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107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Benoit Girard <b56girard@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef dom_plugins_PluginUtilsOSX_h
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#define dom_plugins_PluginUtilsOSX_h 1
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#include "npapi.h"
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#include "nsRect.h"
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#include "nsCoreAnimationSupport.h"
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namespace mozilla {
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namespace plugins {
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namespace PluginUtilsOSX {
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// Need to call back into the browser's message loop to process event.
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typedef void (*RemoteProcessEvents) (void*);
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NPError ShowCocoaContextMenu(void* aMenu, int aX, int aY, void* pluginModule, RemoteProcessEvents remoteEvent);
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void InvokeNativeEventLoop();
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// Need to call back and send a cocoa draw event to the plugin.
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typedef void (*DrawPluginFunc) (CGContextRef, void*, nsIntRect aUpdateRect);
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void* GetCGLayer(DrawPluginFunc aFunc, void* aPluginInstance);
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void ReleaseCGLayer(void* cgLayer);
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void Repaint(void* cgLayer, nsIntRect aRect);
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bool SetProcessName(const char* aProcessName);
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/*
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* Provides a wrapper around nsCARenderer to manage double buffering
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* without having to unbind nsCARenderer on every surface swaps.
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*
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* The double buffer renderer begins with no initialize surfaces.
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* The buffers can be initialized and cleared individually.
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* Swapping still occurs regardless if the buffers are initialized.
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*/
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class THEBES_API nsDoubleBufferCARenderer {
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public:
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nsDoubleBufferCARenderer() : mCALayer(nsnull) {}
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size_t GetFrontSurfaceWidth();
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size_t GetFrontSurfaceHeight();
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size_t GetBackSurfaceWidth();
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size_t GetBackSurfaceHeight();
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IOSurfaceID GetFrontSurfaceID();
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bool HasBackSurface();
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bool HasFrontSurface();
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bool HasCALayer();
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void SetCALayer(void *aCALayer);
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bool InitFrontSurface(size_t aWidth, size_t aHeight, AllowOfflineRendererEnum aAllowOfflineRenderer);
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void Render();
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void SwapSurfaces();
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void ClearFrontSurface();
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void ClearBackSurface();
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private:
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void *mCALayer;
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nsRefPtr<nsCARenderer> mCARenderer;
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nsRefPtr<nsIOSurface> mFrontSurface;
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nsRefPtr<nsIOSurface> mBackSurface;
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};
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} // namespace PluginUtilsOSX
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} // namespace plugins
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} // namespace mozilla
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#endif //dom_plugins_PluginUtilsOSX_h
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