gecko/gfx/layers/ipc/CompositableForwarder.h
Phil Ringnalda ac63c0f4a1 Backed out 3 changesets (bug 972703, bug 889959) for build failures and crashes
CLOSED TREE

Backed out changeset ef3d90780478 (bug 972703)
Backed out changeset 34c95e937671 (bug 889959)
Backed out changeset 5e25912d6696 (bug 889959)
2014-02-16 15:17:01 -08:00

264 lines
9.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_COMPOSITABLEFORWARDER
#define MOZILLA_LAYERS_COMPOSITABLEFORWARDER
#include <stdint.h> // for int32_t, uint64_t
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
#include "mozilla/layers/LayersTypes.h" // for LayersBackend
#include "mozilla/layers/TextureClient.h" // for TextureClient
#include "nsRegion.h" // for nsIntRegion
struct nsIntPoint;
struct nsIntRect;
namespace mozilla {
namespace layers {
class CompositableClient;
class TextureFactoryIdentifier;
class SurfaceDescriptor;
class SurfaceDescriptorTiles;
class ThebesBufferData;
class DeprecatedTextureClient;
class BasicTiledLayerBuffer;
class PTextureChild;
/**
* A transaction is a set of changes that happenned on the content side, that
* should be sent to the compositor side.
* CompositableForwarder is an interface to manage a transaction of
* compositable objetcs.
*
* ShadowLayerForwarder is an example of a CompositableForwarder (that can
* additionally forward modifications of the Layer tree).
* ImageBridgeChild is another CompositableForwarder.
*/
class CompositableForwarder : public ISurfaceAllocator
{
friend class AutoOpenSurface;
friend class DeprecatedTextureClientShmem;
public:
CompositableForwarder()
: mSerial(++sSerialCounter)
, mMultiProcess(false)
{}
/**
* Setup the IPDL actor for aCompositable to be part of layers
* transactions.
*/
virtual void Connect(CompositableClient* aCompositable) = 0;
/**
* When using the Thebes layer pattern of swapping or updating
* TextureClient/Host pairs without sending SurfaceDescriptors,
* use these messages to assign the single or double buffer
* (TextureClient/Host pairs) to the CompositableHost.
* We expect the textures to already have been created.
* With these messages, the ownership of the SurfaceDescriptor(s)
* moves to the compositor.
*/
virtual void CreatedSingleBuffer(CompositableClient* aCompositable,
const SurfaceDescriptor& aDescriptor,
const TextureInfo& aTextureInfo,
const SurfaceDescriptor* aDescriptorOnWhite = nullptr) = 0;
virtual void CreatedDoubleBuffer(CompositableClient* aCompositable,
const SurfaceDescriptor& aFrontDescriptor,
const SurfaceDescriptor& aBackDescriptor,
const TextureInfo& aTextureInfo,
const SurfaceDescriptor* aFrontDescriptorOnWhite = nullptr,
const SurfaceDescriptor* aBackDescriptorOnWhite = nullptr) = 0;
/**
* Notify the CompositableHost that it should create host-side-only
* texture(s), that we will update incrementally using UpdateTextureIncremental.
*/
virtual void CreatedIncrementalBuffer(CompositableClient* aCompositable,
const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect) = 0;
/**
* Tell the compositor that a Compositable is killing its buffer(s),
* that is TextureClient/Hosts.
*/
virtual void DestroyThebesBuffer(CompositableClient* aCompositable) = 0;
virtual void PaintedTiledLayerBuffer(CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTiledDescriptor) = 0;
/**
* Create a TextureChild/Parent pair as as well as the TextureHost on the parent side.
*/
virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData, TextureFlags aFlags) = 0;
/**
* Communicate to the compositor that the texture identified by aCompositable
* and aTextureId has been updated to aImage.
*/
virtual void UpdateTexture(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor* aDescriptor) = 0;
/**
* Same as UpdateTexture, but performs an asynchronous layer transaction (if possible)
*/
virtual void UpdateTextureNoSwap(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor* aDescriptor) = 0;
/**
* Communicate to the compositor that aRegion in the texture identified by
* aCompositable and aIdentifier has been updated to aThebesBuffer.
*/
virtual void UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) = 0;
/**
* Notify the compositor to update aTextureId using aDescriptor, and take
* ownership of aDescriptor.
*
* aDescriptor only contains the pixels for aUpdatedRegion, and is relative
* to aUpdatedRegion.TopLeft().
*
* aBufferRect/aBufferRotation define the new valid region contained
* within the texture after the update has been applied.
*/
virtual void UpdateTextureIncremental(CompositableClient* aCompositable,
TextureIdentifier aTextureId,
SurfaceDescriptor& aDescriptor,
const nsIntRegion& aUpdatedRegion,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation) = 0;
/**
* Communicate the picture rect of a YUV image in aLayer to the compositor
*/
virtual void UpdatePictureRect(CompositableClient* aCompositable,
const nsIntRect& aRect) = 0;
/**
* The specified layer is destroying its buffers.
* |aBackBufferToDestroy| is deallocated when this transaction is
* posted to the parent. During the parent-side transaction, the
* shadow is told to destroy its front buffer. This can happen when
* a new front/back buffer pair have been created because of a layer
* resize, e.g.
*/
virtual void DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy) = 0;
/**
* Tell the CompositableHost on the compositor side to remove the texture.
* This function does not delete the TextureHost corresponding to the
* TextureClient passed in parameter.
*/
virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
TextureClient* aTexture) = 0;
/**
* Tell the compositor side to delete the TextureHost corresponding to the
* TextureClient passed in parameter.
*/
virtual void RemoveTexture(TextureClient* aTexture) = 0;
/**
* Holds a reference to a TextureClient until after the next
* compositor transaction, and then drops it.
*/
virtual void HoldUntilTransaction(TextureClient* aClient)
{
if (aClient) {
mTexturesToRemove.AppendElement(aClient);
}
}
/**
* Forcibly remove texture data from TextureClient
* This function needs to be called after a tansaction with Compositor.
*/
virtual void RemoveTexturesIfNecessary()
{
mTexturesToRemove.Clear();
}
/**
* Tell the CompositableHost on the compositor side what texture to use for
* the next composition.
*/
virtual void UseTexture(CompositableClient* aCompositable,
TextureClient* aClient) = 0;
virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
TextureClient* aClientOnBlack,
TextureClient* aClientOnWhite) = 0;
/**
* Tell the compositor side that the shared data has been modified so that
* it can react accordingly (upload textures, etc.).
*/
virtual void UpdatedTexture(CompositableClient* aCompositable,
TextureClient* aTexture,
nsIntRegion* aRegion) = 0;
void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier);
/**
* Returns the maximum texture size supported by the compositor.
*/
virtual int32_t GetMaxTextureSize() const { return mTextureFactoryIdentifier.mMaxTextureSize; }
bool IsOnCompositorSide() const MOZ_OVERRIDE { return false; }
/**
* Returns the type of backend that is used off the main thread.
* We only don't allow changing the backend type at runtime so this value can
* be queried once and will not change until Gecko is restarted.
*/
LayersBackend GetCompositorBackendType() const
{
return mTextureFactoryIdentifier.mParentBackend;
}
bool SupportsTextureBlitting() const
{
return mTextureFactoryIdentifier.mSupportsTextureBlitting;
}
bool SupportsPartialUploads() const
{
return mTextureFactoryIdentifier.mSupportsPartialUploads;
}
bool ForwardsToDifferentProcess() const
{
return mMultiProcess;
}
const TextureFactoryIdentifier& GetTextureFactoryIdentifier() const
{
return mTextureFactoryIdentifier;
}
int32_t GetSerial() { return mSerial; }
protected:
TextureFactoryIdentifier mTextureFactoryIdentifier;
nsTArray<RefPtr<TextureClient> > mTexturesToRemove;
const int32_t mSerial;
static mozilla::Atomic<int32_t> sSerialCounter;
bool mMultiProcess;
};
} // namespace
} // namespace
#endif