mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
178 lines
5.8 KiB
HTML
178 lines
5.8 KiB
HTML
<!doctype html>
|
|
<meta charset=utf-8>
|
|
<script src="/resources/testharness.js"></script>
|
|
<script src="/resources/testharnessreport.js"></script>
|
|
<script src="../testcommon.js"></script>
|
|
<div id="log"></div>
|
|
<style>
|
|
@keyframes anim {
|
|
0% { margin-left: 0px }
|
|
100% { margin-left: 10000px }
|
|
}
|
|
</style>
|
|
<script>
|
|
'use strict';
|
|
|
|
function getMarginLeft(cs) {
|
|
return parseFloat(cs.marginLeft);
|
|
}
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
var previousAnimVal = getMarginLeft(cs);
|
|
|
|
player.ready.then(waitForFrame).then(t.step_func(function() {
|
|
assert_true(getMarginLeft(cs) > previousAnimVal,
|
|
'margin-left is initially increasing');
|
|
previousAnimVal = getMarginLeft(cs);
|
|
|
|
player.pause();
|
|
return player.ready.then(waitForFrame);
|
|
})).then(t.step_func(function() {
|
|
assert_equals(getMarginLeft(cs), previousAnimVal,
|
|
'margin-left does not increase after calling pause()');
|
|
t.done();
|
|
}));
|
|
}, 'pause() a running animation');
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
|
|
player.pause();
|
|
div.style.animationPlayState = 'running';
|
|
|
|
player.ready.then(waitForFrame).then(t.step_func(function() {
|
|
assert_equals(cs.animationPlayState, 'running',
|
|
'animation-play-state is running');
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Paused value of margin-left is zero');
|
|
t.done();
|
|
}));
|
|
}, 'pause() overrides animation-play-state');
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
|
|
player.play();
|
|
|
|
player.ready.then(waitForFrame).then(t.step_func(function() {
|
|
assert_true(getMarginLeft(cs) > 0,
|
|
'Playing value of margin-left is greater than zero');
|
|
t.done();
|
|
}));
|
|
}, 'play() overrides animation-play-state');
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
|
|
player.play();
|
|
|
|
var previousAnimVal;
|
|
|
|
player.ready.then(function() {
|
|
div.style.animationPlayState = 'running';
|
|
cs.animationPlayState; // Trigger style resolution
|
|
return waitForFrame();
|
|
}).then(t.step_func(function() {
|
|
assert_equals(cs.animationPlayState, 'running',
|
|
'animation-play-state is running');
|
|
previousAnimVal = getMarginLeft(cs);
|
|
div.style.animationPlayState = 'paused';
|
|
cs.animationPlayState; // Trigger style resolution
|
|
return waitForFrame();
|
|
})).then(t.step_func(function() {
|
|
assert_equals(cs.animationPlayState, 'paused',
|
|
'animation-play-state is paused');
|
|
assert_equals(getMarginLeft(cs), previousAnimVal,
|
|
'Animated value of margin-left does not change when'
|
|
+ ' paused by style');
|
|
t.done();
|
|
}));
|
|
}, 'play() is overridden by later setting "animation-play-state: paused"');
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
|
|
// Set the specified style first. If implementations fail to
|
|
// apply the style changes first, they will ignore the redundant
|
|
// call to play() and fail to correctly override the pause style.
|
|
div.style.animationPlayState = 'paused';
|
|
player.play();
|
|
var previousAnimVal = getMarginLeft(cs);
|
|
|
|
player.ready.then(waitForFrame).then(t.step_func(function() {
|
|
assert_equals(cs.animationPlayState, 'paused',
|
|
'animation-play-state is paused');
|
|
assert_true(getMarginLeft(cs) > previousAnimVal,
|
|
'Playing value of margin-left is increasing');
|
|
t.done();
|
|
}));
|
|
}, 'play() flushes pending changes to animation-play-state first');
|
|
|
|
async_test(function(t) {
|
|
var div = addDiv(t);
|
|
var cs = window.getComputedStyle(div);
|
|
div.style.animation = 'anim 1000s paused';
|
|
|
|
var player = div.getAnimationPlayers()[0];
|
|
assert_equals(getMarginLeft(cs), 0,
|
|
'Initial value of margin-left is zero');
|
|
|
|
// Unlike the previous test for play(), since calling pause() is sticky,
|
|
// we'll apply it even if the underlying style also says we're paused.
|
|
//
|
|
// We would like to test that implementations flush styles before running
|
|
// pause() but actually there's no style we can currently set that will
|
|
// change the behavior of pause(). That may change in the future
|
|
// (e.g. if we introduce animation-timeline or animation-playback-rate etc.).
|
|
//
|
|
// For now this just serves as a sanity check that we do the same thing
|
|
// even if we set style before calling the API.
|
|
div.style.animationPlayState = 'running';
|
|
player.pause();
|
|
var previousAnimVal = getMarginLeft(cs);
|
|
|
|
waitForFrame().then(t.step_func(function() {
|
|
assert_equals(cs.animationPlayState, 'running',
|
|
'animation-play-state is paused');
|
|
assert_equals(getMarginLeft(cs), previousAnimVal,
|
|
'Paused value of margin-left does not change');
|
|
t.done();
|
|
}));
|
|
}, 'pause() applies pending changes to animation-play-state first');
|
|
// (Note that we can't actually test for this; see comment above, in test-body.)
|
|
|
|
</script>
|