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102235ca35
--HG-- extra : rebase_source : 70d12286eb15808a4a540bae0d6785e560e97b29
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TEXTUREPOOLOGL_H
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#define GFX_TEXTUREPOOLOGL_H
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#include "GLContextTypes.h" // for GLContext, GLuint
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namespace mozilla {
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namespace gl {
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// A texture pool for for the on-screen GLContext. The main purpose of this class
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// is to provide the ability to easily allocate an on-screen texture from the
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// content thread. The unfortunate nature of the SurfaceTexture API (see AndroidSurfaceTexture)
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// necessitates this.
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class TexturePoolOGL
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{
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public:
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// Get a new texture from the pool. Will block
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// and wait for one to be created if necessary
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static GLuint AcquireTexture();
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// Called by the active LayerManagerOGL to fill
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// the pool
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static void Fill(GLContext* aContext);
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// Initializes the pool, but does not fill it. Called by gfxPlatform init.
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static void Init();
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// Clears all internal data structures in preparation for shutdown
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static void Shutdown();
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};
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} // gl
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} // mozilla
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#endif // GFX_TEXTUREPOOLOGL_H
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