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Instead, use one image and finish the test if the load or error event happens. If none of them happen, that means the test failed and it will properly time out.
62 lines
1.5 KiB
HTML
62 lines
1.5 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=421602
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-->
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<head>
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<title>Test for Bug 421602</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=421602">Mozilla Bug 421602</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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/** Test for Bug 421602 **/
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SimpleTest.waitForExplicitFinish();
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var img1loaded = false;
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var img1errored = false;
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function gc() {
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netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
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window.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
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.getInterface(Components.interfaces.nsIDOMWindowUtils)
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.garbageCollect();
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}
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// Our test image
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function loadTestImage() {
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var img1 = new Image();
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img1.onload = function() {
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img1loaded = true;
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finishTest();
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}
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img1.onerror = function() {
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img1errored = true;
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finishTest();
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}
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img1.src = window.location.href + "?image1=true";
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}
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loadTestImage();
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// Probably overkill to gc() more than once, but let's be safe
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gc(); gc(); gc();
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function finishTest() {
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is(img1errored, true, "Image 1 should error");
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is(img1loaded, false, "Image 1 should not load");
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SimpleTest.finish();
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}
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</script>
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</pre>
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</body>
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</html>
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