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80 lines
3.0 KiB
C++
80 lines
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsDOMNotifyAudioAvailableEvent_h_
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#define nsDOMNotifyAudioAvailableEvent_h_
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#include "nsIDOMNotifyAudioAvailableEvent.h"
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#include "nsDOMEvent.h"
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/dom/NotifyAudioAvailableEventBinding.h"
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class nsPresContext;
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class nsDOMNotifyAudioAvailableEvent : public nsDOMEvent,
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public nsIDOMNotifyAudioAvailableEvent
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{
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public:
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nsDOMNotifyAudioAvailableEvent(mozilla::dom::EventTarget* aOwner,
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nsPresContext* aPresContext,
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mozilla::WidgetEvent* aEvent,
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uint32_t aEventType, float * aFrameBuffer,
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uint32_t aFrameBufferLength, float aTime);
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(nsDOMNotifyAudioAvailableEvent,
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nsDOMEvent)
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NS_DECL_NSIDOMNOTIFYAUDIOAVAILABLEEVENT
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NS_FORWARD_NSIDOMEVENT(nsDOMEvent::)
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nsresult NS_NewDOMAudioAvailableEvent(nsIDOMEvent** aInstancePtrResult,
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mozilla::dom::EventTarget* aOwner,
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nsPresContext* aPresContext,
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mozilla::WidgetEvent* aEvent,
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uint32_t aEventType,
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float * aFrameBuffer,
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uint32_t aFrameBufferLength,
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float aTime);
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~nsDOMNotifyAudioAvailableEvent();
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aScope) MOZ_OVERRIDE
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{
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return mozilla::dom::NotifyAudioAvailableEventBinding::Wrap(aCx, aScope, this);
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}
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JSObject* GetFrameBuffer(JSContext* aCx, mozilla::ErrorResult& aRv)
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{
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JS::Rooted<JS::Value> dummy(aCx);
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aRv = GetFrameBuffer(aCx, &dummy);
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return mCachedArray;
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}
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float Time()
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{
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return mTime;
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}
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void InitAudioAvailableEvent(const nsAString& aType,
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bool aCanBubble,
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bool aCancelable,
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const mozilla::dom::Nullable<mozilla::dom::Sequence<float> >& aFrameBuffer,
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uint32_t aFrameBufferLength,
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float aTime,
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bool aAllowAudioData,
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mozilla::ErrorResult& aRv);
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private:
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nsAutoArrayPtr<float> mFrameBuffer;
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uint32_t mFrameBufferLength;
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float mTime;
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JS::Heap<JSObject*> mCachedArray;
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bool mAllowAudioData;
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};
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#endif // nsDOMNotifyAudioAvailableEvent_h_
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