gecko/content/media/webaudio/AudioContext.cpp
Robert O'Callahan 088271f880 Bug 804387. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.

--HG--
rename : content/media/MediaStreamGraph.cpp => content/media/MediaStreamGraphImpl.h
extra : rebase_source : 9fa0ec0efa304acd6513e427103d6339c78efa53
2013-02-05 12:07:25 +13:00

192 lines
5.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioContext.h"
#include "nsContentUtils.h"
#include "nsIDOMWindow.h"
#include "mozilla/ErrorResult.h"
#include "MediaStreamGraph.h"
#include "AudioDestinationNode.h"
#include "AudioBufferSourceNode.h"
#include "AudioBuffer.h"
#include "GainNode.h"
#include "DelayNode.h"
#include "PannerNode.h"
#include "AudioListener.h"
#include "DynamicsCompressorNode.h"
#include "BiquadFilterNode.h"
#include "nsNetUtil.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_3(AudioContext,
mWindow, mDestination, mListener)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioContext, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioContext, Release)
static uint8_t gWebAudioOutputKey;
AudioContext::AudioContext(nsIDOMWindow* aWindow)
: mWindow(aWindow)
, mDestination(new AudioDestinationNode(this, MediaStreamGraph::GetInstance()))
{
// Actually play audio
mDestination->Stream()->AddAudioOutput(&gWebAudioOutputKey);
SetIsDOMBinding();
}
AudioContext::~AudioContext()
{
}
JSObject*
AudioContext::WrapObject(JSContext* aCx, JSObject* aScope,
bool* aTriedToWrap)
{
return AudioContextBinding::Wrap(aCx, aScope, this, aTriedToWrap);
}
/* static */ already_AddRefed<AudioContext>
AudioContext::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
{
nsCOMPtr<nsPIDOMWindow> window = do_QueryInterface(aGlobal.Get());
if (!window) {
aRv.Throw(NS_ERROR_FAILURE);
return nullptr;
}
AudioContext* object = new AudioContext(window);
NS_ADDREF(object);
window->AddAudioContext(object);
return object;
}
already_AddRefed<AudioBufferSourceNode>
AudioContext::CreateBufferSource()
{
nsRefPtr<AudioBufferSourceNode> bufferNode =
new AudioBufferSourceNode(this);
return bufferNode.forget();
}
already_AddRefed<AudioBuffer>
AudioContext::CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels,
uint32_t aLength, float aSampleRate,
ErrorResult& aRv)
{
if (aLength > INT32_MAX) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
nsRefPtr<AudioBuffer> buffer =
new AudioBuffer(this, int32_t(aLength), aSampleRate);
if (!buffer->InitializeBuffers(aNumberOfChannels, aJSContext)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
return buffer.forget();
}
already_AddRefed<GainNode>
AudioContext::CreateGain()
{
nsRefPtr<GainNode> gainNode = new GainNode(this);
return gainNode.forget();
}
already_AddRefed<DelayNode>
AudioContext::CreateDelay(double aMaxDelayTime, ErrorResult& aRv)
{
if (aMaxDelayTime > 0. && aMaxDelayTime < 3.) {
nsRefPtr<DelayNode> delayNode = new DelayNode(this, aMaxDelayTime);
return delayNode.forget();
}
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return nullptr;
}
already_AddRefed<PannerNode>
AudioContext::CreatePanner()
{
nsRefPtr<PannerNode> pannerNode = new PannerNode(this);
return pannerNode.forget();
}
already_AddRefed<DynamicsCompressorNode>
AudioContext::CreateDynamicsCompressor()
{
nsRefPtr<DynamicsCompressorNode> compressorNode =
new DynamicsCompressorNode(this);
return compressorNode.forget();
}
already_AddRefed<BiquadFilterNode>
AudioContext::CreateBiquadFilter()
{
nsRefPtr<BiquadFilterNode> filterNode =
new BiquadFilterNode(this);
return filterNode.forget();
}
AudioListener*
AudioContext::Listener()
{
if (!mListener) {
mListener = new AudioListener(this);
}
return mListener;
}
void
AudioContext::DecodeAudioData(const ArrayBuffer& aBuffer,
DecodeSuccessCallback& aSuccessCallback,
const Optional<OwningNonNull<DecodeErrorCallback> >& aFailureCallback)
{
// Sniff the content of the media.
// Failed type sniffing will be handled by AsyncDecodeMedia.
nsAutoCString contentType;
NS_SniffContent(NS_DATA_SNIFFER_CATEGORY, nullptr,
aBuffer.Data(), aBuffer.Length(),
contentType);
nsCOMPtr<DecodeErrorCallback> failureCallback;
if (aFailureCallback.WasPassed()) {
failureCallback = aFailureCallback.Value().get();
}
nsAutoPtr<WebAudioDecodeJob> job(
new WebAudioDecodeJob(contentType, aBuffer, this,
&aSuccessCallback, failureCallback));
mDecoder.AsyncDecodeMedia(contentType.get(),
job->mBuffer, job->mLength, *job);
// Transfer the ownership to mDecodeJobs
mDecodeJobs.AppendElement(job.forget());
}
void
AudioContext::RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob)
{
mDecodeJobs.RemoveElement(aDecodeJob);
}
MediaStreamGraph*
AudioContext::Graph() const
{
return Destination()->Stream()->Graph();
}
MediaStream*
AudioContext::DestinationStream() const
{
return Destination()->Stream();
}
}
}