ_ASSERT(ReadyToConsume() > 0);
|
|
AudioChunk front = mBufferList.front();
|
|
mBufferList.pop_front();
|
|
return front;
|
|
}
|
|
|
|
private:
|
|
typedef std::deque<AudioChunk> BufferList;
|
|
|
|
// Synchronizes access to mBufferList. Note that it's the responsibility
|
|
// of the callers to perform the required locking, and we assert that every
|
|
// time we access mBufferList.
|
|
Mutex mMutex;
|
|
// The list representing the queue.
|
|
BufferList mBufferList;
|
|
};
|
|
|
|
public:
|
|
SharedBuffers()
|
|
: mOutputQueue("SharedBuffers::outputQueue")
|
|
, mDelaySoFar(TRACK_TICKS_MAX)
|
|
{
|
|
}
|
|
|
|
// main thread
|
|
void FinishProducingOutputBuffer(ThreadSharedFloatArrayBufferList* aBuffer,
|
|
uint32_t aBufferSize)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
for (uint32_t offset = 0; offset < aBufferSize; offset += WEBAUDIO_BLOCK_SIZE) {
|
|
AudioChunk& chunk = mOutputQueue.Produce();
|
|
if (aBuffer) {
|
|
chunk.mDuration = WEBAUDIO_BLOCK_SIZE;
|
|
chunk.mBuffer = aBuffer;
|
|
chunk.mChannelData.SetLength(aBuffer->GetChannels());
|
|
for (uint32_t i = 0; i < aBuffer->GetChannels(); ++i) {
|
|
chunk.mChannelData[i] = aBuffer->GetData(i) + offset;
|
|
}
|
|
chunk.mVolume = 1.0f;
|
|
chunk.mBufferFormat = AUDIO_FORMAT_FLOAT32;
|
|
} else {
|
|
chunk.SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// graph thread
|
|
AudioChunk GetOutputBuffer()
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
AudioChunk buffer;
|
|
|
|
{
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
if (mOutputQueue.ReadyToConsume() > 0) {
|
|
if (mDelaySoFar == TRACK_TICKS_MAX) {
|
|
mDelaySoFar = 0;
|
|
}
|
|
buffer = mOutputQueue.Consume();
|
|
} else {
|
|
// If we're out of buffers to consume, just output silence
|
|
buffer.SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
if (mDelaySoFar != TRACK_TICKS_MAX) {
|
|
// Remember the delay that we just hit
|
|
mDelaySoFar += WEBAUDIO_BLOCK_SIZE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
TrackTicks DelaySoFar() const
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
return mDelaySoFar == TRACK_TICKS_MAX ? 0 : mDelaySoFar;
|
|
}
|
|
|
|
private:
|
|
OutputQueue mOutputQueue;
|
|
// How much delay we've seen so far. This measures the amount of delay
|
|
// caused by the main thread lagging behind in producing output buffers.
|
|
// TRACK_TICKS_MAX means that we have not received our first buffer yet.
|
|
TrackTicks mDelaySoFar;
|
|
};
|
|
|
|
class ScriptProcessorNodeEngine : public AudioNodeEngine
|
|
{
|
|
public:
|
|
typedef nsAutoTArray<nsAutoArrayPtr<float>, 2> InputChannels;
|
|
|
|
ScriptProcessorNodeEngine(ScriptProcessorNode* aNode,
|
|
AudioDestinationNode* aDestination,
|
|
uint32_t aBufferSize,
|
|
uint32_t aNumberOfInputChannels)
|
|
: AudioNodeEngine(aNode)
|
|
, mSharedBuffers(aNode->GetSharedBuffers())
|
|
, mSource(nullptr)
|
|
, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
|
|
, mBufferSize(aBufferSize)
|
|
, mDefaultNumberOfInputChannels(aNumberOfInputChannels)
|
|
, mInputWriteIndex(0)
|
|
, mSeenNonSilenceInput(false)
|
|
{
|
|
}
|
|
|
|
void SetSourceStream(AudioNodeStream* aSource)
|
|
{
|
|
mSource = aSource;
|
|
}
|
|
|
|
virtual void ProduceAudioBlock(AudioNodeStream* aStream,
|
|
const AudioChunk& aInput,
|
|
AudioChunk* aOutput,
|
|
bool* aFinished) MOZ_OVERRIDE
|
|
{
|
|
MutexAutoLock lock(NodeMutex());
|
|
|
|
// If our node is dead, just output silence.
|
|
if (!Node()) {
|
|
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
return;
|
|
}
|
|
|
|
EnsureInputChannels(aInput.mChannelData.Length());
|
|
|
|
// First, record our input buffer
|
|
for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
|
|
if (aInput.IsNull()) {
|
|
PodZero(mInputChannels[i] + mInputWriteIndex,
|
|
aInput.GetDuration());
|
|
} else {
|
|
mSeenNonSilenceInput = true;
|
|
MOZ_ASSERT(aInput.GetDuration() == WEBAUDIO_BLOCK_SIZE, "sanity check");
|
|
AudioBlockCopyChannelWithScale(static_cast<const float*>(aInput.mChannelData[i]),
|
|
aInput.mVolume,
|
|
mInputChannels[i] + mInputWriteIndex);
|
|
}
|
|
}
|
|
mInputWriteIndex += aInput.GetDuration();
|
|
|
|
// Now, see if we have data to output
|
|
// Note that we need to do this before sending the buffer to the main
|
|
// thread so that our delay time is updated.
|
|
*aOutput = mSharedBuffers->GetOutputBuffer();
|
|
|
|
if (mInputWriteIndex >= mBufferSize) {
|
|
SendBuffersToMainThread(aStream);
|
|
mInputWriteIndex -= mBufferSize;
|
|
mSeenNonSilenceInput = false;
|
|
AllocateInputBlock();
|
|
}
|
|
}
|
|
|
|
private:
|
|
void AllocateInputBlock()
|
|
{
|
|
for (unsigned i = 0; i < mInputChannels.Length(); ++i) {
|
|
if (!mInputChannels[i]) {
|
|
mInputChannels[i] = new float[mBufferSize];
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnsureInputChannels(uint32_t aNumberOfChannels)
|
|
{
|
|
if (aNumberOfChannels == 0) {
|
|
aNumberOfChannels = mDefaultNumberOfInputChannels;
|
|
}
|
|
if (mInputChannels.Length() == 0) {
|
|
mInputChannels.SetLength(aNumberOfChannels);
|
|
AllocateInputBlock();
|
|
} else if (aNumberOfChannels < mInputChannels.Length()) {
|
|
mInputChannels.SetLength(aNumberOfChannels);
|
|
} else if (aNumberOfChannels > mInputChannels.Length()) {
|
|
uint32_t oldLength = mInputChannels.Length();
|
|
mInputChannels.SetLength(aNumberOfChannels);
|
|
for (uint32_t i = oldLength; i < aNumberOfChannels; ++i) {
|
|
mInputChannels[i] = new float[mBufferSize];
|
|
}
|
|
}
|
|
}
|
|
|
|
void SendBuffersToMainThread(AudioNodeStream* aStream)
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
|
|
// we now have a full input buffer ready to be sent to the main thread.
|
|
TrackTicks playbackTick = mSource->GetCurrentPosition();
|
|
// Add the duration of the current sample
|
|
playbackTick += WEBAUDIO_BLOCK_SIZE;
|
|
// Add the delay caused by the main thread
|
|
playbackTick += mSharedBuffers->DelaySoFar();
|
|
// Compute the playback time in the coordinate system of the destination
|
|
double playbackTime =
|
|
WebAudioUtils::StreamPositionToDestinationTime(playbackTick,
|
|
mSource,
|
|
mDestination);
|
|
|
|
class Command : public nsRunnable
|
|
{
|
|
public:
|
|
Command(AudioNodeStream* aStream,
|
|
InputChannels& aInputChannels,
|
|
double aPlaybackTime,
|
|
bool aNullInput)
|
|
: mStream(aStream)
|
|
, mPlaybackTime(aPlaybackTime)
|
|
, mNullInput(aNullInput)
|
|
{
|
|
mInputChannels.SetLength(aInputChannels.Length());
|
|
if (!aNullInput) {
|
|
for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
|
|
mInputChannels[i] = aInputChannels[i].forget();
|
|
}
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP Run()
|
|
{
|
|
// If it's not safe to run scripts right now, schedule this to run later
|
|
if (!nsContentUtils::IsSafeToRunScript()) {
|
|
nsContentUtils::AddScriptRunner(this);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsRefPtr<ScriptProcessorNode> node;
|
|
{
|
|
// No need to keep holding the lock for the whole duration of this
|
|
// function, since we're holding a strong reference to it, so if
|
|
// we can obtain the reference, we will hold the node alive in
|
|
// this function.
|
|
MutexAutoLock lock(mStream->Engine()->NodeMutex());
|
|
node = static_cast<ScriptProcessorNode*>(mStream->Engine()->Node());
|
|
}
|
|
if (!node || !node->Context()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
AutoPushJSContext cx(node->Context()->GetJSContext());
|
|
if (cx) {
|
|
|
|
// Create the input buffer
|
|
nsRefPtr<AudioBuffer> inputBuffer;
|
|
if (!mNullInput) {
|
|
inputBuffer = new AudioBuffer(node->Context(),
|
|
node->BufferSize(),
|
|
node->Context()->SampleRate());
|
|
if (!inputBuffer->InitializeBuffers(mInputChannels.Length(), cx)) {
|
|
return NS_OK;
|
|
}
|
|
// Put the channel data inside it
|
|
for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
|
|
inputBuffer->SetRawChannelContents(cx, i, mInputChannels[i]);
|
|
}
|
|
}
|
|
|
|
// Ask content to produce data in the output buffer
|
|
// Note that we always avoid creating the output buffer here, and we try to
|
|
// avoid creating the input buffer as well. The AudioProcessingEvent class
|
|
// knows how to lazily create them if needed once the script tries to access
|
|
// them. Otherwise, we may be able to get away without creating them!
|
|
nsRefPtr<AudioProcessingEvent> event = new AudioProcessingEvent(node, nullptr, nullptr);
|
|
event->InitEvent(inputBuffer,
|
|
mInputChannels.Length(),
|
|
mPlaybackTime);
|
|
node->DispatchTrustedEvent(event);
|
|
|
|
// Steal the output buffers
|
|
nsRefPtr<ThreadSharedFloatArrayBufferList> output;
|
|
if (event->HasOutputBuffer()) {
|
|
output = event->OutputBuffer()->GetThreadSharedChannelsForRate(cx);
|
|
}
|
|
|
|
// Append it to our output buffer queue
|
|
node->GetSharedBuffers()->FinishProducingOutputBuffer(output, node->BufferSize());
|
|
}
|
|
return NS_OK;
|
|
}
|
|
private:
|
|
nsRefPtr<AudioNodeStream> mStream;
|
|
InputChannels mInputChannels;
|
|
double mPlaybackTime;
|
|
bool mNullInput;
|
|
};
|
|
|
|
NS_DispatchToMainThread(new Command(aStream, mInputChannels,
|
|
playbackTime,
|
|
!mSeenNonSilenceInput));
|
|
}
|
|
|
|
friend class ScriptProcessorNode;
|
|
|
|
SharedBuffers* mSharedBuffers;
|
|
AudioNodeStream* mSource;
|
|
AudioNodeStream* mDestination;
|
|
InputChannels mInputChannels;
|
|
const uint32_t mBufferSize;
|
|
const uint32_t mDefaultNumberOfInputChannels;
|
|
// The write index into the current input buffer
|
|
uint32_t mInputWriteIndex;
|
|
bool mSeenNonSilenceInput;
|
|
};
|
|
|
|
ScriptProcessorNode::ScriptProcessorNode(AudioContext* aContext,
|
|
uint32_t aBufferSize,
|
|
uint32_t aNumberOfInputChannels,
|
|
uint32_t aNumberOfOutputChannels)
|
|
: AudioNode(aContext,
|
|
aNumberOfInputChannels,
|
|
mozilla::dom::ChannelCountMode::Explicit,
|
|
mozilla::dom::ChannelInterpretation::Speakers)
|
|
, mSharedBuffers(new SharedBuffers())
|
|
, mBufferSize(aBufferSize ?
|
|
aBufferSize : // respect what the web developer requested
|
|
4096) // choose our own buffer size -- 4KB for now
|
|
, mNumberOfOutputChannels(aNumberOfOutputChannels)
|
|
{
|
|
MOZ_ASSERT(BufferSize() % WEBAUDIO_BLOCK_SIZE == 0, "Invalid buffer size");
|
|
ScriptProcessorNodeEngine* engine =
|
|
new ScriptProcessorNodeEngine(this,
|
|
aContext->Destination(),
|
|
BufferSize(),
|
|
aNumberOfInputChannels);
|
|
mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::INTERNAL_STREAM);
|
|
engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
|
|
}
|
|
|
|
ScriptProcessorNode::~ScriptProcessorNode()
|
|
{
|
|
if (Context()) {
|
|
Context()->UnregisterScriptProcessorNode(this);
|
|
}
|
|
}
|
|
|
|
JSObject*
|
|
ScriptProcessorNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
|
|
{
|
|
return ScriptProcessorNodeBinding::Wrap(aCx, aScope, this);
|
|
}
|
|
|
|
}
|
|
}
|
|
|