gecko/content/media/webaudio/AudioContext.h
Robert O'Callahan 088271f880 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00

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3.2 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioContext_h_
#define AudioContext_h_
#include "nsWrapperCache.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "nsCOMPtr.h"
#include "EnableWebAudioCheck.h"
#include "nsAutoPtr.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/AudioContextBinding.h"
#include "MediaBufferDecoder.h"
#include "StreamBuffer.h"
#include "MediaStreamGraph.h"
#include "nsIDOMWindow.h"
struct JSContext;
class JSObject;
class nsIDOMWindow;
namespace mozilla {
class ErrorResult;
struct WebAudioDecodeJob;
namespace dom {
class AudioBuffer;
class AudioBufferSourceNode;
class AudioDestinationNode;
class AudioListener;
class BiquadFilterNode;
class DelayNode;
class DynamicsCompressorNode;
class GainNode;
class GlobalObject;
class PannerNode;
class AudioContext MOZ_FINAL : public nsWrapperCache,
public EnableWebAudioCheck
{
explicit AudioContext(nsIDOMWindow* aParentWindow);
~AudioContext();
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(AudioContext)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(AudioContext)
nsIDOMWindow* GetParentObject() const
{
return mWindow;
}
void Shutdown()
{
mDecoder.Shutdown();
}
virtual JSObject* WrapObject(JSContext* aCx, JSObject* aScope,
bool* aTriedToWrap);
static already_AddRefed<AudioContext>
Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
AudioDestinationNode* Destination() const
{
return mDestination;
}
float SampleRate() const
{
return float(IdealAudioRate());
}
AudioListener* Listener();
already_AddRefed<AudioBufferSourceNode> CreateBufferSource();
already_AddRefed<AudioBuffer>
CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels,
uint32_t aLength, float aSampleRate,
ErrorResult& aRv);
already_AddRefed<GainNode>
CreateGain();
already_AddRefed<DelayNode>
CreateDelay(double aMaxDelayTime, ErrorResult& aRv);
already_AddRefed<PannerNode>
CreatePanner();
already_AddRefed<DynamicsCompressorNode>
CreateDynamicsCompressor();
already_AddRefed<BiquadFilterNode>
CreateBiquadFilter();
void DecodeAudioData(const ArrayBuffer& aBuffer,
DecodeSuccessCallback& aSuccessCallback,
const Optional<OwningNonNull<DecodeErrorCallback> >& aFailureCallback);
uint32_t GetRate() const { return IdealAudioRate(); }
MediaStreamGraph* Graph() const;
MediaStream* DestinationStream() const;
private:
void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
friend struct ::mozilla::WebAudioDecodeJob;
private:
nsCOMPtr<nsIDOMWindow> mWindow;
nsRefPtr<AudioDestinationNode> mDestination;
nsRefPtr<AudioListener> mListener;
MediaBufferDecoder mDecoder;
nsTArray<nsAutoPtr<WebAudioDecodeJob> > mDecodeJobs;
};
}
}
#endif